Professional Documents
Culture Documents
16 Points of a Compass
Playing Equipment
Time A Piece of Chalk for each Patrol.
Game Description
Start by drawing a circle for each Patrol on the floor at one of the hall.
From 05 to Run as a standard relay, each Scout runs up the hall and chalks the letters of a
10 Minutes compass point at the correct place on the compass, the first Scout places North at
the correct point, i.e. pointing to Magnetic North. The other Scouts can choose any
Number of point.
Players
Points are awarded for the correct naming of each point.
From 10 to
50
Played As
A TEAM
Suitable
Location
INDOORS
Game submitted by Steve Johnson, Assistant Scout Leader, 2nd Bishop Auckland, Bishop Auckland District
Cub
Game is suitable for:- Scouts
Scouts
3 Step Tag
Playing Time Equipment
Blindfolds.
Game Description
From 20 to 30
Minutes
1. Define the play area. Don't make it too big or the game takes too long.
Number of
You'll need to spread the players about 2-3 meters apart at the most.
Players
2. Choose someone to do the catching. With a small group use only one, but it
works better with more in bigger groups. Blindfold the catcher(s).
From 10 to 20 3. Everyone finds a spot in the playing area and stands still.
Played As 4. The catchers are released into the playing area and have to find the players
to catch them. Remind the players that silence makes them hard to find.
INDIVIDUALS 5. To avoid being caught, the players are allowed to take three steps only in
the whole game. They may bend or crouch or lie down. One roll on the floor
Suitable counts as one step. One push back while shuffling on your backside counts as
Location one step.
ANYWHERE The game finishes when all (or nearly all) have been caught.
Game submitted by Julie Skinner, Cub Scout Leader & Beaver Scout Leader, 21st Burton (Barton-under-
Needwood), Staffs
Beaver Cub Venture
Game is suitable for:- Scouts
Scouts Scouts Scouts
A Bit of a Handful
Playing Time Equipment
Chair - to place items on & help carry items, a box - to help carry things
in, and anything else you can lay your hands on - i.e. Wellingtons
(1 off), coat, hat, scarf, magazine, rope, ball, bowl, bamboo cane -
(anything in the hut is ideal but each team must have the same).
On the word go, the first member of the team walks briskly/runs to the table and
selects the first item of equipment, picks it up and returns to his team, passes it
From 6 to 50 on to the next person who goes to the table and collects a second item of
equipment and returns with both pieces to his team, passes it on to the third
Played As
person.....and so on.
The team who gets all of the equipment from the table to the team wins.
A TEAM
The idea is that they should collect the item which will carry most equipment,
Suitable i.e. the box, first, and place the rest of the equipment in it - and leave the
Location heaviest item till last....they usually don't do this.
If they drop anything they must stop, pick it up and continue on.
ANYWHERE
It may be made more complicated by placing obstacles in the path for them to
negotiate but safety is paramount - obstacles should only be used for the older
sections.
A-Z Fetch
Playing Time Equipment
All sorts.
Game Description
From 10 to 40
Played As
A TEAM
Suitable
Location
ANYWHERE
Game submitted by Steve Johnson, Assistant Scout Leader, 2nd Bishop Auckland, Bishop Auckland District
Venture
Game is suitable for:- Scouts
Scouts
Accurate Observation
Playing Time Equipment
Pencil and paper, chair per person, stop watch, whistle.
Game Description
From 05 to 25
Minutes
1. Everyone finds a partner.
Number of
Players 2. Get a pencil and a piece of paper, and a chair.
Played As 5. They then turn their chairs around back to back and try to draw as many
details of the other person they can, and write down -
Game submitted by Barry Clark ( Bazza ), Scout Leader, Ardtornish. South Australia
Beaver Cub
Game is suitable for:- Scouts
Scouts Scouts
Alcatraz
Playing Time Equipment
Torch
2 mats
Game Description
From 05 to 20 The Patrol starts on one 'island' at the end of the hall. In darkness they must
Minutes progress from this island, Alcatraz, to the mainland. A scout or leader has a
torch which is turned on every 10 or 15 seconds. Anyone spotted moving in the
Number of light is 'shot' by the guards and is out.
Players
Variations:
- 'sharks in the water' one or two scouts from an opposing patrol who try to grab
you. If you are grabbed and then caught in the searchlight you are out.
A TEAM
The winning patrol is the one which achieves most escapees.
