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US MARINE SPECIAL RULES


«

r RUS Marine companies use all the US special rules on pages 236 to 240 of the rulebook in addition
Automatic Rifles, Semper Fi, and War Dogs special rules below.

GUNG-HO
Around 1900 the Chinese described Marines in China as
SEMPER FI
to the Gung-Ho, BAR

Semper fidelis (often shortened to Semper fi) is the motto of


- -
\ gung ho. In Chinese, gung ho means working together, as the United States Marine Corps. It is a Latin phrase that
that is what the Chinese saw the American Marines always means ‘always faithful’ or ‘always loyal’.
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doing. Gung ho conveys the Marines’ willingness to tackle
When Marine platoons test their Motivation to
any task and their commitment to the Corps.
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Counterattack in Assaults, you may re roll the die and
Marine platoons use the German Mission Tactics special -
apply the re rolled result to all Marine platoons that failed
rule (see page 242 of the rulebook ). on the original roll.

BAR AUTOMATIC RIFLES WAR DOGS


In 1944 the Marines increased the firepower available to The US Marine Corps used war dogs in the Pacific theatre
their platoons by equipping each squad with three BARs where they excelled as messengers and at alerting troops
(Browning Automatic Rifles). These formed the basis for to Japanese ambushes. A dog and its handler were often
each fire team . attached to reconnaissance patrols where the dog’s keen
sense of hearing and powerful nose would detect trouble well
A moving BAR team can fire its full ROF, but adds a ahead of their human companions.
penalty of + 1 to the score needed to hit.
Teams placed from Ambush must be more than 10’ /25cm
I Before shooting, a moving BAR team can choose not to use
from all Dog Handler teams (instead of the normal
R its full ROF and fire at its normal rate if that would give
8” /20cm for Recce teams, see page 193 of the rulebook ).
I it a better chance . The Dog Handler teams do not have to be in Line of Sight.
When Pinned Down, BAR teams re-roll all failed rolls to
hit in Defensive Fire during assaults.

NAVAL AIR & SEA SUPPORT SPECIAL RULES


NAVAL AIR & SEA SUPPORT DISRUPTING NAVAL GUNFIRE SUPPORT
During the island fighting in the Pacific both the US and
To use your NavalAir &Sea Support dicepool to disruptyour
Japanese Navies played an important role in both supporting
opponent’s Naval Gunfire Support roll the dice in your
amphibious landings and disrupting them . Aircraft Carrier
Naval Air & Sea Support Pool when you opponent
launched aircraft and naval ship squadrons could upset , stall ,
or halt the activities of the enemy’s seaborne forces. -
announces they are attempting to range in their Naval
Gunfire Support bombardment in their Shooting Step.
Depending of your level of Naval Air & Sea Support you Any die roll of 6 successfully disrupts your opponent’s
gain a pool of dice: Naval Gunfire Support. They cannot used their Naval
Priority Naval Air & Sea Support has a pool of seven Gunfire Support this Shooting Step.
dice. Otherwise, your opponent may use their Naval Gunfire
Limited Naval Air & Sea Support has a pool of five dice. Support as normal.
Sporadic Naval Air & Sea Support has a pool of three
die.
-jIn your opponents Starting Step, before they roll for Air
a Support, choose whether you will allocate the dicefrom your
I pool as Fighter Interception (see page 179 of the rulebook ),
J or disrupt your opponent’s Naval Gunfire Support in the
I Shooting Step. Once you have allocated your Naval Air &
I Sea Support dice pool they can only be used in that role for
1 the rest of the turn.

Every use of Naval Air & Sea Support (successful or not)


permanently removes one die from your Naval Air & Sea
Support Pool, although your pool cannot be reduced below
one die.
w
EQUIPMENT SPECIAL RULES
CANISTER IMPROVISED TANK ASSAULT ARMOUR
The 37mm gun had a Canister round that was extensively To protect their tanks from suicide attacks by Japanese armed
used in the Pacific. Both the Stuart light tanks and M3 with magnetic mines the Marine tankers would add a layer
37mm anti-tank gun were issued it. The Canister round of wooden planks to their tanks. This simple improvisation
turned the 37mm gun into a large calibre shot gun and was was to stop the magnetic mines from sticking to the tanks.
devastating against Japanese Banzai charges.
If a vehicle with Improvised Tank Assault Armour fails an
A gun equipped with Canister ammunition may fire this Armour Save against a weapon with a Firepower rating of
instead of normal ammunition. A tank firing Canister 5+ or 6, roll another die.
ammunition with its main gun can still fire its ma¬
• On a roll of 5+ the Improvised Tank Assault Armour
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chine guns as it would if the main gun fired any other sort
stopped the shot. Ignore the failed save.
of ammunition.
Unlike normal ammunition, the ROF of Canister is not
• Otherwise, the results of the failed Armour Save stand.
reduced when the firing team moves or is Pinned Down. Improvised Tank Assault Armour has no effect against
Instead it suffers a + 1 penalty on its To Hit rolls. Flame throwers, Artillery Bombardments, or Aircraft.
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If a vehicle with Improvised Tank Assault Armour fails an
Armour Save against an assaulting team, roll another die.
• On a roll of 5+ the Improvised Tank Assault Armour
stopped the hit. Ignore the failed save.
• Otherwise, the results of the failed Armour Save stand.
Otherwise, in assaults, it only protects against hits from
Gun teams using a weapon with a Firepower rating of 5+
or 6 and using the Tanks Hit by Gun Teams rule on page
r
t *8 *
157 of the rulebook.

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A

PACIFIC AND LATE-WAR POINTS


The isolated nature of the Pacific Theatre of Operations and will find two point levels for each platoon, one for the Pacific
the slow development of weapon technology by the Japanese War, intended for playing games within the context of the
meant the power and effectiveness of the weapons in the Pacific Theatre, and Late-war, with points compatible with
Pacific seem somewhat out of balance with what was being any other Flames Of War forces with Late-war points.
used in Europe at the same time. This led to some weapons,
Pacific War Points are also compatible with Early-war Points,
like the Sherman tank, having a greater impact for a longer
although not all the equipment was available in the Early-
time than in Europe.
war (1939-1941) .
We also realised many gamers will also want to pit their
Whatever points option you select, you and your opponents
Pacific forces against forces from Europe. To cover this you
forces must be entirely selected from that points option.
* *4

INFANTRY COMPANY

HEADQURTS
HEADQUARTERS You must field one platoon from each box shaded black and may field one platoon from each
box shaded grey .

