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LICENSING INFO
This work is based on Ironsworn (found at www.ironswornrpg.com),
created by Shawn Tomkin, and licensed for our use under the Creative
Commons Attribution 4.0 International License.
(https://creativecommons.org/licenses/by/4.0/).
The text of this work is created by Eric Bright and licensed for use under
the Creative Commons Attribution 4.0 International License (CC-BY).
You may transfer the contents of this book to another medium (such as The
Augur or Roll20) or create derivative works based on this content. The
only thing I ask is that you let me know how you are using it in your design
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ACKNOWLEDGMENTS
NOTE: This is NOT OFFICIAL Ironsworn content! It is fan-made content
made available through the generous licensing of Shawn Tomkin, creator
of Ironsworn. Please support him by purchasing the original Ironsworn
products as well as Starforged, the sci-fi follow-up game to Ironsworn.
IMAGE CREDITS
Cover image by Nick Kypriadis licensed from iStock by Getty Images.
All photos are in the public domain taken from The Metropolitan Museum
of Art, Unsplash, Pixabay and Pexels. Select Icons by Lorc, Delapouite,
Cathelineau, Skoll, and DarkZaitzev from game-icons.net under CC-BY
3.0. Jaguar by Philip Glen, Black Panther by N.K. Narasimhan, Yaguareté
and Llama by Gilda Martini from the Noun Project. Other icons by
www.flaticon.com.
TABLE OF CONTENTS
THE JUNGLELANDS 2
NEW REGIONS ..................................................................................3
Rumi Uma Wat’a .....................................................................................4
Kiru Chhukruna .......................................................................................5
Unu Sach’ara............................................................................................6
Thuniy Nan ..............................................................................................7
Chinka Wayta Pata ...................................................................................8
Q'umir Amaru Pikchu ..............................................................................9
Qincha Phaqcha .....................................................................................10
Yana Hirka ............................................................................................. 11
P'uruna T'urr...........................................................................................12
NEW ASSETS ...................................................................................13
Combat Talents ......................................................................................13
• Atlatl ............................................................................................14
• Champi ........................................................................................15
• Liwi..............................................................................................16
• Macuahuitl...................................................................................17
Companions ...........................................................................................18
• Alicanto........................................................................................18
• Uturunku......................................................................................19
Paths.......................................................................................................20
• Anka Nan .....................................................................................20
• Paqu Hampiq ...............................................................................21
• Tujllaki.........................................................................................22
• Uturunku Nan ..............................................................................23
Rituals ....................................................................................................24
• Allinyachiy ..................................................................................24
• Pampa Suyu .................................................................................25
NEW FOES........................................................................................26
Animals ..................................................................................................27
• Ahuizotl .......................................................................................27
• Cuero ...........................................................................................28
• Ix Hunpedzkin .............................................................................29
• Cuero ...........................................................................................30
• Kori..............................................................................................31
• Pira Nu.........................................................................................32
• Quetzalcoatl.................................................................................33
• Romsiwamnari.............................................................................34
• Wako ............................................................................................35
Beasts .....................................................................................................36
• Boiuna..........................................................................................36
• Falajitax .......................................................................................37
• Okpe ............................................................................................38
• Rahara..........................................................................................39
• Tosetax.........................................................................................40
Firstborn.................................................................................................41
• Caimana.......................................................................................41
• Camazotz .....................................................................................42
• Eintykara......................................................................................43
• Huayramama................................................................................44
• Munuane ......................................................................................45
• Ookempan....................................................................................46
• Sachamama..................................................................................47
• Yacumama ...................................................................................48
Junglelanders..........................................................................................49
• Maricoxi ......................................................................................49
NAME ORACLES ............................................................................50
KOMIKAN: THE JAGUAR AND THE LLAMAS ..........................53
Game Board and Tokens ........................................................................54
Alternate Versions ..................................................................................55
Initial Set-up for Basic Version..............................................................56
SETTLEMENT TRACKERS ............................................................57
Features:
The Rumi Uma Wat'a islands are covered with large stone heads that do not
appear to have been carved but formed organically, and most people claim
that the islands are cursed. The legend goes that the first inhabitants were
formed of the earth of these isles by Sachamama, the snake deity of the
jungle. They rebelled against the Mother Snake, and she cursed them to
slowly sink back to the earth from whence they came.
The few Junglelanders who make their home here hurriedly try to fish
between the almost non-stop hurricanes. Again demonstrating their
mystical quality, the stones heads serve as anchors for shelters and are far
more likely to survive the hurricane force winds than shelters not
incorporating the stone heads.
The islands are also home to large or
mutated animals that are not present
on the mainland. This is most likely
due to the nature of the plants on
these islands which have adapted to
survive the terrible winds. Trees that
grow here have very shallow and
wide root systems and are extremely
flexible. Leaves, bark, and even the
wood of tree trunks are full of thick
cords that our stomachs cannot
digest, but the odd creatures here
have evolved to eat these rope-like
strands that are almost as
indestructible as iron.
Quest: One stone head has a bright
green jewel embedded in its
forehead. What power does this gem
have, and what dangerous creature
guards it?
Features:
Features:
Unu Sach'ara is a dense tropical rain forest with deep rivers all flowing into
the larger Mayu Wanu, the River of Death. The jungles here hide small
conclaves of firstborn, and the rivers house flesh-eating fish and snakes.