Suitable
Location
ANYWHERE
Game submitted by John Lees, Assistant Sea Scout Leader, 5th Knutsford Sea Scouts
Game is suitable for:- Scouts
Alphabet Drama
Playing Time Equipment
none
Game Description
Each team is given a situation to act out. However each spoken line must start
From 10 to 20 with a letter from the alphabet 'in order'. The first letter being given by the
Minutes leader e.g. if the situation is a road accident then the lines may go as follows:-
If a team pauses for more than 30 seconds then another team takes over, but
begins with a different letter given by the leader. The team that goes through the
A TEAM most letters wins.
Suitable This can also be used for a sketch around a camp fire.
Location
ANYWHERE
Game submitted by David Williams, Scout Leader , 6th Bramhall Scout Troop, Ladybrook Valley, GME
Beaver Cub Venture
Game is suitable for:- Scouts
Scouts Scouts Scouts
Game Description
The Cubs form a circle with legs apart and with their feet touching their
From 05 to 20 neighbors feet. They place one hand behind their back. A ball (a light, soft
Minutes sponge ball is ideal) is thrown into the circle and the Cubs use their free hand to
try and knock the ball between the legs of the other players. They are allowed to
Number of defend themselves with their free hand.
Players
If the ball passes through someone’s legs, that person is out. They come out of
the circle and the circle moves in to close the gap so that the game can continue.
The first Cubs who are out can help to retrieve the ball, and once enough Cubs
From 3 to 40 are out, a second game can be started to keep them occupied. As the number of
Cubs in the circle gets fewer the game becomes more frenetic.
Played As
A TEAM
Suitable
Location
ANYWHERE
Game submitted by Ed Hartley,ACSL, Norman Pack Cubs, 1st Thorley (St James),Bishops Stortford, East
Herts
Beaver Cub
Game is suitable for:- Scouts
Scouts Scouts
Balloon Tag
Playing Time Equipment
Balloons and string
Game Description
From 10 to 20
Minutes
Each player blows up a balloon, ties a knot in the end, then ties a length of
Number of
string to the end of the balloon and ties to other end to their ankle.
Players
The players have to try to burst everyone else's balloons by stamping on them,
while at the same time protecting their own balloon (they are not allowed to
pick up the balloons). When a player’s balloon is burst, they sit at the side.
From 4 to 30 The winner is the last player who has a balloon and then all the players who
were out are allowed back in to try and burst the winner’s balloon.
Played As
NOTES:
Suitable Also a prize could be given if a player has happened to get a balloon which
Location has already had a chocolate penny put in it.
INDOORS
Game submitted by Lyndsey Johnston, Guide Guider, 1st Culbokie Guides, Ross-shire (the Guide
Association)
Cub
Game is suitable for:- Scouts
Scouts
The bats have blindfolds and the moths have their feet tied together. The
From 6 to 50 moths then try and hop about trying to avoid being captured (sitting out the
rest of the game) and the bats obviously have to catch the moths by listening
Played As for the hopping moths.
Suitable
Location
ANYWHERE
Game Description
From 05 to 15
Minutes
Leaders stand in each corner of the room.
Number of
Players Players start in the centre of the room and are able to move around.
Object of the game is to avoid being hit "Below The Knees" by the football.
From 10 to 40 Leaders throw the ball into the centre of the room aiming to hit the players
below the knees.
Played As
When a player is "out" they move away from the play area
:- Leaders stand in the centre and the players round around the outside.
INDOORS
Game submitted by Mark Hewson, Group Scout Leader, 1st Yapton & Ford, Arundel & Littlehampton, West
Sussex
Venture
Game is suitable for:- Scouts
Scouts
Game Description
Position the benches equally around the hall about 6 ft away from the wall (that's
From 05 to 2 meters for the scouts), place the chairs at the end of the benches all either on
15 Minutes the same side as the patrol is sitting.
Number of Each Patrol sits on their bench, the first scout on the chair with the baton.
Players
The first Scout of each Patrol runs round the outside and back to his Patrol where
he sits at the end of the Patrol, meanwhile the Patrol shuffles up and when the
runner gets back the baton is passed along the Patrol.
From 10 to
50 When the Scout on the chair gets the baton he runs.
Played As
If a Scout is overtaken whilst running, he is out when he returns to the Patrol.
If another runner goes past the Patrol whilst they are passing the baton then the
A TEAM next runner is out.
Suitable The game continues until there is only one runner left.
Location
INDOORS or
OUTDOORS
WHEN DRY
Game submitted by Steve Johnson, Assistant Scout Leader, 2nd Bishop Auckland, Bishop Auckland District
Venture
Game is suitable for:- Scouts
Scouts
Game Description
From 10 to 15 Split the players into two (or more) teams and then place a balloon and biscuit
Minutes in front of each team member.
