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Texture Ps
Texture Ps
//// GLOBALS
//////////////////////
Texture2D shaderTexture;
SamplerState SampleType;
//////////////////////
//// TYPEDEFS
//////////////////////
struct PixelInputType
{
float4 position : SV_POSITION;
float2 tex : TEXCOORD0;
};
//////////////////////
//// Pixel Shader
/////////////////////
float4 TexturePixelShader(PixelInputType input) : SV_TARGET
{
float4 textureColor;
// Sample the pixel color from the texture using the sampler at this texture
coordinate location.
textureColor = shaderTexture.Sample(SampleType, input.tex);
return textureColor;
}