The constant cacophony, particularly the animal screams at night, have
been known to drive more than one Junglelander mad.
Junglelanders have deforested the edges of this untamed rain forest to
make their homes, but it is said that any tree felled for greed rather than
need will lead to a grim meeting with Sachamama. While one of the most
dangerous places on the continent, Junglelanders still risk venturing into
the region for the exotic plants and herbs that only grow here.
Quest: The savior flower only blooms every handful of years and is set to
bloom this year. The pedals of this miraculous plant can be used in a
healing poultice that cures nearly all injuries and diseases. Unfortunately,
the trek to the area where the savior flower grows is arduous and fraught
with peril. What need sends you on this dangerous quest for the savior
flower?
Features:
Thuniy Nan is where the great river Mayu Wanu meets its early end. Rather
than flowing on to the sea, small but deep sink holes dot the land forcing
the river to split again and again into smaller streams. Moreover, a specific
mineral in the rocks is immune to the ravages of water erosion, again
making the river split in odd places.
Great surges of sea water push far inland before mixing with the river
water. It is said there are underground cave networks that allow the river
water to finally get to the ocean and that large alligator people guard these
passages.
Junglelanders living here try to take advantage of the rampant death of
aquatic creatures when salt water and fresh water mix without running
afoul of the more dangerous varieties who can live in either.
Quest: At the very end of the Mayu Wanu lies a great sinkhole creating a
large whirlpool within sight of the ocean. Legend says that a great
underground city can only be accessed by going down the whirlpool. What
does the legend say is contained in this city, and why do you need it?
Features:
Chinka Wayta Pata was supposed to be the saving grace for the
Junglelanders. The Mayu Wanu provided a steady source of water, and the
tropical gardens growing in the river basin valleys yielded sustenance and
supplies for building shelters to live in.
Unfortunately, what looked like forests in this region were really trees that
had been turned to stone in some cataclysm far in the past. Rocky stumps
and even full-grown trees of rock spread out across the landscape and act
as heat traps for the sun’s rays. As such, they provide little respite from the
sweltering heat of the Junglelands. Some species of vines are capable of
withstanding the heat and grow over the rocks, but most new tree growth
has a hard time finding purchase.
Still, the Junglelanders persist, for this is their best option for survival. The
soil between the rocky trees can still be used as small garden patches, and
there is always the River of Death to fish if you can survive the aquatic
denizens.
Quest: A group of stubborn Junglelanders have decided to clear an area of
the rocky trees to build a settlement rather than using them as the
foundation. The work is tiresome and dangerous with the raiders known to
be at large. What makes the group of raiders hard to track, and who do
owe a favor to that you agreed to help build this new settlement?
Features:
Q'umir Amaru Pikchu is filled with gently rolling hills of tall grasses and
numerous fruit trees that are almost always flowering. However, many of
the fruit trees in this region are as poisonous to humans as the bite of a
viper. Worse, the animal life has adapted to the fruit and inadvertently help
spread the poison through the water sources of the region via the seeds left
in their spoor.
When one of these trees begins its flowering cycle anew, its pollen spores
create vibrant clouds of poison that travel for miles in a dense fog.
Junglelanders have settled here but always carry a miyu hampiy, meaning
poison cure, that is made by distilling the crushed leaves of a rare purple
fern known as kulli raki.
Each settlement has a group of gatherers assigned daily to find more of the
protective plant which is then turned into miyu hampiy and stockpiled for
when the poison storms blow through. The gatherers must also be
protected by warriors because of the number of aggressive species of
animals in the area.
Quest: Something is killing off the kulli raki near the settlement of Corpa
forcing gatherers to go farther afield to find the plant. What is killing off
the fern locally, and can enough kulli raki be found before the next large
poison storm arrives?
Features:
The region of Qincha Phaqcha is known for its many waterfalls dropping
off the sheer cliffs of the Yana Hirka mountains. One of the most
spectacular sites is the Lunq'u Falls where a semi-circle of over 200
waterfalls cascade down jagged cliffs spitting blinding amounts of spray
into the air.
Junglelanders in this region mostly live in the forests and hills to the
immediate south of the waterfall cliffs, but some build dwellings directly
into the cliff faces and fish with great nets at the waterfall mouths.
Agricultural work is nearly impossible for the settlements within the cliff
faces, so the residents grow mushrooms and other fungi within their cave
dwellings in the rock. Furthermore, the area surrounding the waterfalls and
cliffs is universally rock with no trees in sight for a handful of miles south
meaning dangerous treks must be made to haul lumber back for building
staircases, supports, and platforms within the cliff dwellings.
Even in the southern hills and forest, this region is still a harsh area to call
home as it is teeming with dangerous wildlife.
Quest: The cliff dwelling community of Temutaro tunneled deep within the
cliff face that they live in and discovered a strange ore. What unusual
properties does this ore have, and why is it dangerous enough that the
overseer is worried about it causing a panic?
Features:
The Yana Hirka mountain range is so named because of the rare veins of
black iron that streak through them. Nearly every vein is strangely
cylindrical and most of them flow back towards a single origin point deep
under the mountains. Despite efforts to find the convergence point of these
veins, none have been able to break through due to an area of solid
diamond surrounding it. Speculations run wild of a “beating heart” within
the mountains.