Marine Rifle Company


HQ

DIVISIONAL SUPPORT PLATOONS

PLATONS
INFANTRY MACH NE-CUNS
ARMOUR ARTILLERY

Km It
COMBAT Marine Rifle Platoon

INFANTRY
V'/ O
<
UJ
5[
Machine-gun Platoon

MACHINE-GUNS
Marine Tank Platoon

Light Tank Platoon


Marine Artillery
Battery

ARTILLERY
Flame -tank Platoon

Marine Rifle Platoon Machine-gun Platoon


Marine Amphibian
Tank Platoon
Army Flame -tank .COD; m
^ Marine Artillery
Battery

INFANTRY ARTILLERY
Platoon
'' - Naval Gunfire Support
ARMOUR
Km
Marine Rifle Platoon
^ AA
Mortar Platoon
Marine Tank Platoon
ARTILLERY

INlMtMt
'

MACHINE-GUNS INFANTRY Marine Artillery


Light Tank Platoon Battery

AA Marine Rocket

Company Machine- \&>


Km Marine Amphibian
Tank Platoon
Launcher Battery
Marine Artillery
aun Platoon Battery (155mm)
Assault Section INFANTRY
ARTILLERY ANTI-AIRCRAFT

AHA ANTI-TANK
Km
60mm Mortar Platoon §-
O

fe
O
•****
-
Anti-tank Platoon
Marine Rifle Platoon
Marine Engineer
Assault Section
Naval Construction
* Light Anti-aircraft
Artillery Platoon
Heavy Anti-aircraft
Artillery Platoon
^
ALLIED PLATOONS Platoon

^ RECONNAISSANCE
£ )
Army Rifle Platoon KK

US Army Platoons in your


Km RECONNAISSANCE
ft
are Allies and Scout & Observer
force follow

MM
UJ

the Allies rules on page 70 “ Platoon


Km Air Support

of the rulebook. ARTILLERY Divisional Recon


Platoon 1 Naval Air & Sea Support

Marine War Dog


Platoon E3 AOP
r ^an -

MOTIVATION AND SKILL RELUCTANT CONSCRIPT


The United States Marine Corps is made up of highly trained volunteers who have become *
CONFIDENT TRAINED
expert in amphibious warfare and jungle fighting. A Marine Rifle Company is rated Fearless * — FEARLESS —
Vb I bKAN ^
Veteran.

HEADQUARTERS

MARINE RIFLE COMPANY HQ


HEADQUARTERS -wjarj\ :m
Company HQ
Company Command SMG team 2iC Command SMG team
OPTION K*JIt I .2 [«M-

• Add up to three Sniper teams for + 50 points per tarj a i gi aa i a g 211:wi


team .
The fundamental building block of the US Marine Corps Headquarters during battle. The Marine Rifle Company I
in the Pacific was the Marine Rifle Company. The size of a Headquarters itself was made up of approximately 30 men ]
full-strength company changed during the course of the war which included support troops, runners and signalmen 1
but they would usually begin a campaign with about 245 whose job it was to keep the commander up-to-date with
men. Typically commanded by a Captain, heavy casualties what was happening around him.
often saw a 1 Lieutenant take the reins of the Company
SI

COMBAT PLATOONS
MARINE RIFLE PLATOON II 4IJIHM 2II
PLATOON
HQ Section with:
Command Rifle team
3 Rifle Squads
Iran: «Hi*J 2l
2 Rifle Squads
r
Replace all Rifle teams with BAR teams:
HQ Section with: KM
Rifle team Rifle team Rifle team Rifle team
3 Rifle Squads 295 points I 295 points
2 Rifle Squads I
210 points 210 points
Rifle team Rifle team
Add Amphibian Tractor Section with:
2 LVT(4) Amtrac H45 points I +35 points
7JJJI

OPTIONS
• Replace Command Rifle team with a Command
KM
Rifle team Rifle team
SMG team for +5 points. LVT(4) Amtrac
• Replace Command BAR team with a Command Rifle team
SMG team at no cost.
Ia I LVT(4) Amtrac

If any of your Marine Rifle Platoons have been upgraded


to have BAR teams, then all of your Marine Rifle Platoons
HI g14:i U14 gI
must be upgraded to have BAR teams. ^
such as the M1 Rifle and M 1918 Browning Automatic Rifle
The Marine rifle platoon bore the brunt of some of the ( BAR), the platoon could spearhead an assault landing or
hardest fighting and toughest living conditions of the entire dig in to hold ground with equal assurance. In 1944 Marine
war. The Marine esprit de corps was built on exhausting, but rifle squads were organised into three 4-man fire teams, each
comprehensive, training which prepared the rifleman well with their own BAR automatic rifleman . This increased
for the rigours of fighting in the jungles and islands of the the combat power and flexiblity of the squads, and platoon
Pacific. Equipped with a wide range of automatic weapons overall.
jr
Ur ’

COMPANY MACHINE-GUN PLATOON ^i


i laiiKkV

PLATOON iimiiagagga

HQ Section with:
Command Rifle team
3 Machine -gun Sections
:I®M :
2 Machine -gun Sections
1 Machine -gun Section • i
« m®
Add:
M 1919 LMG M 1919 LMG M 1919 LMG M 1919 LMG
1 LVT( 4) Amtrac 25 points I 20 points i B

OPTION
• Replace all M 1919 LMG teams with M 1917 HMG m® « BRm •
m® ill
teams for + 10 points per team.
M 1919 LMG M 1919 LMG
.
5 II1 IB LVT( 4 ) Amtrack
Company Machine-gun Platoons may make Combat as UMMI M «U® X
Attachments to Marine Rifle Platoons.
COMPANY MACHINE-GUN PLATOON
Whenever the Marine rifle platoon advanced , the company be deployed together they were typically spread between
machine-gun platoon would not be far behind . Equipped the Rifle Platoons to cover the greatest possible field of fire.
with up to six M 1919A4 .30 Cal Browning Light Machine - Battle- hardened Marines often fashioned ersatz carrying
guns or M 1917A 1 Heavy Machine-guns , the platoon could handles for the lighter M 1919 so that it could be quickly
lay down a considerable volume of fire that was vital for redeployed even when the barrel was blistering hot from
stopping a Japanese Banzai charge. Although the guns could sustained firing.

m
9 m -

V
4

60MM MORTAR PLATOON Hni


PLATOON iiiiiiugBgil s

HQ Section with: r^—


Command Rifle team M 2 60 mm mortar
3 M 2 60mm
jjt® i r j ® B
2 M 2 60mm
wnaaimk
60mm Mortar Platoons may make Combat Attachments to
Marine Rifle Platoons.
JtLkh
M 2 60 mm mortar M 2 60 mm mortar

The Marines operating the M 2 60 mm mortar were often the


.v. ® 4M i B «
i ® M M an it ® i?

