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Ke CCETINS AISA tng a Alcohol 6 Tabara RTE by Jackdays Warhammer ‘antasy Rolep! ‘obacco Expansion ©2012 Jackdays Version 1.2 Warning! ‘This document carta ttianal woman abot Alcaho and Tobace9 products ate Warhammer Ward Please note hat he idea at ths documents NOT to encourage te use talsoel or tavaco neal ite (esnaudnct even os heat fr any characters nthe Warhammer Ward). This evarmatn fer gaming puposes ony. Remember aways tat Alcahal and T3ea:co se very bas for your heath andcan cause number ot aferet heath Bsues And aso, they ae not tha coal anyways. Ok? Credits & Sources: Special nanks must gota many sauces and aso numerous fans mat have Neped Mer | wil yt cect hese sources neve WERE Core Rulebook Equpmert, Ol Wend Armoury (WFRP2 scurcebook), Reals of Sorcery A Brutal Finan (WFRP2 sourc=00c) Marenturg Sold Down the Rive (WFRP' sourcebook), Comping uence ~ The Bes of Warestore (WFRPT souteeo90k), Death on {he Rei (WFRP1 sourcebook), Quarts: Stone & Stee/(WFRP! sourcebook), Lchemaster (W/FRPt saurcenock, Keighs o the Gra {WeRP2 sourceo0n, dvenneim. Cayef Cas (WFRPT sourcenooK), Pundeted vauts(WERP2 reurzev00H). Realm of he 2 ‘Gusen (WFRP? seurtsb00K), Tome of Salaton (W/FRP2 sourcebook), Gathering Storm (WFRP3 Sourcebook), Teor n Talatherm (WWFRP2 sauced00K), White Dwar Magazine (FE), The ThousanaTsias (NFRP2 fa-SOUe by Pariekd. Beeman, PeiacrT ‘Sourcedcoke(WERP Tar-scurce by Atrea “Wad Ares Nufez Jr) and mule Black Library Dodks (ike Genev eve novels by Jack ‘Yeowl, Slayer novels by Wiliam King and Netnan Long, Grudgsiee by Gav Thorpe & Nick Kye...) Andtnen probably same ather sources, even not mertoned rere Also very special tanks for creating good looking cards belong to Strange Eons sotware and Liber Fanatiea WERPS cards Artwork bby Undermaund, tigi code by Sunatet and aice symbo's & functions come from HUrianc’s work. And finaly ls0 special thanks to Dac ‘thu for all the consultation Table of Contents Warning é Princ Credits Sources. Table of Contents CHAPTER k ALCOHOL. ALcoWoL BEVERAGES aND CoNTANIERS ‘Aucouot Unrts (AU) ‘Speci. RULE. ‘Consume Atcontor RULES: WFRPS. Toughness score & AU amount: Tipsy. Intoxicated. Drunk. Hammered. Stinking run 0. ‘Stupid Things You Do (WFRP3) ‘CONSUME ALCOHOL RULES: WFRP2... Toughness Bonus & AU amount: Tipsy. Intoxicated. Drunk. Hammered. Stinking Drunk see ve ‘Stupid Things You Do (WERP2)... ‘CONSUME ALCOHOL RULES: WERPL Toughness score & AU amount: Tipsy. Warhammer Fantasy Roleplay 3 Alcohol & Tobacco Expansion ©2012 Jackdays Version 1.2 Intoxicated, Drunk sn Hammered... Stinking Drunk ‘Stupid Things You Do (WERP1) 12 ‘Opmonal RULE: Hancoven, 3 Here ore fow simple rules: 13 Special Rule: 3 Ot Wort Atconon, 14 Imported Alcohol from Outside the Old World & Other Special Brews 17 Bretonnia. 19 Bretonnian Wine.. Dwarf ee Dwarfen Ale Josef Bugman.. Brewmasters Elven. Empire, The... r . Expanded Imperial leohal Table 2 Estalia.. 33 Kishen 34 vas The Ol oF a Natio 8 Morienburg (Wasteland). 36 ‘Moot (Halfling) a8 Tilea 49 (CHAPTER Il: TOBACCO ‘OPmoNAL RULE: SMOKING wreea weer2. weRPt. a Warhammer Fantasy Roleplay 4 Alcohol & Tobacco Expansion ©2012 Jackdays Version 1.2 Chapter I: Alcohol ‘These rules are expansion/extra to use with information found from the Core Rulebooks, This document will give alcohol rules that can be used with all the Warhammer Fantasy Roleplay versions (WFRPS, WFRP2, WFRP!) and aso ‘oxtonsive list of alcohols available to the Characters You should aso remember that meny things affect the amount of alcohol person can consume: Persons weight, amount of food they have eaten, type of food they have eaten, time they use to consume the alcohol, non-alcoholic drinks between tha drinking, heat, cold. .etc. Rules presented here are very rough and simple. GMs should use their judgment ‘on these matters always. Alcohol Beverages and Containers Usually tre amount of alcohol is casly related ike 6 bolle of wine’ BuEROW bigs a" keg Ofwine” or a" gobIet of Dwar eer"? For simplcity’s sake these rules uses "standard containers’. These are" average’ amounts that the containers can hold and the amount of alcohol is commonly more than in a real fe. For example within these rules a bottle for 1s aways ‘about two pints. % Shot: This s roughly 2 1/6 pint of alcohol (good amount of alcoho! or couple of small hits on @ row). Songer alcohols, spins, are measurad in shots, but there are harcly any small snot glasses in the Old World. Spints ars served in cups or normal size glasses (below), CuplGlass/Goblet. Thisis about % pint of alcohol. Commonly wine is measured in cups/glasses/goblets, but also spifts.Itis not uncomman to have strong beers and meads also in goblets. % PintiMugiTankardlFlask Probably most common measurement of alcohol, which is Wall, pint in size. Ale, beer, mead and cider are measured in pints/mugsftenkerdstflask 4 BottlelPitcher. This is roughly two pints of alcohol. Most wine botties are actually ite lesser (maybe one and a haif pint in size), but larger bettles ere also available. There is no standard size. Pitchers are used in taverns and inns commonly to serve alcohols. Wines are sold in the bottles, but also some of the stronger alcohcls. Many bottles are ceramic, because dass bottles are expensive: Small KegiCaskiJug, This 'sroughiy four pints of alcohol. Ale, beer, mead end cider might be sold in smell kegs. Average KeglCask This is roughly 24 pints of alcohol © Large KagiCask A full amount of alcohol in a Kag varies very much, but itis about % barrel and that would ‘make it about 160 pints. ‘Barrel. A full alcohol barrel varies very much (beer barrels are usually larger than wine barre's. etc), but this is about 320 pints Alcohol Units (AU) ‘Aiconol Units (AUS)1s the way to measure the amount of lcaol Character can oink Al ihe tests agamst mtowicalion are based on the amount of As Character consumes; The actual amount of alcohol for one AU depends on the Strength of alcohol. A shot” (about 1/6 pint) of Strong Moderate alcohol is one AU. 2s also Is two pants of Mid alcohol. Strongest of alcohal (Extreme, Pure Alcohel] will actuelly give muttiple AUs per shot! Check balow. ‘one Alcohol Unit (AU): & Vory Mid Four pints Mild Two pints & Light Moderate Pint % Moderate % pint % Strong Moderate Halt-pint % Very Strong VB pint or shot Extreme “V6 pint or shot = 2AU & Pure Alcohol “V8 pint or shat = 3AU Warhammer Fantasy Roleplay 6 Alcohol & Tobacco Expansion ©2012 Jackdays Version 1.2 When AU amount is tires times Toughness score the Character automaticaly becomes Drunk f helene nas not reached that point yet Maximum amount of consumed alcohol can ony be six times Toughness score or character risks of ding of overdose. Character should crop instantly when reaching this point 4 In. GM dacision ifthe drinking time (but not the arnount of alcohol) is long (example all-day-long) you might considere even doubling the AU amount (table below) to reflect the" slon” drinking. % Character (or Creature) can withstand Alcohol Units (AUs) based on their Toughness score (WFRP1 and WFRP3; In WERP2 use the Toughness Bonus). These amounts are based on the average sized creatures [about Halfinas to Humans to Black Ores). For huge creatures GM may aive bonuses to AU amounts. © Very Large (Ogre, Rat Ogre, Trall.. +10 © Huge (Griffon, Manticore, Wyvern...) #20 © Gigantic (Dragon, Giant, Hydra.) +30 & In. GM dacision Dwarfs maybe more immune to the alcohol éffects from the Alo and Beer. They can then consume four times normal amount of Ale and Baer then others. This means that iftwo pints of average human beer is about one AU, then Dwarfs could consume 8 pints of beer before gaining one AU! Example Character, with Toughness Score of 4 (AU amount 2} This Character drinks 4 pints of average human beer (these cause 2 AU; Character bacomas tipsy now). After this Character takes two shots of brandy (thass cause 2 AU, ‘making total of 4 AL). Now after next two pints of human beer (these cause one AU, making total of § AUs) Chractar becomes automaticly intoxicated. Character then takes one strong Dwarten beer pint (this causes one AU, making total ‘of 5 AUs) and finally needs to make Toughness Test (will the Character remain just Intoxicatad or become Drunk ‘Character succaeds and remains Intoxicated. Character then takes new shot of brandy ("1 AU, making total of 7 AUs) ~ (Character doesn't naed to test against further crunkennass yet. After nxt brandy (1 AU, makingtotal of & AUs) comes. the test agan... And Character fails it. Character is now in Drunk condition (total of & AUs). ‘Average Human Bear (Mild): AU = 2 pints Average Dwarfen Beer (Liaht Moderate): AU Average Brandy (Very Strong): AU = 1/6 pint int Warhammer Fantasy Roleplay 6 Alcohol & Tobacco Expansion ©2012 Jackdays Version 1.2 Consume Alcohol Rules: WFRP3 ‘Character can withstand rumber of Alconol Units (AU) basedto hisiner Toughness score. For example f Toughness 1s 4, then Character can withstand 4 AUs, before helshe neads to check against drunkenness. In simple: AU = Point of Toughness. First Character becomes Thasy, in number of AU's based on the AU amount (which is based on the ‘Toughness score. See table below). When there are more AUs than Toughness score then Character becomes Intoxicated. After this Character can withstand AU amount of alcoho, before feishe needs to check against further drunkenness. Difficulty rises after each check. If Character succeeds on the this check, then Character remains in the state helsha is, otherwise alcohol leval (drunkenness) goes one leval higher. Alcohol penatties do not affect to this check. Toughness score & AU anount: or fl 3 A 5 iu D A auemoune | 7 7 2 2 3 Tipsy ‘Character becomes Tipsy from AU amount (based on the Toughness score Seo table above) of AU's. Character remams as tipsy condtion for @ Toughness score amount of AU's. Tipsy Character gets Tiosy [NEW] condition (or simply add to all skill checks). When Chevacter drinks more AUs than hishher Toughness he/she then becomes Intoxicated. Intoxicated ‘ter Toughness score of AUS Character becomes Intoxiested. Inloxcated Character gals the Intoxicated condition (or simply add WZ to all ski checks). Atter this Character must start making resistance check against furtner drunkenness ater each time helshe drinks AU amount of alcohol (based on the Toughness score. See table above). ‘st AU amount over Toughness score Easy (1d) Resilience check (specialisation: Consume Alcohol) 2nd AU amount ove Touahness score: Easy (1d) Resilience check (specialisation: Consume Alcohol) Sid AU amount over Toughness score Average (2¢) Resilience check (specialisation: Consume Alcohol) 44th AU amount over Toughness score Average (2d) Resillence check (specialisation: Consume Alcohol) 5th AU amount ove Touahness score: Hard (8d) Resilience check (specialisation: Consume Alcohol) 6th AU amount ove Toughness score: Hard (8d) Resilience check (specialisation: Consume Alcohol) ‘th, AU amount over Toughness score and afte