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Battle Spider (Spelljammer) (SJR1 Lost Ships pp 16/18 sidebar)

Large Construct, Unaligned


Armor Class: 17
Hit Points: 30 (5d10+10)
Speed: 20 ft. Climb 20 ft.
STR DEX CON INT WIS CHA
21+5 16+3 18+4 4-3 13+1 2-4

Damage Vulnerabilities: Lightning


Damage Immunities: Poison, Sleep, Charm
Condition Imunities: Exhaustion, Poisoned, Illusions
Senses: Passive Perception 14, Truesight 60 Ft.
Language: Understands owners commands, cannot speak or read
Challenge Rating: 3 (650 XP) Battle Rating: +2

Abilities
Follow Orders:
Can follow simple commands: Come, Stop, Go, Go and Back, Carry, Attack, Attack All But, Guard
(Can Carry up to 600 lbs)
Spider Climb:
Can climb walls and ceilings with no penalty to movement

Actions (3 Attacks/ 1 Bite 2 Claw Slash)


Bite: Attack +7 Damage 1d12+5 Range 5 ft.
Claw Slash: Attack +7 Damage 1d8+5 Range 10 Ft.
Spinneret Grapple: Can attach an adhesive grapple to the mothership or shoot the grapple up to 250
ft. to return to the mother ship DC 15 HP 25 to cut the cable.

Battle Spiders:
Battle Spiders are magically animated spider constructs, built to help defend large slow moving
spelljamer ships. They excel at using their bite and claw slash attacks to rip into the hull of attacking
ship with their sights set on the helm. They are also adept at following commands to help covey cargo
or defend the crew from boarding parties.
Battle Spiders are tireless and will continue to fight even as the screams of damaged metal or missing
limbs limit their efforts. They will continue their orders until the original creature who initiated the
commands orders them to stop.

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