first called upon to provide fire support to their comrades 60MM MORTAR PLATOON
in the rifle platoons. Advancing right beside and suffering During the night the crew of the 60 mm mortar also played
the same privations as their more storied brethren, the light an important role in stopping Japanese infiltration attacks .
mortar men could set up and fire within seconds, delivering Deployed on the front line they could fire illumination shells
a bombardment far before heavier weapons could respond . to warn the Marine Riflemen that an attack was underway.
z
WEAPONS PLATOONS <
n
MACHINE-GUN PLATOON IIRUHBUISII
PLATOON -VIIIUUfMA - w
HQ Section with: / \
Command Rife team w
4 M 1917 HMG
2 M 1917 HMG iiSlH!iiiijl III
4 M 2 .50 cal HMG 150 points I 130 points -W1a. n
2 M 2 .50 cal HMG 80 points I 65 points
Machine- gun Machine - gun Machine - gun Machine - gun
OPTIONS
• Add DUKW trucks for + 5 points for the platoon. ii ?
• Arm up to one DUKW truck with a .50 cal AA MG til
DUKW truck DUKW truck
for + 5 points.
• Replace each DUKW truck with a pair of Jeeps with
IKFA4S NilfflUBBiM IM5B- ixFAo:ngis<iiigi>m ([«]gi - rarer
trailers at no cost. MACHINE-GUN PLATOON

Japanese positions. Where they really shone was on defence


<
Machine-gun Platoons may make Combat Attachments to as the guns’ water cooling system and heavy tripod enabled
Marine Rifle Platoons. them to lay down the tremendous amount of fire required
to halt Japanese Banzai attacks, particularly in the battles on
At the beginning of the Pacific War the M 1917A 1 Heavy
Guadalcanal and Tarawa .

J
Machine-gun were organised into weapons companies as
part of the Marine Infantry Battalion . From there they could The regimental weapons company also had a number of M 2
be allocated to individual companies to be deployed as seen .50 cal machine-guns that were often allocated out when
fit. On the attack the M 1917A 1 was used either to cover the additional firepower was required .
flanks of the Marines in the Rifle Platoons or to suppress

MORTAR PLATOON
PLATOON -iiiMiiagiagia-
HQ Section with:
Command Rifle team
2 Mortar Sections
1 Mortar Section

OPTIONS
• Add DUKW trucks for + 5 points for the platoon.
^
-Wd:7 J 81f
^-
Ml 81 mm M 1 81mm Ml 81mm M 1 81mm
• Arm up to one DUKW truck with a .50 cal AA MG mortar mortar mortar mortar


for + 5 points.
Replace each DUKW truck with a pair of Jeeps with A
The
trailers at no cost.

next step up in firepower that supported the Marine


DUKW truck
iA w
DUKW truck


$a I[ ]g I A
rifle company was the Ml 81 mm mortar. Capable of laying
down heavy barrages of high explosive shells, the 81 mm
mortar was the largest weapon available at battalion level and
work closely with the Marine riflemen to spot targets. The
81 mm mortar platoon was often the target of counter ¬
would often be deployed in support of the Marines at the
front. As they could fire at a high trajectory they were perfect battery fire due to the devastating effect that could have on
an infantry attack.
for hitting Japanese soldiers hiding in defilades wanting to
attack. The four mortars assigned to each battalion would

m M
-
>
ASSAULT SECTION -
I a f ifri»]g n a yjg i

PLATOON
2 Assault Squads ill

1 Assault Squad II Bazooka team Bazooka team

An Assault Section must make Combat Attachments to


MM
Pioneer Rifle team
mu
Pioneer Rifle team

Marine Rifle Platoons with all of their Assault Squads. jilt


Teams may be distributed among any of the Marine Rifle Flame -throwerteam Flame -throwerteam
Platoons in any numbers or attached to a single platoon (as
an exception to the normal Combat Attachment rules on
page 260 of the rulebook ). KWII

[ ]gI

When the Marine rifle companies began launching attacks -


Flame throwers, although volatile, were perfect for flushing
into Japanese- held territory they found the defenders unwill ¬
stubborn defenders out of bunkers, while the pioneers
were experienced with the explosives used to destroy cave
ing to give up without a fight to the death . Complicated
openings. The bazookas were useful to help stop counter ¬
systems of interconnected bunkers and caves faced the
Marines, and to help them overcome these obstacles special ¬
attacking Japanese tanks and could also be fired at other
ised weapons could be added to each platoon as required. targets such as artillery pieces and field defences.

.X ••/ *
'

REGIMENTAL SUPPORT PLATOONS


ANTI -TANK PLATOON II Rill 490111
PLATOON -mauiagrjgia-
HQ Section with:
Command Rifle team
4 M 3A 1 37mm 10
3 M3A 1 37mm •HA«iI
[

2 M 3A 1 37mm -nattiiwEii
Add a Bazooka team to any or all Gun Sections for:
M 3A 1 37 mm gun 5 az M 3A1 37 mm gun Bazooka team
Per Bazooka team + 55 points I + 20 points

OPTIONS
• Add DUKW trucks for + 5 points for the platoon.
• Arm up to one DUKW truck with a .50 cal AA MG
for + 5 points.
v
— DUKW truck
»f»jg «:aiimg»-
DUKW truck
MJSKaHMEfc-

• Replace DUKW trucks with % -ton trucks at no cost.


M 3A 1 37 mm gun Bazooka team M 3A1 37 mm gun Bazooka teai
The M 3A 1 37mm anti-tank gun was generally deployed
alongside the 81 mm mortar in the regimental weapons
Platoon . Typically made up of four guns, the anti-tank
Platoon was used to cover the Marine riflemen from possible
counter-attacks by Japanese tanks. Although the 37 mm was
obsolete for fighting in Europe by the time the US joined the
war, they were perfect for use in the Pacific. Japanese tank
DUKW truck


ANTI-TANK PLATOON
DUKW truck
dEESIEEl-

development had stagnated and the 37 mm could penetrate they could be easily towed by a jeep or pushed by hand if the
leir armour at most ranges, and as they were relatively light terrain was rough.
SCOUT & OBSERVER PLATOON
* U JH d R*|WCI1 A

PLATOON
HQ Section with:
Command Rifle team
3 Scout Squads

OPTION

Iz[ Ki: IlLfJil

• Replace Command Rifle team with a Command


SMG team for + 5 points.
mt
Rifle team Rifle team Rifle team
A Scout & Observer Platoon is a Reconnaissance Platoon. IlfJ il-1
SCOUT & OBSERVER PLATOON
In the jungles and tropical forests of many of the Pacific islands
good patrolling and reconnaissance is vitally important.

SELF-PROPELLED GUN PLATOON jgsm


li«i»giagiV
PLATOON ^
4 75 mm SPM
3 75 mm SPM
2 75 mm SPM If
Command self - propelled gun
m
Self - propelled gun
{

4 105 mm M7 SPM 420 points 280 points


3 105 mm M7 SPM 315 points 210 points Self - propelled gun Self - propelled gun
2 105 mm M7 SPM 210 points 140 points - swiaMiMga -
OPTION SELF-PROPELLED GUN PLATOON
• Arm any or all 75 mm SPM with a AA MG for
+ 5 points per self -propelled gun.