that Daunting (4d) Resilience check (specialisation: Consume Alcohol) Drunk ‘When Toughness check fails first tme Character becomes Drunk. if GMI chooses you may roll also Stupid Things You ‘Do table wet happens. with #. Drunken Character gets the Drunk [NEW] condition (or simply edd MN to all sii checks, except for any checks to resist intimidate, which gain just LI. Also all Fear and Terror ratings are reducad by one step. ifthis reduces a Fear or Terror rating to 0, the rating is ignord) Hammered ‘When Toughness check fails second time than Character becomes Hammered. If GM chooses you may roll also Stupid Things You Do -table whet happens, with @. Hammered Character gets Hammered [NEW] condition (ar simply add Cito all skill checks, except for any checks to resist Intimidate, which gain just. Also all Fear and Terror ratings are reduced by one step. IF this reduces a Fear or Terror rating to 0, the rating s ignored) Stinking Drank IF Toughnoss chack fails third time then Character becomes Stinking Drunk Roll from Stupid Things You Ds -table {found below) what happens, with #®. Also next drink or even a smell of alcohol wil drop Character instanlly. Stinking Drunk Character gets Wasted [NEW] condition (or simply add ¥3K%L1 to all skill chacks, except for any checks to resist Intimidete, which gain just O. Also all Fear and Terror ratings are reduced by one step. If this reduces a Fear or Terror reling to 0, the rating is ignored} Warhammer Fantasy Roleplay it Alcohol & Tobacco Expansion ©2012 Jackdays Version 1.2 ‘Sae compmnations below. Chalenges, banes anu chaos stars come before empy resull Bales come Dafore chalenges (which has more, wins). Chaos star comes aivays last First happens cther things and then Character finally crops Optional Rule You can try to comping multiple different affects (with twa dices) No effect, Character can act normally, albet the current panalies. Character is vary Gsonented and vary vaguely avvare of what's going on. Character will have no recollection ofthis, ¥ ‘Character wanls fo gamble some money [or aiver valuables). GM decision wi Options are Gv aTGbTe Stinking Drunk Character loses automaticiy (no check) ¥X___Even Characteris sinking drunk fie is vary determined to show off his/her abiites (strength, eimbing riding, singing, tirowing shils...eic.). This could be very dangerous, especially if Characters spelicaster. XXX __ Character becomes very aggressive Stinking Drunk Character will have no recollection of is) XXX Character becomes dull-witted Nothing Character says makes any sense. Ho can barely move. ‘Stinking Drunk Character passes out after 2410 minutes (or even taste of alcohol) ® ‘Character starts to firt with desired sax very openly, but also very Sadly. You can make charm checks, but they zre with current penalties. Stinking Drunk Character is rejected immediately. Also they soon (2010 minutes) pass out and probably in some very embarrassing place. 8@ Characters doosnt really care what ha/she says and ust lets averything out, Charatter msulls someone or even group of people. This may cause problems GM decision what actually happens and how critical thisis. Insult could offend anybody from tha Emperor and local Elector Count to local minar nabla to ‘some random person in the presence of Character @88 _Cantstandna more. . Character justfalls down, probably crashing something on theway Stinking Drunk Charactar passes out aso Feal bad... Character vomits, Stinking Drunk Character passes out, ollers may rest for amoment (hour or so) and drink some non-sicohol After this they may continue drinking if they so choose, GM docision Stinking Drunk Character could be in dangar to vomit agann after passing aut causing ris of choking to own vom. Sleep iow... Character just drops mstenty Warhammer Fantasy Roleplay 8 Alcohol & Tobacco Expansion ©2012 Jackdays Version 1.2 Consume Alcohol Rules: WFRP2 ‘Character can withstand rumber of Alcohol Unis (AU) basedto hisiner Toughness Bonus. Far sample Toughness Bonus is 4, then Character can withstand 4 AUs, before he/she needs to test against crunkenness. In simple AU = Point of Toughness. First Character becomes Tipsy, in number of AU's based on the AU amount (which is based on the Toughness Bonus. See table below). When there are more AUs than Toughness Bonus then Character becomes Intoxicated. After this Character can withstand AU amount of alcohol, before he/she needs to test against further drunkenness. Difficulty rises after each test. If Character succeeds on the this test, then Character remains in the state he/she is, otherwise alcchal leve! (crunkenness) goss one level higher. Alcohol penatties do not affect to this test. Toughness Borms & AU amount: or fl 3 A 5 iu D A auemoune | 7 7 2 2 3 Tipsy ‘Character becomes Tipsy from AU amount (based on the Toughness Bonus. See table above) of AUs Character remamns as tipsy condition for a Toughness Bonus amount of AL!s. If Chatacter remains just fosy (AUs do nat go over Toughness Bonus) then the effect of alcohol will fade after 1410/2 hours. Tipsy Character gots -1010 all tosts and -2 to all Casting Rolls. Thase panaltios do not include tests against Torture skill, Intimidato ski, Unsetting, Frightening or Terrfying talentsftraits. When Character drinks more AUs than his/her Toughness Bonus helshe then becomes Intoxicated, Intoxicated ‘After Toughness Bonus of AUs Character becomes Intoxicated. In this state the effect of alcohol wil fade efter 1410 hours. intoxicated Character gets -10to all tests, -1 to Movement Characteristic and-4 to all Casting Rolls. These perelties do not include tests against Torture stil, intimidate shil, Unseitng, Frightening or Terriiyng talentstrats. Aer ‘his Character must start making resistance test against further drunkenness after each time helshe drinks AU amount of alcoho (based on the Toughness Bonus. See table above) ‘st_ AU amount over Toughness score. Very Easy (+30) Consume Alcohol Test 2nd AU amount over Toughness score. Easy (+20) Consume Alechol Test 3rd AU amount ove: Toughness score Routine (+10) Consume Alcohol Test 4th AU amount ove: Toughness score Average Consume Alcohol Test 5th AU amount over Toughness score. Challenging (-10) Consume Alcohol Test ‘8th AU amount over Toughness score Hard (-20) Consume Alcohol Test Tth AU amount ove Toughness score and ater that Very Hard (-30) Consume Alcohol Test Drunk ‘When Consume Alcohol Test fails first time Character becomes Drunk. in this state the effect of alcch will fade after 110+2 hours. If GM chooses you may roll also Stupid Things You Co -table what happens. Drunken Character gots -20 to all tests, -1 to Movement Characteristic and -6 to all Casting Rolls. These penalties do not include tests against Torture skill. intimidate skil, Unsetting, Frightening or Tercfying talents(traits — Character gains a +10 bonus to these tests. Hammered After Consume Alcohol Test fails second time then Character becomes Hammered. In this state the effect of alcohol will fade after 1d10+4 hours. If GM chooses you may roll also Stupid Things You Do -table what happens. Hammered Character gets -30 to all tests, -2 to Movement Cheracteristic and to all Casting Rolls. These penalties do not include tests against Torture skill, ntimidate shill, Unsetling, Frightening or Terrifying talentsitraits — Character gains @ +10 bonus to these tests, Also all spelleasters should add +1d10 to their Casting Rolls, but this only counts for the purposes of Tzeenteh’s Curse. Warhammer Fantasy Roleplay 9 Alcohol & Tobacco Expansion ©2012 Jackdays Version 1.2 Stinking Drank if Consume Alcohol Test fis third time then Character becomes Stinking Drunk: inthis state the effect of alcohol il fade eter 1410+ hours Rell fram Stupid Things You Co teble what happens wah +2 bonus (14102) Also next cin or oven a smal of acohl wll op Charactr instantly. Sinking Crunk Charactr gots -40 to al tests, -2to Movarmant Cheractersic nd-10 to al Casing Rol. These panties do not ncuce tests agaist Torture sl inimidete sk, Uncelting, Frghlenng or Tenfyng taletstrats- Cherater gans a +10 bonus to these tests. Aso al spellcesters should add r1d10 fo thr Casing Ralls, but his only counts forthe purposes cf Tzeenic's Cuts Stupid Things You Do (WERP2) Roll below the effect (1410): 42: No ata, Character can act normaly, abet tne currant panaties. Character is very isolated and vay vaguely aware of vnat’s gang on, Charactsr wl have no recollecion ofthis 3: Character wants to garde some monay (or cer valuables) GM docson what opbons ao avalloolo. Stinking Drunk Character loses automaticly (no tests). 4: Even Character is stinking drunk he is very determined to show off his/her abilities (strength, climbing. riding, singing, ‘throwing shills...etc.}. This could be very dangerous, especially if Character is spelicaster. 5: Character becomes very aggressive. Stinklng Drunk Cherecte will haveno recolection of ths 6: Character becomes dull vila. Nothing Character says mekes any sense. He can barely move. Stinking Drunk Character passes out alter 2410 minutes (or even taste of alcohol). 7: Character stats tore with desired sexvety openly, but eso very sed. You can make cherm tests; but they ere with current penalties. Stinking Drunk Character is rejected immediately. Also they soon (2410 minutes) pass out and probably in some very embarrassing place. 8: Characters Geely ere wht ils ays estd stletaeenffing out. Cherectr indie semecne@ureven rou ot peopl, This ey ease oH GM ckrisen whet ek fagpens end hora Nate las eatld fend ‘xtybouy tom ta Enppetalore! Eleter ounttalora tae nebo to scrvafetonrean is pres Caractor Fed bacGheredar antes Banking Drunk Ohta pesos; ott’ nay fee ertestenk (nour oro) and WERP3, ————————— age (2d) check, Good qualty alcohol Average (2d) check, Best quailty alcolrol Easy (14) ct e Every Bane causes 1 Sire: % Tn edwin To any elconol conaiion suffer also Swimming Vision cilca wound because Is vary disoriented, nas blurred vision (hellucinetions) = Tn addon to any alcohol condition suffer also Blinded condion because is very disoriented, has blurred vision (hallucinations). This will last 24 hours. + WERP2. Poor quality alcohol Hard (-20) Toughness Test, Average quality alcohol Challenging (-10) ‘Toughness Test, Good quality elcohol Average Toughness Test, Best quality alcoho! Routine (+10) ‘Toughness Test. Resistance fo Poison gives a +10 bonus to the test ¢ WERP1. Poor quality alcohol Toughness x5 Test (Immunt fo Poison +10), Average quality alcohol Toughness x 8 Test (Immunty fo Poison +10), Good quaity alcoho! Toughness x 10 Test (Immunity 10 Porson +10), Best quality aconol Toughness x 18 Test (/mmuny to Poison +10), [2] Alcohol Poisoning: There is chance thet this drinks so poorly manufactured, that itwill cause dangerous alcohol poisoning. Poor Quality has 20% chance, Average Quality 10%, Good Quality 5% and Best Qualty 1%. if poisoned then drinker must test or risks of becoming biinal If not ne’she wil stil penalized by nausea, headaches and vomiting if