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Synth Secrets Part 16-20
Synth Secrets Part 16-20
technique synthesis
synth secrets PART 16: FROM SAMPLE AND HOLD TO SAMPLE-RATE CONVERTERS (1)
Y
ou might think that after more than a
year’s worth of articles about oscillators,
Gordon Reid introduces the synthesis
filters, amplifiers, LFOs, contour modules that allow you to create a number of
generators, external signal processors, and
heaven knows what else, we would have commonly used ‘random’ effects, and their
exhausted the modules that make up an analogue close relatives — analogue sequencers.
synthesizer. Not a bit of it! This month, we’re
going to start with a common synth component,
the Sample and Hold module, and consider its use
Clock Generators
with a few less common ones. This potentially
obscure discussion will nevertheless take us from Now, if you were limited to closing the switch in
Emerson, Lake and Palmer to Donna Summer, and Figure 1 manually, the S&H would not be of much
from clock pulses to the the threshold of analogue- use. So synthesizers have electronic switches, and
to-digital conversion. Not bad, eh? provide another
module that is
Not All Samples Are Digital capable of opening
Given that it’s not necessary for generating any and closing them at
conventional imitative sounds, the Sample and high speeds. The
Hold (S&H) module is remarkably common. Early most common such
Moog modulars had them, as did classic synths module is one that
such as the ARP 2600 and Odyssey, so many of we have not yet
the characteristic sounds they make possible have discussed in Synth
entered common usage. To understand S&H, take Secrets. It is the
a peek at Figure 1 (right). This is another of my Clock Generator.
‘remarkably simple’ circuits, comprising just two As you might
components: a capacitor, and a switch. guess from its
Imagine, if you will, that a standard name, a Clock
synthesizer signal is presented to the input on Generator provides Figure 1: The simplest
the left of the diagram. If doesn’t matter whether an evenly spaced stream of ‘ticks’ in the form of representation of a S&H circuit.
this is an audio signal, an LFO, an envelope, short pulses (see Figure 2 below). Of course, this is
or anything else. Now imagine that, just for an simply a specialised form of oscillator: one that
instant, the switch closes. Provided that the produces a pulse
capacitor can react quickly enough, it then wave at, typically,
charges up (or discharges down) to the voltage at subsonic and low
the input, thus ‘sampling’ that voltage. Then, once audio frequencies.
the switch has opened again, the voltage across Most often, you
the capacitor cannot change. This is because on would use the clock
the left-hand side there is no circuit and, on the as a timer, for
right-hand side, the impedance is infinite (which example, triggering
Figure 2: The output from a Clock
means that no current can flow). However, envelopes or as a ‘sync’ or reset source for
Generator.
although no current flows, you can still measure conventional audio oscillators and LFOs. However,
the voltage across the output. (Of course, the those are topics for another day.
impedance is never truly infinite, so the voltage Today’s use for the Clock Generator is to
will decay slowly, and one measure of the quality provide a stream of very short pulses that trigger
of an S&H module is the slowness of the rate at the switch in Figure 1. In other words, when the
which this decay occurs.) pulse is On, the S&H circuit samples, and when the
So that’s all there is to it... when the switch is pulse is Off, the S&H holds. As you can see, I have
closed, the capacitor ‘samples’ the input voltage. shown the clock ticks as +10V pulses with
When the switch is open, the capacitor ‘holds’ that negligible width. In practice, many S&H circuits will
voltage, allowing other circuits to respond to it as perceive a trigger when they receive any positive-
appropriate. Sample and Hold... simple, yes? going waveform with a sharp leading edge.
prepatched S&H modules, the three sub-modules an S&H module is very useful
in the RS40 are not pre-connected ‘behind the for creating random effects,
scenes’ (if they were, the ‘one shot’ button would and for adding that ineffable
not work). This means that you must patch sparkle to many sounds, it is
sources into both the EXT SRC IN and EXT CLK IN not easy to create melodies
sockets. The simplest and most obvious sources using one. Nor will an S&H
for these purposes are the noise generator and easily provide conventional
clock outputs that lie immediately above and movement within your
below them but, as suggested above, you are by sounds. For this, we need a
no means limited to these. module that allows you to
Before moving on, we should look at two decide the value of its output CV at every clock Figure 8: A Track & Hold
input/output graph.
further refinements to the S&H concept. The first step. We call such a device an analogue
involves the nature of the signals that will trigger sequencer.
the sampling operation. If you think about the Figure 9 (below) shows the simplest form of
pulses produced by the clock generator you will analogue sequencer (which, henceforth, I’ll simply
realise that they can not be truly instantaneous — call a ‘sequencer’). It has 16 steps, and a dedicated
they have a duration. So, is the sample taken on potentiometer, controlled by a fader, determines
the leading edge of the pulse, on the trailing the output at each step. A clock generator (which
edge, or (less usually) on both edges? On may be internal or provided by an outside source)
analogue synthesizers, it’s usually the leading causes the sequencer to step from one fader to the
edge that does the trick. Nevertheless, if you want next, and from step 16 back to step 1 when it
to experiment with trailing-edge triggering you
can do so if you invert the trigger signal and
provide a suitable DC offset.