The initial role of the Self- Propelled Gun Platoon was to seek enemy bunkers and fortifications that were delaying the
out the enemy’s flanks and then set up in ambush positions infantry, and they were usually attached to line regiments
to engage their tanks. Although the 75 mm gun mounted on to provide extra firepower. As the 75 mm Self- propelled
a M3 half-track was excellent for destroying Japanese tanks, Mount (SPM ) began to wear out, they were replaced by the
these tactics were unsuited for fighting in the Pacific. The 105 mm M 7 SPM , which saw extensive use in the Okinawa
self- propelled gun platoon was more often used to destroy campaign .

SUPPORT PLATOONS
LIGHT TANK PLATOON II HUlttHBlI
y
PLATOON BIIMlIMHilM

5 M 3 or M 3A 1 Stuart 860 points


4 M 3 or M 3A 1 Stuart 690 points
Command M 3 or M 3A 1 Stuart
3 M 3 or M 3A 1 Stuart 520 points
2 M 3 or M 3A 1 Stuart 350 points
1 M 3 or M 3A1 Stuart 170 points — waggHfr—

OPTION
Replace any or all M 3A 1 Stuart tanks with M 3A3 or
ak *tir
M 3 or M 3A 1 M 3 orM 3Al
A Jk
M 3 or M 3A 1 M 3 orM 3A 1
M 5A 1 Stuart tanks for: Stuart Stuart Stuart Stuart
iMSkCinimii
Per tank + 35 points I + 5 points
LIGHT TANK PLATOON
From the beginning of the Pacific campaign the Marines machine-guns and 37mm main gun firing canister shot to
recognised the importance of using tanks to assist in break up Japanese counter-attacks. Due to the suicidal attacks
assault landings by suppressing enemy machine-gun nests. made by Japanese infantry utilising satchel charges, the light
For the early battles it was the M3 or M3A 1 Stuart which tanks would operate in pairs with one spraying the other with
bore the brunt of this fighting, making use of its multiple machine-gun fire to keep the infantry away.

i
i

* wW
^ y

MARINE TANK COMPANY TANK COMPANY


[ During an amphibious assault the Marine riflemen would First you must select either a Marine Tank Company or a
be accompanied ashore by LVT amphibian tanks. Once the Marine Amphibian Tank Company to field. You must take
beachhead was established they would then be replaced by Combat Platoons from the same column from which you

-
Sherman companies for the inland fighting. selected your Company HQ .
You must field one platoon from each box shaded black and

n
may field one platoon from each box shaded grey.
•ii AMarineTankCompanyfieldedusingthePacific (marked f[J) )
options must take at least one Combat Platoon.
A Marine Tank Company fielded using the Late- war
(marked ) options must take at least two Combat Platoon.

i ii iTi
h Marine Tank Company
HQ ^
0 i>Jriw [ •jjnKiiia £•]ri a IMI

ARMOUR ARMOUR
INFANTRY ARTILLERY

Kin
*
Marine Amphibian Marine Rifle Platoon Marine Artillery
Tank Platoon Battery

Naval Gunfire Support


ARMOUR INFANTRY

ai
Kite ARTILLERY

Marine Engineer
Marine Amphibian Assault Section
Tank Platoon Marine Tank Platoon
Marine Artillery
RECONNAISSANCE Battery
ARMOUR ARMOUR Marine Rocket
Launcher Battery
Marine Artillery
Battery (155mm)
* - t
Divisional Recon
Platoon
Manne Amphibian ANTI-AIRCRAFT
Tank Platoon Marine Tank Platoon Marine War Dog

Marine Rifle Platoon


Marine Amphibian
Tank Platoon 1 Platoon

ART LLERY
14 M

ARMOUR ARMOUR •ii


Heavy Anti-aircraft
Artillery Platoon
Marine Artillery
Battery
AIRCRAFT
Marine Tank Platoon Marine Tank Platoon

Flame Tank Platoon


.
w
jk
Marine Rifle Platoon Air Support
^
9
Naval Air & Sea Support

AOP
MOTIVATION AND SKILL
&
AM
COMP
RELUCTANT | CONSCRIPT
CONFIDENT TRAINED
FEARLESS VETERAN

HEADQUARTERS
MARINE AMPHIBIAN
TANK COMPANY HQ
HEADQUARTERS
Company HQ with:
Wi } JrJIC

TANK
OPTION
C IA VJikliW
*

MARINE
MARINE TANK COMPANY HQ iVUTiV ?

HEADQUARTERS
Company HQ with:

mil
in

la rj c iLWIAIyj a i
> a
ADD RECOVERY SECTION WITH:

mt
3^
3M
/r
J

COMBAT PLATOONS

f MARINE AMPHIBIAN TANK PLATOON


PLATOON
6 LVT(A)4 (75 mm)
5 LVT(A)4 (75 mm)
400
335
m points
points
inamagrjgii

4 LVT(A)4 (75 mm) 270 points Command amphibian tank Amphibian tank
![Al MI MSB
3 LVT(A)4 (75 mm) 205 points
2 LVT(A)4 (75 mm) 140 points .
7 VI 13

6 LVT(A)1 (37mm) 555 points 280 points


5 LVT(A)1 (37mm) 465 points 235 points
4 LVT(A)1 (37mm) 375 points 190 points Amphibian tank
3 LVT(A)1 (37mm)
2 LVT(A)1 (37mm)
285 points
195 points
145 points
' §
4fl '
Amphibian tank Amphibian tank
OPTION
• Add Hull MG to any or all amphibian tanks for
MARINE AMPHIBIAN TANK PLATOON
+ 5 points per amphibian tank

The first mass use of the LVT in this role at Tarawa revealed power. The 37mm and 75mm armed versions were known as
a number of deficiencies and so a number of variants were Amtanks’ and they were particularly successful at destroying
produced to provide more armour protection and better fire- enemy positions as they came ashore.

MARINE TANK PLATOON naniadflgfii

PLATOON
5 M4A2 Sherman
4 M4A2 Sherman
3 M 4A2 Sherman
2 M4A2 Sherman
1 M4A2 Sherman . mmtiyjgiM N

3 M 4A3 (late) Sherman - 340 points


2 M 4A3 ( late) Sherman 1250 points 230 points
1 M 4A3 ( late) Sherman 620 points
OPTIONS
• Add AA MG to any or all M4A2 or M4A3 (late)
Sherman tanks for +5 points per tank.
Itt ' jIII 21Si rJg M y W L*I«Jg|
• Fit any or all tanks with Improvised Tank Assault
Armour for + 5 points per tank.

