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ACKNOWLEDGEMENT

We are greatly indebted to our project guide Mr. Chennoji M. R. for his able guidance throughout
this work. It has been an altogether different experience to work with him and we would like to
thank him for his help, suggestions and numerous discussions.

We gladly take this opportunity to thank Dr. Rajurkar A. M. (Head of Computer Science &
Engineering, MGM’s College of Engineering, Nanded).

We are heartily thankful to Dr. Mrs. Lathkar G. S. (Director, MGM’s College of Engineering,
Nanded) for providing facility during project; also, for her kindly help, guidance and inspiration.

Last but not least we are also thankful to all those who help directly or indirectly to develop this
project and complete it successfully.

With Deep Reverence,

Janhavi Shinde
Soham Kanchalwar
[BYCSE-I]

I
ABSTRACT
Privacy & Security has always been a major concern for most people, so to deal with such
problems we are developing a multi-functional app with focus on speed and security which
will be superfast, simple and free. The key feature of Flash is we can send one-time
messages which will get erased once you read it. Communication is a major driving force
in humans, we share our emotions with our fellow people by communication. Flash is an
instant messaging app which will connect people from different sides of the globe. It will
have numerous exciting features like chat themes, emojis, sharing multimedia content and
more, making it a complete package for all your communication needs.
This project is to develop a chat system based on Java multithreading and network
concept. The application allows people to transfer messages both in private and public way.
It also enables the feature of sharing resources images, one time messaging etc. This online
system is developed to interact or chat with one another on the Internet. It is much more
reliable and secure than other traditional systems available. This application is developed
with proper architecture for future enhancement. It can be deployed in all private
organizations like colleges, private institutions, etc.

II
TABLE OF CONTENTS

ACKNOWLEDGEMENT I
ABSTRACT II
TABLE OF CONTENTS III
LIST OF FIGURES V
Chapter 1. INTRODUCTION 1
1.1 Flash 1
1.2 Background 1
1.3 Objectives 2
1.4 Purpose and Scope 2
Chapter 2. TECHNOLOGIES 4
2.1 HTML (Hypertext Markup Language) 4
2.2 CSS (Cascading Style Sheets) 6
2.3 JavaScript 8
2.4 PHP 10
2.5 MySQL 12
2.6 Xampp 14
2.6.1 Definition 14
2.6.2 Usage 15
Chapter 3. WORKING OF FLASH 16
3.1 Flowchart 16
3.2 Sign Up page 18
3.3 Login page 19
3.4 Dashboard page 20
3.5 Chat Screen 21
3.6 Update Profile 22
3.7 Database and Schema 23
3.7.1 Users 24
3.7.2 Messages 26
III
Chapter 4. TESTING 27
4.1 Black Box Testing 27
4.2 Test Cases 28
4.2.1 Test case 1 29
4.2.2 Test case 2 30
4.2.3 Test case 3 34
Chapter 5. ANALYSIS OF FLASH 35
Conclusion 38
References 39

IV
LIST OF FIGURES

Figure Page No.


Name of Figure
No.
3.6.1 Xampp Control Panel 14
3.1 Working Flow 16
3.2 Sign up page 18
3.3 Login page 19
3.4 Dashboard 20
3.5 Chat Screen 21
3.6 Update profile page 22
3.7 Database 23
3.7.1 User Table structure 24
3.7.1.1 User’s list 25
3.7.2 Messages Table structure 26
4.2.1 Sign up validation 29
4.2.2 Sign in validation 30
4.2.2.1 Sign in invalid 31
4.2.2.2 Sign email not exist 32
4.2.2.3 Sign in credentials 33
4.2.2.4 User Dashboard 33
4.2.3 Chatting 34

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