The second refinement is even more esoteric.
Let’s face it, you won’t often trip across a Buchla
Model 264 Quad Sample and Hold/Polyphonic
Adaptor (on which this feature appears) at your
local car-boot sale. However, you’ll find the same
features on one of the most common patchable
Figure 9: A simple analogue
analogue synthesizers of them all. The effect is reaches the end of the row. Of course, the sequencer.
‘Track and Hold’ and the common synth is the potentiometers could be knobs — and they often
Korg MS20. are — but it’s much easier to see what’s happening
Of course, Buchla and Korg didn’t silkscreen the using faders.
name ‘T&H’ on their modules; they called them S&H Let’s suppose that the output is 0V when a
modules like everybody else. However, there’s a fader is at the bottom of its travel, and +2V when
difference, and it lies in way that the circuit handles it is at the top. If you then direct the output
the clock pulse. Unlike everything discussed above,
sampling is not triggered by an edge of the clock
pulse and then held until the next equivalent edge.
Instead, the circuit is transparent when the pulse is
high, and the hold is initiated by the falling edge,
remaining constant until the clock goes high again.
As you might imagine, this means that you can use
the duty cycle of your clock pulse to determine the
proportion of time that the output (in blue) tracks Figure 10: A typical ’70s disco bass
the input (in red), and the proportion that it holds sequence.
(see Figure 8).
T&H modules are powerful tools that provide
many possibilities not achievable using
conventional S&H modules. For example, you can
use one together with one of last month’s
Envelope Followers so that the amplitude of an
external audio signal determines whether the
module Tracks or Holds. Interesting, yes?
Furthermore, you can use the T&H as a Figure 11: The same sequence
conventional S&H if you use a clock with a pulse of voltage to the pitch CV input of a 1V/octave written in traditional notation.
minimal duration. oscillator, you can determine the pitch anywhere
in a two-octave range. This makes it possible to
Introducing Sequencers construct simple 16-note melodies that repeat
There are many other enhancements to the basic continuously while the clock is running.
S&H concept, and other modules — such as pulse Look at Figure 10 on page 200. If you’ve used
▲
shapers — that you can add to generate specific a sequencer extensively, you’ll recognise it
synth secrets PART 17: FROM SAMPLE AND HOLD TO SAMPLE-RATE CONVERTERS (2)
D
o you remember Figure 1? It featured in
last month’s Synth Secrets, and when
Sample and Hold modules, as Gordon Reid
I presented it to you, I asked the following explained last month, convert a continuously
question: Is the red line the input from an
S&H module, with the blue line the smoothed varying signal into a stepped series of fixed
output? Alternatively, is the blue line an audio pitches. And this, as we shall see, is the basis of
signal input, with the red line the S&H output?
This month we’re going to find out the answer. what we know as ‘digital audio’...
▲
sound
technique synthesis
duty cycle of 1:3. But what about Figure 11? This 1111111111111111, a 16-bit sample of maximum
▲
isn’t a waveform that you’ll see on a conventional amplitude, represents the ‘high’ part of the square
analogue oscillator. It is, however, one that you’ll wave. Let’s now postulate that we have six ‘low’
see generated by (hush please... sacrilege alert!) samples followed by six ‘high’ samples, and that
a digital oscillator. this pattern repeats itself for the duration of the
You may not realise it, but we’ve come to a CD. The result is a constant square wave with a
turning point in our understanding of analogue frequency of (44100/12) Hz — which is 3675Hz.
versus digital synthesis. I’m sure that you had no Let’s now return to the ideal analogue
difficulty coming to terms with the fact that we sequencer in Figure 9, and (using a suitably rapid
can perform FM synthesis on an analogue clock) trigger it 44100 times per second.
synthesizer (Synth Secrets, SOS April and May The result is... a constant square wave with a
2000). Similarly, you probably had no problem frequency of (44100/12) Hz — which is 3675Hz.
44.1kHz
clock
D-A
Converter
Figure 11: Using the sequencer as a Figure 12: Generating a square wave
more complex wave generator. from a CD.
accepting that we can perform simple additive Clearly, within the limits of the electronics
synthesis on even a moderately endowed modular employed, the results are identical.
analogue (Synth Secrets, SOS June 2000). But now Likewise, we can use our CD player to
I’m going to ask you to accept that we can use our reproduce the waveforms shown in Figures 10 and
understanding of S&H, slewing, and step 11, simply by storing and replaying appropriate
sequencers to describe the very fundamentals of samples on a CD. This implies that we can also
digital audio. store and replay synth solos, drum loops, the
Vienna Philharmonic playing Beethoven’s 6th
Analogue Or Digital? Symphony... or anything else, provided that we
Figure 9 depicts an ideal square wave generated can represent the amplitude of the original signal
by a ‘perfect’ analogue step sequencer. Figure 12 using a succession of binary numbers. So, where
also shows an ideal square wave, but this time it’s do these ‘digital’ samples come from?