Early battles in the Pacific demonstrated the unsuitability of upgrades such as waterproofing for amphibious operations
the smaller M2/M3 light tank and the M4 medium tank was and the addition of extra armour to protect against suicide
rushed into service in 1943. The much larger 75 mm gun was attacks, the Marine Shermans were as distinctive as they were
not only able to destroy Japanese tanks with ease, it was also useful. In another modification , the Marines removed the
i useful for destroying bunkers and other field fortifications commander’s .50 cal machine-gun to prevent it being turn
in support of the Marine riflemen . With a wide range of on their own infantry by assaulting Japanese.
mm
><
V1 . or
US MARINE CORPS SUPPORT
MOTIVATION AND SKILL
The supporting elements of the divisions and brigades of the United States Marine Corps
RELUCTANT
CONFIDENT
CONSCRIPT
TRAINED
cn
are just as dedicated and well-trained as the fighting Marines on the front lines. US Marine #
FEARLESS VETERAN
Corps support platoons are rated Fearless Veteran .
EL
DC
FLAME-TANK PLATOON iiMiiagggia 5
PLATOON ($ HEfflUHSa- 0
3 M 4A3 ‘Zippo’ 760 points go m
1
2 M 4A3 ‘Zippo’ 510 points
Command Flame - tank
1 M 4A3 ‘Zippo’ 250 points
3 M 4A 2 ‘Zippo’ 625 points 220 points
2 M 4A2 ‘Zippo’
1 M 4A2 ‘Zippo’
420 points
205 points
150 points <
3 M 3A 1 ‘Satan’ 335 points 175 points Flame -tank Flame -tank
#
2 M 3A 1 ‘Satan’ 230 points 120 points
1 M 3A 1 ‘Satan’ 110 points FLAME-TANK PLATOON MB?

OPTIONS
Add AA MG to any or all M 4A2 or M4A3 ‘Zippo’
tanks for + 5 points per tank.
Fit any or all tanks with Improvised Tank Assault
Armour for + 5 points per tank .

As the war in the Pacific progressed , the Japanese made field -adapted tanks, the M3A 1 Satan tank was created by
greater use of reinforced bunkers that were impervious to fitting a Canadian Ronson Flame-thrower into obsolete
the 37mm and 75 mm guns used by the vehicles supporting M 3A1 Stuarts. Although they had their limitations , they
the Marine riflemen . The answer was fitting a large flame¬ were successful enough that the idea was progressed with the
thrower into a tank which could drive up to the bunker and development of the M 4 A 2 Zippo which matched the excel ¬

flush the enemy out. After struggling with unsatisfactory lent Sherman tank with the powerful E 4 - 5 Flame-thrower.

DIVISIONAL RECON PLATOON


PLATOON I iiatuti

HQ Section with:
Command Rifle team
3 Scout Squads
2 Scout Squads •

sivKiaaii

OPTIONS % M oi aLi
• Replace Command Rifle
SMG team for + 5 points .
team with a Command mu
Rifle team
mi Rifle team
mi
Rif e team
Replace up to two Rifle teams with Dog Handler
Rifle teams for + 5 points per team . i
AR \
Rifle team Rifle team Rifle team
.
StB> 9.1’

A Divisional Recon Platoon is a Reconnaissance Platoon. DIVISIONAL RECON PLATOON


Each Marine division had a scout company made up of three
Dog Handler Rifle teams are Recce teams and follow the scout platoons. Although trained in reconnaissance and ob ¬

War Dogs rules on page 7. servation, they performed a number of other roles during the
fighting in the Pacific.
MARINE WAR DOG PLATOON
I
PLATOON -WO] iffl W-

HQ Section with:
4 Dog Handler Rifle teams
hfai hM
Dog Handler Dog Handler Dog Handler Dog Handler
Rifle team Rifle team Rifle team Rifle team
3 Dog Handler Rifle teams
2 Dog Handler Rifle teams HI
IY/1- fn »] ly/it »1
MARINE WAR DOG PLATOON

A Marine War Dog Platoon must make Combat Dog Handler Rifle teams are Recce teams and follow the
Attachments to Marine Rifle Platoons or Scout & Observer War Dogs rules on page 7.
i Platoons with all of their War Dog Squads.

MARINE ENGINEER ASSAULT SECTION


PLATOON H 3:<r 7'V|i

HQ Section with:
Command Pioneer Rifle team
3 Assault Teams
2 Assault Teams
:[ail: iiilil

f
Marine Engineer Assault Sections may make Combat
Attachments to Marine Rifle Platoons.
MM
Pioneer Rifle Flame - thrower
MM
Pioneer Rifle Flame -thrower
team team team team
In addition to the Marine Battalion’s Assault Platoon , other % 1raw 17J fl1
specialist combat engineers could be call on from the Marine
divisional engineer battalions, and before mid 1944 the
engineer regiments. These troops were often allocated out
the Marine rifle platoons to provide flame-thrower teams
MM
Pioneer Rifle team Flame - thrower team
and explosive experts for use against Japanese bunkers, riVyfivlJ IllltSI
tunnels, and fortified cave systems.
MARINE ENGINEER ASSAULT SECTION
pZ
NAVAL CONSTRUCTION PLATOON aiaiiiaiFdiiA
PLATOON — WfldSfflraBI —
HQ Section with:
Command Pioneer
3 Construction Squads Rifle team

it
2 Construction Squads

OPTIONS
*
Bazooka team
'-
Pioneer Supply
2 /2 ton dump truck
D 7 Bu Idozer

BSIMEM
Add a Bazooka team + 35 points 1 +15 points
, Wd:T«lfJ8li
• Add Pioneer Supply 2 / 2 - ton dump truck for ^
+ 25 points.
MMVAlm MM m
• Add a D7 Bulldozer for + 15 points.
• Add 2'/2-ton dump trucks for + 10 points for the
platoon.
Pioneer
Rifle team
Pioneer
Rifle team
Pioneer
Rifle team ^ Pioneer
Rifle team

2 /2-ton dump truck


' 2 /2 -ton dump truck
'
Naval Construction
Platoons are rated
CONFIDENT TRAINED ; «• ]?LiI'tI

! I: ]7 IU > -

. Confident Trained .

The Seabees , from ‘CB’ (Construction Battalion ), are naval MMVAM V


Pioneer *
Pioneer
construction engineers who followed the Marines ashore Rif e team 2 /2 -ton dump truck
to build roads, airstrips, fortifications, and anything else
Rifle team
'
CONSTRUCTION SQUAD
required by the mission . However, they often found them ¬

selves in the fighting as they were called on to repair roads, NAVAL CONSTRUCTION PLATOON
destroy bunkers and clear obstacles.
» mm
MARINE ARTILLERY BATTERY PH SI HISI
PLATOON -WJilKJIgfc-
HQ Section with:
4 M 1A 1 75 mm pack II
Command Rifle team Staff team Observer Rifle team

2 M 1A 1 75 mm pack i ismiaiMil
4 M 2A 1 105 mm 340 points I 210 points iiiMukigil nnni« ^ rjgi

2 M 2A 1 105 mm 180 points I 115 points


'ft )l
OPTIONS
• Add DUKW trucks for + 5 points for the battery.
**
Howitzer Howitzer

• Arm up to one DUKW truck with a .50 cal AA MG


for + 5 points. DUKW truck DUKW truck

• Replace DUKW trucks with 2'/2-ton trucks at no


cost.
The M 1 A 1 75 mm Pack Howitzer and the M 2 A 1 105 mm
Howitzer provided two different types of support to the Howitzer Howitzer
Marines. The 75 mm Pack Howitzer was nicknamed ‘Little
Dynamite’ by the troops due to its small size and ability
to deliver a high rate of fire . It was perfect for transporting
through the rough Pacific terrain and could be used to fire DUKW truck DUKW truck
directly at bunkers and other field defences as well as in