The greatest of Junglelander warriors have their wooden macuahuitls lined
with the dark ore from these veins giving the weapons phenomenal
strength and razor sharp edges. However, finding a safe place to mine for
the rare black iron is difficult with the constant threat of firstborn nearby
and the many denizens in the dark underground spaces.
Moreover, the mountain range itself is no stranger to earthquakes that are
said to cause the peaks to gain up to 20 feet in height in just a few seconds.
One day, there may be a clear passage to the closest mining ground, and the
next that passage may be shut off by the shifting of rock during a quake.
Quest: A group of miners was due back with a shipment of black iron over
a week ago. Why do you need to find one of the miners in particular, and
what makes the mine they were working significantly more dangerous than
most?
Features:
COMBAT TALENTS
Junglelanders rely heavily on stone and wood weapons mainly spears,
clubs, darts, swords, bows, slings, and double-headed axes. While there
are copper and iron weapons made, they are rare. You might consider
renaming or at least changing the in-game appearance of any Ironsworn
core assets that utilize these weapons. Here are the Inca words for such
weapons:
• Axe - Chiqtana
• Bow - Wachina
• Club - Waqtana
• Dagger - Tuksina
• Sling - Waraka
• Spear - Chuki
ALICANTO
The alicanto are large, flightless
birds about the size of a penguin
that can eat different types of
ore. Some species of alicanto
only eat a specific type of metal
such as gold, silver, or iron, and
their feathers develop the same
hue as their meals.
What is most remarkable about
the alicanto is their ability to find
precious metals. If befriended
and treated well, the alicanto
help us to find the metals we
need for smithing and other
projects. However, if they are
treated ill, they will use their
natural ability to create light to
blind you and run away. They
start by turning on their glowing
feathers to get your attention and
lead you towards a cliff or
precipice as their light dwindles ever lower. You’ll either be lost in the dark
or dead from a fall off a cliff, so have a care and treat the alicanto you meet
with respect.
Design Notes: The first ability is for when you take advantage of the
alicanto’s nose for metal. The second ability is similar except that it helps
you specifically when you are ambushed. “Significant quantities” is
intentionally vague to allow you wiggle room in your narrative.
The third ability represents the idea that alicanto can create light within
their feathers after eating ore. If you are using the Wealth track from the
Fortune Hunter asset, you might consider suffering -1 wealth instead of -1
supply when using this ability.
Quest: A faithful alicanto companion’s reactions led a miner to believe that
they had found a huge vein of precious ore. However, once the miner
began digging in the new direction indicated by the alicanto, the bird
became frantic and fled. It will no longer go down into the mine as if it
fears for its life. What could the alicanto sense that the miner can’t?
ANKA NAN
The eagle warriors are an elite
group who are known for their
bravery and tactical minds.
They go through a deadly
initiation where they are given
nothing but a tuksina (dagger)
and lampa (shovel) and then
tasked with trapping and killing
a rahara, the large mud-dwelling
snake with razor-like teeth and
jaws that can open as wide as a
Junglelander is tall.
The next phase of training is to
sit in the jungle for days on end
learning to watch and notice any
movement. Whether it is the
snake slithering by, the eagle
flying over head, or the tiny ant
marching to its home, an eagle
warrior trains their eyes and
brain to quickly notice
movement and assess any threat
in the situation. This gives them a tactical advantage as they often see
things that others miss.
Design Notes: The first two abilities demonstrate an eagle warrior’s
courage in the face of danger. They have almost always been in worse
situations and are confident they will be victorious. The second ability, in
particular, is about that confidence striking fear into the heart of an
opponent and thereby granting the add +1 until a 1 is rolled on the action
die. If this seems too powerful, you may only apply this bonus to firstborn
and Junglelanders since animals, beasts, and horrors may not be afraid to
see an eagle warrior in action.
The third ability is about the eagle warrior being able to see what others
cannot and assess the implications of this new knowledge.
Quest: Wayanaysi, an eagle warrior of great renown, has retired from the
life of a warrior and now trains those deemed worthy of becoming eagle
warriors. What great exploit did Wayanaysi accomplish that relates to one
of your vows, and why is his knowledge critical to your success?
ALLINYACHIY
The shaman mystics are known
for their ability to heal others,
but this healing is not limited to
physical ailments. A good
shaman takes a more holistic
view of healing and can cure the
ills of body, mind, and soul
through their allinyachiy ritual.
This healing ritual is performed
with much ceremony and
accouterments. Usually the
recipient is laid in a circle of
aromatic vines while wafts of
smoke from bowls of burning
incense blow over them. Drums
and sacred rattles accompany
the rhythmic and melodic chants
of the shaman.
Design Notes: The first ability
makes your physical healing
more potent as you channel the
power of the spiritual realm while the second ability grants healing to a
person’s spirit.
The third ability represents gaining insight and direction by ingesting the
hallucinogenic ayahuasca plant and going on a spiritual vision quest. This
gives you a neat way to roleplay with the spirits and find a way forward in
a vow when you’ve been hitting a lot of misses.
