DEX CON INT WIS CHA
4 (42) 10 (+0) 1040) 8-1) 8-1)
Skils Stealth +6
‘Senses darkvision 60 ft, passive Perception 9
Languages Common, Goblin
Challenge 1/4 (50 XP)
8(-1)
Nimble Escape. The goblin can take the Disengage or Hide
action as a bonus action on each of ts turns,
ACTIONS
‘Scimitar. Melee Weapon Attack: +4 to it, reach 5 ft, one
target. Mit: 5 (146 + 2) slashing damage.
Shorthow. Ranged Weapon Attack:+4to hit, range 80/320 fe,
‘one target. Hit 5 (Id6 + 2) piercing damage
‘Wore
Large monstrosity, neutral evil
‘Armor Class 13 (natural armor)
Hit Points 26 (4<10 + 4)
‘Speed 50 ft.
STR DEX CON INT. WIS. CHA
16 (+3) 1361) 13641) 76-2) 110) 8 EI)
Skils Perception +4
‘Senses darkvision 60, passive Perception 14
Languages Goblin, Worg
Challenge 1/2 (100 XP)
‘Keen Hearing and Smell. The worg has advantage on Wisdom
(Perception) checks that rely on hearing or smell
ACTIONS
Bite. Melee Weapon Attack: +5 to hit reach 5, one target,
‘Hl: 10 (246+ 3) piercing damage. ifthe targets a creature,
it must succeed on a OC 13 Suength saving throw or be
knocked prone.
|
|
=
STR) DEX CON INT) IS.
| 10(40) 1442) 1040) 1040) 8(-1)10(+0)
‘Skills Stealth +6
Senses darkvision 60 ft., passive Perception 9
| Languages Common, Goblin
| Challenge 1 (200 XP)
|
}
| Nimble Escape. The goblin can take the Disengage or Hide
action as a bonus action on each of its turns.
|| AcTIONS
| Multiattack, The gobi
| The second attack has disadvantage.
Scimitar, Melee Weapon Attack: +4 to hit, reach 5 ft. one
| target. Hit; 5 (1d6 + 2) slashing damage.
}
| ‘Javelin, Melee or Ranged Weapon Attack: +4 to hit, reach S ft. or |
| range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage, |
|
REACTIONS 5 alt
Redirect Attack. When a creature the goblin can see targets
it with an attack, the goblin chooses another goblin within 5 |
feet oft, The two goblins swap places, and the chosen goblin
becomes the target instead.CON INT Wis
CHA
12(#1) 121) 100) 10(0) 9(-1)
‘Senses darkvision 60 f., passive Perception 10
Languages Common, Goblin
‘Challenge 1/2 (100 XP)
Martial Advantage. Once per turn, the hobgoblin can deal an
extra 7 (246) damage to a creature it hits with a weapon attack
| ifthat creature is within 5 feet of an ally of the hobgoblin that
| isn'tincapacitated.
ACTIONS
Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft, one
| slashing damage if used with two hands,
|
Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft.
| one target. Hit: 5 (Id8 + 1) piercing dama
DEX
8)
CON INT
16(3) 5-3)
Senses darkvision 60 f., passive Perception &
| Languages Common, Giant
Challenge 2 (450 XP)
wis
7(2)
CHA
7-2
19 (+4)
}
ACTIONS
Greatclub, Melee Weapon Attack: +6 to hit, reach S ft., one
target. Hit: 13 (248 + 4) bludgeoning damage.
Javelin, Melee or Ranged Weapon Attack: +6 to hit, reach § ft. or
range 30/120 ft, one target. Hit: 11 (206 + 4) piercing damage.
STR DEX CON INT) «WIS CHA
“15(42) 4 (42) 1462) 121) 1040) 13: 1)
| Senses darkvision 60 ft., passive Perception 10,
| Languages Common, Goblin
Challenge 3 (700 XP)
Martial Advantage. Once per turn, the hobgoblin can deal
an extra 10 (346) damage to a creature it hits with a weapon
| attack ifthat creature is within 5 feet of an ally of the hobgoblin
that isn't incapacitated.
ACTIONS
| Multiattack. The hobgoblin makes two greatsword attacks.
Greatsword, Melee Weapon Attack: +4 to hit, reach 5 ft., one
target. Hit: 9 (2d6 + 2) piercing damage
| Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach St. or
| range 30/120 ft, one target. Hit: § (Id6 + 2) piercing damage.
|
| Leadership (Recharges after a Short or Long Rest). For 1
minute, the hobgoblin can utter a special command or warning
whenever a nonhostile creature that it can see within 30 feet
of it makes an attack roll ora saving throw. The creature can
add a d4 to its roll provided it can hear and understand the
hobgoblin. A creature can benefit from only one Leadership die
at atime, This effect ends if the hobgoblin is incapacitated.
|
|CHA
841) 160) 961)
‘Brute. A melee weapon deals one extra die ofits damage when the
‘bugbear hits with it (included in the attack).
‘Surprise Attack. if the bugbear surprises a creature and hits it
with an attack during the first round of combat, the target takes
an extra 7 (246) damage from the attack.
ACTIONS
Morningstar. Melee Weapon Attack: +4 to hit, reach 5 f., one
target. Hit: 11 (248 + 2) piercing damage.
Javelin, Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or
range 30/120 ft, one target. Hit: 9 (2d6 + 2) piercing damage
in melee or 5 (146 + 2) piercing damage at range.
DEX CON INT wis
4 (42) 14 (42) 1140) 12 (#1)
‘Skills Intimidation +2, Stealth +6, Survival +3,
‘Senses darkvision 60 ft., passive Perception 11
Languages Common, Goblin
‘Challenge 3 (700 XP)
Brute. A melee weapon deals one extre die ofits damage when the
bbugbear hits with it (included in the attack).
Heart of Hruggek. The bugbear has advantage on saving
throws against being charmed, frightened, paralyzed,
poisoned, stunned, or put to sleep.
Surprise Attack. Ifthe bugbear surprises a creature and hits it
with an attack during the first round of combat, the target takes
an extra 7 (246) damage from the attack.
ACTIONS
Multiattack. The bugbear makes two melee attacks.
Morningstar. Melee Weapon Attack: 45 to hit, reach 5 ft. one
target. Hit: 12 (248 + 3) piercing damage.
Javelin, Melee or Ronged Weapon Attack: +5 to hit, reach 5 ft. or
range 30/120 ft, one target. Hit: 10 (246 + 3) piercing damage
in melee or 6 (146 + 3) piercing damage at range.