_
an indirect role. The 105 mm Howitzer on the other hand , MARINE ARTILLERY BATTERY
provided heavier indirect support that was close enough to
the front to respond quickly to Japanese counter-attacks. J
MARINE ARTILLERY BATTERY (155MM)
PLATOON TO.WJISE
HQ Section with:
4 Ml 155 mm Command Rifle team Staff team Observer Rifle team
2 Ml 155 mm
4 M1A 1 Long Tom 605 points I 370 points mauiagqgii N

2 M1A 1 Long Tom 315 points I 195 points


OPTIONS
Howitzer or gun Howitzer or gun
• Add DUKW trucks for + 5 points for the battery.
• Arm up to one DUKW truck with a .50 cal AA MG
for + 5 points.
DUKW truck DUKW truck
• Replace DUKW trucks with 2 '/2-ton trucks at no
cost.
• Replace DUKW trucks with M 4 high -speed tractors
at no cost.
• Arm any or all M 4 high -speed tractors with a .50 cal
AA MG for + 5 points per tractor.
Howitzer or gun Howitzer or gun
You may not field a Marine Artillery Battery ( 155mm )
unless you are also fielding a Marine Artillery Battery
with at least as many artillery teams.
DUKW truck DUKW truck
When the going got tough the Marines could call on the miisHuinjii JtUJgMMlMgl

support of the big guns. The Ml 155 mm Howitzer and MARINE ARTILLERY BATTERY (155MM)
155 mm ‘Long Tom’ were the biggest used by the Marine
Artillery Batteries and were capable of throwing a 43 destruction and confusion amongst survivors. The range of
kilogram (94.7 lb) high-explosive shell up to 23 kilometres the ‘Long Tom’ was such that the Marines could deploy them
(14.3 miles ) . A devastating bombardment of this weight on an island they had captured and use them to bombard
would stop Japanese counter-attacks in their tracks causing neighbouring islands that were still held by the Japanese.
W4L.
MARINE ROCKET [ Hiiamagrjgfa

* LAUNCHER BATTERY -wnaiiiagfjgif -


PLATOON
Command Rifle team Observer Rifle team
HQ Section with:
6 4.5 in Mk 7 17 17
3 4.5 in Mk 7 9

OPTION
• Model 4.5 in Mk 7 rocket launchers with five or
more crew and count each rocket launcher as four
«*# 4.5in Mk 7
rocket launcher
4.5in Mk 7
rocket launcher
weapons when firing a bombardment for + 5 points
per rocket launcher.
4.5in Mk 7 4.5in Mk 7
rocket launcher rocket launcher
Marine Rocket Launcher
FEARLESS TRAINED
Batteries are rated
Fearless Trained.
4.5in Mk 7 4.5 in Mk 7
rocket launcher rocket launcher
30 ROCKETS Ifulfil la 14« I MCI I JAIIg[ ;i a a* i Mg
Each 1 -ton truck carried a rocket rack armed with 30 to 35
* * *
MARINE ROCKET LAUNCHER BATTERY
rockets that launched an impressive bombardment.
SPEEDY DISPLACEMENT
. Each 4.5in Mk 7 rocket launcher counts as two weapons The ‘Buck Rogers’ Men’ soon learned to relocate after firing
when firing an Artillery Bombardment. If they have a rocket barrage.
loading crews, they count as four weapons when firing an
i Artillery Bombardment instead. A Marine Rocket Launcher Battery that fired may take a
Skill Test in the Assault Step instead of taking part in an
dhe 1944 campaign to recapture Saipan and Tinian saw the Assault:
introduction of the truck-mounted 4.5 inch Mk 7 multiple
rocket launcher. Due to the futuristic nature of the rocket If it passes the Skill Test, remove all Smoke Trail markers
trucks the crews were named ‘Buck Rogers’ Men’ by the from all Rocket Launcher teams in the battery.
Marine Rifleman . The weight of fire that could be dropped Otherwise, they are too slow in getting away, leaving them
on concentrated Japanese troops or field positions out ¬ vulnerable to counterbattery artillery fire using the Fire In
weighed their inaccuracy. the Sky rule on page 138 of the rulebook.

LIGHT ANTI-AIRCRAFT liiaijiagHgll

ARTILLERY PLATOON mamagrjgra

mm
PLATOON
Command Rifle team
HQ Section with:
iism
4 M 1 Bofors
2 M 1 Bofors aa
2 M 1 Bofors and
2 M 2 . 50 cal AA 170 points I 115 points
1 M 1 Bofors and Anti - aircraft gun Anti- aircraft gun

1 M 2 . 50 cal AA 85 points I 60 points


Anti - aircraft gun Anti - aircraft gun
4 20 mm Twin Mk 4 140 points I 105 points
2 20 mm Twin Mk 4 70 points I 55 points

OPTIONS DUKW truck DUKW truck

• Add DUKW trucks for + 5 points for the platoon.


• Arm up to one DUKW truck with a . 50 cal AA MG
for + 5 points. DUKW truck DUKW truck

• Replace DUKW trucks with 21/2-toni trucks at no


cost.

V
^ L GHT ANT -A RCRAFT ART LLERY PLATOON
1%

HEAVY ANTI- AIRCRAFT


ARTILLERY PLATOON
PLATOON
Command Rifle team
HQ Section with:
4 Ml 90mm guns lit
2 Ml 90 mm guns
1 Ml 90 mm gun

OPTIONS
• Model Ml 90 mm Anti-aircraft gun with eight or


more crew and increase their ROF to 3 for +10 points
per gun.
Add M5 high-speed tractors for + 5 points for the
Jh* Mm
platoon.
• Arm any or all M5 high-speed tractors with a .50 cal
AA MG for + 5 points per tractor. MCI

As the war went on, technology improved and better anti-air¬


craft guns became available to the Marines. Chief was the M1
90 mm anti-aircraft gun which offered a higher altitude range,
better hitting power and remote fire-control systems. The
90 mm was utilised in both the Divisional Special Weapons
Battalions and the Marine Defence Battalions. During am¬ Mm Mm
phibious operations in the Pacific they were landed as early
as possible after the assault troops were ashore in order to
build an air defence system to protect the beach. Due to its
great range the 90 mm was tasked with hitting high altitude HEAVY ANTI-AIRCRAFT ARTILLERY PLATOON
J
attacks.

PRIORITY AIR SUPPORT


AIR SUPPORT
k
F4 U Corsair
• Establish Close Air Support for + 25 points.
LIMITED AIR SUPPORT
Si
F4 U Corsair 150 points I 150 points
OPTIONS
• Arm F4U Corsair aircraft with Rockets for Arm F4 U Corsair aircraft with Napalm Bombs for
+30 points. +30 points.