Test fails by three dearees drinker des. This alcchol is usually cheap, but very strong 2 Every Bane causes 1 Fallgue, = Chracter get's Swimming Vision ential wound permanentiyl = ‘Deadly alcohol poisoning. Character becomes bind! Gets Blinded condition permanently + WFRP2 Average Toughness Test. Resistance to Poison talent gives bonuses to the test. If tast falls, three degrees, or more, Character dies! > WFRP1: Toughness x 10 Test (/mmunty to Poison +10) IF test fais three degrees, or more, Character dies! [3] High Alcohol Poisoning: There is great chance that this chinks s0 poorly manufactured, tat it will cause alcohol poisoning Poor Quality has 50% chance, Average Quality 20%, Good Quality 10% and Best Quality 5%. Test ‘and other effects are similar to [2] effect [4] Causes no hangover! [5] Extremely rere Usually very hard to come by, has wating list, and may cost more than just money [6] Immondy to Fear. Drinking a frothy mug of this bolsters @ character's resolve, making him immune to Fear Drinker becomes immune to feer for @ 1410 Nours. Treat terror as fear [7] Berserk. Causes berserker ike rage, which wil last for a 1d10+10 rounds (or possibly encounter) > WFRP3. Character gains Frenzied condition. > WERP2. Character gains autometicelly Frenzy Talent, which is activated immediately efter drinking. If user has Frenzy Talent then he gans Fearless Talent and also Frenzy is activated 4 WERP1 Character gains aulomatically Frenzied Altack, which is activated immediately alter drinking. If user has this sil than he bacomas also totally faarlass (Similar to [6}) and alse frenzy is activated Warhammer Fantasy Roleplay 14 Alcohol & Tobacco Expansion ©2012 Jackdays Version 1.2 SSIS [8] Speed. Drink boosts characters speed Characteristics. Drinking @ mug ofthis drink gives temporary bonus, which will last for a 110+10 rounds 4 WERP3 To simulate this Character gains Cito al of his combat skill checks WERP2 Chavet prs 2" bonus Ateck Movement and asco 10 benus tne tex WERPH Cho'ce’ pans + brusto Aleck ovement and ase oD oust save ax [9] Constitution: Drink boosts characters constitution Characteristics. Drinking @ mug of this drink gives temporary bonus to the Strength and Toughness. The effect lasts for a 1d10+10 rounds. 2 WERPS Te sulse hs chorocer gars el Seng ans Toughness checks b. WFRP2 Character gains a +10 bonus to Strength and Toughness. c. WFRP1: Character gains 4 +1 bonus to Strength and Toughness. (1) 1aghy aeomt Tie pason Vino asa ae stbowrage Sheed su hlshe must mae irony ec (ond ley aoa 6152 hous) 1 Wotet sucess Non aa ae as ih conn wees a Every Bane causes 1 Fatigue. x Character drops instantly 5 Games dona Naor ae rosng Chara SOR TWO ee \WFRP2: Hard (-20) Consume Alcohol Test + WFRP1: Toughness x 2 Test (Consume Alcohol +10) [11] Flemes: \Nhen @ wert drinks a full beverage ofthis fiery brew there is @ sudden loud gurgling heard in the pit of his stomach, which builds up to @ massive crescendo wiven the Dwarf finaly emits @ tremendous belch and flames burst forth from his mouthl Any one standing next to the Diva! vall be hit by automatically by the raging ‘femes ¢ WERPS: Use similar effect as Scorching Flames (Deemont, T2eentch] ranged action. 4 WERP2: Flames cause Damage ‘hit and ignores all Amour Points. This spew may be dodged but not ppattiad Anyone alse than Dwarf must make Challenging (-10%) Toughness Test o: lose gain 1 Damage point (ignores armour and toughness) 4 WERPI: Flames cause D6 Strength 1 Hit Victims who make 6 successful Initiative Test (Dodge + 10), can avoid the flames. Armour prevides no protection against he breath Anyone else than Dwarf must ‘make Toughness x 8 Test or lose gain 1 Damiag paint (igiores armour and toughnass) [12] Were: When consumed a full beverage, the Dwar who drinks this baer will seam to grow hair all over his body. His blood wil fee! lke itis boling and he will be possessed with a beast-like courage borne of the Liwerener. For awhole turn the Dwarf tums te his feral instincts and also natural weapons which Duvatf may use against hislher enemies. This effect will lst about one hour. Dwarf can easly be mistaken as mutant. Anyone else than Dwart must make test or actually gan Were mutation WERPS Lise Were [NEW] mutation — Its automatically activated + WERP2. Make Challenging (-10) Toughness Test. Ware mutation information from Tome of Corruption (WERP2 sourcebook), 4 WFRP1. Make Toughness x 8 Test. Were mutation info is similar as Werewol! stats. [19] Iron Stomaohr If any other race than Owart or Ogre drinks this stuff make also following test or drinker will gain stomach pains for 1410 hours. These are hard enough that crinker should remain in bed visitng also regularly the toilet. Any physical tests should be with @ penalty gven below aso, > WERP3, ERO Every Bane causes 1 Fatigue Character gains Demoraliced condition bocause stomach pain. Character gains Oomoraliced and Weakened condtions because slomach pai + WFRP2 Challenging (-10) Toughness Test Resistance io Poison -talent aves bonuses to the test. Penalty is-10 to all tests, ‘> WERP1. Toughness x8 Test immunity fo Polson +10). Penalty is -10 to all tests. SESE SSS SIS Warhammer Fantasy Roleplay 15 Alcohol & Tobacco Expansion ©2012 Jackdays Version 1.2 Availability. How easily elcoh is avalable, Places where alcohol is manufactured availabilty should be Abundant or Plentiul (GM decision}, but in the next settlement it might all ready be the normal aveilebilly aiven to the alcohol. Given availabilty rank is common availabilty in the country of ts origin. Other countries should lower availablity by one level (in some casas maybe aven by two levels), Availablity ranks are given both WERP1 & WERP2 and WERP3 rarity WFRP1 & WERP2 Very Rare, WFRPS Exotic WFRP1 & WERP2 Rare, WFRP3: Rare WERP1 & WERP2 Scarco, WFRP3 Rare WFRP1 & WERP2 Avorags, WERP3 Common WFRP1 & WERP2. Common; WERP3. Common WFRP1 & WERP2 Plentiful, WERP3: Plentiful WFRP1 & WERP2 Abundant WFRPS Plentiful eoerere Alcohol Strength Non-alccholic, Very Mild (up to be), Mild (4-$FEa), Light Moderate (10-14%), Moderate (15-24%) ‘Strong Moderate (25.3%), Very Strong (35.49%), Extreme (50-74%te), Pura Alcohol (75+ %s) Strength gives idea of dificuty to resist alcoho's effects, % Watered alcohol usually drops Strength by one level % Alcohol quality (good or bad) may influence on Strength also (or other way around) Alcohol Taste. Exceptional, High, Normal, Low, Horrible ‘4 Thisis common quelity of this type of alcohol. Certain vintage could be better oc worse. This is measured by the quality, which also lowers or raises the price 4 Best/Supetior quality alcohol raises the taste level by two (max Exceptional). 4 Good quality alcohol raises the taste level by one (max Exceptional) % Poor quality drops the taste level by one (min Hornble}. This could be bad vintage or watered down alcohol Price Common beverages and their prices. In the inns and taverns alcohol is usually Soldin shots, cups (glass, goblet) or pints [mug tankard). Sometimes itis possibly even gst crink in battles ar small kegs. The battle and keg pricas aro for the shop and thisis why they are much cheaper. If bought from inn or tavern the cost shauld be as high as that amount of shotsicupsipints. Average kag itself costs 1s and small Keg haf thet. Rate of exchange in WERPS: 1 gold coin is worth 100 silver coins is worth 2509 brass coins; 1 silver cain is. 2500 brass coins, ‘Rate of exchange in WERP1 & WFRP2: 1 gold coin is worth 20 silver coins is worth 240 brass coins, 1 silver coin is 12 brass coins % g(9e}: gold coin / gold crown silver coin fshiling % b(p): brass coin/ penny Note! Because aifferent exchange rates in different editons most ofthe prices are in brass coins, This number can be ‘multiple siver coins, based on the system you use. In WFRP3 everything is litle cheaper than in WFRP1 and WFRP2 system. Warhammer Fantasy Roleplay 16 Alcohol & Tobacco Expansion ©2012 Jackdays Version 1.2 Imported Alcohol from Outside the Old World & Other Special Brews ‘Aquavit (or Akvavik) [spirit]: This 5 Norsca specialty. Kislev Kvas style of clear alcohol done from ather potato or grain. Its flavored with herbs such as caraway seeds, anise, dil, fennel, coriander and grain of parad'se Typically caraway is the dominating flavor Eataine Red [wine]: Probably ane of the best wine types in the entire World Estane Red comes from the realm of Eataine, Lithuan. High Elves (and also Sea Elves} trade some amounts of their great wines to the Old World, but best ually Eatano Rod is sill extramoly rare. High Elven ambassadors and envoys give thasa as gits to mighty rulers. Grog, Normal [spirit]: Pirates and othor seamen, who have litle cash to spend and vith jobs requinng at least 3 modicum of sobriety, drink a beverage known as Grog, This is mixture of rum watered down with the ship's supply of Stagnant water, occasionally flavored with nutmag, stored fruit, chap wine or simply mora sugarcane juice. Commonly this drink can be considered Low quality. Grog, Slayer [spirit]: Slayer Grog is similar to normal Grog, but t\s brewed by the Slayer Pirates of the Dwarts. Most Humans have litle use for this drink, which the Dwarts heavily ‘water’ with gunpowder and iron flings for flavor, apart ‘rom perhaps as an impromptu grenade. Lycanthropic Reserve [beer]: Darien beer brewed with the blood of the Uitwerener this beer 's a deep black in colour and leaves a hitter but not wholly unsatisfying taste in the mouth. When consumed, the Dréarf who drinks this beer will ‘seem to grow hair all over his body. His blood will fea! like itis bollng and he will be possessed with beastike courage ome of the Ultwerener. Lycanthropic Reserve is known to be manufactured only by the Norse Dwarfs. itis vary unhealthy forthe other races. Nordic Original [beer]: Said to hail from the icy lands of Norsca and first brewed by the Norse Dwerts of the northern holds this brew is chiledto perfection but bears the bite of the Northern winds and the fiery temperament of the Norse As i is consumed the user screws up his face and gjits his teeth due to the extreme potency, When the last drop goes down, froth bogins to bubble on the users lips and he goes totally Berserk just like a barbarian. He remains inthis stato unt the end of combat Norse Ale [ale]: The Norse brew a lat of ale, but mostly itis low quality compared to the Empire ales, Norse Mead [mead]: This is honey Mead from Norsca. Anothor alcohol Norsa brew better than any other country in Old World. itis moderate strength Wiead. Norse do make also ones with almost no alcohol, and those stronger ‘Mezcal [spirit]: This alcohol comes from far away Lustia, It is swest, but very strong alconol done from certain plants that grow anly in continent of Lustnia. Seam to taste very good with lita salt Wealthiast somtimes use some fruits (lemon, ime) with this alcohol. But these fruts are as rare and expensive as this alcohol, sotis is very uncommon. ‘Saka (or Sake) [spirit]: Saka comes trom faraway lands of Nopon and similar alcohol