generated by a CD player reading the digital data
held on a CD. To explain why this is relevant, let’s Analogue To Digital
remind ourselves about what’s happening in the Let’s return to Synth Secrets 16, and our
CD player. A bunch of samples are held as binary discussion of Sample and Hold circuits. Figure 13
numbers on the CD itself and, on playback, one shows what happens when we sample a sine wave
sample is read and presented to a digital-to- approximately six times every cycle. The output
analogue converter (DAC) each 1/44100th of waveform looks very ‘blocky’, but what is
a second. important at this stage is that we have taken a
If we keep everything simple, and ignore continuous waveform and reduced it to a small
detailed discussions of the coding used in CD number of discrete measurements. We can then
technology, we could say that the ‘low’ part of the pass these measurements to another stage within
square wave is stored as binary an analogue-to-digital converter (ADC) that accepts
0000000000000000, a 16-bit sample of minimum each voltage sample in turn, converts it to a binary
▲
amplitude. Likewise, we could say that number, and sends the number to an appropriate
storage medium.
▲
with infinite precision, we can not conduct the Look at Figure 15. This shows what happens when
F
or 17 months we’ve been talking about the
nature of sounds and how we might
In these days of 64-note polyphony and
represent them using simple analogue 32-part multitimbrality, it’s easy to forget
electronics. In a few months, we’re going to
start using this knowledge to dissect real sounds the importance of note-priority systems
and recreate them using the components of typical in analogue monosynths — yet they
analogue synthesizers. But before we get carried
away by all the maths and physics, we should can have a drastic effect on what you
remember that synths are, above all else, musical
instruments. This means that, before we can get
hear when you play or trigger an old
the best from them, we must understand and synth. Gordon Reid provides a
become proficient at the ways in which we can
control them. refresher course.
Lest this sound like a clarion call to
keyboard-playing snobs everywhere, it’s worth
Minimoog — an example
pointing out that in the context of the typical SOS
of a lowest-note priority
readers’ setup, the way in which you ‘control’ a synth...
synth might include playing a guitar and using
some form of guitar synthesis, using vocal and/or
other control signals to activate a synth using
pitch/CV converters and envelope followers, or
using some other form of external control, such as
a sequencer. It could include waving your hands in
the air in front of a proximity- or light-sensitive
controller, or tweaking the resonance and filter
cutoff knobs of a Roland TB303 whilst the internal
sequencer cycles around a simple note pattern.
Despite all this, it doesn’t take much to point out
Ph
oto
that the primary method of controlling most co
urt
esy
analogue synths is via a keyboard, which is why of
Ko
rg
Jap
I will be using this interface to illustrate most of an
.
The Real World Figure 4(a): The mixed sequence played on a Figure 4(b): The mixed sequence played on a
lowest-note-priority monosynth. highest-note-priority monosynth.
Of course, Figures 2(a) to 4(d) are
extreme examples. It’s highly unlikely
that you will hang on to a note for three
full beats after you intended to release
it, but the principle remains the same,
no matter how long or short the
overlap. So here are a couple of rules to
remember:
(i): Hang on to a lower note for too long Figure 4(c): The mixed sequence played on a Figure 4(d): The mixed sequence played on a
on a lowest-note-priority monosynth, last-note-priority monosynth. first-note-priority monosynth.
and the following higher note will speak
too late, making your playing sound
uneven and off the beat. The same is true
if you hang on to a higher note too long on and, finally, the fourth note. But to
a highest-note-priority monosynth, and do this, it must still be producing a
then follow it with a lower note. sound at beats 4, 5, 6 and 7. If the
contour generators have already
(ii): Hang on to a lower note too long on a closed the VCF, or reduced the gain
highest-note-priority monosynth, and the of the VCA to zero, no sound will be
following higher note will still speak on forthcoming whether you play
time, so you’ll get away with your bad another note or not — see Figure 5.
technique. The same is true if you hang on To overcome this, we must cast
to a higher note too long on a lowest-note- our minds back to part seven of this
priority monosynth, and follow it with a series (see SOS November ’99) and
lower note. turn our thoughts once again to the
triggers that initiate the contour Figure 5: A sequence played on an AR-voiced,
As you can see, I’ve limited these ‘rules’ to generators which shape the loudness lowest-note-priority monosynth.
lowest- and highest-note-priority and tone of our sounds (see
monosynths because these are by far the Figure 6). However, we must now
most common, and therefore the ones that extend these ideas to encompass
you’re most likely to encounter. However, keyboard priorities as well as the
since all keyboard playing involves playing triggers and contours we discussed
up and down the keyboard, no matter months ago.
which synth you’re playing, you’ll trip over As you know, the modules in
these problems if you hold notes too long. Figure 6 need something to produce
The only exception to this will be a last- the trigger that initiates the contour
note-priority monosynth which, in general, generators, and to tell the VCO what
will always play the notes at the moment pitch to produce. Bearing in mind
that you press the keys. what I said at the start of this article,
Figure 6: A simple VCO/VCF/VCA monosynth.
let’s simplify things and say that for
Triggers the purposes of discussion here, the
Up to this point, we’ve treated synthesizers ‘something’ required to initiate the
as monophonic organs, and ignored the trigger is the key that you press on
actions of their contour generators and the the synthesizer’s keyboard.