Additionally, note that allinyachiy is a full blown ceremony meaning it
would take time and effort to perform. This is something that would be
difficult to do out in the wilderness unless you had time to gather the
necessary components and carried sacred objects with you.
Quest: A shaman is reportedly able to sift through the memories of the
ancestors to re-discover lost knowledge. What is it that you desperately
need to know, and which of your ancestors hold the key to this knowledge?
YOUR TRUTH
Is there a burrowing version of the ahuizotl? If so, what
unique characteristic do they have?
The “Floating Cowhide” creature certainly looked laughable, but the first
time one wrapped its flat body around a Junglelander who was trying to get
water from the river, we knew it was no laughing matter. That person
escaped with their life due to the quick thinking of a bystander, but not all
are so lucky.
A cuero usually hunts alone, gliding on the river currents attracting prey
with its black and white splotched body. After wrapping up a victim in its
body, it will begin to spin rapidly around the victim slicing them up with
its many bony hooks on its underbelly. It can also attack by spinning itself
so that its own body is wrapped up to the size of a spear and then fling itself
at its prey using its front claws as the spear head.
Despite their bold coloring with bright white spots, they can be difficult to
see in the muddy river waters of the Junglelands. We tried plunging spears
or sticks into the water before we entered a river in order to chase the cuero
away, but we have found that doing so only announces our presence. If
refilling a water skin or gathering jugs of water is necessary, get into and
back out of the river as fast as possible for the cuero never stop their hunt.
Quest: A mystic claims that they will gain control over the element of water
through a long and complex ritual. However, they need to perform the
ritual inside of a tent made of cuero hide. What other entity lurks in the
deep river waters nearby that must also be dealt with?
YOUR TRUTH
Are all cuero black and white, or do they have different
colorations? If they have variety, what purpose does this
serve?
While it is true that nearly every creature from the jungles can kill you, the
reptiles of the jungles are especially deadly. The ix hunpedzkin is no
exception to this. It is a large lizard with impossibly tough skin that not
only delivers poison through its bite but also through its stinger at the end
of a long, scorpion-like tail.
As a top tier scavenger species, the ix hunpedzkin prefers to take advantage
of the work of other creatures when it can. It scares away lesser predators
to steal their kills and finds dens or lairs of other animal to take as its own.
Unfortunately, this also includes our own homes. Once an ix hunpedzkin
finds a settlement, it will usually pick out a building or structure to call its
home and drive out or kill those inside. Once entrenched, these stubborn
creatures are nearly impossible to flush out.
Our main advantage when hunting ix hunpedzkin is that its height only
comes up to a Junglelander’s waist. While this makes them a huge lizard,
a group of our hunters is usually able to surround and kill one with
overwhelming numbers.
Quest: An ix hunpedzkin just took up residence in a home minutes ago. An
infant is still inside and is in immediate danger. Can the infant be saved?
YOUR TRUTH
What unique and unusual markings do ix hunpedzkin have?
Some may describe the jarjacha as cute or innocent looking when they first
see one, but they learn the truth as soon as this colorful and furry creature
opens its circular mouth of jagged teeth. It looks like a purple and blue
furred giraffe that a child might have a doll of, but the jarjacha is a hunter
who has developed a very specific taste for monkeys.
The jarjacha’s long neck allows it to reach the treetops with ease. It will
smell for large quantities of monkey droppings and then go towards the
trees in that area with its head and neck lowered toward the ground. This
makes the monkeys think they are safe high up in the trees. Then the
jarjacha swiftly thrusts its head up cracking and knocking down branches
and possibly knocking monkeys out of the tree as well.
The most disturbing thing about the jarjacha is the sound that it makes: a
high-pitched, almost human voice saying “Jar, jar, jar, jar!” The word
always comes in sets of four and is not the only sound that it can make.
Some have been known to mimic human speech much like a parrot, but the
tone of its voice can give you nightmares.
Quest: The howler monkeys have been particularly vocal the past few days,
and the overseer thinks this is a sign of a herd of jarjacha moving into the
area. If there are jarjachas, the overseer needs them eliminated as there is
only one safe path to this settlement that must remain open for supplies and
trade. What makes you think the jarjacha is only the beginning of the
problem?
YOUR TRUTH
Do the jarjacha have horns?
Kori are not extremely dangerous unless they are provoked. They are
naturally non-aggressive and usually go about their day in relative ease and
quiet, but this confidence on their part is due to the fact that they know they
can handle most threats with a whack of their saw-like tail.
The bigger threat from the kori is flooding or waterways being rerouted as
they dig pathways for the water and build their den. Much like beavers,
they prefer flooded lands as homes but have been known to change the
course of small rivers to accommodate their housing preferences rather
than building where the river currently runs. They will start digging a
trench at the site where they want their new home to be and dig that trench
all the way back to a water source. This sends water rushing to the new
area but gives it no outlet thereby making it a flooded and stagnant area.
Quest: The stream used by a local settlement as a water source has nearly
dried up. It is suspected that a family of kori moved in further upstream,
and the overseer needs someone to go get the stream back on course and
make sure it is not bothered again by the kori. What unusual thing was
revealed when the stream waters dropped so rapidly, and why is it an ill
omen for you?
YOUR TRUTH
The kori eat ants and other insects. What unusual aquatic
insects are their favorite? How are these insects dangerous to
the Junglelanders?
