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//////////////////////

//// GLOBALS
//////////////////////
Texture2D shaderTexture;
SamplerState SampleType;

//////////////////////
//// TYPEDEFS
//////////////////////
struct PixelInputType
{
float4 position : SV_POSITION;
float2 tex : TEXCOORD0;
};

//////////////////////
//// Pixel Shader
/////////////////////
float4 TexturePixelShader(PixelInputType input) : SV_TARGET
{
float4 textureColor;

// Sample the pixel color from the texture using the sampler at this texture
coordinate location.
textureColor = shaderTexture.Sample(SampleType, input.tex);

return textureColor;
}

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