triggers that initiate their actions. But we Now let’s illustrate this further.
can’t carry on doing this indefinitely. To Figure 7 shows a simple keyboard
illustrate this, let’s take the lowest-note- synthesizer with a single VCO, a
priority synth in Figure 4(a) as an example. single contour generator, and a
In this case, the synthesizer holds the first single VCA. It has no filter, so it can’t
note for its entire four-beat duration shape the tone of the note, but it’s
because this is the lowest note in the perfectly adequate for our
sequence. When this note expires, the discussion. As you can see, the
synth then plays the remaining beat of the keyboard produces three output Figure 7: A simple keyboard synthesizer with a VCO, envelope
second note followed by the third note voltages. These are: a pitch CV to and a single VCA.
determine the pitch of the note; a sounds speak correctly when you
▲
Trigger to tell the contour generator release the previous notes, but it
when to ‘fire’; and a Gate that tells the makes slurs impossible because, in
contour generator how long you keep a general, you can’t make notes run into
key (or keys) depressed. each other.
Now let’s apply the ideas contained
in Figure 7 to the rising scale in Figure Putting It All Together
2(a). Can you see the problems? For So where does this leave us? We have
example, does the keyboard send a four pitch-priority schemes, and six or
trigger only when all existing notes are more permutations of
released and a new key is pressed in triggering/contouring. This means that
isolation (so-called ‘single triggering’)? If there are at least 24 keyboard
so, do the contour generators allow characteristics that you might
Figure 8: A ‘single-trigger’ synth retriggers only
sound to pass for the whole duration of encounter when playing a monophonic when you release all other notes.
the Gate? Alternatively, does the synthesizer, each of which can
keyboard generate a trigger whenever demand a slightly different playing
you press a key, irrespective of whether style if you are to achieve optimal
existing notes are depressed or not (so- results.
called ‘multi-triggering’)? You could, I suppose, take the
Let’s look at the first of these cases simplistic view and say that, if you
applied to a lowest-note-priority play perfectly or sequence carefully,
keyboard. Figure 8 shows that, provided none of the above limitations will
that the sustain is non-zero for the arise. But you can also turn this view
duration of the Gate, all the notes play, around, and put some of the
albeit at the wrong times, and without ‘limitations’ of these priority systems
the correct articulation of the individual to your advantage. Here’s an example
notes (this, by the way, is exactly how a of a technique that was used by
Minimoog works). numerous soloists in the ’70s.
In contrast, Figure 9 (which depicts Using a multi-triggering,
the lowest-note-priority multi-triggering highest-note-priority synth, hold a low Figure 9: A ‘multi-trigger’ synth retriggers every time that
of an ARP synth) is nasty, because it note (say, a bottom C) using one of the you press a key, but does so in the ‘wrong’ place.
shows that all four articulations occur fingers of your left hand or, if you
during the first note, not when the other prefer, a wooden stake, a Hitler Youth
notes finally speak (this is where we dagger, or something similar (fans of
diverge from what we learned in part Keith Emerson will know what I mean).
seven of this series, which assumed Then play a solo using your right hand.
last-note priority throughout). OK, so If you play legato higher up the scale,
I’ve grossly exaggerated the extension the synth will perform conventionally
of each of the notes, but the problem and each note will be articulated
can become severe, even when you drag correctly. But if you cease playing, the
your notes just a little. Where you pitch will drop almost instantaneously
should have a release phase of the to the bottom C and, if the VCF and
previous note and then a nice, VCA sustains are greater than zero,
sparkling, contoured new note, the last continue to produce this note until you
few moments of the old note are start playing again.
affected by the attack phase of the next You can develop this technique still
Figure 10: A ‘reset-to-zero’ contour chops up the
contour. This can sound very unnatural, further. Consider this: when you let
note that is held for too long.
and is it a common performance error. the pitch drop to bottom C, you have
Indeed, further extending the ideas not pressed a key (you have only
mentioned in part seven, I can make released one) so — on most synths —
Figure 9 look and sound even worse by the low note will not be articulated.
replacing its contour generator with one This can be an expressive and subtle
that ‘resets to zero’ each time it receives performance feature. If you now add a
a new trigger (see Figure 10). The little portamento to the patch, the
sustained D is now chopped up into synth will swoop down without
sections, with no articulation of the later articulation, giving the note a different
notes. Horrid! character from the main body of the
But this still isn’t the strangest solo. Then, when you press another
trigger characteristic. It’s not key to continue playing, a trigger
uncommon to find a synth that occurs, the contour generators do their
retriggers when you release previous stuff, and the pitch swoops up in a
notes, provided that at least one note is flurry of increasing amplitude and
still depressed (see Figure 11). This can opening filters. Figure 11: Some synthesizers retrigger on any
be quite useful, because it makes Many players used this technique to transition between notes.
staccato with just a between each of the notes played by their right
hands, thus causing the bottom note to play
twist… It remembers the first note that you play
and, once you have released all subsequent
and preferably with a Mellotron chord under your left hand, the result is
extremely distinctive. It makes you sound like a
keyboard combines last-note and first-note
priorities! It may sound crazy, but it makes the
huge Mellotron chord virtuoso (well, actually, it makes you sound like
Rick Wakeman) even though you can achieve it
Spirit an almost uniquely playable instrument.
