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Kossuth, Greater Deity of Fire en a | About Kossuth Iso kown as the Firelord or The Lord of Flames, Kossuth is the primordial god of fire who lives in the elemental plane of fire. He shows litle interest in mortal affairs, even when his followers are involved, although he still awards power to those who worship him. Such as the element he presides over, Kossuth is known for his consuming rage and sees fire as the strongest and purest of the natural elements. Kossuth’s holy symbol is twining red flames, which can be seen on temples dedicated to him, as well as in necklaces ‘carried by his followers. Relationship with other Deities: The Firelord despises Istishia, the primordial god of water, seeing him as weak and undisciplined. On the other hand, The Lord of Flames is respectful of Bane for their shared esteem of strong hierarchies and disregard for chaos. Gods of the forge such as Meradin have Kossuth in high regard due to the importance fire holds for their awn domain, ‘The Church of Kossuth: ‘Those who follow the Firelord often join The Church of Kossuth, a heavily hierarchical and mysterious religious institution. Its ranks are divided into Terraces, with those in the lower terraces abdicating from most physical possessions and indulgences and donating their worldly possessions to those in the higher terraces. As one advances in the ranks ofthis religion, they are granted rewards, wealth, and power; however, to ascend to new terraces, worshipers of Kossuth must prove themselves through hardships and challenges, which often prove fatal. The highest title within a temple of Kossuth is that of Eternal Flame, the position that presides aver all other terraces in a temple, The church preaches the supremacy of fire and its purity ‘over all other elements, which often brings about conflict with followers of other deities. "Smoke is produced by air in its Jealousy of fire." es Acolyte of the Firelord Any race, Typically Neutral Armor Class 10 Hit Points 9 (2d8+0) Speed 30 ft. walk STR DEX CON INT WIS CHA 10(+0) 10(40) 10(20) 1261) 14642) 1040) peace ee ee eS Skills History +3, Medicine +4, Religion +3 Senses Passive Perception 12 Languages Common, one other Challenge 1/2 (100) Proficiency Bonus +2 pee ee Be ee Bright Mind. Some novices of the Church of Kossuth join the Tendrils, a faction with well defined hierarchies that makes up the most of their ecclesiastical power. Its members are tasked with overseeing the Firelord's temples, preaching to the surrounding communities, and overseeing ceremonies. Those in the lower levels (or Terraces) of the command chain give up on alll worldly pleasures, choosing to live with the bare minimum and donating any excess to those in the higher Terraces of their order. As such, Acolytes of the Firelord have advantage on Saving Throws against being charmed, Spelicasting. The Acolyte of the Firelord is a 1st- level spellcaster. Its spellcasting abi Wisdom (spell save DC 12, +4 to hit with spell attacks). The Acolyte of the Firelord has the following spells prepared: Cantrips (at will): Light, Mending, Sacred Flame ‘1st level (2 slots): Bless, Burning Hands, Cure Wounds Actions ‘Club, Melee Weapon Attack: +2 to hit, reach 5 ft, one target. Hit: 2 (144) bludgeoning damage. Missionary of the Firelord Any race, Typically Neutral Armor Class 10 Hit Points 13 (2d8+0) Speed 30 ft. walk STR DEX CON INT WIS CHA 10(+0) 10(+0) 10(+0) 10(+0) 12¢+1) 14¢+1) Skills Persuasion +4, Religion +2, Survival +3 Senses Passive Perception 12 Languages Common, two others Challenge 1/2 100) Proficiency Bonus +2 Fiery Words. Some novices of the Church of Kossuth become missionaries (known as Burning Braziers in their ranks), and are tasked with traveling throughout the land in order to recruit new followers, mainly from among the poor population. These missionaries are trained to speak passionately and concisely about their faith and god. As such, they have advantage on Charisma (Persuasion) checks made to recruit a new devotee as long as that person doesn't already follow a dogma or religion. Spellcasting. The Missionary of the Firelord is a 1st-level spelicaster. Its spellcasting ability is Wisdom (spell save DC 17, +3 to hit with spell attacks), The Missionary of the Firelord has the following spells prepared: Cantrips (at will): Light, Guidance, Sacred Flame Ast level (2 slots): Bless, Burning Hands, Comprehend Languages Actions Dagger. Melee Weapon Attack: #2 to hit, reach 5 ft, one target. Hit: 2 (144) piercing damage. Se aaeaaaeaeeaaDeaDRASMAARARNRRRARDADIRORARRDOAARERDDITTE Priest of the Firelord Any race, Typically neutral Armor Class 15 (Chain Shirt) Hit Points 38 (708+7) Speed 30 ft. walk STR DEX CON INT WIS CHA 10(+0) 14(+2) 12(41) 14(42) 16(43) 14(42) Saving Throws WIS +5, CHA +4 Skills History +4, Insight +5, Medicine +5, Persuasion +4, Religion =4 Condition immunities charmed, frightened Senses Passive Perception 15 Languages Common, any two others Challenge 3 (700) Proficiency Bonus +2 Blazing Devotion, When an initiate is promoted into a higher terrace in the church of Kossuth, it must undergo a secret ceremony known as the Oath of Firewalking, during which it must walk on burning coals. Those who successfully finish the ceremony rise with their devotion strongly renewed. As such, the Priest of the Firelord is immune to effects that would charm or frighten it, Powered by Fire. When casting a spell or cantrip that deals fire damage, the Priest of the Firelord: can add its Wisdom modifier to the damage roll ‘Spelicasting. The Priest of the Firelord is a Sth- level spelicaster, Its spelicasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The Priest of the Firelord has the following spells. prepared Cantrips (at will Fire Bolt, Guidance, Light, Spare the Dying ‘1st level (4 slots): Bless, Burning Hands, Cure Wounds, Detect Evil and Good, Guiding Bolt 2nd level (3 slots): Continual Flame, Lesser Restoration, Scorching Ray 3rd level (2 slots): Beacon of Hope, Fireball, Protection from Energy Actions ‘Multiattack. The Priest of the Firelord makes one Mace attack and casts one of its Spells, casts one of its Cantrips and casts one of its Spells, or uses its Turn Undead action. Mace. Melee Weapon Attack: +2 to hit, reach 5 ft, one target. Hitt 3 (1d6) bludgeoning darnage plus 3 (1d6) fire darnage Turn Undead (1/day). The Priest of the Firelord can present its god's symbol, a twining red flame. Any undead within 30 ft. and that can hear or see it must succeed on a DC 13 Wisdom saving throw or be turned for 1 minute. Reactions ‘Shield of Flames. When the Priest of the Firelord is targeted by a melee weapon attack it can see, it ‘can use its reaction to summon a fire shield, increasing its AC by 2 against that attack. Ifthe attack hits, the attacker receives 2d6 fire damage. Cleric of the Firelord Any race, Typically neutral ‘Armor Class 16 (Chain Mail) Hit Points 66 (1248412) Speed 30 ft. walk STR DEX CON INT WIS CHA 14042) 142) 1261) 163) 184) 163) a Saving Throws INT +6, WIS +7, CHA +6 Skills History +6, Insight +7, Perception +7, Persuasion +6, Religion =7 Damage Resistances fire Condition immunities charmed, frightened Senses Passive Perception 17 Languages Common, any two others Challenge 7 (2.900) Proficiency Bonus +3 a ee SS Blazing Devotion. When an initiate is promoted into a higher Terrace in the church of Kossuth, it must undergo a secret ceremony known as the Oath of Firewalking, during which it must walk on burning coals. Those who successfully finish the ceremony rise with their devotion strongly renewed. As such, the Cleric of the Firelord is. immune to effects that would charm or frighten it. Powered by Fire. When casting a spell or cantrip that deals fire damage, the Cleric of the Firelord can add its Wisdom modifier to the damage roll Its fire damage also bypasses an enemy's fire resistance. Dinive Weapon The Cleric of the Firelord's weapon attacks are magical, Fire's Servant. Those who pursue an influencing position within the higher terraces of the Church of Kossuth do so only through overcoming great, tests of faith, which often involve flames. They believe that these hardships entitle one to great. rewards, be it lands, wealth, spells, or power. As such, full-fledged clerics of Kossuth become resistant to fire damage. ‘Spelicasting. The Cleric of the Firelord is a 9th- level spelicaster. ts spelicasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). The Cleric of the Firelord has the following spells, prepared: Cantrips (at will): Fire Bolt (Sth level), Guidance, Light, Spare the Dying Ast level (4 slots): Bless, Burning Hands, Command, Cure Wounds, Guiding Bolt, Protection from Evil and Good 2nd level (3 slots): Aid, Continual Flame, Lesser Restoration, Scorching Ray, Zone of Truth 3rd level (3 slots): Beacon of Hope, Fireball, Haste, Protection from Energy 4th level (3 slots): Fire Shield, Guardian of Faith, Wall of Fire Sth level (1 slots): Commune, Flame Strike Actions Multiattack, The Priest of the Firelord makes one Mace attack and casts one of its Spells, casts one of its Cantrips and casts one of its Spells, or uses its Turn Undead action. Mace. Melee Weapon Attack: +5 to hit, reach 5 ft, fone target. Hit: 6 (148 + 2) bludgeoning damage plus 4 (18) fire damage. Turn Undead (2/day). The Cleric of the Firelord can present its god's symbol, a twining red flame. Any undead within 30 ft. and that can hear or see it must succeed on a DC 15 Wisdom saving throw or be turned for 1 minute. Ifthe affect undead has a CRof 1 or less, itis is instantly destroyed Bonus Actions Flaming Step (1/day). As a bonus action on its turn, the Cleric of the Firelord can engulf itself in flames, disappearing from