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Monster Slayer Rules
Monster Slayer Rules
Slayer
in the far northwestern hills, a day or two will attack invaders on sight using their
from a cosmopolitan and bustling citadel
venomous pincers.
called Yrstaldt.
first, then an idea about the PCs’ most developed This room is cold and has a high cavernous ceiling.
capabilities go alongside their main objectives.
Example: Zuma has Skill 6, therefore the player A stone coffin and a wooden chest lie on its eastern wall.
Example: Zuma is a warrior. She knows how to wield
The chest lock is easy to pick (Difficulty 4), but the stone slab
a sword. She traveled to the neighboring lands to find
To be successful the player must have at least one 6.
sealing the coffin is very heavy and way too difficult to move
her missing master, a well-known monster slayer.
If no 6s are rolled, the attempt fails. At the GM’s (at least 3 successes are needed, rolled against Difficulty 6).
Proofreading by Rossi Antúnez.
unknown to their previously defined PCs’ This stair leads to Spider
Illustration by Gustav Sokol
descriptions? It’s up to you to discuss
Master’s room. Improvise
© Horoscope Zine, 2022. and decide about these topics together. what happens next.