is also found from Cathay tis alcoholic beverage made from rice (common food in those countnes). Itis sometimes refered as nce wine, However, Unlike true wine, which alcohol is producad by fermenting the sugar naturally present in fruit, saka is made through 2 brewing process more ike that of beer, thus it's more like a rice brew than a rice wine. Yet, the brewing process for saka | bottle 2500, Eatane Reds] | veryratarerotic | light moderate | exceptional | pint | cup 50g | bottle 1509 Grog, Normal | commeanicammon | strong moderate | Tow Yepnt | shot Gb Bolle 60 Grog, Sayer(ia)_ | scarcerrare very strong Tow Te pint | shot Bb BOWE BOB Tyeantnrope vary rarerexore | ant moderate | —rormar pint [pink 725 | SKeg 2505 Reserve [12] keg. 12500 Norae Onginal [7 Taare Tmoderale normal | pnt] pink Eb | Sheg. 606 keg. 400b excel Vary rererexote | very Srong Thigh Te pint | shor 1206 | bot 12005 Norse Ale averagelcommon Tid Tow Zpints | pine 36 ‘Skeg 106 keg 506 Norse Maad averagelcommon | light moderate | high pint [pint 1B | shag. 406 keg 2000 Sake Vary rareleratie moral | %epint | shot 1g bottle 103 sce Taras enirerne high x2 | shot 7005 | Bottle T0005 Warhammer Fantasy Roleplay ©2012 Jackdays 18 Alcohol & Tobacco Expansion Version 1.2 Bretonnia ‘Ale & Beer: Not vary common in the Bretonnia. Even peasant drink more cider andwine in the Bretonnia There are some breweries, but their products are commonly low quaityn the Empire viewpoint. Especielly the Dwar hate Eretonnian bear because s just too mild. Bretonnian beor is often said to ba @ byword for undrinkble Swill throughout the Old World. Some brews are imported from the Empire Brandy: Bretcnnians make famous brendy (Brandywine, “Burt Wine’) Bretonnian brandy is probably oldest sprit type in the Old World. This is anathar product they are vary proud and anyone can easily soe this fram the prices. Because ‘the price average person doesnt usually dink brandy. Adding water to brandy isa sign that you are an uncultured rnouveau-rcho or a poverty-stricken provincial knight wth no taste. Soma snobbish merchants and nobles use this as @ test. Brotonnian brandy is not that strong spint, but very tasty. It's produced trom formentad grape wine andituits, often includes flavours of laciberres, cherries end aven apples. Even Bretonnien brandy is exported large amounts, time to ‘time Bretonnian alcohol {wines and brandy usually) are been branded ilegal by the merchant guilds ofthe Empira because competion (or possible bad relations between these two countries at given time). Cider: Cider is more common beverage in the Bretonnia than ale, Deer or mead. It is done from the apples. Bretonnian cider is very tasty and sweet. Large quanties are exported to the other countrias, mostly Marienburg and the Empire, Cocktells: Cocktails, mixed alcohol (mostly build from the liqueurs, brendy and cidet), are not very common in the retonnia and only some high class private clubs serve them. Mead: Neadis cone in some extend in the Bratonnia, but again not that common. Norse influence in the Northern Eretonnia has made mead more common in those areas Liqueur. Anoiner common int spr in the Bretonnia ere diferent liqueurs. They are an alcoholic beverage thet has been flavored with fut, herbs, nuts, spices, oF flowers and botted with added sugar. Liqueurs ee typically quite sweet Poor and average quality liquors are more common emong the peesant and commoners (sometimes even Poor quality brandy). Nobility and ich usually drink Good or Best quality iquors (as much as brandy). Even liqueurs are exported large emounts, ime to time Bretonnien alcohol (wines and brandy ususlly) ere been brended illegel by merchent guilds of the Empire because compatition (or possible bad relations between these two countries at given tims). Wine: Most cornman alcoho type in Bretonnia Every location and soltiomant in Bratonnia has its own wane-types and brands. The Brotennians ara very famous for thar winos. The Peasant usualy dink poor (watorad), average and evan sometimes good quality wines. Nobles and wealthy almost always search good or best qualty. Thara are many special wines in tha Bretonnia. Timeto tim the Bretonnian alcohol (wines and brandy usually) have bean branded illegal by the merchant guilds of the Empire because compatition (or possible bad ratations between these two countries at gven ‘tme). Btatonnians are very proud for their wina-making skis, So there is no market for other lands wines. Bocauso of this, the availabilty for any other country wines is usually Very RarelExotc, only exception maybe Estalian and Tilean ‘wines, which some amounts are imported to the southern Sretonnia. Average Bretonnian Alcohols: ar Ty oy Alcohol U Price Waar) Bor) Taste is Ala scarcelrara) mid Tow Dpants | pint 2 'Skag, 6D, kag 305 Beer searcelrare rid Tow Dents pint Te ‘skeg 3b kag 18 Brandy ‘averagelcommon | very sirong high Te pint | shot Seb | bottle 3605 skeg 540b Cider ‘commonIcorMOn Tid igh Zpints | pine 3b ‘seg, 10b keg 505 rochals Taras moderate normal rt] cup 8B Tiqueur ‘commonvcommon | moderate Toma | apn | shot 126 | Botte 1205 ead averagelcommon | light moderate | normal int | pint 3 ‘seg 106 keg 506 Wine ‘bundantiplentiul | Tight moderate] high pint | cup 256 [bottle 755 Warhammer Fantasy Roleplay 19 Alcohol & Tobacco Expansion ©2012 Jackdays Version 1.2 its ofthe Gratl (WERP2 sourcebook). Famous Alcohols - Spirits: Parravon Crown Reserve Brandy [brandy]. Finest brandy in tie Bretonnia from the lands of noble family of Marrennes. Rumour is thet less than a dozen botles reach the required standard in a year. Two of them are given tothe king every year. For this alcchol thar is @ waiting list and the once is rarely just cash roy EY Br ry (asal Strength bene Is Parravon Crown [vary raterexotic [very strong | exceptional | Ve pint | shot 8g bottle 80g Reserve [5] Famous Alcohols - Wines: Bordeaux Red wine from Bordeleaux dukedom Carcassonne Special Reserve Rod wine from Carcassonne dukedom. Most famous wine in the Bretonnia and one of the bast wines in the Old World. True connossseurs tend to believe it snot actually the best, but they fal to agree as to ‘what is. No on6 doubts that its very good indeed. Chateaux les Corveaux Fine quality white wine. Common in Bretonnia. Desghulles Red: Red wine. One of the best Perravonian vineyards and very famous wine. Desghulles White: Whita wine. One of tha bast Parravonian vineyards and very famous wine L’Anguille Claret: White wine from L’Anguille dukedom, Well-known and rare wine Morceaux Red Red wine trom Morceaux river vallay (River Gilleau). Very famous wine Morceaux Sparkling: Sparlling wins from Morceaux river valley (River Gilleau). Very famous wins, Mousillon Dry White White wine from Moussillon dukedom, ‘Quenelles Rose: Red (Rose) wine from Quenelles dukedom, ‘Sparkling Vin de Couronne. Sparking wine from Couronne dukedom Warhammer Fantasy Roleplay 20 Alcohol & Tobacco Expansion ©2012 Jackdays Version 1.2 ry Eious Bordeleaux Red | common/common | light moderate pint cup 30D | bottle 90D, Carcassonne Vay rarerexote moderate | exceptional | apt | cup 359 | bottle T1059 Special Reserve ‘Chateaux Tes ‘averagelcommon high pnt] cup 2a ollie 8a Corveaux Desghules RG ScaICe are moderate high pnt | cup 5a owe Ta Desghules white | scarcelrare moderate igh pnt | cup 5a bome TEa CAnguile Carat Scarcelrare Tmoderale Tigh Tepnt [cup ag Bowe Ty WarcsaixRed | averagelsommon | moderate Thigh "epint_| cup: 3a Bowe. OG Morcealx averagelcommon | moderate high %pint | cup: 6a botte Teg Sparking Maustion Dy Blentfulfplentiful | light moderate | high pint | cup 256 | bottle TSB wits ‘Guenslles Rose | commenicammon | light moderate | high pint | cup 306 | Boilie GOB Sparking Vin ds | averagelcommon | moder high Tpnt [cup 366 | boltle 1105 Couronne Warhammer Fantasy Roleplay 2 Alcohol & Tobacco Expansion ©2012 Jackdays Version 1.2 ‘Ale & Beer: Most common alcohol among the Dwarfs, and they are very proud oftheir brewing skils. Actuelly Dwarf ales ‘and beers are probably best oftheir kind in entire World, but also very strong. There is no market for other races ales ‘and beers among the Dwarfen kind. They do drink it among tha othar races, but always remind you how much better real Dwarfen brew is. Usually Dwerfs consider other races ales and beers just too ‘sot’ and light’. Huge emounts of Dwarfen brews are exported all over the Old World and so loved beyond it —Like in the Norsca. In the Empire use normal availabilty to Dwarfen brews. See Norse Dart brews fram the Imported Alconol rom Outside Old World (above) ‘Gragring: Grearing (roughly ‘leftavers') is a spin only common in the Averlend ares, but aso exported even beyond the Empire. Itis strange Dwarfen invention from the wine. Orignally Gragring was invented by Dwarf brew master Elmador Rorekson who found # way to use leavings of the usad grapes (stems, pis, partial vines, and eventually the juiceless husks). Gracint is no way aWine.Itis Sprit and a strong one Grog: Sea Grog from the Imported Alcohol from Outside Old World (above), which is common alcohol among the saling Dwarfs and those livingin the Barak Varn, ‘Mead: Dwarfs do like mead and manufacture f also. Like all alcohol, Owarfen mead is also very strong. Especially Norse Daarfs have adapted the maad manufacturing from the Norse. Off courseit is not as common alcohol arriong Dwarfs as ales and beers. Some amount of otter races mead is imported to the Dwvarf realms, because they do like also human mead. Dwarf meads ate exported to the Empira ‘Mushroom Moonshine: Darts love hard alcohol Mostly they trada/ouy their Spints. But thay do make some alcohol (moonshine type) themselves, especially from the mushrooms, which are found huge amounts from their underground realms. Even these ere not very tasty alcohols; they are sil far better quality than human mads Moonshine (no poisoning) Average Bretonnian Alcohols: (WFRP182 /3) Sor Ale plentfulprenttul | Lignt Moderate) mgr pint] pint 40, ‘Skog. 120, keg 605 Ber ‘Abundanvplentiful | Light Moderate | high pint | pint 3 ‘skag 95 keg 456 raging scarcalare | Song Moderala | normal | —Srpnt | shot TB | bolts 125 s.keg. 160b ead ‘averagelcommon | Light Moderate | normal pint | pink 35 ‘keg, TO keg. 500 Mushroom ‘commonveommon | Extreme Tow TAU] shot 2b | boris. 250 Moonshine skeg. 3750 Warhammer Fantasy Roleplay 2 Alcohol & Tobacco Expansion ©2012 Jackdays Version 1.2 Famous Alcohols - Ales: Bellok’s Ale: Dest ale from Telabheim. Ale comas from the Herarinson s Erewery. Powerful alcohol, made from locally ‘grown hops and berley mixed with the blessed water of the Crater Lake. Make availablity one level harder outside ‘Talabheim, Usually found from expensive high-class teverns and inns. Bugman's XXXXXX Bitter: First brewed by Joset Bugman, and later distributed throughout the major cites of the Ola World. 