its current location and reappearing in a location up to 30 ft. away. This doesn't provoke attacks of opportunity, but expends movernent as normal. Reactions Firelord's Fury (3/day). When the Cleric of the Firelord takes damage from a melee weapon attack, it can use its reaction to punish its attacker with mighty flames. The attacker must make a DC 15 Dexterity saving throw, taking 21 (646) fire damage on a failure, or half as much on a success, {SB\___ Warrior of the Firelord Any race, Typically lawful ‘Armor Class 18 (Scale Mail, Shield) Hit Points 75 (10d8+30) Speed 30 ft, walk STR DEX CON INT WIS CHA 16 (+3) 14 (42) 16(43) 10(+0) 1201) 12¢41) pea ee Saving Throws STR +5, DEX =4 Skills Athletics +5, Intimidation +3, Perception +3 Senses Passive Perception 13 Languages Common. Challenge 4 (1.100) Proficiency Bonus +2 eee Seen SS Devotion. Alongside gods such as Bane and Tyr, Kossuth is known for its intolerance of chaos. His church reflects this, having intricate hierarchies and a well-defined command chain, ‘As such, the Warrior of the Firelord stands its ground, having advantage on Saving Throws ‘against being charmed or frightened Withstanding Fire (1/day). When the Warrior of, the Firelord is reduced to 0 hit points but is not killed outright, it is reduced to 1 hit point instead Actions ‘Multiattack. The Warrior of the Firelord makes three Long Sword (1H) attacks. Longsword (1H). Melee Weapon Attack: +5 to hit, reach 5 ft, one target. Hit: 7 (108 + 3) slashing damage. Bonus Actions Flaming Blade. As a bonus action on its turn, the Warrior of the Firelord can cover its weapon ina special flammable oil ofits order and ignite it, Until the start of its next turn, its weapon deals an extra 4 (108) fire damage Paladin of the Firelord Any race, Typically lanful ‘Armor Class 17 (Splint) Hit Points 97 (1348+39) Speed 30 ft. walk STR DEX CON INT wis CHA 18(04) 12(+1). 16(63) 12(41) 1402) 18044) Saving Throws STR +7, CON +6, CHA +7 Skills Athletics +7, Insight 45, Intimidation 47, Perception +5, Persuasion +7 Damage Resistances fire Senses Passive Perception 15 Languages Common, one other Challenge 8 (3.900) Proficiency Bonus +3 Blazing Training. Having performed and lived through many fiery challenges for its order, the Paladin of the Firelord has resistance to fire damage. Its fire damage also bypasses an enemy's fire resistance. Unrivaled Devotion. Alongside gods such as Bane and Tyr, Kossuth is known for its intolerance of chaos. His church reflects this, having intricate hierarchies and a well-defined command chain. As a living representation of that, the Paladin of the Firelord stands its ground, being immune to effects that would charm or frighten it. Dinive Weapon. The Paladin of the Firelord’s weapon attacks are magical Withstanding Fire (2/day). When the Paladin of. the Firelord is reduced to 0 hit points but is not killed outright, itis reduced to 1 hit point instead. ‘Spelcasting. The Paladin of the Firelord is a 6th- level spelicaster. Its spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). The Paladin of the Firelord has the following spells. prepared: Ast level (4 slots): Command, Detect Poison and Disease, Detect Evil and Good, Shield of Faith 2nd level (2slots): Aid, Magic Weapon, Protection from Poison, Zone of Truth Actions ‘Multiattack. The Paladin of the Firelord makes three Greatsword attacks. Greatsword. Melee Weapon Attack: +7 to hit, reach 5 ft, one target. Hit: 11 (2d6 + 4) slashing damage. Bonus Actions Fiery Smite. AS a bonus action on its turns, the Paladin of the Firelord can expend a spell slot of first level or greater to channel the divine energy of Kossuth through its weapon, dealing an extra 9 (28) fire damage on each of its weapon attacks Until the end of ts turn, 10 CREDITS Creation and Writing: DMatt Template: GM Binder DMatt Logo: m Meneghello Cover Illustration: Dane Si va Page 3 Illustratio: : "Priest Character Portrait" by Nikita Kapitunov Page 4 Illustration: Gwent Card Art, by CDProjektRed Page 5 Illustration: ‘Burning Bastion" by John Silva Page 6 Illustration: MTG Card Art Page 7 Illustration: "Arthus" by xIxbetoxlx Page 8 Illustration: By Applibot Page 9 Illustration: "Ember Vanguard" by artborne-wd ‘OPEN GAME LICENSE: The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc Wizards"), All Rights Reserved. 1, Definitions: (a)"Contributors* means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material” means copyrighted material including derivative works and translations (including into other computer languages) potation, modification, correction, addition, extension, Upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise aistribute; ()"Open Game Content” means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as ‘Open Gatme Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity.) 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