So there you have it… even if you ignore the
under your left hand, using just one finger of your right hand. sound generation itself, not all monosynths are
equal. Indeed, it seems that the Pacific Ocean
The Real World
the result makes you I thought that it would be fun to finish this article
determines how you play your keyboards.
American synths are, almost without exception,
even though you can triggering regimes. So let’s start with the most
famous of all — the Minimoog. This, as you would
This provokes an interesting thought. Since
the heyday of the American monosynths was
W
hen is a monosynth not a monosynth?
The answer, of course, is when it’s a
Gordon Reid discovers that two’s company, as
duosynth and can play two notes at a he investigates how manufacturers stretched the
time rather than just one. No big deal,
you might think. capabilities of analogue monosynths to offer the
But is the synth in question merely duophonic magnificent total of two notes at a time...
or does it offer a more powerful duo-timbral
architecture? Does it offer single triggering or
multi-triggering, and are there different ways in
which you can combine the sounds generated?
There’s more to this duophonic malarkey than you
might at first imagine.
Contour Contour
Oscillator 2
Generator Generator
Pitch CV2
Gate Trigger Gate Trigger
is that the highest note and the lowest note are the drops to the
same, and jumping from two single-oscillator sustain level,
notes to one dual-oscillator note results in an and both go
unnatural change in the tone. into a truncated
Figure 4 shows how unpleasant this can be. attack phase
It depicts a single drone held as the lowest note, from the sustain
plus a regular, beating highest note with gaps level. This
between each key release and the subsequent key repeats for the
press. (The ‘squiggle’ between each successive C third and fourth
in the input is called a rest, because that’s what it’s upper notes Figure 4: Playing a duophonic synth
telling you to do.) until, finally, the combined sound dies away when monophonically.
As you can see, when two notes are depressed, you release the drone. As I said, it’s horrifying.
you hear them as separate notes of a certain Yet… it has its uses. Imagine that you’re trying
timbre (which I have shown as red and blue). to play a line that’s so fast and convoluted that on
However, when just one note is held (in this case, a conventional monosynth you simply
the lower one) the two oscillators combine to can’t release the notes quickly enough
produce a single note of a ‘fatter’ timbre, shown in to let the next articulate correctly. On a
purple. What’s more, the transitions between these lowest-note priority monosynth like the
states — shown as vertical arrows — are not Minimoog this would be a bit of a
instantaneous, and result in a rather unmusical disaster, but the Odyssey separates its
glitch. oscillators and re-triggers the next note
As you can see, duophonic synths are more whether or not you’ve managed to lift
limited, and less intuitive, than you might expect, your fingers off the previous one. It
so here’s a Synth Secret: then recombines the oscillators as soon
as your fingers catch up. This means Figure 5: A simple ADSR contour.
Duophonic synthesizers are far less than that, as long as you play the note-ons at the right
polyphonic synthesizers restricted to playing two moments, you can afford to be less concerned
notes at a time. about the note-offs. What’s more, if the overlaps
between notes are not too long, it creates an
Duophonic Triggering interesting musical effect as one note merges into
Let’s now consider the second question I promised: the next. Problem solved.
how does the triggering regime affect the two-note
capabilities of a duophonic synthesizer?
Greater Sophistication
If you recall last month’s ‘Synth Secrets’, you’ll It wasn’t long before other manufacturers
remember that there are two types of ‘monosynth’ recognised the potential of duophonic
triggering: single and multi. The Odyssey is a architecture. Among the more esoteric models,
multi-triggering synthesizer, so it generates a there soon appeared the EMS VCS3 with its
trigger every time you play a note, even if another duophonic DK2 keyboard, the Octave CAT and its
note is (or notes are) already depressed. Armed successors, the OSCar, and even ARP’s duophonic
with this knowledge, let’s return to the Odyssey 3620 keyboard for the ARP2600.
itself and repeat the experiment shown in Figure 4. Perhaps the
We’ll start by defining amplitude and filter most notorious
contours for the sound we’re playing. For now, of these was the
let’s assume that both are the same, or the CAT, which bore
following explanation becomes too complex. The striking
contour is a simple Attack, Decay, Sustain, Release similarities to
(A=5, D=5, S=5, R=5), and it looks like Figure 5. the Odyssey.