20%%Xis famous for its abilty to reduce feer, but also very rare. This dark brew is the choice in the courts of the Emperor and High King of Karaz-2-Karak. Bugman's Premier Ale: This is perhaps the finest brew ever devised in modern times. [Lis seid to ‘charm’ the throat and slip don like silk. When tis beer is drunk and savoured the Dwarf takes on @ warm glow and a positively bearing smile. Bugman's Best Bitter: Not as rare and special as other Bugman's brews, but sil one of the best brews ever. And also strong, Bugman's Owd Bearbsiter: Not as rare end special as cther Bugman's brews, but sill one ofthe best brews and very special ale Bugman's Troll Killer: Not as rare and special as cther Bugman’s brows, but stil one of tha best brews and very spacial ale Golden Drop, the: One of the purest brews around, the Golden Drop is fine beverage that is smooth and creamy with ‘a sweet tangy alter-tasto, Drinking this ale will put a smile on any Dwar! face. He wil feel ight and able. Grolin’s Reserve: High quaity ae from famous Dwart brewer Grolin Biterstout His ale, Grolin’s Resorve, is favorite ale of the Emperor Kari Franz himself (Old Subterrenean: Strong ale from the Borgun’s Brewery found in the Ubersretk. Sorgun’s signature brew Found all ‘around the ReiKland, Ore’s Heacwrecker: & potent ale brewed locally by the keepers of the Orc's Head inn, in the town of Haideck in Averiand Very tasty brew, but strong, ‘Skull Splitter Ale: Povierul ale from the Borqun’s Brewery found in the Ubersraik Found all eround the Reihland Zhufbar Ale: High quality ala. Known for its rich flavor and derk colour. the ale packs quite punch. Warhammer Fantasy Roleplay 2B Alcohol & Tobacco Expansion ©2012 Jackdays Version 1.2 ry Eious Balloxs Ale ‘common/common | light moderate ‘Skeg, 105 keg: 50s, Bagman’ vary rarelexohe | light moderate | exceptional [pint [pint 279 | sheg 81g 200K Bitter [6] keg 4059 Bugman’s vay rarelexcie | igitmodeate [excestional | pint | pint 35g | skeg 105g Premier Alo (8, 9) kag 4209 Buamans Best | veryrarererote | lignt moderate | high pint | pink 1 Skea 39 Bitter keg 159 Buamans Owd | ~veryrarerexotc | Tight moderate | high pint | pint 3 Skea 3g Bearbater keg 159 Bugman’s Tol | very rarereroue Tmoderale Tigh Tepnt | pine Ts Ske 39 Killer (1 keg 159 Golden Drop, tie scarcelrare | Tight moderate | high pint | pin 3g ‘sheg 105) @ keg 50g Groins Reserve | averagelcommon | ligit moderate | high pint | pint 8 ‘skeg: 246 keg 1200 ‘Old Sublerrenaan | averagelcommon | light moderate | normal pint | pint 45 ‘Skog, 12 keg 608 Ores scarcelrare high %pnt | pint 1s ‘skeg 35 Hoadarecker kag 15s ‘Shull Splitter Ae averagelcommon ronmal | %epint | pint 45 Skeg 12 keg 606 Thutbar Ae averagelcommon high pnt] pink 6 ‘skeg. TED keg. 905 Warhammer Fantasy Roleplay ©2012 Jackdays Alcohol & Tobacco Expansion Version 1.2 Famous Alcohols - Beers: Bellok’s Beer: Beer from Talabhem. Brew comes from the Hargrinson s Brewery. Powerful alcohol, made from locally grown hops and barley mixed with the blessed water of the Crater Lake. Make availablity one level harder outside ‘Talabheim, Usually found trom expensive high-class teverns and inns. Durgrund’s Hellfire: Famous Dwarfen brew. Korben’s Finest: Amiong some of the greatest brews. Korben’s Finest is made from pale mal, roasted unmalted barley ‘and caramel malt Old Fortitude: Famous Dwarfen brew. One-finger's Tar Drop: Famous Dwarfen brew. ‘Thengein's Golden Preserve: Very famous Dwerfen brew. Volcano Brew: The fabled Volcano Brew is perhaps one of the most potent beers known to all Brewmasters. Its 2 fiery ‘and vibrant draught that is said to make beards bristle and hair stand on end such is its strength. The wattior is challenged by a Brew-master to dink ¢ full tankerd of Volcano Brew end reman stending efter the experiencel Ifthe warrior is successful in supping the Volcano Brew then he may have a rune inscribed on his axe for free by a Runesmith who witnessed the event and was impressed by his courage. Voleanus Hellfire: & hoady brew with 2much longer fermentation and run off periodthan mast brews. Its actual brewing process is somthing of a secret but some say itis a magical concoction enhanced with the aid of Runesmiths who have ‘a passion for brewing Whan a Dwarf drinks this ery brew there is a sudden loud gurging heard in the pt af his stomach, which bulds up to @ massive crescendo when the Dwarl finaly amits a tremendous bolch and flames burst ‘orth from his mouth! Very unhealthy forthe other races rrr re rs T is Ballers Seer ‘common/common normal pit] pint 3b ‘skeg. 10b keg 505 Darorungs ‘averagerconmon | Tight moderate | high pint [pine ab skeg TD Hellire keg. 605 Rorben's Finest commonicommon | light moderate | high pint [pine 2s Shag 65 keg: 308 ‘Old Foritude averagelconmon | ligit moderate | high pint | pint ab skeg 125 keg 605 ‘One-fingers Tar | averagalcommon | moderate Tigh pnt | pint 45 Ss keg 126 Drop keg 605 Thongeln’s averagelcommon | light moderate | high pint | pint 9b skeg 27 Golden Preserve keg 135b ‘Volcano Brea raraiare moderate rormal | %pnt | pint GOb | skeg 180b (0) keg 9000 ‘Vorcanus Feme Tareas Tigit moderate | high pint | pint BSD] seg. 2550 11,13) keg. 12500 Warhammer Fantasy Roleplay 25 Alcohol & Tobacco Expansion ©2012 Jackdays Version 1.2 Elven Mead: Common drink among the Elves itis much sweeter than human mead. Some say Elven meads have magical traits, and itis true thet many experience strange vision while drinking heavily these “fairy meads’. Elves do not gat this Hallucinogenic effect. Thera is minimun business trading mead with tha Elves. This is mostly because Elves are so Isolated (Wooden realms). Sea Elves of Marienburg, some Lithuan born High Etves and finally few Wood Elven traders are found to trade Elven alcohols. Availabilty is among the Elves. Outside their realms lower the availablity by one or two. In Marienburg availability could be norma. Liqueur: Elves do not usually dnnk spirits, but they do have strong, but sweet liqueurs (se9 details from the Bretonnia), ‘Some say these have magical tratts also, and its true that many experience strange vision while drinking heavily Elven liquours. Elves do not get this Hallucinogenic effect. Trading is minimum. Outside their reaims lower the avaitability by ‘one or two. In Merienburg availablity could be normal. Wine: Another common drink amiong the Elves and thay are actually excellent wine-makers. Their wines are swester ‘than humans Some regard High Elven wines best in the world. High Elven Wines come commonly from the realm of Eataine (see details from the Imported Alcohol from Outside Old World). fine Elven wine is rumored to have magical ‘qualities andit is said that Elves sometimes drink “spacial wines’ before battle to become immune for fear. There is minimun business tracing wines to the Elves as mentioned above ell ready. Outside theirreelms lower the availability by ‘one or two. In Marienburg availability could be normal. Average Elven Alcohol: ory oy ‘Alcohol 0 Pri Gr io Is Mead [1] ‘common/common | light moderate in pint) pint 120) Sheg 36D keg. 180 query ‘averagelcomman | strong moderate | high Yepint | shot 40b | Botti 4006 Wine Plentfulprentnul | ight moderate) —_ high pint | cup 30> | bottle 905 Wane, Special [5] scarcelrare moderate high pnt | cup 6a boule 18a Famous Alcohols - Winé ‘Sea Elven White: White wine from Marienburg. Truth is that the arapes come from Uithuen and this limits the avalabilty. The wine has sweet Elven wine taste rr Availability oa ry U (WFRP182/3) Sw ion ip ‘Sea EWen Wine scatcelrars | lignt moderate | hign pint | cup: 80D | bottle 1500 Warhammer Fantasy Roleplay 26 Alcohol & Tobacco Expansion ©2012 Jackdays Version 1.2 Empire,The Absinthe: Absinthe is infamous, yet not that common alcohol found from the clas of the Empire. Very stiong alcohot mixed wih powerful hetbs (including Wormwood, anise and fennel). Commonly green in colour, but cen also be colourless Ale & Beer: Very common alcohol in the Empire. There are many breweries and usuelly every sefllement brews its own local brew. Some brews are considered "good-enough’ even by the Dwvaifs, but many also poor qualily. Huge emounts, of ales and boors are impoitad inside tha Empire, evan from long distances. Impenal folk love Dwarfen brews and also Marionburg brews (oven Falling brews). Availabilty for Dwart and Moot brevis should bo as listed Brandy: Empire has its own Brandy (similzr to Brotonnian See details above), which has great competition aganst famous Bretonnian brandy (which many stil considare better) Cocktails: Mixed alcohcl, cocktails, are probably most common in the Empire than any other Old World country. Mostly only the high class clubs, taverns and inns sponsor them (ust because the prics), but sometimes evan common taverns may serve them. In the Empire there is large amount of diferent alcohol types that can be used for dferent mixes Gin: Spirt which derives its predominant flavor from juniper berries. Usually colourless, but some may use verious herbs ‘or extra taste and colour. Most gins ere cheap (and baditasting) drink used by the common folk Mead: Mead is more common drink in the Northern Empire (probably because strong Norse influence/heritage in that area}. Mead is good business and imported huge amounts, especially Norse Honey Meads. For any Dwarf and Moot mead use listed availabilty. Also Imperial meads are exported to the Dwarf settlements Rotgut Whiskey: Rotaut's 2 particularly foul spirit made in stills in many places in the Empire. People drink rotgut for ‘one reason aly. to get stinking drunk. But distillation is a tricky process, and the results are of the unpredictable. ‘Schnapps Liqueur: The Empire schnapps (or liqueur) are similar to the Bretonnian liqueur (see above), but usuelly much stronger. Sometimes they can be clear and coloutless, but mostly dark ‘Thunder Water (Moonshine): fr cloar and very strong spits very similar to Ratgut. Again distillation is tricky process, and the results are of the unpredictable. Notel There is also Thundenwater named ale, which has nothing to do with moonshine. Wine: Wina in the Empra is as common drink as in tha Bretonnia Itis made evaryitere in the Empire, People in the Empire favor lighter and sweeter grapes. Vary much wine s imported from the ather countries. Peopla of the Empira like vory much Tilean, Estalian and especially Bretonnian wines, Stil availabilty should be one level harder. Timato time Bretonnian alcohol (wines and brandy usually) have bean brarided illegal by the merchant guilds of Empire bacauso ‘compattion (oF possibie bad relations with country at that current ma). For eny Moot wine use listed availabiity. Note! Imported Spirits: Spirits are good business in the Empira. Keep availabilty for Other Lands alcohols the same, but for ‘any ether spits make availabilty one level harder. In northern Empire (Middenland, Nordend, Ostend) Kislevian alcohol (Kvas or more commonly known in the Empire as Vodka) should be same availabilty as in Kislev. Kvas is very much liked and imported to the Empire. Also in the Reiktand Bretonnian alcohols should have same availablity as inthe Bretonnia. For any Owart and