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Total - 88

General (4 Total)
Adventurer’s Spirit - 0
Spear - 1
Healthy - 2
Thrown Weapons - 1

Descended - 0 (0 Total)
Iron Weakness - 0

Bard - 3 (5 Total)
Instrument Familiarity - 0 (Passive - Wield Instrument)
Magical Song - 2 (1F - Deliver Spell to 5 Targets)

Cryomancer - 5 (13 Total)


Ice Shards - 2 (1W - 2 Dmg by Ice x2)
Freezing Grasp - 3 (1W - Slow/Root by Ice)
Water Mastery - 3 (Passive - Water Mastery)

Enchanter - 5 (15 Total)


Aura of Protection - 2 (1A - Grant 2 Protection)
Weapon Turning - 2 (1F - Grant wpn defense by insp. shield x2)
True Strike - 3 (1E - Grant Mel/Mis Atk by Will, 5 Dmg)
Calming Protective - 3 (Passive - Enchant Mastery)

Healer - 5 (15 Total)


Altered Healing - 1 (Passive - Heal by Nightmare)
Healing Touch - 2 (1W - Heal 2 x2)
Cleanse - 3 (1F - Cure Physical/Mental/Elemental/Metabolic)
Life's Breath - 4 (2A - Cure Death)

High Mage - 3 (9 Total)


(High Magic Spells)
Clarity - 0
Enchant Ability - 3
To the Marches - 2
Unravel - 1

Pyromancer - 5 (20 Total)


Fire Bolt - 2 (1F - 4 Dmg by Fire)
Reflexes - 3 (2A - Avoid Missile/Pacet)
Fire Mastery - 3 (Passive - Fire Mastery)
Meteor Swarm - 3 (Daily - Plant Feet 2 Dmg by fire until move)
Incienerate - 4 (3F - Death by Fire)

Spell Sword - 3 (5 Total)


Battle Casting - 2 (Passive - May cast with Weapon)

Allegiance: Spring (Nightmare) (2 Total)


Dream Mastery - 0
Dream Lore - 1
Tic Tock, It’s Dark - 1

TO OBTAIN: 14

Infuser - 5 (14 Total)


Improved Infusion x2 - 4 (passive - may create lvl3 infusions)
Wand Mastery - 2 (passive - may use wand a 2nd time)
Overload Wand - 3 (1F - add dbl to wand, use 2 charges)

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