Now, if you played the sequence in Figure 4 on After threats of
a truly polyphonic synthesizer, you would expect legal action
each note to be shaped individually, with each one from ARP,
following the ADSR contour shown. Unfortunately, Octave replaced
on the Odyssey nothing could be further from the the original CAT
truth. The horrifying reality is shown in Figure 6. with the SRM
Ghastly, isn’t it? Both sets of notes (the upper (Series Revision
four, and the single drone underneath) start Model) and
healthily enough but, at the end of the first upper SRMII, which Figure 6: Shaping the notes (or not) on
note, the apparent ‘upper’ amplitude drops offered yet another form of duophony that Octave an ARP Odyssey.
instantaneously to zero. At the same moment, the called ‘two-note memory’. This grandiose name
apparent amplitude of the drone jumps up. This is referred to a new keyboard scanning circuit that,
because both oscillators are now contributing to if you played a two-note chord, memorised the
the lower note. The situation remains like this until interval between them and continued to apply
you play the second upper note, at which point the it even if you then returned to playing
upper amplitude leaps back to the sustain level, monophonically. A form of programmable detune,
▲
this allowed you to switch between, for settings, amplifier settings, and
▲
example, tunings in fourths and tunings contours. What’s more, you can play each
in fifths, without having to adjust the of these independently from the
oscillators themselves. keyboard.
But it was the Japanese who took Or can you? Surely, when you release
duophony to its next level. The Korg one of the two notes you’re playing on
800DV, the Roland SH7 and the Yamaha an 800DV, the single remaining note will
CS40 were not just duophonic, but again become both the highest and the
lowest, and we’ll be
back to square one?
To understand why
the 800DV is (in this
area) so superior to
the Odyssey, let’s first
look at the triggering
it employs. Or rather,
let’s not. That’s
because the 800DV
has no triggers —
only gates that remain
‘high’ for the entire
duration of any
continuously or
contiguously held
Figure 7: The basic duo-timbral structure. notes. This gives a
duo-timbral. Of these, the first to appear, very different result if you play the
yet in many ways the most sophisticated, sequence shown in Figures 4 and 6. (See
was the Korg. Released in 1975, the Figure 8.)
800DV didn’t copy ARP’s primitive What happens in Figure 8 is distinct
duophonic architecture — it proved to be from Figure 6 in two ways. Firstly, there
much, much more. are no triggers to re-initialise the contour
generators. Consequently, after the
Duo-Timbrality attack and decay phases, and while the
To understand the difference between notes continue to be held, the gate
the Odyssey and the 800DV, you need maintains the contours at their sustain
only compare Figure 7 to Figure 3. levels. This eliminates the unnatural
Whereas the Odyssey had a single signal ‘re-firing’ of the lower drone throughout
path, the 800DV was two distinct the sequence. Secondly, because the
synthesizers living inside a single box. oscillators lie within distinct signal paths,
Although Figure 7 is greatly simplified you don’t get the unnatural combination
(like the Odyssey before it, the DV800 of both when you play a single note.
incorporated LFOs, ring modulators, and Although both signal paths produce the
so on) it demonstrates an important D when you release the upper C, the
principle: that of duo-timbrality. Quite distinct tonalities of the two patches
distinct from duophony (which means survive.
two notes), duo-timbrality means that If this were the only improvement
you can create two independent sounds, over the Odyssey, the Korg would still be
each with its own oscillators, filter more usable as a duophonic instrument.
▲
But there’s far more to the 800DV than this, some called Repeat. This
▲
of which is embodied in the Key Transpose section offers two sliders, plus
on the far right of its control panel. a Mode selector knob
Key Transpose (see Figure 9) is a badly named with six positions. (See
facility from the heyday of Japlish manuals, and it Figure 12.)
hides some unique facilities. Let’s start by putting The action of the
the two switches in the AC position. In this mode, left-hand slider is
pressing just one key causes both of the 800DV’s obvious: it’s a clock.
internal synthesizers to sound together, whereas The action of the
pressing two keys will split the timbres into Upper second slider is less
and Lower notes. Notwithstanding the separate obvious, but will
signal paths, this is the same as the Odyssey. become clear in a
AD mode is something new. In this mode, only moment. As for the
the Lower synthesizer sounds when you press one Mode selector… well,
Figure 10: The Korg 800DV in AD mode.
key, and both are produced when you play two. let’s look at each of the
This is a huge improvement, because it allows you modes in turn.
to play two parts rather than just two notes. Now Mode A leaves the
we’re getting close to true two-note polyphony. Lower voice
Sure, there are limitations, and the two notes are unaffected, but
not correctly articulated in all circumstances. In retriggers the Upper
particular, the tails of the Upper synthesizer can voice at the clock rate,
drop down to the Lower pitch when you release with the length and
the Upper, but if you make Release = 0 the output position of the Gate
from the 800DV begins to look much like the input defined by the second
sequence. (See Figure 10.) slider. (This is
BC mode is identical to AD mode, except that it important because the
is the Upper synthesizer you hear when just one start of the ‘next’ cycle
key is pressed, and the Lower joins in when you truncates the current
press a second. Not much use for our example Gate, so you can alter
sequence, but ideal for the times when you want the character of the
to hold a drone with your right hand and play a sound by moving the Figure 11: BD mode only opens a Gate to play the notes when two keys
moving line with your left. (This does not second slider.) are depressed.
necessarily mean that the right-hand note is the Mode B is the same,
higher pitched; you can tune the except that it is the Lower voice that is
Upper and Lower retriggered, while the Upper is left unaffected.