Moot spirts use listed availabilty - They ere as common in the Empre as in Dwarten or Halfing realms. Warhammer Fantasy Roleplay 27 Alcohol & Tobacco Expansion ©2012 Jackdays Version 1.2 Average Imperial Alcohol ry Availability Icohol Cr ery ial te) Biers ben 5 Absinthe [1] ‘averagelcommon extreme, normal | 2AU | snot 2b | Bottle 2500, Ae lent false mid rormal | 2 pints | pint 36 seg 106 keg 506 Ber ‘abundantplenttul mid normal | 2pinis | pint 25 ‘skag 65 kag 305 Brandy averagelcomman | vary sirong romal | Wepint | shot 306 | bottle 3005 keg 450b Cocrtals scarcelrare | strong moderate | normal | %epnt | cup 50 Cin DlentTarpenial | — very stroma Tow Te pint | shot ab Dome 405 ead ‘bundantiplentful | Tight moderate | —normat pint [pint 3 seg 106 keg 505 Rolgit Whiskey | plentfulrpientful | — pure alcohot Tow TAU _| shot Te Bottle 105 fo ‘Schnapps? plentfulpientiul | strong moderate | normal | ‘epnt | shot 1b | bottle 1205 Liqueur Thunder Water | commonfcammon | — pure alcohol Tow SAU_| shot ab ollie 208 (Moonshine) [2] Wine ebundantprenttal | Tank moderate] —wormar pint [cap 126 | Bottle 365 Famous Alcohols - Ale: Altdorf Rotsrich Spiced Ale: Very strona, but good tasting spiced ale from Altdort Anvil Malt Brew: This tasty brew is only served in the Hammer and Anil inn in Pfeidort. Brew can only be found trom there. Fire Red Ale: This tasty brew is only servad in the Hammer and Anvil Inn in Ptelidat. Brew can only be found trem there Hammer: Strong and specially flavored ale from Middenheim This ae was originally invented by Uli Breiner, the keeper of Templars Arms. Its Said, that there was some Dwarfen help when invanting this ala It has very much Dwart stylattaste in it. Also tis very strong. Even Dwarfs like this one Marshwater: Low quality ale from rainy backivater Relkiand town of Stromdort It's brewod by the Brenner family in the Thunderwater Inn & Erowary for generations. The lads claim that a live Reik gat is usad in the brewing process to add “body' to the drink. Int theThunderwater Inn, Ifa customer asks for a stain ofthis brew, they are warmed off by its strength. Ifthe customer persists, the barmen sacratly drops a live tadpole into the brew. The customer's reaction tothe ‘turgid, chuming brew is a constant source of amusement for regulars ‘Mantek Dark Bitter: This tasty brew is only served in tie Hammer and Anvil Inn in Pfeildort. Brew can only be found from there. Mule's Kick, the: Strong ale from Nuln. Its specialty of The Mule’s Kick tavern near to the Tearster's headquarters, (Old Dog Puke: Very popular ale in the Stiriand countryside, but probably more because it's low-price. Thisis very low ually brew. Andif the taste isn’t bad enough itis also commonly watered down (this may lower Alcohol Strenght by one), ‘Owd Ballbreaker. Strong Ale from Altdort. Taste may not be the best, but strong enough that even Dwarfs like it ‘Speckled Hen. Ale rom Altdort Talabheim Special “Troll Squirt”: Low cuaity ale from Telabheim. Also called as the “Biter Brew" or ‘I be done Swill Itis ruddy complexion and a harsh metallic taste. This is because it uses weter from the Talabec ‘Thunderwater Ale: High quaity ale from rainy backwater Reikland town of Somdort tis one true luxury export brewed by the Brenner family in the Thunderwater Inn & Brewery for generations and sold to connoisseurs Empire-wide. Even Daarfs nearby have bean known ta maka the pilgrimage to Stramdorf to tap @ keg, Potent brew with a distinctive pealy aftertaste Warhammer Fantasy Roleplay 28 Alcohol & Tobacco Expansion ©2012 Jackdays Version 1.2 ry Co 3 Eious Taste in Alcor Rotsich— | commonfcommon ] light moderate in pint) pint 120, | Sheg. 36D Spiced Ale keg 180 Anvil Mat Brew scarcelrare moderate Formal | pint | pink 55 ‘skeg 156 keg 756 Fire Red Hammer | scarcelrare high pnt _| pink Bb ‘Sheg: 24b kag. 120b Famer ScaICe are moderate high Tpit | pink 4 keg, 12 keg 806 Wantek Dark Scacelrare Tid Tomal | 2 pints | pint 36 Skea oD Bitter keg 450 Warshiwater averagelcommon Tie Tow Zens | pint IS Skeg. 6 keg 306 Mules Rick, tie searcelrare | light moderate] normal pint | pint 4B Skeg 125 keg 605 ‘Old Deg Puke | commonicommon Tid Tow Zpints | pine Te ‘skeg 3D keg 156 ‘Owd Bailbraaker scarcalrare moderate rormal | %pint_| pint 5 'skag, 156 keg 756 ‘Spethied Hen scarcelrare raid roma | 2 pints | pink 35 ‘skeg 9b kag 45 Talabram DlenttaaentTaT ry Tow pints | pint Ib Skeg 6 ‘Special keg 306 Thunderwater Als | commonrcormon | moderate high Yepnt | pink 70H | skeg. 306 keg. 1400 Famous Alcohols - Beer: Dark Malden Ste opuler beer from the Grey Mountains. Dark Maiden is brewed by Leoricens (The Monastery of Dark Maiden ~Myrmidian monastery). Beer is thick, black and has metalic taste, Derk Maiden is very popular in the \Wissenland and in the Nuin {especially mong the army). Gold Lager: This tasty brew is only served in the Harimer and Anvil Inn in Pfeidorf. Brew can only be found from there. Nuin Black Powder Stout: Very popular dark beer from Nuln. Black Powder Stout is found from many local inns, taverns and restaurants in the cty and very much liked. Owd Badger. Fine beer from Altdort (served in the Henaing Crow) ‘Schwarzbrunn Pilsner, the: The Schanarzbrunn Brewery trademerk pilsner Can be foundin the Pfeildor, but also taverns in the surrounding eres ‘Seamus Lager: Popular bosr from Middeniand It has @ smooth, crisp taste and a clean fin'sh Wend's Dark Lager: This tasty brew is served in the Stag's Leap tavern in Preildo:t Recipe has become property of local Schwarzbrunn Ereweries Warhammer Fantasy Roleplay ©2012 Jackdays 29 Alcohol & Tobacco Expansion Version 1.2 Try ELSES or eS (WERP182/3) Bow ioc in Dark Maiden’ ‘common/common mig normal] 2pints. | pint 4b. Skeg, 120 Stout keg 605 Gold Lager scarcelrare Mid Tormal—|~2pinis | pint 25 skeg 6D keg 306 Nualn ack ‘commonleorimon rid rormal | 2 pins | pink 5 ‘She Tob Powder Stout kag 75 ‘Owd Badger scarcelrare Tid normal | 2 pints | pint 4b Skeg 12 keg 806 ‘Schwvarzbrann Scacelrare Tid romal | 2 pints | pink 4b Skog. 12 Pilsner, the keg 600 ‘Seamus Lager | plentfulfpenitur Tid normal |~ 2 pints pint 25 ‘skeg. 6D keg. 300 Wenais Dark Scarcelrare Tie Tormal | 2 pints | pint 35 ‘Skeg @ Lager keg 456 Famous Alcohols - Mead: ‘Sweet Brew Mead: Notorious mead brew from Middenhaim. Though it has 2 rich amber color and a delicious taste, ‘occasional batches are kriown to contain afew contaminants that elct strange vision and unsetting emetional outbursts. Oy Boor ar (WFRP182/ Sor bene is ‘SHoet Brew ‘common/common | moderate normal | %pnt | pint 60) ‘Skog, 180 Mead [1] keg 905 Famous Alcohols - Spirits: Echte Brandenburger [brandy]: Least 50 year cd brandy, said ta be the fnest in the Old World (Bretonnians have their ‘fn opinions about this ong _. [tis said that if properly servadit is intialad rather than drunk Heroes Drink [cocktail]: Spocial cocktail from Middenheir. inventor of cocktail is Uli Breer, the keaper of Tomplar's ‘Arms, but rumor is that it was actually few adventurers (one from Norsca) who came up wth the idea and presented that to Uli. Heroes Drinkis tasty and cheap cocktal, but extremely strong mix. Recipais secret, but has definitely Kas or Aquavik based alcohol, with special favor Talabecland Rotfire [moonshine]: Hard alcoho! from Talabecland Rotfire is Very common and cheap drink, tis also dangerous and very bad tasting ey Ey Er re Waak at Sow eo io echt veryrarefexatic | veystrong | exceotonal | We pint ] snot 29 oule, 20g, Brandenburger [5] Heroes Drink Tareas vay rong Tomar —| We pint | cup 48 Taebeciand ‘commonvcorimon | pure alcohol Tow TAO [shot BOWE Tb Rolfre [2] Warhammer Fantasy Roleplay 30 Alcohol & Tobacco Expansion ©2012 Jackdays Version 1.2 Famous Alcohols - Wines: ‘Annaliese: Extremely rare wine which is cultvetad in Sylvania. It supposedly comes from a small vineyard thet dwalls under the shadow of the World's Edge Mountains. Rumor holds that itis turned once every Hexensnacht for a decade ‘and tender by @ vintnar who is one of the Restless Dead. It is whispered to have a taste ike burning cinnamen with a distintly iron finish Aulenbacher: Strave-cclored wine from a small vineyard in Black Mountains. Vineyard is run by Siamarite monks and battles of Aulonbacher are marked by twin-taled comats, Regular crinkers typically insist that when drinking the wina in Fight glasses (marked with Sigmar's symbols) wine brings forth its inner richness, ‘Gewirztraminek: Rad vane from Striand. Wine is extremely swest. Grenzstadter: White wine from Avarland. Vary famous throughout the Empire and aiso popular in the Marienburg (koap Availabilty same there}. It carries the faintest hint of apple along with a subtie earthly undertone, Another spacilty for this wana is, thatit doesnt cause hangover?! Loningbruck “Ruby”: White wine from Averland It has red color. That is where its nickname comes. This comes actually from Averiand Longhorn cattle blood, which is added to the fermentation vats from whch it springs. ‘Manann’s Own: Wine trom Gray IVountains. & legendary vintage (and very very rare), brewed by the renowned hermit Goithold Koch from grapes only to be found.in a field he prepared high in the Grey Mountains. Supposedly, the grapes were never exposed to the light of the sun. Manann’s Own is rumored to have a near ghostly bouquet, the wine supposedly almost evaporates on tha tongue, leaving only the delightful breath of ts passage Pritzstock Reisling: Wine from Middenland Is alight delicate wine that is gaining in popularity throughout the westemn Empire Reikland Hock: White wine from Reikland. Rekiand Hock s very respected wine in the Empire and also in Merienbura, roy SCY Eo Cr ae aie 26) Bor boo Is ‘Annaliese [>] Vary rarotexotc moderate exceptional | apm | cup 109 | bots 40g Aulenbachor ‘common/comimon | Tight moderate | normal pint | cup 30> | bottle 905 Genuraraminak | plontfalpleniel | light moderate | high pint | cup 246 | bottle 725 Grenzstadter [4] | plenbifalipentil Mid high Zpnts [cup 356 | boltle 1056 Tommgprice DleatTaTpTETAT—| Tae moderate | — Harmar Bint | cap TSS Bowe 55 Ruby" Manann’s Own [5] | very rarerexore moderate exceptional |%pint | cup Te0g | Botte 480g Pritzstock Plentfulplentifal | Tight moderate normar pint [cup TS | Botte 455 Reisling ReikiandHock | commonicommon | light moderate | high pint | cup 256 | Botte 755 Warhammer Fantasy Roleplay y Alcohol & Tobacco Expansion ©2012 Jackdays Version 1.2 Expanded Imperial Alcohol Table Here is expandad list of alcohols commonly found from the Empire. Itincludes also most common foreign alcohols with right availabilty. Alcohol descriptions can be found from other pages. Ieohol Co Bio io Absinthe [1] ‘averagelcommon extreme, normal | ZAU | snot 2b | bottle 2500, Mia, watered plentfalipetitl very mild Tomar | 4pints | pint 25 ‘sheg 6 keg 305 Ala Plenttalpentl mid normal | 2pinis | pint 35 's kag, 106 keg 506 Ale, Dwait Plentfalplenttel | Light Moderate | high pint | pink 5b ‘skeg 156 kag Ts Bear, watered abundantipleattul | very mild normal | 4 pints | pint 1 Sheg 3 keg 155 Beer ebundantiprentTal Tid normal | 2 pints | pint 25 Skeg 6D keg 305 Beer, Dwat ‘Abundanvplentful | Light Moderate | high pint | pint 4B ‘skeg. 125 keg 505 Brandy averagelconmon | vary strong Tormal | epint | shot 306 | bottle 3005 skeg. 4500 Brandy, scarcelrare vary strong Tigh TWepint | shot 366 | bottle, 3605 Bretonnian skeg: 540 ‘Cider, Moot DlenttaprentTar Tid normal | 2 pints pint 3 Seg, 10b keg 506 CoCrtaNS scarceliare | strong moderate | normal | %epnt | cup 50 Gin Denture | — very strong Tow Te pint | shot ab Bowe 405 Graging, Dwat scarcerare | Strong Moderate | normal | Yepint | shot 1b | Botte 1205 skeg: 1000 Rivas (VOoRay plentfapentrar | —vary strong Tormal—| Te pint | shot So bottle 50 Kislev Mead ‘sbundantiplentl | Tight moderate | —normar pint | pint 3 seg 106 keg 506 Rum, Marienburg | averagelcommon | vary sirong Taw Tepint | shot 106 | bottle: 1006 kag. 190b Rum, Tian Dark | searcelrare vay strong high Tepint | shot 2b | bottle 2505 keg 376b Rolgut whiskey | plentiuprenitur | — pure aconor Tow TAO __| snot ib owle TOD a ‘Schnapps? Plentfulpientiful | strong moderate | normal | Yepint | shot 1b | Bottle 1205 Liqueur ‘Sheny, Moot Dlentfulpienttul | moderate Tormal | ~—%apint | shot 106 | Bottle 1005 skeg: 150b Thunder Water | commeonicommon | pure alcohot Tow TAU | shot 2b Bottle 205 (Moonshine) [2] Wine, watered | abundantiplentiful mid Tow pints | cup 66 Botte 18 wine ‘ebundantiplentful | ight moderate) normal pint | cup: 125 | Boitie 360 Wine, Bretonnian | commonrcommon | ight moderate | high pint [cup 256 | Bottle 755 Warhammer Fantasy Roleplay ©2012 Jackdays 32 Alcohol & Tobacco Expansion Version 1.2 Estalia ‘Ale & Beer: Estaians do like ales and beers, yet they are not as common alcohol as wine is there. But there are some breweiies, even most aes snd beers are impotted from the Empire and from the Darfen realms. Brandy: Estalian brandy is as good quality as Brotonnian or the Empire brandy (see details from Bretonnia above) even not so fernous. Cocktails: Mixed alcohel, cocktails, are not very common in Estalia, but can be found from the high class clubs, taverns andinns ‘Gin: Spint which derives its predominant flavor from juniper berries. Usually colourless, but some may use various herbs ‘or extra taste and colour. Uniike Impenal gin Estalians make good quality gins ‘Sherry: Sherry is a fortified wine made from white grapes. Thore are different colours and sweeter tastes of sherry ‘Shery is aged in the casks for a minimum of 3 years. Estalians are femous for their sherry. Wine: Wino is as common chink in the Estalia as it's in the Bretonnia Estalians are very proud of thair wines sponsoring many special and expensive wines, Estalians |san towards req vintages. Note thet also cork’s for wine botties come from Estalia. Some amount of Bretonnian and aven Tilean winas ars imported to the Estalia (aven they would never say thess are better than their own). Also large amounts of Estalian wine is exportad to the Empire Average Estalian Alcohol TT EY Lo ry (Wiasal Sor cena Ale ‘averagelcommon mid normal pint 30 ‘seg’ 10b keg 506 Ber ‘common/eorimon Tid rormal | 2 pints | pint 25 ‘skag 6b keg 308 Brandy ‘commonfcarimon | vary Srong high Tepint | shot 0b | bottle 3006 kag 450b Cocktails Taras Sirong moderale | normal | Ye pnt | cup 60b Gin Dlentfarpenttul | — very strong Tormal | Te pint | Shoe Gb Boe 805 Sheny plentfulientiul | -moderats high | %pint | Shor 36b | Bottle 3606 s.keg: 550 Wine ‘abundantiplentful | Tight moderate | — normal pint | cup: 126 | bottle 365 Famous Alcohols - Wine: Bilbali Red: A famous dark red wine from Bilball_Bilbai is aged for several years in tha bottom ofthe ocean. It has ‘woody flavor tinged with the faintest hint of sea spray. ry Bory Cory tara) Taste Bilbal Red commencommon | ligit moderate [high pint | cup 25> | bolle 150, Warhammer Fantasy Roleplay 3 Alcohol & Tobacco Expansion ©2012 Jackdays Version 1.2 “sour mi’ ns, ater water, the most popular crinkin Kise. tis a ons of class thet hold siv Kislevite society ihe i foreigners, Such st it serves as Ale & Beer: Kislevians like very much ales and beers. Much of ther cles and beers are impotted from the Empire Imperial and Marienburg aes and bears can use listed availability Koumiss: Special Kislevian alcoho) called iKoumiss is strong spint made from fermented mare's milk. This s onainlly \Ungol creation and very popular in the Oblast (cheap and strana) Kvas (Vodka): Kislevian love strong alcchal (spirits) Their ewn spacialy is diferent types of Kvas. Kvas (‘sour milk’) is clear distilad spint with various flavorings [tis usually made from gains or potatoes, but possibly even from fruits. There |S also another word (common in tha Empire), which is used from Kvas, and that's Vodka (‘water’). Amost every sottlement manufactures thir own Kvas and itis most cammon alcohol in the country (used aven for madical purposes) ‘Tare ara many aifferent flavors and most Kvas are also cheap, yet tasty. Low quality Kvas is usually more similar to Imperial Moonshine. Very much Kvas is exported especially to the Empira, ‘Mead: Mead is common alcohol, probably because the Norse (Norsil) influence. Some amount is imported from the Norsca, yet availablity s as listed above (see Outside Old World) Wine: Wine production is very limited in Kisley and their wines are low quality. Most wines are imported from the Empire. Note! Imported Spirits: Spirits are good business in Kislev. Keep availabilty for Other Lands alcohols the same, butfor any other spins make availabilty one leva herder, except Imperial and Menenbura spr. Average Kislev Alcohol: ength ‘commoncommon mm normal ps pi SReg, keg 505 Ber plentital/pentul mid normal | 2pinis | pint 25 'skag 63 keg 305 Kouriss ‘commanlcammon | strong moderate | normal | vepint | shot 2 bottle 20 Rivas (Vooka] plentfulipentil | — very strong normal |e pint | shot Sb Bottle 306 ead averagercommon | git moderate | —normar pint [pint 3 Seg, 106 keg 506 wine rararrare Tight moderate Tow pint [cup 706 | Bottle 305 IT TTI Warhammer Fantasy Roleplay Alcohol & Tobacco Expansion ©2012 Jackdays Version 1.2 Famous Alcohols - Spirits: ‘Chesnochnaya [Kvas]: Garlic spiced hard alcohol from Kislev ts famous end strange tasting Kvas Legends tell that Vampires do nat attack those dark wintar months, ho drink Chesnochnaya. That cauld be reason itis very common especially during the Jewel of Kislev [Kvas]: Brand of vas made in the Jewel of Kisiev distilry inthe city of Kise. Distllery was found by Stole Ormanof. Beth Jews! and Stole are famous and Jewel is imported large amounts. ry Availability LT es (WFRP182/3) Be bec ip Chesnochnaya | commoncommon | very slong, normal | Wepint | snot eb oll. 840, Tene OF Kisey | plenbfurprenttur | very strong high Te pint | shoe Te Bowne: TE Warhammer Fantasy Roleplay ©2012 Jackdays 35 Alcohol & Tobacco Expansion Version 1.2 Marienburg (Wasteland) ‘Ale & Beer: Ales end beers areas common asin the Empire. Many brevers in Merienburg have adopted the brening tociniquse of Betonnien bremeester, end legate Kmper tedions; resulting in averey of ria brews wih Heatly robust and iy favor, Cocktails: Mixed alcohd, cocKtals, areas common asin the Empire. Mosty only the high class clubs, taverns endinns sponsaithan (jst becous ths pice), but semetimes ove canon tavents my serve Hier, Mead: Moadis common alcohal, probably because the Norse (Nori influence, Ye, tisnat as common as les and boos Rum: Rum is Westelané speciaty tis cheap an not as good 2s Tilean rum. Rum isa dstiled boverage made trom sgercana by-products auch as tndassos, or racy frm sugarcane ca, by process of formant andi on ‘The distillate, a clear liquid, is then usually aged in oak barrels. Rum can be clear or darkiin coloring. Sugarcane is not aro in tha Wastslond so ts mpertedrom tho isa and Estaia also oven rom the Araby, Border Princes and asta a5 Lustia andthe New World), See also Grog om the Outside the Old Word Alcohols ‘Wine: Wine production is very limited in the Wasteland. Some try their best (like the Sea Elves), but most wines are imported, Note! Imported Alcohol: Marienburg lives on tracing, Everything can be found trom the city! Use listed availabilty for all the alcohol. Average Marienburg | Wasteland Alcohols: ry Bor Ce ier de) Bw ben iB 5 ‘commonfcommon | Mgnt moderate | normal Pt pine 40, ‘Skeg. 120 keg 505 Baer plentfalipetitl mid rormal | 2pinis | pint 25 ‘Skog 6 keg 305 Cocktails scarcelrare | strong moderate | normal | —% pnt [cup 1b Mead averagelcommon | light moderate | —riormal pint | pink 6 Shag Tab kag 905 Ru commenvconmon | very Sirona Tow Tepint | shot Wb | bottle 7006 skeg 150b Wine Tareas Tignt moderate | normal pint | cup: 126 [bottle 360 Famous Alcohols - Ale: Braakbroew Ale: Very strong and high profile ae from Marienburg ‘Marienburg Pale: Most famous ale in Marienburg Tr EY oy ry Wiel 26) Sor iene is Braakbroaw Ale | commoncommon | moderate normal | pnt pint 21D | keg. GD keg 3256 Warienburg Pale | plentifulfpentitul maid normal | 2pinis | pint 6 's kag, 15b keg 56 Famous Alcohols - Beer: Blozenbroew: Guaily bear made in the Long Dragon Inn in Marienburg. This is actualy very tasty and also costly brew. Boekbier: Quality and very strong beer made in the Long Dragon Inn in Marienburg. Beer is strong, but tasty ry Bory ‘Alcohol one AU Pr Blozenbroew ‘averagelcommon mig Zens pint 10> | Skeg. 20 keg 1500 Boekbier averagelcommon | moderate high Yepmt | pink 22 —_| Skeg. 7B keg 350b Warhammer Fantasy Roleplay 36 Alcohol & Tobacco Expansion ©2012 Jackdays Version 1.2 Famous Alcohols - Spirits: Alte Geheerentode [Rum]: Notorious and very strong tum from Matienbura Availability ‘Alcohol ae) (WFRP182/3) Bor ao 6 Alte scarcelrare, extreme, normal ZAU— | shot Te | bottle. 