Number of One team member at a time, each must eat the biscuit first, then the balloon is
Players blown-up until it bursts.
Played As
A TEAM
Suitable
Location
ANYWHERE
Game submitted by Alan Butler, Scout Leader, 1st / 2nd Eastwood Scout Troop, Leigh-On-Sea, Essex
Venture
Game is suitable for:- Scouts
Scouts
Blob
Playing Equipment
Time A pole
Game Description
A thick pole is balanced upright in the centre of the room, and all players form a
circle around it, holding hands (or wrists for better grip). When the leader says go,
From 05 to everyone pulls as hard as they can and tries to pull the other players into the pole.
20 Minutes Whoever knocks the pole over, or let’s go of another person's hand, that person is
out, and the next round is played without them. The winner is the girl or boy left in
Number of when everyone else is out. (This is quite a rough game).
Players
From 2 to
50
Played As
A TEAM
Suitable
Location
INDOORS
Game submitted by Aimee, Patrol Leader, 9th Tonbridge Scout Group, Kent
Cub
Game is suitable for:- Scouts
Scouts
British Bulldog
Playing Time Equipment
None
Game Description
From 05 to 20
Minutes
One person is selected to be on. That person stands in the middle of the hall,
Number of
every one else stands at one side of the hall. The idea is for every one to get
Players from one side of the hall to the other without being out.
To be caught the person who is on has to 'tag' the others as they pass. Once
somebody is out they are on with the person in the middle. The game ends
From 10 to 36 when everybody is out.
Played As Another version can be played where the person in the middle selects a player
to attempt to make it to the other side of the area. If they make it without
being tagged the rest of the players can then run across to join him. If the
player is tagged they join the player in the centre and they choose another
INDIVIDUALS
player to attempt a crossing.
Suitable
Location There are various versions of this game and certain (more 'rigorous') versions
are not encouraged on grounds of safety. Traditionally this has been played
where the player in the middle picks the player up off the ground once they
have caught them. This can lead to dangerous situations developing and this
INDOORS or game should be properly supervised to ensure that it doesn't get too rough.
OUTDOORS
WHEN DRY
Card Dash
Playing Equipment
Time Two Packs of playing cards or Cards with Map Symbols.
Game Description
At the end of the hall a "finish" line is marked. At the other end of the hall the cards
are laid out on the floor face down.
From 10 to
20 Minutes A card number or map symbol is called, and the teams search for these cards. Once
a card has been looked at, it MUST be placed face down on the floor again. The
Number of first to find two matching cards and run across the finish line wins points for their
Players team.
From 4 to
20
Played As
A TEAM
Suitable
Location
INDOORS
Game submitted by Alan Butler, Scout Leader, 1st / 2nd Eastwood Scout Group, Leigh-On-Sea, Essex
Cub
Game is suitable for:- Scouts
Scouts
Game Description
From 05 to The rest or the players form a grid of say 5 by 5, and everybody is an arms distance
10 Minutes away from each other.
Number of The grid of players keep their arms out stretched so as they form lines for the cat
Players and mouse to run through.
The 'mouse' is sent into the maze of people and when the person in charge shouts
From 8 to 'change', the people in the grid turn by 90 degrees.
30
When the mouse is caught, the cat and mouse reverse rolls (neither the cat nor the
Played As mouse are allowed to break through the maze of arms).
A TEAM
Suitable
Location
INDOORS
Game submitted by Lyndsey Johnston, Guide Guider (The Guide Association), 1st Culbokie Guides, Ross-
shire
Cub Venture
Game is suitable for:- Scouts
Scouts Scouts
Game Description
A TEAM
Suitable
Location
ANYWHERE
Game submitted by Steve Johnson, Assistant Scout Leader, 2nd Bishop Auckland, Bishop Auckland District
Cub Venture
Game is suitable for:- Scouts
Scouts Scouts
Game Description
The first scout runs up the hall and back, he then puts his arm between his legs
From 05 to 15 and grabs the 2nd scouts hand, they then run up the hall and back.
Minutes
Each scout joins the chain until the whole Patrol is linked.
Number of
Players See Caterpillar (heels to toes) for a useful variation.
From 10 to 50
Played As
A TEAM
Suitable
Location
ANYWHERE
Game submitted by Steve Johnson, Assistant Scout Leader, 2nd Bishop Auckland, Bishop Auckland District
Cub
Game is suitable for:- Scouts
Scouts
Chair Attack
Playing Time Equipment
A Chair per person
A very soft ball
From 05 to 30
Game Description
Minutes
Number of
Each player has a chair, which is placed against a wall.