Mode C is similar, but retriggers both voices
simultaneously. Things get even more
interesting with Mode D, because this
retriggers the voices alternately. (See
Figure 13.)
A Practical Application
Before looking at mode E, let’s imagine that you
have programmed the Upper synthesizer to
produce a high-pass filtered noise burst whose
amplitude decays rapidly to silence. At the same
time, you’ve programmed the Lower synthesizer
to produce a tonal sound that
decays more slowly, and swoops
The duophonic Octave CAT, another downward in pitch as it does so. Put
early 2-note synthesizer. the two together and, if you set
everything correctly, you have the
components of many classic
synthesizers to any octaves and pitches you analogue drum sounds.
choose.) Play one note in the Key
Finally, we come to BD mode. It works like this: Transpose AC mode and you will
play one note and nothing happens; play two and hear both sounds together — an
you hear both. (See Figure 11.) analogue snare. One note in BC
mode gives the Upper voice only
The Repeat Function (which you can tune to sound like an
Figure 12: The Repeat panel from
the Korg 800DV.
You might think that we have now plumbed the analogue hi-hat), while one note in AD mode gives
depths of duophony — but you would be wrong. If the Lower voice. This, played at the bottom of the
you look underneath the Key Transpose section on keyboard, can sound like an analogue kick drum.
the DV’s control panel, you’ll find another section, Played across the middle register, it imitates
“J
ust like human beings, sounds are born,
reach their prime, and die; but the life
Having explored the way monophonic and
of a sound, from creation to duophonic analogue keyboards work,
evanescence, lasts only a few seconds.”
…taken from my Yamaha GX1 manual, 1975. Gordon Reid puts away his Minimoog and
Odyssey and descends into the complex world
Ah, polyphony. You wouldn’t think that there’s
much to it, would you? After all, we were all of polyphonic synths to a flourish of complex
brought up with out-of-tune Edwardian pianos,
Bontempi organs, five-string acoustic guitars, and
jazz chords.
whatever else lurked unloved behind the sofa in
the living room. You hit a note… it went This has an oscillator
‘boiinnggg’. You hit another note... it too went that creates the basic
‘boiinnggg’. It must be the same on a synthesizer, waveform, a filter that
yes? Well, no, otherwise I wouldn’t have asked. controls the tone, and an
Before we can analyse and judge the various amplifier that controls the
ways in which synthesizers have achieved loudness. A contour
polyphony, we had better understand precisely generator determines how
what ‘polyphony’ is. So I’ll let you into a secret the filter and amplifier
right away… just because an electronic instrument modify the sound as it
can play many pitches simultaneously, it isn’t develops over time, and
necessarily truly polyphonic. the modulator adds
vibrato, tremolo and/or
Uhh…? growl. It’s a very elegant
Let’s remind ourselves of what happens when, for design and — if the
example, you hit a strike a string within grandma’s oscillator offers at least Figure 1: A simple monosynth.
piano or pluck a string on an acoustic guitar. As two or three initial waveforms — it will produce a
we learned in the very first part of this series, the huge range of imitative and ‘electronic’ sounds.
sound thus produced will have a characteristic Correctly set up, it may even provide passable
tone determined by the nature of the string, and it imitations of our hammered and plucked strings.
will vibrate at a particular set of pitches Of course, by virtue of its single oscillator, the
determined by its length and tension. Of course, synthesizer in Figure 1 is capable only of
this isn’t the end of the story. Percussive producing one pitch at any given moment.
instruments such as these are loudest at the start Therefore, as I showed in part 18 of this series, Moog’s Polymoog was a truly
of a note and, unless damped, their sounds die back in October, its response to multiple notes is polyphonic analogue synth, but it
away to silence over the course of several to play just one at a time, as determined by the was fantastically expensive and
seconds. Furthermore, the note is brighter (ie. key priority (see Figure 2, right). Clearly, no matter beset with reliability problems, for
contains more high-frequency harmonics) at its how many keys you press simultaneously, this can reasons which will be clear if you
read on this month. See SOS June
start than it is at its end. In addition to this, many never be a polyphonic instrument.
1998 for the full Retrozone article,
such sounds fluctuate in some way, exhibiting Let’s now return to our initial consideration of a or surf to: www.sospubs.co.uk/sos/
modulations such as vibrato. piano or acoustic guitar. Imagine that you play a jun98/articles/polymoog.html
Numerous other factors determine the exact
sound produced, so it’s both surprising and
comforting to know that we can reduce these
factors down to three major attributes for many
simpler timbres. The first of these is the principal
waveform, which provides both the initial tone and
the pitch. The second and third are the changes in
brightness and loudness as the note progresses.
Given this, we can design a simple, monophonic
synthesizer, as shown in Figure 1 above.