CLOSE AIR SUPPORT NAPALM


During amphibious operations the pilots of the F4 U Corsair During 1944 and 1945, napalm bombs were dropped by
were deadly accurate, attacking over the heads of the Marines ground attack aircraft as a tactical weapon against Japanese
in their landing craft to suppress Japanese positions. bunkers, pillboxes, and tunnels, on Saipan , Iwo Jima, the
Philippines, and Okinawa.
If you establish Close Air Support, you roll two dice on the
How Many Aircraft Table and take the best result. -
Napalm uses a Double width Template (12"/30cm by
6” /15cm). Place the narrow end of the Template at the rear
Unlike normal air attacks that cannot be within 16” 140cm
of the aircraft and square to the table.
of any friendly teams (see Safety Distance rule on page 184
of the rulebook ), Close Air Support aircraft will only abort
if friendly teams are within 12” /30cm from the aircraft.
NAVAL GUNFIRE SUPPORT
NAVAL GUNFIRE SuppoRT _ _ tfh
KiaiHISB
-paarjui-
HI

Warship

NAVAL GUNFIRE SUPPORT


If you have Naval Gunfire Support , your force will field
MgfAVJ wigia i a mu aiwa i
a NGFS Observer Rifle team that can only Spot for an During the campaign in the Pacific the Marines were able to
artillery battery of Confident Trained Naval Guns. The call on a wide range of naval gun fire support. Before landing
guns are not deployed on the table, but have the range the navy would soften the target beaches with high explosive
to hit any target on the table. They do not have a Staff shells before moving their fire inland. Dedicated observers
with radio equipment would land with the Marines enabling
the accuracy of the bombardments to increase significantly.
When firing an Artillery Bombardment with Naval
Gunfire Support, position the Artillery Template with
Destroyers, cruisers and even battleships were on shore bom ¬

bardment duty for 24 hours at a time, giving round-the-clock


the sides parallel to the table edges. Naval Gunfire
support. The devastation wrought by these big ships was a
Support always uses the smallest Artillery Template
available, electing to re-roll misses rather than use a
sight to behold, with many Marines gaining resolve from the
larger Template. knowledge that this type of firepower was only a radio call
away. A

NAVAL AIR & SEA SUPPORT


PRIORITY NAVAL
AIR & SEA SUPPORT

LIMITED NAVAL AIR & SEA SUPPORT


70 points I 40 points
fJ I a ftfjaa I a ;
SPORADIC NAVAL AIR & SEA SUPPORT
Destroyer Squadron I 45 points I 25 points

Naval Air & Sea Support uses the Naval Air & Sea Support
and Disrupting Naval Gunfire Support rules on page 8.

AIR OBSERVATION POST


AOP

US ARM/ SUPPORT
a
* - - gr
\
r%
MOTIVATION AND SKILL r RELUCTANT CONSCRIPT ( ft
The US army is made up of citizens who have been called up to fight for their nation. They
undergo training at home before being shipped to the Pacific. US Army support platoons are m
CONFIDENT ^ —— TRAINED
4 ! w
r .
rated Lonpdent rn
j j
trainedJ

. I FEARLESS VETERAN
J
US Army Platoon use the all the US Special Rules on pages 236 to 240 of the rulebook. £ I

ARMY RIFLE PLATOON <


PLATOON CO
HQ Section with: Tria
Command Rifle team
n;*.
Bazooka team
3 Rifle Squads
2 Rifle Squads
t
w
OPTION
• Replace Command Rifle team with a Command
SMG team for + 5 points. Rifle team Rifle team Rifle team Rifle team

Although the typical Army Rifle Platoon lacked the esprit de vrihfe
Rif e team Rif e team
corps of its Marine Corps brethren, they could still be relied
upon to carry the fighting to the Japanese. While the Marines
specialised in amphibious assault landings, the Army would
usually be part of the follow-up.
• ltd

Armed with a mix of Ml Carbines, Ml Garands, Thompson Rif e team Rif e team Rif e team
submachine-guns, Bazookas and Browning Automatic
Rifles, the Army Rifle Platoon could certainly pack a punch . WJ t avm L! a n a u g

ARMY FLAME-TANK PLATOON


PLATOON iiaiiiJgrjgiM

5 M4A3 ‘Zippo’ 950 points


4 M4A3 ‘Zippo’ 760 points
Command M4A3 'Zippo
3 M4A3 ‘Zippo’ 570 points ifiHMIHia
2 M4A3 ‘Zippo’ 380 points
1 M4A3 ‘Zippo’ 190 points
OPTIONS
Replace up to one M4A3 ‘Zippo’ with a M4A3 M 4A3 'Zippo' M 4 A3 'Zippo'
Sherman (late) for:
+ 15 points
M 4A3 'Zippo' M 4A 3 ' Zippo'
Replace up to one M4A3 ‘Zippo’ with a M 4A3
Sherman (105mm) for:
+95 points I + 5 points
_
W \ < 7, kl a V:Vi 3T3 YM U Wi1I«I»JI
*
3?IX(s9l[l

Add .50 cal AA MG to any or all M 4A3 tanks for


+ 10 points per tank.

713th Battalion was attached to the 7th Infantry Division on 2 April. On 7 April, the battalion went ashore on the
in the Pacific. The battalion was organised , equipped and Hagushi beaches. Two companies were attached to the
trained as the only armoured flame throwing battalion in 1st and 6th Marine divisions ,
the Army. 713th Battalion arrived at Kerama Retto, Okinawa
w ST 1
i
« US ARSENA!
TANK TEAMS
Armour
Name Mobility Front Side Top Equipment and Notes
Weapon Range AOT Anti-tank Firepower

LIGHT TANKS
M 3 or M3A1 Stuart Light Tank 3 7 Co-ax MG, Hull MG, AA MG .
M637mm gun 24"160cm 2 7 4+
Firing Canister 8720cm 4 I 6 Canister.
M3A3 or M 3A 1 Stuart
M637mm gun
Light Tank
24760cm 2
i 7
7 4+
-
Co ax MG, Hull MG, AA MG .
Stabiliser.
Firing Canister 8720cm i I 6 Canister.

[TANKS
M4A2 Sherman Standard Tank 6 4 Co-ax MG, Hull MG, Tank telephone.
M3 75mm gun 32780cm 2 10 3+ Smoke, Stabiliser.
M 4 A3 ( late) Sherman Standard Tank 7 4 Co-ax MG, Hull MG, Detroit’s finest , Protected ammo,
rr M3 75mm gun 32780cm 2 10 3+
Tank telephone.
Smoke, Stabiliser.
M4A3 ( 105 mm ) Sherman Standard Tank 7 4 Co-ax MG, Hull MG, Detroit’s finest , Protected ammo,
Tank telephone.
M 4 105mm gun
Firing bombardments
24760cm
487120cm
1 9
4
2+
4+
. .
Breakthrough gun Slow traverse Smoke.