The buck-toothed pira nu fish may not seem as deadly as the piranha that
inhabit most waterways, but the pira nu are actually worse. Their thick
skulls and large heads that look similar to a horse combine with their
extreme speed in the water to make an excellent battering ram. They can
break your leg bones if you are standing in the water and knock over
canoes to dump you in the river.
Their teeth are flat for grinding the blood out of flesh. Rather than tearing
the flesh apart, they have the bite force to break bones through the skin.
They especially target smaller appendages such as fingers and toes which
they can crush with a single bite. As they grind the blood from their prey,
the normal piranha are attracted making a problem doubly worse.
Quest: A small waterhole has been overrun with pira nu. A priest wants to
use the spot for divine ceremonies but needs to be able to safely get into the
water. What was this area before the flood came that created this
waterhole? What might the priest really be after?
YOUR TRUTH
Are pira nu actually the piranha of your world? In other
words, do they have jagged teeth instead of flat grinders, and
are they known for their feeding frenzies?
Legend says that the colorful parrots of the jungles once put on such a
dance for Huayramama the Snake Mother of Wind that her next clutch of
serpent children were given the bright plumage of the parrots in their
honor. Whether that is true or not, the quetzalcoatl are normal-sized snakes
that still have the colorful green and red feathers along with wings they use
to fly. While the wings on their own couldn’t hold the awkward writhing
snake aloft, the bright blue feathers on their tails act as a fan and rudder
giving them the appearance of swimming through the sky.
As with many animals that the Snake Mothers created in the Junglelands,
the quetzalcoatl are poisonous and quite deadly. They are known to hunt
hawks, and even eagles, entangling them in the sky before striking with
their lethal venom. As they both tumble toward the earth, the snake
quickly unravels from its prey which then plummets to the ground below.
If the fall doesn’t kill the bird, the poison will within minutes. The
quetzalcoatl will usually fly their kills back up to their nests before
dismembering the bird to eat it one body part at a time.
Quest: Quetzalcoatl feathers are highly prized as a mark of stature in
headdresses and as powerful foci for rituals. Despite a single bite being
lethal to a Junglelander, one hunter has survived more than five bites over
the years. How do you suspect this hunter survived those encounters, and
why do you need their knowledge and skill?
YOUR TRUTH
Do the quetzalcoatl have legs?
YOUR TRUTH
The romsiwamnari are considered companions to what horror?
Wako are the larger cousins of the paca who love to dig in the soft earth
near waterways. Like their cousins, they are excellent swimmers and often
stay submerged for fifteen minutes or longer to avoid predators. The main
differences between the wako and the paca are the larger size, sharper teeth,
and clawed feet they use for digging.
While normally not aggressive, a wako will fight fiercely if they are
cornered. They also are known to be mischievous hunters as they will
create pitfall type traps by undermining a game trail or pathway so that
their prey fall and break a leg.
They have also been known to dig elaborate tunnel systems that are large
enough for some predators such as jaguars or wolves to fit inside. They
will then feign being injured to lure the predator in where either the tunnels
collapse or the predator gets hopelessly lost underground.
Quest: A family of wako had riddled an area with tunnels for years, and
one large section of ground finally gave way beneath a group of hunters.
While the hunters survived the encounter with few lasting injuries, they did
discover a much larger cave system that the wako exposed. What did they
see down there that has the whole settlement in a panic?
YOUR TRUTH
Like their paca cousins, wako young have horn-like scales
along their torso. Do these scales fall off after adolescence like
the pacas or do they enlarge and harden giving the wako even
more protection? If the spines remain, increase the rank of a
wako to Dangerous.
While it may seem odd to say, a mile long serpent is not unheard of in the
Junglelands. What is unusual about the god-sized snake Boiuna is that it
doesn’t live in the oceans but in the river Mayu Wanu. We don’t know
exactly how long Boiuna is, but there have been simultaneous reports of
attacks by Boiuna’s tail at one river settlement and by Boiuna’s head at the
next settlement.
As far as we can tell, Boiuna draws in huge amounts of river water and then
filters its meals almost like a whale with krill. As large as this beast is, you
may think that the river has no other life in it because Boiuna eats it all, but
this is not so. Legend says, and experience has confirmed, that Boiuna is
an intelligent hunter and will transport whole schools of fish from one
section of the river to the next in order to keep the population density at a
steady norm.
Some claim that Boiuna may be one of the lost Father Snakes, companion
to the three Mother Snake god-like creatures, but according to our mystics
there does not appear to be anything otherworldly about Boiuna. It has no
mystical energy or abilities. It’s just a snake big enough to swallow small
settlements whole. That’s all.
Quest: Boiuna had not been seen in several years along the river Mayu
Wanu until a few weeks ago. A shaman believes they have developed a
concoction that can put Boiuna back into a hibernating state and thereby
keep the river safe for a few more years. The problem: the boat-sized dose
must be delivered straight into the maw of Boiuna.
YOUR TRUTH
Which cult worships Boiuna as a deity, and what part of their
religious practices presents a danger to the populace?
With the head of a rhea on the body of a fat snake, a falajitax sounds like a
laughable combination, but their sharp beaks, cunning minds, and
muscular tails make them a dangerous creature. Growing to a length as
long as any Junglelander is tall, falajitaxes attack with a ferocity likely
induced by the hallucinogenic eintykara honey they guard and feed on.
