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A Sourcebook for Vampire: the Requiem Second Edition

Credits
Author: Chris Allen

Cover Art: Zdzislaw Beksinski (copyrights inherited by


Muzeum Historyczne w Sanoku), CC BY-SA 3.0,
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536

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Chronicles of Darkness, Vampire:The Requiem, Werewolf: The
Forsaken, Mage: The Awakening, Changeling: The Lost,
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2 Spectral Hunger
“It doesn't matter how many drugs I take, I'm not fulfilled. This isn't satisfying. There's a spiritual hunger going on.
Everybody feels it. If you don't feel it now, you will. Trust me. You will...”

— Alice Cooper

T
he world shivers in invisible frequencies. Unseen Kindred end up drawn to the realms invisible, even though
horrors writhe like worms just beneath its rotting they’ll never be welcome in such dismal worlds. Reaching
skin, mewling and cavorting a scant breath away out to dead souls and alien minds offers some hope of an
from mortals and Kindred alike. Ghosts, spirits, and worse answer to it all, of making sense of the dread condition of
beings yet all press against the flesh of reality and slither vampirism; it gives practitioners power, a precious edge in
through its cracks, hungering for the life and vitality of the the cut-throat unlife of the courts and the clubs and the
living world. For most vampires, these nightmare beings are cemetaries; and of course it’s about indulging hunger, the
inexplicable phenomena that cannot be understood, only craving to know more and reach ever further, the urge to
survived; a spiteful force in a haunted house, a nightmare of feed the vampire’s eager pride and, like the proverbial moth,
threshing tendrils and maws in an old stone circle, or a to draw ever-closer to the danger.
pulsating mass of smoke that sets the dead to dancing with
malevolent will. This supplement details three occult paths by which the
Kindred can reach out into those ephemeral states of being,
Some Kindred hunger for understanding of, and power attuning themselves to unearthly energies in the search for
over, the realms invisible and their gibbering denizens. They perfection, protection, or predation. Lemurifex is a rare
seek out hidden paths into strange frequencies of reality, Discipline born of the resonance between Vitae’s deathly
plead with spectral forces for insight into the intangible power and shades of the unquiet dead, said to be created by
powers of death, or even attempt to gorge themselves on a Roman necromancer of terrible puissance. The Mystery of
otherworldly energies in the hope of growing attuned like Polyphonte, developed by radical adherents of the Ordo
ticks suckling at the flanks of a beast immeasurably Dracul, seeks to learn lessons from the terrible Strix
greater than they. Through transgression and Vitae, themselves. Finally, the Mystery Tenebrous steeps
the necromancers and spiritualists of the its practitioners in the secrets of the Shadow
Kindred seek to confront and dominate the Realm, luring the attention of spirits through
unknown. the false passions of the Beast and the
Blood.
Most suffer their Final Death, brought
low by arrogance and the unreasoning To fully make use of all the content of
hunger of the Beast. A scant few emerge Spectral Hunger, Storytellers will need
from their ordeals with hard–won and access to the rules for ephemeral beings.
bloody scraps of knowledge. Fewer still The Strix are covered in the Vampire: the
share such lore with disciples or childer. Requiem Second Edition Core
Rulebook, but ghosts and spirits require the
Yet some rare handful do, and upon their core rulebooks of either the Chronicles of
tribulations, their hunger, and their revelations Darkness, the Werewolf: the Forsaken Second
are the glimmerings of understanding built. Edition Core Rulebook, or the Mage: the
Apostles and progeny and opportunists alike covet Awakening Core Rulebook.
such precious secrets. It’s easy enough to see why

Spectral Hunger 3
As well as the direct powers of the Discipline, a
practitioner of Lemurifex experiences another strange

Lemurifex phenomenon while in torpor. Her dead dreams are plagued


by shuddering phantasms and broken memories – the
psychic detritus of ghosts active in the surrounding region.
It’s rare for such a torpor-dream to deliver clear information
into the nature of such shades, but careful analysis can
The first practitioners of Lemurifex clawed revelations
reveal useful insight or clues about these macabre activities
from gravedirt and corpse-flesh in the catacombs of Rome,
of the unquiet dead.
the caves of Thessaly, and the mausoleums of the Qin.
These blood-spattered witches, cavorting with the shades of Lemurifex does not come naturally or instinctively to
the dead, learned how to tantalize the hunger of the Beast vampires. For one of the Kindred to access the power of this
with the hollow existence of such ghostly beings – and how Discipline, she must either belong to a bloodline that grants
Vitae’s corrupted vitality might lure and bind them. No access to Lemurifex, or she must drain dry a mortal who is
single tradition emerged from such ancient days; instead, currently possessed by a ghost, killing the human by
Kindred would rediscover Lemurifex again and again, drinking all their blood down. Once this sanguinary
building brief and jealous legacies each time. initiation has been performed, the vampire can access
Lemurifex as an out-of-Clan Discipline.
Societies and bloodlines wielding Lemurifex sprang up
among medieval demoniacs, Enlightenment alchemists, and
Victorian spiritualists, usually self-destructing through Ghost Eater •
hubris or madness. In modern nights, practitioners remain
Power is to be had from the ectoplasmic tatters of a
few and far between, although several minor bloodlines
ghost, if one knows where to look. Such an echo of life is a
possess the secrets of Lemurifex. They’re most commonly
faint glimmer of the vitality that a vampire feeds upon, but
found within the ranks of the Ordo Dracul or the Lancea et
Kindred are nothing if not adaptive in their parasitism.
Sanctum.
Hunger honed to a keen edge can taste the deathly presence