FLAME-TANKS
M 3A1 Satan Light Tank 3 1 Co-ax MG, Hull MG, AA MG.
Mk 1 Flame-thrower 4710cm 3 5+ Flame-thrower.
M4A2 'Zippo’
Mk 1 Flame-thrower
Standard Tank
4710cm
6
4
i -
Co ax MG, Hull MG, Tank telephone.
Flame-thrower.
5+
M4 A3 ‘Zippo’ Standard Tank 4 1 Co-ax MG, Hull MG, Detroit’s finest , lank telephone.
Mk 1 Flame-thrower 4710cm 4 5+ Flame-thrower.

AMPHIBIAN TANKS
LVT (A) 1 (37 mm) Slow Tank 1 1 Amphibious, Co-ax MG, Two side- mounted MG.
M637mm gun 24760cm 2 7 4+ Stabiliser.
Firing Canister 8720cm 4 1 6 Canister.
LVT (A) 4 (75 mm) Slow Tank 0 Amphibious, .50 cal AA MG.
M 1A 1 75mm howitzer 16740cm 2 6 3+ Smoke.
Firing bombardments 647160cm 3 6

SELF- PROPELLED GUNS


75mm SPM ( M3 GMC) Half- tracked 1 0 0
Ml 897 75mm gun 32780cm 2 9 3+ .
Hull mounted Smoke.
105 mm M 7 SPM (Priest HMC) Standard Tank 1 0 0 .50cal AA MG.
M2A 1 105mm howitzer 24760cm 1 9 2+ Hull mounted, Breakthrough gun, Smoke.
Firing bombardments 727180cm 4 4+ Smoke bombardment.
4.5in Mk 7 rocket launcher truck Wheeled AA MG.
4.5in Mk 7 rocket launcher 487120cm 2 5+ Rocket launcher.

VEHICLE MACHINE-GUNS
Vehicle MG 16 / 40cm 3 2 6 ROF 1 if other weapons fire.
.50 cal Vehicle MG 16740cm 3 4 5+ ROF 1 if other weapons fire.
GUN TEAMS 211
Weapon Mobility Range ROF Anti- tank Firepower Notes

MACHINE-GUNS
M 2 .50 cal HMG Man-packed 24760cm 4 i 5+ Cannot shoot if moved.
M1919 LMG Man-packed 16740cm 2 6 ROF 2 when Pinned Down or Moving.
M1917 HMG

MORTARS
Man-packed 24760cm 6 2 6 ROF 3 when Pinned Down or Moving.
sn
M2 60mm mortar Man-packed 24760cm 2 3+ Minimum range 8 / 20cm.
Firing bombardments 32780cm 6
Ml 81mm mortar Man-packed 24760cm 2 2 3+ Smoke, Minimum range 8 / 20cm.
Firing bombardments 407100cm 2 6 Smoke bombardment.

ANTI-AIRCRAFT
M2 .50 cal AA gun Fleavy 16740cm i i 5+ Anti-aircraft, Turntable.
20mm Twin Mk 4 gun Immobile 16740cm 5 5 5+ Anti-aircraft, Turntable.
M1 Bofors gun Immobile 24760cm i 6 4+ Anti-aircraft, Turntable.
M 1 90mm gun Immobile 407100cm 2 13 3+ Heavy Anti-aircraft, Turntable.
ANTI-TANK
M3 37mm gun Light 24760cm 2 2 4+ Gun shield.
-
Firing Canister 8720cm i 6 Canister.

ARTILLERY
M1A 1 75mm pack howitzer Light 16 / 40cm 2 6 3+ Smoke.
Firing bombardments 647160cm 3 6 Smoke bombardment .
M2A 1 105 mm howitzer Immobile 24760cm 9 2> Breakthrough gun, Gun shield, Smoke.
Firing bombardments 727180cm t 4+ Smoke bombardment.
Ml 155mm howitzer Immobile 24760cm 10 1+ Bunker buster, Gun shield, Smoke.
Firing bombardments 887220cm 5 2+ Smoke bombardment.
M1A 1 Long Tom gun Immobile 24760cm 13 1+ Bunker buster, Smoke.
Firing bombardments 1047260cm 5 2+ Smoke bombardment.

INFANTRY TEAMS
Team Range ROF Anti-tank Firepower Notes
Rifle team 16 / 40cm 2 6 Automatic rifles.
BAR team 16740cm 2 2 6 BAR Automatic rifles.
SMG team 4710cm 3 6 Full ROF when moving.
Bazooka team 8720cm 1" 5+ Tank assault 4.
Flame- thrower team 4710cm 2 6 Flame- thrower.
Staff team 16740cm 2 6 Automatic rifles, Moves as a Heavy Gun team.

ADDITIONAL TRAINING AND EQUIPMENT


Pioneer teams are rated as Tank Assault 3-

-

K .
r
*

Armour
Vehicle Mobility Front Side Top Equipment and Notes
Weapon Range ROF Anti - tankFirepower

TRUCKS
I Jeep and Trailer Jeep
f International Harvester 1-ton, or 2‘/ -ton truck
2 Wheeled
IpUKW truck Wheeled Amphibious, Optional .50 cal AA MG.
fi -
M4 or M5 high speed tractor Standard Tank Optional .50 cal AA MG .
ARMOURED PERSONNEL CARRIERS
iiiiH
I LVT(4) Amtrac Slow Tank 0 0 .50 cal AA MG, Hull MG,
Two side-mounted MG .
RECOVERY AND ENGINEERING VEHICLES
M 32 TRV recovery vehicle Standard Tank 6 0 .50 cal AA MG, Recovery vehicle.
214- ton dump truck Wheeled
D7 Bulldozer Very Slow Tank 0 0 Bulldozer.

AIRCRAFT
Aircraft Weapon To Hit Anti - tank Firep Notes
vi F4 U Corsair MG
Bombs
-
2t
4+
6
5
5+
it
Rockets 3+ 6 3+ Optional.
Napalm Bombs 6 Optional, Napalm.

NAVAL GUN FIRE SUPPORT


Weapon Range ROF Anti - tank Firepower Notes
Destroyer 727180cm i 3+ 4-gun battery, Naval Gunfire Support.
Light Cruiser 1127280cm 2+ 4-gun battery, Naval Gunfire Support.
Heavy Cruiser 1127280cm 6 1+ -
4 gun battery, Naval Gunfire Support.

TANK TELEPHONES DETROIT s FINEST


If a Tank team with Tank Telephone and an adjacent Tanks that use the Detroit’s Finest special rule have a
Infantry team did not move in the Movement Step, and the Movement Distance of l 4"/35cm on Roads or Cross¬
Infantry team is not Pinned Down, the Infantry team can country Terrain.
use the Eyes and Ears rule (see page 195 of the rulebook ) to
Reveal one Gone to Ground enemy team to that Tank team
as if the Infantry team was a Recce team. If other tanks in
the platoon fire, they must either have their own Infantry
team pointing out the target or continue to treat the target
as Gone to Ground.

£ A -
Mr -
Xs*7

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