When on the hunt, a falajitax feigns being a wandering rhea while keeping
its tail hidden in the jungle undergrowth. If it can draw in a large predator
animal, it then attempts to quickly constrict the creature with its tail while
it pecks at the eyes. Once its prey is blinded in this way, it then moves on
to attack the leg joints so that the creature cannot escape. Even the mighty
jaguar can fall prey to a falajitax.
There are those who believe that the falajitaxes have some innate control
over the weather because they prefer to attack during the most torrential
downpours, but more likely they are simply opportunistic.
Quest: A nest of freshly hatched falajitax young has infested the nearby
hunting grounds. Can the creatures be dealt with before they eliminate all
the game in the area? Who do you know in the nearby settlement that
would be in danger if this were to happen?
YOUR TRUTH
Are falajitaxes truly a rhea and snake combination, or do they
have the head and neck of a different creature in your world?
If they do, what creature’s head do they have, and how does
that make them even more dangerous?
Kings, warriors, and paupers have all fallen to the tusk of a wild boar. The
creatures are aggressive in their berserker-like attacks and never back
down when challenged. Now add to that idea a muscular body that is as
large as a cow and rocky skin that acts like a suit of armor. This is the okpe.
The creatures are omnivores and enjoy eating truffles or mushrooms as
much as they enjoy eating freshly slain prey. The important thing to note
about this is that the creatures seem to revel in eating any chance they get,
but they love the tender meat of young prey the best. This drive for food
is one of the few weaknesses that we can exploit when hunting an okpe.
Perhaps because their rocky skin is so impenetrable, okpe have several
inch-thick lines of unarmored flesh which allow them to move freely.
Without these, the okpe could not move its own legs or rotate its head.
That’s how firm and inflexible their rocky armor is. However, the lines of
pink flesh that allow them to move also give us their one vulnerable spot.
Quest: The overseer of a large and influential settlement was gored by an
okpe while out on the last hunt. When this overseer dies from their wounds,
the power vacuum may destabilize the area. Factions are already vying for
leadership and gearing up for battle. Which person do you support as the
new overseer, and what makes them the underdog for this position?
YOUR TRUTH
Are the legends true that there is a rare subspecies of okpe
called ember boars that can expel fire?
There are so many serpent-like creatures in the Junglelands, and they are
all deadly. The rahara is is a very long and thick serpent whose head is
made up almost entirely of its jaws. It has no eyes, just more teeth the
length of a Junglelander’s forearm.
The raharas like to dig themselves into the mud and wait for prey to pass
close by. We’re not sure how they breath while in this position, but they
have been known to stay submerged this way for hours at a time.
Moreover, we don’t know how they detect creatures passing by. It may be
a sense of vibrations in the ground, or it could be sound that they follow.
We know that they have some sort of visual or heat sense because they can
latch onto campfires at night from a great distance and often surprise
sleeping Junglelanders. Because of this, it is advisable to sleep far away
from the fire pit or up in a hammock strung between trees.
Quest: A rahara attacked the pigsty of a farmer, decimating the livestock
and livelihood of the farmer’s family. They are seeking someone to help
them eliminate the rahara while its hunger is satiated before it kills the few
remaining animals the farmer has.
YOUR TRUTH
It is considered taboo to kill a rahara during a drought because
a lagoon or pond never dries up with a rahara in it. Do they
have some innate power over water or merely the instinct to
find the best source of mud and water?
The tosetax is a frighteningly large snake that folds itself into a V that puts
its tail in the same direction as its head. From this position, the tosetax can
more quickly devour its prey because it has a great toothy maw on both its
tail and its head.
When first attempting to kill a tosetax, we thought we could sneak up
behind it and attack the vulnerable part of the V-shaped body right at the
folding point. Unfortunately, the beast has a third mouth there as well, and
each mouth is capable of striking independently despite it only having eyes
on its head. Whether lashing out with these three jaws of death or knocking
down whole trees on top of its victims, it is a rare event that a group of
hunters can take down a tosetax.
Other than eating is fill, we can find no discernible pattern to a tosetax’s
behavior. At times, they live in watery environments near a river, but they
are also found in the rocky hills leading to the mountains. Some tosetax
seem to develop a taste for typical prey animals while others hunt
exclusively other predators or even people. Whatever their motivations,
tosetax are deadly and best avoided if possible.
Quest: Years ago an enormous tosetax destroyed an area of the jungle
creating a huge pile of trees and earth that is now home to a pack of
smaller and never before seen creatures. What are these creatures, and
what makes them dangerous?
YOUR TRUTH
When a tosetax experiences a grievous wound, what does it do?
Does it grow a new mouth in that place, or does it sever its own
body in two with each part regrowing into a whole tosetax?
The scant evidence of firstborn that we have found in the ancient places of
the Junglelands points to a group of firstborn who are humanoid alligators.
Surprisingly, most of these ancient records seem to be poetry, and romantic
poetry at that. We can only assume that the Caimana people placed great
cultural importance to the finding of a mate and falling in love.