4 Spectral Hunger
of a ghost; Vitae’s dark energy can be tuned to those same bonded or ghouled does not change a ghost’s fundamental
hollow frequencies to bring hunter and prey together. sentience (or lack thereof); a foolish vampire who has fed
Cost: None or 1 Vitae. Vitae to gibbering phantasm-splinters that lack actual
Action: Instant awareness may find herself plagued by tattered ghosts driven
Duration: Scene by a hunger they do not and cannot understand.
By taking an Instant action and embracing her hunger,
a vampire with this Discipline can perceive ghosts clearly for
the remainder of the scene. The vampire is treated as being
Stygian Subversion •••
hungry for the remainder of the scene; if already hungry, she The roiling crucible of life and death that is a vampire’s
is treated as if she was starving. There is no additional body and soul is the perfect trap for ghostly energy. The
penalty for using Ghost Eater when already starving. vampire usurps the anchors that tie a ghost’s presence to
this world, forcing the shade to linger and to serve as the
The vampire can see ghosts in any state while Ghost Kindred so wills.
Eater is active. She can tell that a materialised ghost is a Cost: 3 Vitae
ghost, rather than a human or other type of entity. By Dice Pool: Manipulation + Subterfuge + Lemurifex vs.
spending 1 Vitae, the vampire can attune her dead flesh to Resistance + Rank
the ghostly frequency of Twilight, allowing her to attack and Action: Instant
physically interact with dematerialised ghosts with her body Duration: 1 month
for the remainder of the scene. Only the vampire’s own To use this Discipline, the vampire must be touching
body is attuned in this way; the Ghost Eater cannot strike a an object, character or location that is the anchor of a ghost.
ghost with a sword, only her own unarmed attacks and her If performed upon the resting place or over the remains of
fangs. the ghost’s physical corpse, the entity does not benefit from
its Rank when contesting the power.
Finally, the vampire is able to feed from a ghost just as
from any other target, following the usual rules for doing so;
however, the ghost loses a point of Essence rather than
Roll Results
taking damage from the Feed move, and the vampire gains Dramatic Failure: Stygian energies lash out at the
only a single point of Vitae for every three points of Essence vampire’s attempt to hijack them, leaving the character
drained in this way. unable to attempt to use Stygian Subversion on this anchor
again and immediately freeing every other ghost the vampire
has anchored to herself.
Erichtho’s Threads •• Failure: The Discipline fails.
Success: The vampire changes the ghost’s anchor from
Though merely a memory of life, a ghost’s essential
its current anchor to the vampire. The vampire can
substance still resonates to the presence of vitality. Fine-tune
maintain herself as anchor for up to her Lemurifex dots in
the corrupted life energy that roils within Vitae, and it can
ghosts simultaneously; once she has reached her limit, she
ensnare even ectoplasm.
must release a ghost in order to add a new anchor. If the
Duration: Permanent
vampire dies, releases a ghost, or allows the effect to lapse
A vampire with this Discipline can cause her Vitae to
after one month, the ghost’s anchor returns to its original
affect ghosts as if they were living humans. Specifically, this
target.
renders such Vitae consumable by ghosts, and can inflict
Vitae addiction, create blood bonds or even be used to turn The vampire can use this Discipline again, paying the
a ghost into a ghoul. Ghosts can attempt to resist blood cost and rolling the same dice pool, against a ghost she has
bonds and Vitae addiction as Kindred to, rolling Resistance already anchored to herself and that she can perceive.
to avoid Vitae addiction and rolling Rank instead of Blood Success allows the vampire to do one of the following: she
Potency against blood bonds. can force the ghost to use one of its Manifestations,
Numina, or Influences of her choice; she can inflict lethal
A ghost can contain Vitae up to its Rank, and may
damage equal to successes to the ghost; or she can banish
spend one point of Vitae to regain a point of Willpower, to
the ghost to the Underworld for a number of days equal to
fuel a Manifestation of any cost in Essence, or on other
successes rolled.
appropriate effects if ghouled. While ghosts don’t age per se
anyway, a ghost ghoul doesn’t suffer any further dissolution After a month has elapsed, the vampire may pay an
or fragmentation of its will due to the ravages of time as additional Vitae to retain the anchor for a further month
long as it can pay its monthly tithe of Vitae. without any dice roll required.
Exceptional Success: The ghost does not add its Rank
Ghosts tainted by a vampire’s blood often take on a
to its dice pool against this Discipline for one month.
grim red hue or ghastly, twisted appearance. Being blood-

