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The Beast Player Copy

PL is equal to ¼ total points spent

Follows Druid Saves

40ft base move speed

Medium Sized Creature

Attributes

Strength - 14
Dexterity - 10
Constitution - 12
Intelligence - 8
Wisdom - 8
Charisma - 8

Special Abilities

Natural Armor +1

Primary Attacks - Bite

Secondary Attacks - Claws

Camouflage - one point*


-The Beast is able to constantly adjust the pigments of it's flesh while in it's base form. This
adds a modifier to it's stealth roll equal to ¼ of the total points spent in addition to two times the
number of ranks in camouflage.

Bi-Pedal - two points


-Gaining a stronger spine and improving it's limbs, The Beast is now capable of standing up
right in it's base form. While upright he loses 10 ft of movement, but now has the ability to utilize
it's hands and hold objects and grapple foes with it's arms.

Massive Mouth - three points


-The Beasts jaw and mouth have begun to elongate and become an immense extremity. Lined
with the see razor sharp teeth, this evolution offers a modifier to all grapple checks equal to
twice his Strength score. In addition to adding ¼ the total points spent in damage to all bite
attacks, grapple attempts and sustained grapples.

Lock Jaw - one point


-A new bone forms inside The Beasts jaw frame allowing him lock the entire lower portion of his
skull. When used, the bone slides into place and gradually works it's way back out of the
makeshift socket. For four turns, The Beasts jaw locks and does not open by any means.
Granting a +10 bonus to sustaining grapple checks made with it's mouth. However, if the target
does manage to slip out, The Beast jaw remains locked for the full four turns.

Sprint - three points


-The Beast focuses all it's muscles into a massive burst of speed over a short distance. As a
Swift Action The Beast can move up to 40-feet in one direction. This does leave The Beast open
to attacks of opportunity, and also incurs a -2 to AC until the beginning of it's next turn.

Death Throws - three points(requires Lock Jaw)


-While The Beast has it's jaw locked and a target is in it's grip, he can attempt a combat
maneuver which spirals him and his victim into the ground in a jarring whirlwind motion. The
victim must make a Combat Maneuver check equal to (10+Strength Mod+Size Mod+½ points
spent) or they are knocked prone while still in The Beast jaws. Should they pass, they escape
his grip and The Beast over spins and falls prone himself. This attack also deals an amount of
damage equal to (¼ total points spent)d6 + Strength Mod.

Evolution Point Pool, current -15

Evolution Point Pool, spent - 30

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