Players
Every player stands up, and tries to kick the ball at any other Scouts chair.
Once your chair has been hit you sit down on your chair but you can still take
part in the game but only from a sitting position and if the ball comes to you.
From 4 to 100
Last person whose seat has not been hit with the ball is the winner.
Played As
An interesting variation is to have teams of three or four players. If the ball is
kicked too high a penalty of 2 minutes sitting down is imposed. If you want
game to go on for a long time each player only sits out for five minutes when
INDIVIDUALS
the ball hits the chair.
Suitable
Location
INDOORS
Game submitted by Matthew Blackford, Patrol Leader, Modbury West ScoutsArdtornish DistrictSouth
Australia
Game is suitable for:- Scouts
Chair Football
Playing Equipment
Time Chairs (one each)
Goal posts (cones or bean bags)
A large ball
Game Description
From 10 to Played like ordinary football except the Scouts must stay on the chair. The goal
30 Minutes keepers can use their hands but everyone else must use only their feet.
Number of The game is ideal for slowing down after a fast game. It is safe for the larger boys
Players to play with the smaller ones as there is no physical contact. It also removes the
edge those boys good at football have. Everyone is equal.
Every three or four minutes allow 10 seconds for chairs to be moved. This often
From 8 to
leads to too many defenders or forwards. As a team game it builds the ideal of
20
working as a team with everyone taking responsibility for the team’s success.
Played As
A TEAM
Suitable
Location
INDOORS
Game submitted by Gordon Robinson, Leader, First Filey Scout Group, Scarborough, N Yorks
Cub
Game is suitable for:- Scouts
Scouts
Chairball
Playing Time Equipment
One chair per person
One soft ball
From 05 to 30
Game Description
Minutes
Number of
Each person randomly places his/her chair around hall. The soft ball is thrown
Players in by the Leader.
Each person stands by their chair, trying to protect his/her chair and kicks the
ball away from his chair but aims at others chairs. Once your chair has been
From 4 to 36 hit you sit down and are only allowed kicking the ball away from you, whilst
in the sitting position.
Played As
INDIVIDUALS
Suitable
Location
INDOORS
Game submitted by Barry Clark, Scout Leader, Modbury West Scout Troop, Ardtornish District, South
Australia
Cub Venture
Game is suitable for:- Scouts
Scouts Scouts
Chalk Circle #2
Playing Time Equipment
Chalk and ability to make playing area dark.
Game Description
From 05 to 20
Minutes
All Scouts line up at one end of hall - touching the wall.
Number of
Players A circle is drawn on the floor some way down the hall.
When the lights go out, Scouts charge to get in the circle (in the dark!).
From 9 to 40 The lights come back on. Any Scout outside the circle is ‘out’.
Played As Those left ‘in’ return to the end wall. The circle is re-drawn (smaller this time)
and the game continues until one Scout remains.
INDIVIDUALS Usual safety rules about jumping on-top etc., should be applied
Suitable
Location
INDOORS
Game submitted by Rob Coomber, ASL, 1st Cookham Scout Group, Maidenhead, Berkshire
Beaver Cub Venture
Game is suitable for:- Scouts
Scouts Scouts Scouts
Chinese Whispers
Playing Time Equipment
none
Game Description
From 05 to 15
Minutes
Everyone sits in a circle. One person is chosen to start. They think of a
Number of
sentence about anything to say, and they have to whisper it to the next person.
Players They can only say it once. It goes all the way around the circle. When it gets
to the person before the one who started, they have to say what they heard.
The results can be dramatic. Once we started with, 'we have a new car' and
From 10 to 30 ended with 'someone ate a brand new car'.
Played As
INDIVIDUALS
Suitable
Location
ANYWHERE
Chocolate Heaven
Playing Time Equipment
A Variety of bars of chocolate
Game Description
From 10 to 30
Minutes
This is a good game that involves the Cubs (etc) having to really think hard
Number of
and remember what they know.
Players
1 - Take a variety of chocolate bars (other foods can be substituted), and cut
them into small pieces.
From 6 to 50 2 - Blindfold the cubs and get them to guess which bar of chocolate etc that it
is.
Played As
3 - Give points to the cubs that get the right answers first time.
Suitable
Location
ANYWHERE
Game submitted by Kelly Bradley, Cub Scout Leader, St James Wollaston, 4th Stourbridge