Spectral Hunger 5
Ghost Sculptor ••••
Shaped by shame and passion, ectoplasm is easy to
shape and knead. It quivers in obedience to the deathly
power of the Beast, letting the vampire coax the ephemeral
matter of a ghost into whatever form her whims desire – or
to twist the shade into tortured ruin.

Cost: 1 Vitae, or 3 Vitae for the Extended action


Dice Pool: None, or Presence + Expression +
Lemurifex vs Resistance + Rank
Action: Reflexive, or Extended (10 successes; each roll
represents half an hour)
Duration: Until healed, or permanent
The vampire may use this Discipline upon dealing
damage on a ghost with an unarmed attack to immediately
inflict the Arm Wrack or Leg Wrack Tilt on the ghost in the
process. Alternatively, the vampire can use Ghost Sculptor
as an extended action on a ghost that she has subdued,
bound, contained or which is otherwise not resisting.

Roll Results
Dramatic Failure: The attempt to reshape the ghost
goes wildly awry. The ghost suffers the Madness Tilt, and
the Storyteller may reassign up to five of the ghost’s
attribute dots as she sees fit, or entirely at random.
Failure: No progress is made in shaping the ghost.
Success: Successes are accrued towards reshaping the
ghost’s Essence and ectoplasm. If enough successes are
gathered to finish the task, the vampire can remove a Exceptional Success: The vampire treats her Lemurifex
number of Attribute dots from the ghost, up to a total of rating as being one higher than it actually is for the purposes
her Lemurifex dots. Attribute dots removed in this way can of reassigning Attribute dots.
then be spent as follows:

• Reassigning the dot to one of the ghost’s other Attributes, Hades’ Stride (•••••)
although the ghost is still subject to the usual maximums for its
Suffused with ghostly energy, the vampire steps out of
Rank.
the world of the living entirely and enters the breathless,
• Turning the dot into either 1 point of Armour or +1
twilit frequency where shades and phantasms dwell.
damage on its attacks, to a maximum of its Rank in bonus.
Cost: 2 Vitae
• Changing the ghost’s appearance to match the vampire’s
Action: Instant
desires; this could result in anything from a perfect copy of someone
Duration: 1 scene
else, to a bizarre abstract agglomeration of ectoplasm.
The vampire can use Hades’ Stride to enter the deathly
• Changing the ghost’s Bane to match those of the vampire;
frequency of Twilight, her material body and possessions
the ghost gains all the vampire’s Banes, greater and lesser. becoming entirely ephemeral. She is treated exactly like any
• Changing one of the ghost’s Manifestations or Numina. other Twilight being, including in how her Banes interact
• Encoding a single command into the ghost’s substance, with her dematerialised state.
including a trigger that will activate the compulsion.
The vampire can also use this Discipline to open an
Once sculpted, a ghost retains the changes indefinitely. Avernian gate she is in the presence of, although the
A vampire with this Discipline can attempt to remove the Discipline grants no specific ability to locate such gateways,
changes inflicted on a ghost by performing the Extended nor to survive on the other side.
action on the target and allowing its Attribute dots to return
to their original state.

