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Creativity
Definitions :
• Wikipedia :
Creativity is a phenomenon whereby something new and valuable is formed. The created item may be intangible
(such as an idea, a scientific theory, a musical composition, or a joke) or a physical object (such as an invention, a
printed literary work, or a painting).
• Cambridge dictionary :
the ability to produce original and unusual ideas, or to make something new or imaginative
What is creativity ?
3 axes of consideration :
Studies of "creative geniuses" or realization of tests (by psychologists) :
• By exploring the brains of Albert Einstein and some of the great contemporary creators who took part in the
game, it appears that creative genius could be located in the frontal cortex (which favors the multiplication of
ideas through divergent thinking). Unless the creative genius is located in the inferior parietal cortex (which
allows to change the angle of attack in front of a problem).
• Other experts favour a hyperconnection of the corpus callosum, which links the two hemispheres.For others,
the creative brain would be in the right hemisphere, seat of the eureka.
• Another way of research has been developed in psychology:
• Alfred BINET (early 20th century), creator of the first tests, had understood that there was a form of thought
turned towards the creative imagination and different from rational intelligence.
• In the 1950s, the work of Paul GUILFORD showed that there exists, alongside the general intelligence
measured by the IQ, another form of mind that he called "divergent thinking". It is the capacity to find a
large number of answers to a question such as: "find different uses for a brick (construction, projectile, paper
press...).
• Thinking is called "divergent" because it leads to a variety of answers, as opposed to "convergent" thinking
which aims at the best answer to a problem.
• P. Guilford will refine the concept of "divergent thinking" by dividing it into subcategories:
• Fluidity: the number of ideas
• Flexibility: the ability to change one's point of view and to see things from a new angle
• Test of divergent thinking :
• The test consists of asking the person taking the test to count all the possible uses of a paper clip. It
turns out that the younger the individuals who take this test are, the more uses they find for the
object they are given. Between the ages of 3 and 5, the subjects find up to 200 different uses;
between the ages of 6 and 12, they find about 30, and after the age of 13, the subjects struggle to
reach 20.
Observation of artists or scientists at work :
• What happened in Rimbaud's head or in Mozart's head during the writing of some major works?
• It is at the end of the 80's that a new field of study of the creative process is constituted: genetic criticism,
philosophy of sciences, artificial intelligence...
• Studies of manuscripts, drafts, notebooks of writers / scientists to reconstruct the mental process of the
author.
• Authors:
Tormented who controls his writing to the extreme (Flaubert)
Spontaneous writing (ideas flow from the pen... (Proust)
• Scientists:
Roles of diagrams and sketches in the creative act
Promotion of creativity methods : rather than understanding how new ideas are born, try to make them spring forth.
Creative process :
1) Preparation
We understand that we are facing a problem
We think about a solution
We can't solve the problem
2) Incubation
We stop thinking about the problem
No conscious work (we will come back to this)
3) Illumination
The idea comes out of nowhere
4) Elaboration
Transforms the idea into a solution
Some creative concepts
CRUSHER SCREEN
INCREASE REDUCE MODIFY COMBINE
Weight The content The form With the same object
Volume The container Destination With a neighboring object
Number of colors The length Appearance With an opposite object
Number of uses The width The characteristics With a raw material
Surface area The height Materials With a modern machine
Price Number of pieces Energy source
Beauty The space requirement Stability
Convenience Visibility Places of use
Number of accessories Users
Lightness The use
Time
Frequency of resistance
Speed
4. Analogy
Developed by Gordon, the principle of analogy is to make the unusual familiar. It is the principle of knowledge. When
we discover something unknown, we connect it to known ideas by analogy. It is also the process of poetic creation
where, by metaphor, the artist signifies the depth of his sensitivity.
It is a technique which allows us to bring back to the problem which concerns us all the direct or indirect relations, to
discover the resemblances hidden under the appearances and to operate the transitions which clarify. The richest
analogical relations are of biological origin: electronic eye, beaver architecture, dolphin radar.
There are several possible methods of analogy: direct analogy ("it reminds me of") and indirect analogy ("it makes me
think of"). In the first case, one calls upon one's powers of observation, one draws upon one's culture, one's acquired
knowledge, one's experience, one's way of being. In the second case, we let our mind wander with less security. One
can start from the direct analogy and extend by ricochet on the indirect analogy by letting one's imagination wander.
Method:
- Irrational research phase: having integrated the objective, let your imagination wander ;
- Phase of rational criticism: eliminate the associations of ideas that take us away from the objective, select the inspiring
analogies, group the analogies by categories, identify the main lines concerning the new object, alternate intellectual
work and pooling.
- Exploitation phase: study each of the characteristics of the analogy (new analogies may appear: integrate them),
classify the solutions retained, identify the operating methods of application.
5. Inducing words
To excite the imagination, it is a matter of putting together objects, techniques, ideas, products, facts, concepts, which
belong to different universes to bring out new objects, new ideas or research leads.
The process:
It is a question of having in mind the problem to be solved and on the other hand a series of words or objects chosen
at random or selected for their symbolic wealth. The problem is then related to each of the inducing words or objects.
Through these unusual relationships, new solutions to the problem will emerge. Then choose the most innovative
solution.
6. Overlays
The discovery is the fruit of a "bissociation", i.e. the act by which two objects, two different techniques are brought
together. Their combination allows to give birth to an object, a function, a new technique.
Discovery is not a linear process. It needs three elements:
- Abundance: many ideas of all kinds;
- Disorder: ideas turn around as they please in the mind;
- Chance: an original combination emerges.
Thus, by deliberately exposing oneself to a multitude of diverse, varied and numerous, incongruous stimuli, new
ideas may appear.
Process:
- Enumeration: either by brainstorming, or by randomly enumerating a series of unrelated objects, a list of words is
established (preferably by throwing about ten objects) ;
- Matching: once the list is established, successively bring each of these objects closer to the object to be improved,
and see what characteristics it would be interesting to borrow from them;
- Organization: all these disparate elements, all these new ideas retained, will be organized in a coherent way in a
synthesis table allowing to have an overall vision of the possible solution.
7. Fault analysis
Faced with social life and its problems, education develops: value judgments, resignation, idealism.
An awareness of what is defective can lead to two types of solutions:
- To improve: one starts from the existing object to improve it;
- Innovate: one keeps only the functions to be fulfilled from the object, and one finds an object of different nature to
satisfy them.
8. TRIZ / ASIT
https://www.triz.co.uk/
http://www.triz40.com/aff_TRIZ_to_ASIT.php