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Support
Systems
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Artificial Intelligence (AI)
AI is the effort to develop computer-based systems
that can behave as humans.
AI is able to
Learn natural languages
Accomplish physical tasks (robotics)
Utilize a perceptual apparatus (visual and oral)
Emulate human expertise and decision making
(expert systems)
Basic idea
The computer can be programmed to perform some
of the same logical reasoning tasks as a human.
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What is Human Intelligence?
Highly complex and much broader than
computer systems.
Scientist of human cognition have
recognized that key aspects of human
intelligence are beyond description and
therefore are not easily imitated by
consciously designed machine.
At least four important capabilities are
involved in HI.
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HI is a way of reasoning
HI can be described as the
application of rules based on human
experience and genetics.
Rules are part of the knowledge
carried by humans.
If x, then y
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HI is a way of behaving
Behaving in the realm of cultural
and social restrictions (values).
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HI includes the development and
use of metaphors and analogies
Ability to develop associations
Ability to use metaphors and
analogies such as “like” and “as”
“Common sense” or “generality”
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HI includes the creation and use of
concepts
Ability to impose conceptual apparatus on
the world
E.g. Cause and effect and time
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AI: Controversial (Cont’d)
Supporters point to the goal of using AI
as a way of understanding HI.
Improvements in AI research and
development have been made since the
effort began in the 1950s.
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Major Areas of Intelligent
Support Systems
Cognitive Science
Neural Networks
Robotics
Natural Interface
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Cognitive Science
Based on research in biology,
neurology, psychology, mathematics
and other disciplines.
Focuses on how the human brain
works and how humans think and
learn.
Tries to imitate the results in AI-
systems.
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Cognitive Science: Applications
Expert Systems
Learning Systems
Fuzzy Logic
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Expert Systems
Add knowledge to knowledge base
Have some reasoning capabilities
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Learning Systems
Have ability to modify their behavior
based on information they acquire.
e.g. Chess-playing systems
Acquire Knowledge in addition to
what has been entered.
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Fuzzy Logic
Incomplete or ambiguous (fuzzy) data can be
processed.
Can solve unstructured problems with incomplete
knowledge by developing approximate inferences
and answers, as humans do.
Fuzzy logic examples:
Increase interest rates slightly IF unemployment is low
AND inflation is moderate.
Increase interest rates sharply IF unemployment is low
AND inflation is moderate BUT rising sharply.
Decrease interest rates slightly IF unemployment is low
BUT increasing AND inflation is low and stable.
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Neural Networks
Neuro-computer systems whose
architecture is based on the human
brain’s mesh-like neuron structure.
Computers that attempt to emulate the
processing patterns of the biological
brain.
Simulates the way that neurons interact
to process data and learn from the
experience.
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Robotics
Based on engineering and physiology.
Produces robot machines with
computer-controlled humanlike
physical capabilities.
Designed to give robots the power of
Sight or visual perception
Touch or tactile capabilities
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Robotics (Cont’d)
Dexterity of skill in handling and
manipulation
Locomotion or the physical ability to
move over any terrain
Navigation or the ability to properly
find one’s way to a destination
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Natural Interfaces
Being able to talk to computers in
conversational human language and
have “understand” us as easily as we
understand each other.
Involves research and development in
Linguistics
Psychology
Computer science and other disciplines
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Natural Interfaces (Cont’d)
Applications include
Human language understanding
Speech recognition
Multi-sensory devices that uses a
variety of movement
Virtual Reality
(Computer–Simulated Reality)
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Natural Interfaces (Cont’d) -
Virtual Reality
Multi-sensory human/computer interfaces that
enable human users to experience computers-
simulated objects, spaces, activities, and worlds as
if they actually exist.
Relies on multi-sensory input/output device such as
Headset with video goggles
Stereo earphones
Jumpsuits with fiber–optic sensors that track the
body movements
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Natural Interfaces (Cont’d) -
Virtual Reality
You can experience computer simulated
virtual worlds through sight, sound, and
touch.
Applications
CAD ( Examine 3-D models of products)
Medical diagnosis and treatment
(Examine virtual model of a patients body)
Entertainment (3-D video games)
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Natural Interfaces (Cont’d) -
Virtual Reality
Applications (Cont’d)
Flight simulation for training pilots and astronauts
Tele presence
Users can manipulate equipment
(sight and touch) from remote area.
Remote use of equipment in hazardous
environment such as chemical plants or nuclear
reactors
Virtual surgery
(Surgeon and patient may be on either side
of the globe.)
.
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Expert Systems
Widely implemented application of AI
Is a knowledge-based system (IS) that uses its
knowledge about a specific, complex
application area to act as an expert consultant
to end users.
The advice can be to operational process or
decision-making process.
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Components of Expert Systems
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Components of ES –
Knowledge Base
Model of human knowledge
Contains
Factsabout a specific subject area
e.g. John is an analyst.
Ostrich is a bird.
Tiger is an animal.
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Components of ES-
Knowledge Base (Cont’d)
Knowledge representation techniques
(describe how the facts fit together)
Heuristics (rules of thumb) express the
reasoning procedures of an expert subject
e.g. If John is an analyst, THEN he needs
a workstation.
If ostrich is an animal with feathers,
THEN it is a bird.
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Rules
Specifies what to do in a given situation
Consists of two parts
Condition true or not true
Action to be taken when the condition is
true
eg. If economic index > 1.20 and seasonal
index > 1.30 THEN sales
outlook = “excellent”
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Networks of Rules
The logical relationship of rules can be
presented with a hierarchical diagram
Interconnected and nested rules are the
basis for the knowledge in the system
The rules of the bottom of the hierarchy
provide evidence for the rules on the upper
levels
The evidence enables the rules on the upper
levels to produce conclusions
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Components of ES-
Inference Engine
Strategy used to search through the rule base
Performs reasoning by using the contents of
the knowledge base (rules and facts)
Examines rules, and when a rule’s condition
is true the specified action is taken
Makes inferences resulting in
recommended courses of action for a user
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Using Expert Systems
Involves an interactive computer-based session
Solution to a problem is explored with the ES
acting as a consultant to an end user
User asks questions
ES searches its knowledge base for facts and
rules
Explains its reasoning process
Gives expert advice
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