6 Spectral Hunger
in Twilight; named ghosts can be raised even from the

Devotions Underworld. Ghosts that are currently discorporated can


never hear the call. The call lingers until sunrise, after which
the compulsion lifts from the ghost and it can act as it sees
fit once more.
Blood Vessel Exceptional Success: The call endures for a number of
days equal to the vampire’s Blood Potency. The ghost adds
(Dominate ••, Lemurifex •••) the vampire’s dots in Lemurifex as automatic successes on
The vampire weaves threads of blood and death into a Clash of Wills rolls to escape, break, or pass through any
strong fetter between a ghost’s empty passions and a bindings or wards that might prevent it from reaching the
mortal’s vital existence. vampire.
This Devotion costs 1 Experiences to learn.
Cost: 1 Vitae
Dice Pool: None
Action: Instant
The vampire forges a link between a mortal who has
Mystery of Polyphonte
any level of blood bond towards her and a ghost whose
Anchor she is acting as through Stygian Subversion. For the The Coil and Scales of Polyphonte are the components
following month, the ghost treats the mortal as having the of a truly bizarre and very dangerous Mystery, one looked
Open Condition. Furthermore, upon discorporating, the upon with intense suspicion even among other Dragons.
ghost may reflexively spend a point of Vitae. If it does so, it The practitioners of Polyphonte’s Mystery seek occult
begins reforming within the linked mortal. It regains three lessons from a monstrous source very close to the vampiric
points of Essence per day until reconstituted and, upon state – the inscrutable, unpredictable, malevolent power of
waking, may use any Manifestations it possesses on the the Strix themselves. Some of the Polyphonte seek a means
mortal for the duration of the scene at no cost. While of combatting the shadow owls, but most see in the Strix a
playing host to a discorporated ghost, the mortal suffers the different evolution of the same forces that underpin
Spooked Condition every sunset and takes twice the usual Kindred existence, and desire to alter their own eldritch
time to heal any damage suffered. nature to adopt the best parts of that path.

In the Greek myth of Polyphonte, adherents of the


Erichtho’s Call Mystery see the hints of a tale of a vampire – probably a
Gangrel or Daeva – who first delved into the Mystery and
(Majesty ••••, Lemurifex •••)
achieved ascension, of a sort, in her embrace of the power of
The vampire calls out to the dead, her lament for their
the Strix. Cynics see a rather more blunt lesson in the story;
passing an echo in Twilight that draws shades and ghosts
that Polyphonte was never one of the Kindred at all, but
into the witch’s presence. She may name a particular ghost
rather the tale is a depiction of a true Strix wreaking havoc.
to try and compel its attendance, or she can sing a threnody
Regardless, students of the Mystery claim their particular
to catch the attention of whatever spectre happens to be
lore to be much older than the other Mysteries, much older
nearby. This Devotion provides no means by which a
than the Ordo Dracul itself. Some whisper rumors of
conjured ghost can be bound or contained once it arrives,
Kindred displaying the Coil’s traits who have never been
however.
part of the Ordo at all, taught by the whispered blasphemies
Cost: 2 Vitae
of the Strix themselves.
Dice Pool: Manipulation + Expression + Lemurifex vs.
Resistance (if the ghost wishes to contest) Practitioners use several of the Scales of Polyphonte to
Action: Instant earn trust in the Kindred communities they inhabit; the
procedures can empower other vampires against the Strix, a
Roll Results significant bargaining chip when the shadow-owls are
Dramatic Failure: The vampire’s Beast slips the leash scratching at the door. Yet this hard-won legitimacy only
and, instead of reinforcing her call, it lashes Twilight into serves to conceal deeper blasphemies among the Scales –
turmoil. The vampire has a Hostile impression with all rites by which the vampire might mimic the body-snatching
ghosts for a number of days equal to her Blood Potency. powers of the Strix, or even spawn more such nightmares
Failure: No ghost responds to the vampire’s call. from the latent power of the blood. Mystique and fear hang
Success: The ghost feels compelled to come to the over the students of Polyphonte, but attempting to conceal
vampire’s presence. It travels towards her location as swiftly the nature of a Kindred’s research into this path is an
as it can, avoiding obstacles if possible. If the vampire does unwise idea; it only invites further suspicion and mistrust
not know the ghost’s name, it must be present somewhere from others of the Ordo Dracul if discovered.

Spectral Hunger 7
Drink the Breath from this Coil. The Dragon can also now

The Coil of Polyphonte cause her Vitae to enter the body of another character while
breath-drinking from them, capable of inflicting a blood
bond or Vitae addiction as normal but without leaving any
physical trace of blood.
Drink the Breath •
The first of Polyphonte’s lessons is the art of drawing
life from breath rather than blood. When using the Feed
Tears of Polyphonte •••••
move, the vampire can now choose to extract Vitae from the The Dragon’s spirit becomes ever closer aligned to that
subject’s breath rather than by drinking directly from their of the Strix. Once per scene, she may spend three points of
flesh. The Dragon cannot drink the breath of another Vitae to regain a single expended point of Willpower. If
vampire or revenant, but otherwise this works in the same donating Vitae to cause a posthumous Embrace, the Dragon
way as drinking blood, as it drains Vitae and deals lethal does not need to roll Blood Potency to be successful and the
damage in the process — except that it leaves no physical new vampire rises immediately, although the other
marks or wounds on the victim. Nor is it ever euphoric; a restrictions of posthumous Embraces still apply. The
sleeping victim will remain slumbering and ignorant, but Dragon can hear the Gathering Cry power if a Strix uses it
conscious targets suffer the Scarred Condition. Critically, within range, can identify the direction from which it came,
however, Drink the Breath does allow the Dragon to attempt and becomes aware of the Shadow Potency of the
to drain Vitae from a Strix; this still requires a ‘grapple’ originating Strix. Finally, the Dragon can sense any Vitae
before using the Feed move, but the grapple can only be within her Blood Potency x 2 yards, whether in a vampire,
established for that purpose, and cannot be used to apply ghoul, reliquary, Strix, or other form.
other effects to the target.

