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Ocrion D100 Random Encounter Table

1d4 Rolls when entering every new hex

1 Weapons Cache (1d6 Weapons) 51 War Cache


2-4 Ruins, Non Giff 52-56 Ruins, Giff
5-8 Dinosaur 57-61 Hunters
9-12 Village, Giff 62-67 Fortress
13-16 Hunters 68-72 Dinosaur
17 Weapons Cache (1d4 Weapons++) 73-78 Wild Animals
18 Crashed Jammer/ Airship 79-84 Bandits
19-22 Mine 85 Weapons Cache (1d6 Weapons)
23-26 Wild Animals 86-90 Village Ruins
27-30 Monster 91-92 Monster
31 Supply Cache (1d8 Items) 93 Mine
32-40 Wild Animals 94-98 Ruins
41-49 Temple Ruins 99 *Bunker*
50 Beholder Remnant 100 Weapons Cache (1d20 Items)

* Weapons Caches include Powder and Shot and 1d4 Grenades

++Weapons Cache=> Higher Tech Weapons

Supply Caches hold 1d20 each of 1d8 Items

Villages, Giff hold primitive Giff

*Bunker* Fortified fighting bunker, 25% chance of being supplied, 5% chance of


Survivor Family (Giff)

Fortress holds Trained Giff 1d20 families (Normal Class) and sufficient supplies and
weapons (Cautious and Wary)

*Ruins and Temples have a 25% chance of Giff Legacy information

Wild Animals, Dinosaurs ect, mainly Jungle Themed

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