Despite their penchant for love, the only encounters we have had with
Caimana have been deadly. If they are not the mad ravings of survivors of
deadly animal attacks, the Caimana must be extremely isolationist from the
rest of the Junglelands. The survivors of supposed Caimana attacks speak
of larger than life alligators and a frenzy of blood, but this is true with many
encounters near the waterways and doesn’t necessarily mean that the
Caimana are real.
It is true that we have found rice patties growing in unusual places which
is said to be the staple food of the alligator folk, but we have yet to find or
interact with a living Caimana.
Quest: A powerful creature rules the waterways near a settlement, and the
overseer believes that an alliance with the Caimana would help them
eliminate this monster. There have been multiple sightings of the Caimana
people in this region, but nothing has been confirmed. Why are you willing
to go on this wild goose chase for a people who may not exist?
YOUR TRUTH
According to legend, what unusual ceremony do the Caimana
hold when a child hatches from their egg?
YOUR TRUTH
Do the Camazotz people have wings on the back of their
shoulders separate from their arms, or are their wings attached
directly to their arms? What implications does this have for
the weapons that they wield?
One of the strangest people of the Junglelands, if people is even the right
word, are the Eintykara who are a group of large bees that can work in such
concert that they are able to form a humanoid shape and fight, work, and
communicate as a normal human would. Their voice is made up of various
buzzing sounds that work together at just the right frequency to produce
close to normal sounding speech.
Each hive of Eintykara refer to themselves as a single organism, and
actions that are taken by separate groups within the hive are carried out
without any visible or audible signal that we are aware of. It’s as if they
have a direct line of communication with each other within their minds.
We call this the hivemind, one being made of many.
The honey produced by the Eintykara is sought out not only for its nutrition
and exquisite taste but also because it is mildly hallucinogenic. Some
shaman seek out this honey to mix with the ayahuasca plant when
embarking on vision quests to hear from the ancestors.
Quest: A Junglelander claims to have fallen in love with an Eintykara hive
and says that they are to bonded to one another. A jealous former lover has
sworn to kill the Eintykara hive and set out to do so. What causes you to
approve of this strange union, and what ulterior motive do you believe the
jealous lover has to visit death upon the Eintykara?
YOUR TRUTH
When the Eintykara form into their humanoid guise, how
seamless is their appearance? Are the individual bees still
visible, or do they have a milky white skin like wax and yellow
hair like their fur?
The Mother Snake of the Wind is a deity figure credited with creating the
wind to bring forth rain on the Junglelands so that it might grow and
prosper. However, this deity is clearly visible and physically present in the
world. She wanders the realms so high in the sky she looks like a tiny, thin
cloud with her white and blue skin undulating.
While contact with Huayramama is exceedingly rare, there are stories of
Junglelanders receiving a blessing from her that healed them of an
incurable disease. These same stories say that the Mother Snake can
communicate mind to mind with any creature in the Junglelands and can
soothe one who is pain with just her voice.
However, don’t think that Huayramama is only benevolent. The most
severe lightning storms are ascribed to her as a punishment for abusing
birds of the air or other members of nature. During these storms, huge
lightning strikes cause raging fires despite the blinding rain. It is said that
the smoke from these fires act as a cleansing offering to the skies and
appease the Mother Snake.
Quest: A friend and ally has a fatal wound that will fester and kill them
slowly over the next weeks. A local shaman cannot contain the infection
and says that the only way to get healing is to prove your worth to
Huayramama and ask for her mercy in healing your friend. What feat
might you perform to demonstrate your worth, and what guilt do you
secretly harbor that endangers your quest?
YOUR TRUTH
What is the legendary resting place of Huayramama where she
is said to sleep for a day and a year?
The Munuane are a strange blue-skinned troll people with a very large
turtle-like beak on their head, stony skin, and eyes located on their knees
instead of their head. They are said to have been cursed by Yacumama, the
Mother Snake of the Water, for over-hunting the waterways of the
Junglelands. Yacumama said they needed to see things from the
perspective of the fish and moved their eyes to their knees.
Despite the odd placement of their visual sensory organs, they are
exceptional shots with a bow and arrow. They have long, gangling arms
that allow them to put the bows in eye-sight below their waist, and there is
something about this lower eye-level that allows them to judge distances
much better.
In addition to their prowess with the bow, the Munuane also retain some of
the mystical power of Yacumama in that they are able to pass on a curse of
their own. When in a battle with a Junglelander or another firstborn, the
Munuane will first wound their opponent with several arrows in places that
won’t kill immediately, and then once their opponent nears death from
blood loss, they curse their victim to become an insect and live out their
days as such.
Quest: A parent claims to have seen their child cursed by a Munuane to
become an insect. A powerful shaman believes the curse can be reversed
but only with the right ingredients and only if the child can be found in
insect form. What taboo thing does the shaman need?
YOUR TRUTH
Do the Munuane still eat mainly meat, or did they swear to eat
only that which grows from the earth since their curse?
The Ookempan are large ogres who generally lead a simple life with strict
traditions. When they come of age, they craft their first “life cage” which
is then attached to the shells on their back. As they age, their shells grow
around parts of the cage thereby anchoring it there for the rest of their life.
Life cages serve the two major pursuits in Ookempan culture. The first is
food. Any other non-Ookempan species, no matter if they are sentient or
not, is viewed as potential food. There are elaborate cooking traditions in
Ookempan society, and the young of other species are particularly sought
after for their tender meat.