Bind Smoke to Flesh •• Scales of Polyphonte


The underlying life-energy of Vitae can flow more
swiftly and surely than mere blood, if only unshackled from
Blood Shadow Purge
its physical medium. The Dragon can choose to spend Prerequisite Coil: Heart of Smoke
Willpower points instead of points of Vitae to heal, causing Procedure: The Dragon prepares a room to be pitch-
smoke and shadow to writhe from her flesh and knit black; the vampiric subject is seated at the room’s centre. He
wounds together. Willpower points spent in this way are not is surrounded by a ring of lighting equipment, each of
subject to the limits on Vitae per turn, or the usual limit on which is anointed with a mixture of crushed human eyeballs
spending a single Willpower point per turn. and ash. The subject’s eyelids are wired open, and the
lighting equipment is set to strobe and pulse at a nauseating
Unchain the Spirit ••• rate while hallucinogenic compounds of Vitae mixed with
drugs are injected into the subject. At the culmination, the
Polyphonte’s wisdom teaches the Dragon to unshackle subject suffers a convulsing fit of nausea and panic,
mind and Beast from the anchor of corpse-flesh, to become vomiting up a thick slew of shadowy ooze from which rises a
the body’s master rather than its slave. The Dragon no newborn Strix.
longer falls into torpor upon marking her last health box Outcome: The subject rolls his Blood Potency, creating
with lethal damage. Furthermore, attempts to possess the a Strix with Shadow Potency equal to the number of
Dragon — such as through a Strix’s Embodiment — no successes rolled and reducing the vampire’s Blood Potency
longer benefit from the 10-again rule, and every 1 rolled on by an equal amount (to a minimum of 1). Since the Scale
the dice pool subtracts a single success from the would-be offers no control over the created Strix, a dedicate of
possessor’s total. Polyphonte using Blood Shadow Purge to quickly reduce
Blood Potency will need to prepare a means to bargain with
Heart of Smoke •••• or destroy the creature.

Vitae no longer flows through the Dragon’s veins in the


form of glistening, crimson blood but instead as roiling
Citrine Oculus
smoke and shadow. The Dragon can force it to congeal into Prerequisite Coil: Bind Smoke to Flesh
oily blood, if she wishes, but it is no longer possible for an Procedure: The Dragon prepares a concoction of ash,
attacker to drain her Vitae by drinking her blood or crushed animal eyes, sulphur, yellow ochre, and her Vitae.
otherwise extracting it from her body except through using This substance is injected into the eye-sockets of the subject;

8 Spectral Hunger
the Dragon burns the carcass of an owl, and the subject the roll. Success immediately ejects the Strix from the host.
must inhale the smoke. This can be done via injecting the concoction into the host
Outcome: The Dragon rolls her Blood Potency; for a through a syringe, or possibly by adding it to food or drink
number of hours equal to successes rolled, the subject can that the host consumes.
see perfectly in utter darkness, adds the Dragon’s Blood
Potency to rolls to track or hunt a victim she has taken Vitae
from before, and can clearly see possessing Strix with a
Oreius Ingestion
Shadow Potency equal to or less than his Resolve + Blood Prerequisite Coil: Heart of Smoke
Potency; to the subject’s sight, the Strix appears overlaid on Procedure: The Dragon takes a finger severed from a
the possessed host. living mortal human (or, alternatively, an internal organ
from a human who has died up to a day ago) and, within an
Intervention of Ares hour, soaks it in a solution of her Vitae, ash, ink, and the
blood of a predatory bird. After it has soaked for a day and a
Prerequisite Coil: Unchain the Spirit night, the subject of the Scale then eats the finger.
Procedure: This Scale is performed on subjects Outcome: For a number of days equal to the Dragon’s
possessed by Strix, who are therefore unlikely to be very co- Blood Potency, the subject treats Strix — or any other
operative and are high-risk. The Dragon must mix her Vitae creature or effect wrought from shadow — as solid creatures
and some poison with the blood and ground meat of a and can attack them with natural weapons, grapple them,
human from whom she has fed in the last week; she must block their path, and so forth.
have swallowed at least a mouthful of the human’s flesh
down then regurgitated it before then pulping and grinding
it into the mixture.
Polyphonte’s Escape
Outcome: Upon entering the body of the Strix’s host, Prerequisite Coil: Tears of Polyphonte
the mixture causes a Clash of Wills between the Dragon and Procedure: The Dragon prepares a bath of Vitae, ink,
the Strix, using the Dragon’s dots in the Coil of Polyphonte ashes, salt, and oil, bleeding points of Vitae into it equal to
plus her Blood Potency and granting her the rote quality on her Blood Potency at a rate of one point per day. A living