160 Gelieerentode skeg. 270b Warhammer Fantasy Roleplay 37 Alcohol & Tobacco Expansion ©2012 Jackdays Version 1.2 Moot (Halfling) Ale & Beer: Halfings brow ales and beers, but their rans are usualy average quali Most brews are imported from the Empire and al the Imperial ales and beers have same availabilty asin the Empire. Also most Halling brews are exported alse te the Empire and same availabilty can be used this Way too. Cider: Halfings produce apple cider. Sauerapfa is famous fr is apple groves as well as its cider. Most of the cider is exported tothe Empire Mead: Some amount of mead is produced in the Moct. Like inthe ales and beers import & export availabilty remans seme ‘Sherry: Sherry isa fotied wine made rom white grapes. There are cferent colours and sweter tastes of sherry ‘Sherry is agad in the casks for aminimum of 3 years, Hafings specialize in shery, yet they are not 2s famous 2s Estalion Wine: Wino is @s common asin the Empire. Some amiunts are imported Note! Imported Alcohol: Any Imperial aconol should use listed availabilty. Other lands alcohol should be herder to get—Rise availabilty two levels, Average Moot (Halfling) Alcohols: Lory oy Boor Lr ry aie Ie) Be io is Ale, ‘common/common | ligit moderate | normal pint] pint 40, ‘Seg, 120 keg 605 Baer plentfalipetitl mid normal | 2pinis | pint 3 ‘s keg: 10b keg 506 caer PreneTaUTpTETATET Tie normal | 2 pints | pink 35 Skeg, 106 keg 506 Wead averagelconmon | moderate roma | pint | pink 6 ‘Skea, Tab keg 900 Sheny plentaveenttal | moderate Toma | pint shor 10 | Bottle 1005 she. 150b Wine Dlentfalsenital | Tight madera] —normar pint [cup 125 | Boitie Jeb Famous Alcohols - Beer: Keigel’s Natural Pig Swill: The most notorious bear from Mootiand. Only the worst lowlife scum and thistiest Halfing would ever deign to put this vile concoction to the taste. Worse, the after-effects ofthis vile brew re painful and ‘accompanied with much vomiting. It is common export still because cheap prize or Avallability Ber Cry aia 2) Sor hog Is Kago'sNatural | average/common | ligntmodeate ) nomble pint] pint. 1b, ‘Seg. 3D. Pig Swill keg 150 Famous Alcohols - Wine: Whistler's Finest Rosy White: White Wine from Moot Wina is produced by the Whistlar clan. A rosy white wine with ssubile favor reminiscent of flowers with 3 faint taste of mint. Wine is @ delightful round offering, All Whistler wines are ‘oxclusivaly pressed by the fest of the Whistlor Hafings and their ralat ves instead of any machine, a fact they're ‘extremely proud of Correspondingly, a far number of wine connoisseurs won't touch the stuff. Whister children hand paint al the bottles, covering tham in flowers and various creatures, IY Ear Cr ere ors (WFRP182/3) Bor en iS Whisters Finest | averagelcommen | ligt moderate | mig pint | cup 20D | bottle 600, Rosy White Warhammer Fantasy Roleplay 38 Alcohol & Tobacco Expansion ©2012 Jackdays Version 1.2 Tilea Ale & Beer: Tilcens do ike ales and beers, yet they are not as common alcohol as wine is there. There are some breweries, but many ales and beers are mported from the Empire and from the Dwarfen realms. Many of their awn are not highest of quality Cocktails: Mixed alcohal, cocktails, are not very common in Tilea, but can be found from the high class clubs, taverns andinns, Rum: Tileans are famous for their rum. It is expansive and high qualty, especially dark rum. White (clear) rum is mere ‘commion among the common folk. Rum is a distilled beverage made from sugarcane by-products such as molasses, or siroctly rom sugarcane juice, by a process of fermentation and dstilation. The distata, a clear liquid, is than usually god in oak barrels. Rum can be clear or dark in coloring. Tlaans grow their awn sugarcane which is also imported to Marienburg. Some emounts of sugarcane is also importad from the Araby, Border Princes end as fer as Lustria andthe New World Sea also Grog from the Outside the Old Word Alcohols, ‘Sherry: Sherry is a forfied wine made from white grapes. There are diferent colours and sweeter tastes of sherry ‘Shery is aged in the casks for a minimum of 3 years. Tileans some amount of sherry. ‘Wine: Wine is as common drink n the Tilea as itis in the Bretonnia or Estella. Tleans are very proud of their wines ‘sponsoring many special and expensive wines. Tileans lean towards red vintages. There is some rivalry between Estalia and Tilean wines. Some amount of Brstonnian wings are imported to Tilea (aven thay would never say these are batter ‘than their own). iso large amounts of Tilean wine is exported to the Empire and some to Bretonnia and Estalia. Average Tilean Alcohol rr SEY or eS aiat Je) Bir end Is Ale ‘averagelcommon mig normal | 2pints | pint 30 ‘skeg: 100 keg 505 Ber ‘common/eorimon Tid Tow pints | pint 2b ‘skag 6b keg 305 Cocktails raraliare Strong maderale | normal | % pant [cup 6b Rum, Dare commenvconmon | very Sirona high Tepint | shot 2b | bolle 250 skeg 375b Ram, White commoneormon | very arong normal | —Wepint | shot 1b | bottie 1205 skeg 180b remy ‘commoncommon | moderate normal —| Ye pnE | Shor 256 | bottle 250 skeg. 3750 Wine ‘abundantiplentful | Tight moderate | — normar pint | cup: 126 | Botie 365 Famous Alcohols - Wine Tilean Fizzy Red: Famous red wine from Tilea. Well-known and infarnous strong wine. Tilean Policella White: White Wine from Tilea ory OI Boor Alcohol one AU Pri iaial 2) Bor beng Is Tilean Fizzy Red scercelrare, moderate normal | %pnt | cup 2eb | bolle 84D. Tilean Poicala | averagelcommon | light moderate | high pint [cup 206 | Bowtie 6o5 White Warhammer Fantasy Roleplay 39 Alcohol & Tobacco Expansion ©2012 Jackdays Version 1.2 Chapter II: Tobacco Use of tobacco is very common in the Old Word and also in the lands surrounding the Old World In Araby itis even ‘mare common, and aven the fierce Norse from the grim north like the use of tobacco [if thay can gat any). Different races have smoked tobacco-type of plants for thousands of years, like Dwarfs and Halfings. Even Ogres like to smoke, ‘There are probably no real knowledge or documents were it all started. Halflings, of course, want to take full credit Others say smoking was common in the lands of Araby in the tmes of ancient Knemr: long before halflings started to grow those plants, But truth may actually be that it was the Dwarfs tnat invented this (oad) habit. Even so, the best tobacco comes from other places than Dwarfen realms. Even most ofthe tobacco comes from the Moot, the most exotic ‘tobacco in the Old World comes ether from Araby or from the jungles of Lustria (which is most rarest andivery much wanted}. In the Empire biggest rivals are the 'Greenlaef” area (Moolland) tobacco plants and tobacco imported from the Bretonnia. Following list is expansion for equipment. Tobacco is Usuelly Sold in large quantities (about 300 usages/smokes). which don't really weight that much (its actually very small emount of tobacco plant). There can be different variations about ‘mentioned types of tobacco. aT) ra VR (WFRP182/ 3) Poor quality 30s [ minimun(1) | common/common | low Average quality 0s_|-minmun(1)_| averageicommon | normal (Good quality 7a0s_[__minimun (1) scareeirare | high Bast quality BO0s_[~miniman (1) | very rarevaxate | axcoptionat Famous Tobacco types: Arable Blacke: Famous and strong tobacco, yet sill smiooth tasting. Arabie Blacke is cultivated in more fertile ereas of Araby (end islands near it's coast). Arabians specialty is roling Cigars from this tobacco plant leafs. Plants don't survive very wall in cold weather of the Old World Bretonnian: There are tobacco fields also in the Bratonnia and it produces some amount af tabacco, which is also ‘exported to other counties. Bretonnian weed is commonly known in the Empire (espécially among the Hatflings) as, “slinkeweed!| ‘Dwarfen Black Shag No.4: Vary sirong tobacco plant found mostly from the Grey Mountains. Dwarfs lave this tobacca, Lustria Tabac: Probably the best tobacco plants found in the World. They have strange, but very tasty, aromas. Plants dont survive cold weathor of the Ola World ‘Moot Halflynge Weede: Most common homegrown tobacco type in the Old World Grown in the Moot area known as *Greanlaafs', but there are few placesffislds around the Old World wnare haflings lie and grow this tobacco type. Plants survive in the cold environment wel World Edge Moyldy Leaf: Very common wild tobacco plant Lives in the mountain ranges and can be found especially inthe World Edge Mountains. Not very good tasting tobacco and considered low quaity, but Dwarfs love it its famous ‘and cheap enough. Taste is very sharp and strong. They consider Hatfing tobacco too’ sot’. Also plant survives very wellin the cold environment. SN quality) (Wiasial di) Preble Etacke 0s | minmun (1) Scarcarara | igh, strong Bretonnian “Sini-wead™ 30s_[_minman(1) | scarcelcommon | loa, average Dwvarfen Black Shag Now 20s_[ minimam (7]_| averagefcommon | low, strong Lusiva Tabac OOS | minimun (1) | vary rarelexoie | high, mid Moot Falfnge Weeds 0s_|-minimun(7)_|averageicommon | normal, average: World Edge Mouldy Leaf 40s [_minimun-(7) | _commonicommon | ow, strong Warhammer Fantasy Roleplay 40 Alcohol & Tobacco Expansion ©2012 Jackdays Version 1.2 Other Products: Arabian Cigars: Arabie Blacke rolled in the lests of the same tobacco plant creating ready cigars, ‘Chewing Tobacco: Chaving Tobacca is alype of smokaless tobacco product consumed by placing a partion of the tobacco between the cheok and gum or teeth and chewing. Chewing tobaccos are produced via a procass of loaf curing, culting, fermentation and processing or sweetening, Or just chewing the leas ofthe pant ‘Snuff: Snuff is © product made from graund or pulverized tobacco leaves. Its generally inhaled or "snuffed" through the nose either directly fram the fingers cr by using specially mad ‘snuifing’ devices, When sniffed, snuff often causes @ sneaze era rrr ae TI (Wasa) Arabian Cigars, 4 cigars 20s [| minmun(1) | very rafelexouc | average qually, mah, strong rabian Walerpipe 00s z vary rarelexote | average quality, -, mild ‘Chewing Tobacco, ounce (uses) | 2s = Scarcelrare | average quailty, normal strong Pipe is_[- minimun (1) | commonicommon | average quality =~ ‘Shui, OUNee 25 E rarerare ‘average quailty, normal, — Warhammer Fantasy Roleplay ©2012 Jackdays a Alcohol & Tobacco Expansion Version 1.2 Optional Rule: Smoking ‘Tobacco can be prety srongTor uncustomed user. And various plants are even Songer, Here are Few rules for smoking Anyone customied for smoking should not need to make any tests ‘WFRPS Check: Resilience Check (specialisation: Resist Poison) Tobacco Sirengtt ‘Special Bonuses Mild Easy (14) check Dwarfs end Halfings gain © to the check. Average: Average (24) check Strong Had (3d) chack 2 The characier is doubled over in aft oF coughing. Character also feels vary Wand gans Weakonad condition. Duration is briet ¥ The character is doubled over aft oF coughing. Chafacter also feels vary Wand gans Weakanad condition. The effect wil last for a 2 hours, = The character is doubled over i at of coughing end voris Character also reels vary Wand gains Weakened condition, The effect will last for @ 4 hours. ‘WFRP2 Make Toughness Test based on the strength of the tobacco. Resistance fo Poison gives a +10 bonus to the test, Dwarfs will gain & +20 bonus and Haifinas @ +10 bonus to this test. Feilure means that the characteris doubled over in aft of ‘coughing end probably aso vomits. User will also feet very ill. Failure means a -10 penalty to al tests for 1410 rounds, Every degree of failure wall bring 1 hour more ‘Mild Easy (#20) Toughness Test Average: Average Toughness Test ‘Strong Hard (-20) Toughness Test WERPI Make Toughness Test based on the strength of the tobacco. Immuniy to Poison gives a +10 bonus to the test. Dwarfs will gain a +20 bonus and Haffings @ +10 bonus to this test. Failure means thatthe character is doubled over in a fit of coughing and probably also vomits. User wil also fes! vary il. Failure means a-10 penalty to all tasts for 1410 rounds, Every degree of failure will bring 1 hour more ‘Mild Toughness x 15 Test % Avarag: Toughness x 10 Test % Strong Toughness x5 Test Warhammer Fantasy Roleplay a2 Alcohol & Tobacco Expansion ©2012 Jackdays Version 1.2

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