The second major pursuit of these turtle-like people is that of knowledge
and study. Any subject caught and placed in their life cage who is not eaten
will be left there for study. They may see how long a subject can live
without food or water, how they react to various plants or concoctions, and
even perform elaborate autopsies. In this way, the Ookempans hope to
master the power of life itself.
Quest: For days, a Junglelander could be heard calling out hoarsely for
help. A group followed the sound back to an Ookempan camp where
several people were marked as a part of an upcoming feast. It seems the
camp is now being decorated for a festival, so the meal must be soon. Can
the people be saved without incurring the Ookempan’s wrath?
YOUR TRUTH
Do the Ookempan have elaborate books of knowledge, or do
they pass on what they learn through detailed stories with
complex morals?
Another deity in the flesh, Sachamama is the Mother Snake of the Earth.
Her great bulk may not rival Boiuna in size, but she is none-the-less large
enough to have a whole landscape and ecosystem growing on her back.
She is said to seek balance in the world and will coax rapid plant growth in
barren areas and plow down other areas thick with trees and underbrush.
Sachamama has a wide, bony plate on her underbelly near what might be
considered the base of her neck. She can push huge mounds of earth to the
side with this or raise up to drop it back down swiftly like a large hoe in a
field of crops.
This Mother Snake also has the ability to manipulate metal ores in the
ground or in weapons with great magnetic pulses. She can push weapons
to the side or pull armored folk up next to her great bulk. It may even be
these magnetic waves that induce the hazy illusions that she can project to
confound people.
Quest: A villager returned from a solitary hunting trip with an extremely
rare plant claiming that Sachamama herself gifted them with it. However,
tensions are now on the rise as many other people are claiming they should
get the herb for one reason or another. Some say that none should have
power of life or death with one of the Mother Snake’s plants, and so the
plant should be destroyed. Who do you know that you think needs this
plant’s healing ability more than any villagers here, and what are you
willing to do to get it?
YOUR TRUTH
What animal lives only on Sachamama’s back, and why is it’s
existence significant?
The third Mother Snake is Yacumama who holds power over the waters of
the Junglelands. She prowls the oceans with her great bulk seeking to ever
prove her power over all others. Where the other Mother Snakes have a
benevolent or at least neutral side to their personality, Yacumama lords
over her creation with pride and hubris.
She has many powers at her disposal to destroy vessels in the open waters,
but perhaps her favorite is to summon thick fog. As long as Huayramama
is elsewhere, Yacumama can use the water temperature to reduce the wind
to almost nothing so that the vessels barely move at all in the fog. Then,
after this elaborate set-up, Yacumama begins to swirl the water beneath the
vessels into a great whirlpool bringing all the occupants to a watery grave.
Because of her aggressive nature, it is common practice to put criminals in
smaller boats in front of trade vessels. They are told that if they can make
the trade run unscathed by Yacumama, they can have their freedom back at
the end of the journey. Most criminals jump at this chance, but few live to
see their freedom.
Quest: You have been sentenced to the criminal’s journey in escorting a
trade vessel on one of the longest voyages along the western coast of the
Junglelands. What crime are you accused of, and did you do it?
YOUR TRUTH
How does Yacumama patrol the inland waters? Does she send
swarms of eels in her stead, can she shift down to a smaller size
to travel through rivers, or does Boiuna act as her servant?
Sometime long ago, other humans set foot in the Junglelands, but the
firstborn were much more active at that time along with even more
primordial beings. The humans had no chance to establish a true society
and only barely survived as prey for the dominant species. Generations of
this terrible existence led to the Maricoxi.
The Maricoxi are human in appearance, but they lack societal advances
such as detailed language or complex tools. They regressed back to a
previous form of life as they fought for survival. Their days were filled
with killing, eating, and hiding. They still have no agricultural skills and
depend completely on hunting and gathering.
While we have tried to welcome them into our settlements and help
integrate them into our culture, we have yet to establish meaningful
relations with the Maricoxi. They are rightly suspicious of nearly
everyone, and attack first without waiting to see how dangerous the
situation might actually be. The best thing we have found is to respect
them and leave them be.
Quest: A group of Maricoxi arrived at a settlement wounded and near
death. The people of the settlement took them in and are attempting to heal
their wounds, but they are worried about what the Maricoxi are fleeing
from. What is hunting this group of Maricoxi, and why do you feel
compelled to hunt it? If you are successful, could this be the bridge
necessary to connect with the Maricoxi in a permanent way?
YOUR TRUTH
What skill have some of the Maricoxi mastered that is
unmatched in other societies?
Population/Size Resources
Leadership Disposition
Notable Events
Notable NPCs
Nearby Opportunities
Nearby Dangers
BOND?
Population/Size Resources
Leadership Disposition
Notable Events
Notable NPCs
Nearby Opportunities
Nearby Dangers
BOND?
Population/Size Resources
Leadership Disposition
Notable Events
Notable NPCs
Nearby Opportunities
Nearby Dangers
BOND?
Population/Size Resources
Leadership Disposition
Notable Events
Notable NPCs
Nearby Opportunities
Nearby Dangers
BOND?