Spectral Hunger 9
human adult is then placed in the bath — and likely needs to
be restrained for what comes next. The Dragon drowns the
human in the ritual concoction that fills the bath, then uses
Heart of Smoke to pour her remaining Vitae into the dying
The Coil Tenebrous
victim’s body. As she does so, her own soul breaks loose
from her flesh and pours out of her orifices in a thick, Revelry of the Wyrm’s Nest •
curling mass of smoke, oozing into the human’s mouth and
Death pulls the vampire away from the invisible world
pores and settling into the new body. At the culmination,
of spirits, but that weight can be counterbalanced with the
the vampire’s old body drops dead, and she regains
vigour of life. When the Dragon activates the Blush of Life,
consciousness now inhabiting the new body.
and for as long as it remains in effect, she can perceive
Outcome: The new body is effectively ‘embraced’ in the
spirits in Twilight and can sense spiritual phenomena such
process, so the Dragon remains a vampire, retains her
as Loci if she is within their area of effect. Her perception
existing Blood Potency, and all other capabilities and
covers all five senses, although while she can hear spirits’
characteristics other than her Physical Attributes, the latter
speak she gains no innate understanding of the First
for which she gains the scores that her new body possessed.
Tongue, and while she can feel a spirit’s presence on her
Various Merits may also be refunded under Sanctity of
skin she gains no capacity to physically interact with, block,
Merits as appropriate, such as Fame dots associated with her
or attack them. Having acquired this Coil, the Dragon can
old appearance, certain physical Merits, and so forth. The
always perceive death spirits in Twilight, even if she has not
vampire has essentially transferred her soul as a Strix-like
activated the Blush of Life.
being to the new body on a permanent basis, or until she
uses Polyphonte’s Escape once more to steal another
victim’s corpse. Strix can instinctively sense if a vampire they Tenebrous Blood ••
encounter has used this Scale to transfer her consciousness
Through stoking the vital energies of her being and
between bodies.
fuelling them with her own mystical condition, the Kindred
can fill her blood with the dynamism of the Beast and

Mystery Tenebrous render it a feast for the hunger of the Shadow. While the
Dragon’s Blush of Life is active, any points of Vitae she

The ephemeral madness of the Shadow Realm is a far


cry from the macabre physicality of the vampiric state. The
pounding pulse of blood firmly roots the Kindred in the
fleshy reality of existence. Still, some few Dragons seek a
perilous path reaching out through the intangible passions
and hungers that boil within the Beast — transcendental
concepts strong enough to stir the Shadow’s broth. Usually,
even the Beast offers no more of a connection than the
rippling wake left behind a ship at sea, but through this
Mystery the Dragon seeks to sense those ripples she leaves
behind, and to attune herself to the ebb and flow of that
turmoil.

Scales of the Mystery Tenebrous are ritualistic practices,


used to influence the Shadow and its denizens. While often
viewed as excessively irrational in their practices, followers
of the Mystery Tenebrous serve an important role in the
Ordo Dracul when dealing with spiritual Wyrm’s Nests or
Shadow-beings whose attention the Covenant has caught.
Dabbling in the spirit world is a profoundly dangerous past-
time, and prone to attracting the ire of Circle of the Crone
members who dislike such rival interference in the spiritual
realm. Still, it earns respect from those Dragons who need
the help of the Tenebrous but would rather pursue safer
paths leading more directly to transcendence.

