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-- https://bitcointalk.org/index.php?topic=5285720.0
-- Donation for further development:
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resetstats()
resetseed()
chance = 33 --sets your chance for placing a bet
g = 60 ;
target = balance*2
ratio = balance/100000;
nextbet = ratio;
timecount = 0;
inibal = balance;
maxbal = balance;
houseedge = 2 --(%)
level = 0;
levelmax = level;
betva = ratio;
bets = 0;
lastWinRollCount = 0
currentRollCount = 0
oppositeRolls = 0
oppositeArray = {}
oppositeArrayCount = {}
winCount = 0
rollHighHigh = 0
rollHighLow = 0
rollLowHigh = 0
rollLowLow = 0
roundSpent = 0
rollCountAverage = {}
rollAverageCount = 0
rollAverageIndex = 0
rollAverageMax = 3 -- Average roll count before a win. How many wins do you want
to average?
highLowAverage = {}
averageCount = 0
averageIndex = 0
averageMax = 3 -- High / Low average switching. How many rolls do you want to
average?
rollCount = 0
for i=0, averageMax do
highLowAverage[i] = 0
end
function dobet()
bets+=1;
local p1 = "COUNT=";
local p2 = timecount;
local p3 = "LEVEL=";
local p4 = level;
local p5 = " | ";
local p6 = "LEVELMAX=";
local p7 = levelmax;
local p8 = "BET=";
local p9 = previousbet;
local p10 = "BALANCE=";
local p11 = balance;
local p12 = "BETMAX=";
local p13 = betva;
local p14 = "BALANCEMAX=";
local p15 = maxbal;
local p16 = "BETS=";
local p17 = bets;
print(p1..p2..p5..p3..p4..p5..p8..p9..p5..p10..p11..p5..p6..p7..p5..p12..p13..p5..p
14..p15..p5..p16..p17);
print("Current Balance : "..string.format("%.8f",balance))
print("Current Profit : "..string.format("%.8f",profit))
timecount+=1;
if (inibal>balance) then
if timecount<g+1 then nextbet = previousbet; end;
if timecount==g+1 then
level+=1;
timecount = 0;
nextbet = inibal-balance; end;
end;
currentRollCount = currentRollCount + 1
rollCount = rollCount + 1
roundSpent = roundSpent + lastBet.amount
if(win) then
winCount = winCount + 1
if(rollAverageCount == 0) then
for i=0, rollAverageMax do
rollCountAverage[i] = rollCount
end
rollAverageIndex = rollAverageIndex + 1
else
rollCountAverage[rollAverageIndex] = rollCount
rollAverageIndex = rollAverageIndex + 1
end
rollAverageCount = rollAverageCount + 1
rollCount = 0
oppositeRolls = 0
rollHighHigh = 0
rollHighLow = 0
rollLowHigh = 0
rollLowLow = 0
roundSpent = 0
end
averageIndex = averageIndex + 1
averageCount = averageCount + 1
average = 0.00