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DEX CON INT WIS CHA 4 (42) 10 (+0) 1040) 8-1) 8-1) Skils Stealth +6 ‘Senses darkvision 60 ft, passive Perception 9 Languages Common, Goblin Challenge 1/4 (50 XP) 8(-1) Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of ts turns, ACTIONS ‘Scimitar. Melee Weapon Attack: +4 to it, reach 5 ft, one target. Mit: 5 (146 + 2) slashing damage. Shorthow. Ranged Weapon Attack:+4to hit, range 80/320 fe, ‘one target. Hit 5 (Id6 + 2) piercing damage ‘Wore Large monstrosity, neutral evil ‘Armor Class 13 (natural armor) Hit Points 26 (4<10 + 4) ‘Speed 50 ft. STR DEX CON INT. WIS. CHA 16 (+3) 1361) 13641) 76-2) 110) 8 EI) Skils Perception +4 ‘Senses darkvision 60, passive Perception 14 Languages Goblin, Worg Challenge 1/2 (100 XP) ‘Keen Hearing and Smell. The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell ACTIONS Bite. Melee Weapon Attack: +5 to hit reach 5, one target, ‘Hl: 10 (246+ 3) piercing damage. ifthe targets a creature, it must succeed on a OC 13 Suength saving throw or be knocked prone. | | = STR) DEX CON INT) IS. | 10(40) 1442) 1040) 1040) 8(-1)10(+0) ‘Skills Stealth +6 Senses darkvision 60 ft., passive Perception 9 | Languages Common, Goblin | Challenge 1 (200 XP) | } | Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns. || AcTIONS | Multiattack, The gobi | The second attack has disadvantage. Scimitar, Melee Weapon Attack: +4 to hit, reach 5 ft. one | target. Hit; 5 (1d6 + 2) slashing damage. } | ‘Javelin, Melee or Ranged Weapon Attack: +4 to hit, reach S ft. or | | range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage, | | REACTIONS 5 alt Redirect Attack. When a creature the goblin can see targets it with an attack, the goblin chooses another goblin within 5 | feet oft, The two goblins swap places, and the chosen goblin becomes the target instead. CON INT Wis CHA 12(#1) 121) 100) 10(0) 9(-1) ‘Senses darkvision 60 f., passive Perception 10 Languages Common, Goblin ‘Challenge 1/2 (100 XP) Martial Advantage. Once per turn, the hobgoblin can deal an extra 7 (246) damage to a creature it hits with a weapon attack | ifthat creature is within 5 feet of an ally of the hobgoblin that | isn'tincapacitated. ACTIONS Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft, one | slashing damage if used with two hands, | Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft. | one target. Hit: 5 (Id8 + 1) piercing dama DEX 8) CON INT 16(3) 5-3) Senses darkvision 60 f., passive Perception & | Languages Common, Giant Challenge 2 (450 XP) wis 7(2) CHA 7-2 19 (+4) } ACTIONS Greatclub, Melee Weapon Attack: +6 to hit, reach S ft., one target. Hit: 13 (248 + 4) bludgeoning damage. Javelin, Melee or Ranged Weapon Attack: +6 to hit, reach § ft. or range 30/120 ft, one target. Hit: 11 (206 + 4) piercing damage. STR DEX CON INT) «WIS CHA “15(42) 4 (42) 1462) 121) 1040) 13: 1) | Senses darkvision 60 ft., passive Perception 10, | Languages Common, Goblin Challenge 3 (700 XP) Martial Advantage. Once per turn, the hobgoblin can deal an extra 10 (346) damage to a creature it hits with a weapon | attack ifthat creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated. ACTIONS | Multiattack. The hobgoblin makes two greatsword attacks. Greatsword, Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing damage | Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach St. or | range 30/120 ft, one target. Hit: § (Id6 + 2) piercing damage. | | Leadership (Recharges after a Short or Long Rest). For 1 minute, the hobgoblin can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll ora saving throw. The creature can add a d4 to its roll provided it can hear and understand the hobgoblin. A creature can benefit from only one Leadership die at atime, This effect ends if the hobgoblin is incapacitated. | | CHA 841) 160) 961) ‘Brute. A melee weapon deals one extra die ofits damage when the ‘bugbear hits with it (included in the attack). ‘Surprise Attack. if the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (246) damage from the attack. ACTIONS Morningstar. Melee Weapon Attack: +4 to hit, reach 5 f., one target. Hit: 11 (248 + 2) piercing damage. Javelin, Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft, one target. Hit: 9 (2d6 + 2) piercing damage in melee or 5 (146 + 2) piercing damage at range. DEX CON INT wis 4 (42) 14 (42) 1140) 12 (#1) ‘Skills Intimidation +2, Stealth +6, Survival +3, ‘Senses darkvision 60 ft., passive Perception 11 Languages Common, Goblin ‘Challenge 3 (700 XP) Brute. A melee weapon deals one extre die ofits damage when the bbugbear hits with it (included in the attack). Heart of Hruggek. The bugbear has advantage on saving throws against being charmed, frightened, paralyzed, poisoned, stunned, or put to sleep. Surprise Attack. Ifthe bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (246) damage from the attack. ACTIONS Multiattack. The bugbear makes two melee attacks. Morningstar. Melee Weapon Attack: 45 to hit, reach 5 ft. one target. Hit: 12 (248 + 3) piercing damage. Javelin, Melee or Ronged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft, one target. Hit: 10 (246 + 3) piercing damage in melee or 6 (146 + 3) piercing damage at range.

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