10 Spectral Hunger
sheds through spilling her own blood transform into points of aggravated damage equal to the spirit’s Rank on
Essence. The blood can now be consumed by spirits, her in the process.
creating one point of Essence per point of Vitae bled. The
Essence-rich blood remains empowered this way for a
minute, after which it loses its potency. Although the
Essence does not inflict Vitae addiction, it can inflict a blood
Scales of the Tenebrous
bond on a spirit that consumes it. The spirit instinctively
attempts to resist the bond as a Kindred would, spending a Chrysalis Procedure
point of Willpower and using its Rank in place of Blood
Prerequisite Coils: Tenebrous Fury
Potency.
Procedure: The Dragon performs this Scale on another
vampire, immersing him in a bath of carefully blended oils
Flay The World’s Skin ••• and lymph extracted from a human. The Dragon then spills
two points of Essence-rich blood created through the
Stoking the pretence of life can split Beast from dead Tenebrous Blood Coil into the bath and mixes the resultant
meat just long enough to tear open a crack between worlds. mess until it congeals around the vampire subject. After one
By activating the Blush of Life while within the area of a hour, the Dragon pulls open the glutinous chrysalis that has
Locus, the Dragon can step across into the Shadow or back formed around the vampire, who slithers out and shucks his
again, taking 10 turns to transition fully over. Stirring the epidermis in the process; he emerges skinless, his raw meat
Beast in this manner has its risks; the Dragon gains the and bone exposed to the world like some nightmare
Tempted Condition in the process. The vampire gains no mannequin.
special capability to deal with the threats and risks of the Outcome: The procedure inflicts two points of
Shadow beyond her natural capabilities. aggravated damage on the vampire. However, he suffers no
worse ill-effects from his denuded flesh, other than blatantly
Tenebrous Fury •••• and strikingly being a supernatural horror. His innards
remain in rather than slopping out. While in this state, the
A cold, dead thing like a vampire cannot reach into the vampire may interact fully with entities in the spiritual
frequency of reality where spirits dwell; even spirits of death frequency of Twilight, including the capacity to see and
are more vibrant in their existence than the Kindred. Let physically attack or obstruct them. When the sun next sets,
the Beast loose from the cage of old meat, forge it into the vampire loses this ability, and his skin begins to heal —
something hotter and crueller, and perhaps the Dragon can although it only completely returns once he has healed all
carve her own path through the denizens of the Shadow. the aggravated damage suffered. The Dragon may extend the
While Frenzying, the Dragon’s unarmed attacks can strike effects of the Chrysalis Procedure for a day by daubing
and affect spirits in Twilight. These benefits do not apply if another point of Essence from her transmuted blood over
she is Riding the Wave; she must give herself totally to the the vampire subject, who also suffers an additional point of
rage of the Beast for it to cut through the buzzing static that aggravated damage; doing so adds 24 hours to the effect,
separates their state of being from hers. and can be repeated each day. Healing any points of
aggravated damage inflicted by performing or sustaining the
Driving Back the Devil ••••• Chrysalis Procedure immediately ends the benefits granted.

Dabbling with spirits is dangerous business. Letting one


into the mind and body can grant insight and power, but Feast of Blood
the Kindred risks ending up hollowed out and driven by the Prerequisite Coils: Tenebrous Blood
alien will of such a being. With this Coil, the Dragon learns Procedure: The Dragon slaughters several large animals
to better protect herself, wrapping the core of her self- of at least Size 3 (mortal humans being a valid target),
identity and being in the Beast’s frothing anger. Whenever a eviscerating their guts and arranging the coils of innards to
spirit would possess or Claim the Dragon, the vampire may form a bounded space; she seals it by spilling a point of her
choose instead to enter wild, uncontrolled Frenzy; she own Vitae. Within the circle of viscera, the dragon places
cannot Ride the Wave while doing so, but it immediately the animals’ hearts and paints each one with a symbol of
terminates the spirit’s attempt to control her. Alternatively, spiritual power, using a mixture of ash and crushed glass.
she may choose to allow Claiming when it happens, but she Finally, she takes a shard of broken mirror and drives it into
is able to shield that core of her will; she must negotiate her own stomach, suffering a point of lethal damage in the
with the controlling spirit to have it follow her desires, and process.
it is under no requirement to do so, but at any point she Outcome: The Dragon enters communion with any
can enter wild Frenzy to immediately eject it from her body, spirits present in the scene. She can communicate with
ending all of the effects of Claiming mutation and inflicting them without speaking on her part, and she can understand

Spectral Hunger 11
the alien syllables of their First Tongue replies as long as she other ends into her mouth, and drinks down her own Vitae
remains within the circle of viscera. Furthermore, she can in an autocannibalistic act.
offer a place at the feast of blood to any of the spirits; a Outcome: The Dragon may turn the spirit currently
spirit who accepts the offer gains a single point of Essence as Claiming her into a ghoul. This incurs the usual cost in
it slurps down spilled gore and effluent, can use a single Willpower, and the Dragon gives as many points of Vitae to
Manifestation within the circle of viscera at no cost in the spirit as she chooses to drink down from herself; she
Essence, and can use the Materialize Manifestation even if it does lose these points of Vitae in the process, the gory slurry
would not normally possess it. While attending the feast, turning to dead filth in her throat as she guzzles it down.
the spirit’s Impression towards the Dragon is improved by The spirit uses twice its Rank to determine its maximum
two steps, and it must spend a point of Willpower if it Vitae. The spirit is otherwise affected as normal by ghouling,
wishes to instigate hostilities towards the vampire. Each although rather than ceasing to age, the spirit will no longer
spirit-guest causes one of the slaughtered hearts to blacken change in a different way — it no longer adapts with the
and rot; the Dragon can invite no more guests than she has Essence it consumes, nor will it rise in Rank at all, until it
prepared hearts for. ceases to be a ghoul.