▲
Figure 4: Why Figure 3 isn’t a polyphonic synthesizer.
by changing the release time of the the input score, but the ‘shapes’ of
▲
pre-mixer VCA to be equivalent to the the individual notes (ie. the way their
maximum release time of the perceived loudness and brightness
post-mixer contour generator. We develops over time) are still wrong.
couldn’t do this if we were using the Returning to our thoughts at the very
keyboard-switch architecture of beginning of this article, imagine the
Figure 6, but there’s no reason why surprise you would feel if, when you
we shouldn’t do it in Figure 8. Indeed, played multiple notes on a piano or a
we don’t even need a dedicated guitar, the second and subsequent
contour generator to do this — just a ones lacked their natural brightness
VCA whose gain CV leaks away and loudness profiles. It couldn’t
relatively slowly once the Gate has happen.
been released (it’s highly unlikely that You might therefore think that
you would ever design a synth like the architecture in Figure 9 is a silly
this, but let’s not allow facts to way to build a synth, but there are
interfere with a good argument). many instruments very similar to
Having made this adjustment to this. The one that coined the name Figure 9: Profiles of notes played on ‘paraphonic’ synths.
the VCAs in Figure 8, let’s return to ‘paraphonic’ synthesis appeared in
the experiment, extend our thoughts 1979. This was the Roland
to include two notes played Paraphonic RS505. Others include
together, and see what happens: the earlier Roland RS202, the Korg
Polyphonic Ensembles, the ARP
• You press the first key. Omnis, and even the revered Solina
• As before, this opens the String Ensemble.
appropriate VCA and passes the
appropriate pitch to the mixer. String Synthesizers
• At the same time, the second Gate Ah yes… string ensembles and string
(or Trigger) initiates the ADSR synths. It’s no secret that I loved (and
contour generator. still love) these simple keyboards,
• The contour generator begins its partly because — at a time when a
Attack stage, followed by its Decay, Mellotron was an unaffordable dream
and settles at its Sustain Level. — there were examples of the genre
• The output from the mixer is that did not suffer from the
shaped in both tone and loudness ‘paraphonic’ limitation. Of these, the
by the A, D and S stages, and you best (in my opinion) was the Logan
hear the note develop through to String Melody II, a gorgeous
its Sustain. instrument that shaped the
• Now you press a second key. ‘loudness’ of every note correctly, no
• Unlike the first, this does not matter how many you played
follow the ADS contour stages, simultaneously (see Figure 10).
because there is only one contour The Logan did this by providing a Figure 10: A truly polyphonic ‘string synth’.
generator, and it has already dedicated AR contour generator for
reached the Sustain level. the VCAs controlling each note, thus
Consequently, the brightness and shaping each one individually.
loudness of the second note Furthermore, the Attack and Release
immediately settle at the Sustain rates were under the player’s
level. control, so you could make notes as
• You release the first key. ‘square’ and organ-like or as slow
• The volume of the first key decays and languorous as you desired. The
to zero at the rate defined by the String Melody II made full use of this
initial VCAs. flexibility by providing a selection of
• You release the second key. string and organ tones that you
• This and the tail of the previous could contour as required.
note decay to zero at the rate On paper, it looks like a good
defined by the contour generator system, and it is. Logans and other
in the secondary part of the synth. string machines that use this system
(such as the Hohner String Performer
This may sound very confusing when and the Godwin String Concert) are,
written as 11 bullet points, but Figure in my opinion, vastly superior to
9 (above) should clarify matters. more famous paraphonic designs Figure 11: A true polysynth.
Clearly, paraphonic synths are such as the Solina, the Rolands, and
not truly polyphonic. Sure, we’re the Omnis.
much closer than before, and the Unfortunately, there’s a problem.
output score in Figure 9 looks like Although the Logan’s architecture can
▲
articulate the loudness of each note correctly, middle sibling in a family that
▲
there’s still no way to make it articulate the comprises the PS3100, PS3200
individual tone (or brightness) of the notes. To do and the mighty PS3300. The
this, we must add a dedicated VCF and a second 3200 combined ‘total’
Contour Generator for each note, as shown in polyphony (you could press
Figure 11 on page 84. every note on its 48-key
At last, we’re getting somewhere. Each time you keyboard simultaneously, and
play a note, the individual sound produced by the each would be articulated
master oscillators and octave dividers is shaped by correctly) with modularity (you
a dedicated filter and a dedicated amplifier, each could patch large chunks of it),
controlled by its own contour generator. This means and included 16 patch
that each note is articulated independently of all the memories, too. Of course, the
others, and the nastiness that is Figure 9 now memories couldn’t recreate any
becomes the true polyphony of Figure 12 (right). missing patch cables, but no Figure 12: Profiles of notes played on a truly polyphonic synth.
So, taking my cue from the GX1 manual, here’s matter… the PS3200 was, and
this month’s Synth Secret: remains, a unique, fantastic, dreamy… well, you get
the picture. If you are an analogue aficionado and you
Just like human beings, sounds are born, reach see a good one of these at a sensible price, buy it.
their prime, and die. Furthermore, if you have The important point here is that the PS3200 had
more than one person in a room, each must be all of its filters and amplifiers before its mixer, thus
born, reach his/her prime, and die independently retaining true polyphony in all circumstances.
of all the others. Indeed, its architecture (notwithstanding a bucketful
of extra facilities) is so similar to Figure 11 that we
It’s obvious, really. need no extra diagram to describe it.