Spirit-guests do not bleed Essence each day while in the


Flesh as long as they remain in the circle of viscera. In the Steal the Devil’s Skin
Shadow, the immediate area of the circle of viscera and its Prerequisite: Flay the World’s Skin
surroundings becomes strongly resonant with blood and Procedure: This Scale is performed upon a single spirit,
death. The power of the circle remains for up to the which must be either bound or a willing recipient of the
Dragon’s Blood Potency in days, even should she leave it; transplant. The Dragon soaks herself in a mixture of oil,
however, once she leaves the circle or removes the broken perfume, and sulphur, before flensing off strips of skin in a
piece of mirror from her gut, she loses the ability to painful procedure that deals her two points of lethal
commune with spirits and can invite no more spirit-guests damage, plus an additional point for each point of Size
to attend the feast. above 5 the spirit possesses. She then lays out the pieces of
her skin in a shallow bath of chemical salts, into which the
Opening of the Way spirit Materializes.The vampire’s shed skin wraps around the
spirit’s corpus, stretching and flowing to entirely encase it.
Prerequisite Coils: Revelry of the Wyrm’s Nest Outcome: The cocoon of skin disguises the spirit as the
Procedure: This Scale is performed on a mortal subject Dragon, making it appear as her perfect simulacrum with its
who must be subject to at least a stage one Blood Bond ephemera all concealed within. If it speaks, it uses her voice;
towards the Dragon. The mortal takes hallucinogenic drugs it carries her scent and instinctively copies her basic
while within the area of effect of a Locus, and must spill a mannerisms. Other vampires sense it as a fellow Kindred,
point of lethal damage’s worth of his blood. The Dragon although the seeming does not tug on blood bonds to the
travels to the Shadow through the Locus and there spills her Dragon nor copy any connections of blood sympathy. The
own blood, collecting a point of Vitae turned to Essence spirit retains its Influences and Numina but can also use the
through Tenebrous Blood, then returning with it to the Feed move to extract Vitae from victims; it can store up to
physical world before it loses its potency. She feeds the twice its Rank in Vitae and, while masked by the Scale, can
blood to the mortal — who does not suffer further Vitae spend Vitae in place of Essence to pay for Essence bleed in
Addiction or Blood Bonding, nor does he gain any Vitae, as the Flesh. The mask tears and shucks off if the spirit
it is now rich with Essence instead. chooses to reveal its true form or if it takes any aggravated
Outcome: The mortal gains the ability to perceive damage at all; unless the spirit is also a ghoul, it loses any
spirits in Twilight until the sun next rises. He also suffers stored Vitae at this point, oozing out of the discarded
the Open Condition towards all spirits. cocoon of skin as blood.

Slake the Devil’s Thirst


Prerequisite Coils: Driving Back the Devil
Procedure: The Dragon performs this Scale while
Merits
Claimed by a spirit. She must sit within a Locus resonant to
the spirit’s nature, and paint out symbols of blood in First
Tongue as directed by the spirit, losing one point of Vitae Torpor Spectre ••
per point of the spirit’s Rank. She inserts tubes into the
Prerequisites: Lemurifex •••
arteries and veins of her throat and neck, threading the
Effect: When your character enters torpor, a spectral copy
of her rises from her body. This is a Rank 1 ghost; it

12 Spectral Hunger
remains active for as long as she stays in torpor, vanishing
when she wakes. The ghost attempts to protect the Wraithcatcher Ghoul •••
vampire’s body; if she is not in immediate danger, it will
Prerequisites: Occult •••, Resolve•••, ghoul whose
patrol the area and keep watch. The ghost is only an
regnant has Lemurifex •+, Coil of Polyphonte •+ or Coil
impression of the vampire’s personality, but it is aware
Tenebrous •+
enough to act with relative intelligence, and can recognize
Effect: Your character can tell, by sight, whether her regnant
allies and friends. Should your character stay in torpor for a
is currently possessed by a ghost, spirit, or Strix.
long time, the ghost’s Rank increases by one each time the
Additionally, she can act as a secondary actor providing
vampire’s Blood Potency drops by one due to years spent in
teamwork to help your regnant contest possession by such
torpor, to a maximum of Rank 5.
entities; only a single wraithcatcher ghoul can help a
Drawback: The ghost’s mind is based on your character’s
vampire in this way at a time.
last awareness of events prior to falling into torpor; it will
Drawback: Your character does not benefit from the 10-
act in what it thinks are her best interests, but may not
again quality on dice pools to contest attempts to possess
always be.
her by ghosts, spirits, or Strix.

Spectral Hunger 13

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