Professional Documents
Culture Documents
Trade Ledgers: Mission Briefs
Trade Ledgers: Mission Briefs
TRADE LEDGERS
TALES FROM THE NEXT GENERATION ERA
MICHAEL DISMUKE
LCARS TERMINAL
CREDITS
2D20 SYSTEM DESIGNER MODIPHIUS DESIGN AND DEVELOPMENT TEAM SENIOR 3D DESIGNERS PRODUCTION OPERATIVES
NATHAN DOWDELL ENTERTAINMENT LTD. NATHAN DOWDELL, JONO GREEN, CHRIS PEACEY & THOMAS BULL, JOSHUA FROUD-
ETHAN HEYWOOD, & ANDREW DOMINGO DIAZ FERMIN SILVERSTONE, LUKE GILL, DAVID
STAR TREK ADVENTURES CHIEF CREATIVE OFFICER PEREGRINE HEXTALL, ANTHONY MORRIS,
184938 CHRIS BIRCH 3D DESIGNER ALEX TAYLOR-MORRALL, MILES
PROJECT MANAGER JOANA ABBOTT & BEN DE BOSDARI
JIM JOHNSON DEVELOPMENT QA TEAM TURNER, & WARRICK VOYZEY
CHIEF OPERATIONS OFFICER SAMANTHA LAYDON & DOMINIC
RITA BIRCH WESTERLAND SENIOR 3D PLASTICS DESIGNER CUSTOMER SERVICE
WRITER COLIN GRAYSON AND ACCOUNTS MANAGER
MICHAEL DISMUKE SENIOR PROJECT MANAGER LLOYD GYAN
MANAGING DIRECTOR GAVIN DADY
CAMERON DICKS PRODUCTION AND
EDITOR LOGISTICS MANAGER
KELLI FITZPATRICK MARKETING COORDINATOR
PROJECT MANAGERS PETER GROCHULSKI SHAUN HOCKING
HEAD OF PRODUCT JAMES BARRY, DANIEL LADE, &
GRAPHIC DESIGNER SAM WEBB BEN MAUNDER
MICHAL E. CROSS AUDIO AND VIDEO PRODUCER CUSTOMER SUPPORT
HEAD OF CREATIVE SERVICES ASSISTANT PROJECT MANAGERS STEVE DALDRY REPRESENTATIVE
JON WEBB MATT TIMM & CHRIS DANN
LAYOUT STUDIO COORDINATOR
TRACY ALAN HARALAMPOS TSAKIRIS
CREATIVE COORDINATOR ROCIO MARTIN PEREZ BOOKKEEPER
KIERAN STREET ART DIRECTION VALYA MKRTCHYAN
ART DIRECTOR KRIS AUBIN & ROCIO MARTIN PEREZ
JIM JOHNSON OPERATIONS MANAGER
FINANCIAL CONTROLLER BENN GRAYBEATON FOR VIACOMCBS
185739 GRAPHIC DESIGNERS
COVER ARTIST LUC WOOLFENDEN MARIAN CORDRY
MICHAL E. CROSS, STEPHANIE TORO WEBSTORE MANAGER
TRACY ALAN GURUMENDI, TOM HUTCHINGS,
DEVELOPMENT COORDINATOR APINYA RAMAKOMUD WITH THANKS TO
JASON ENOS MARK WHITTINGTON & CHRIS WEBB GENE RODDENBERRY, JOHN
PROOFREADER
204266 JIM JOHNSON FACTORY MANAGER VAN CITTERS, MARIAN CORDRY,
LEAD 3D DESIGNER MARTIN JONES AND TO THE MANY FANS WHO
JONNY LA TROBE-LEWIS
SUPPORT THIS GAME
SENIOR PRODUCTION OPERATIVE
DREW COX
082397
050670081302030806
§ Suggested Era of Play: The Star Trek time period in which the mission is recommended to be set (Enterprise era,
original series era, The Next Generation era, etc.).
§ Suggested Spotlight Role: The suggested focus player character role. This can be used to help you and your
players plan milestones and character arcs.
§ Synopsis: High-level summary, detailing key points such as location, antagonists, the plot, etc. The synopsis
generally explains how the story might relate to the player characters and provides the essential details needed to
start developing the story.
§ Opening Log Entry: A captain’s log or a personal log, usually written with the suggested spotlight role in mind.
§ Major Beats: Key scenes or encounters to include, leaving room for you to bridge them as needed with material
unique to your cast of player characters and campaign events.
§ Minor Beats: Secondary plot elements or suggested subplots that you could weave into the mission as a side
scene or subplot.
§ Key Non-Player Characters: Brief descriptions of key NPCs, including the main antagonist(s). This element may
also suggest specific NPCs from the core rulebook to use or adapt. Note that any page references listed in this
document refer to the Starfleet-oriented Star Trek Adventures core rulebook.
§ Conclusion: The intended ending of the mission, with suggestions on how to adjust the conclusion if the players
move the story in unanticipated directions.
§ Adding This Mission to Your Campaign: Advice on how you might fit the mission into your ongoing campaign.
MAJOR BEATS
CONCLUSION
BREACH This is an opportunity for players to develop a strategy to
The crew may scan the Class-K mining moon and win the day so that Starfleet’s contractual obligations can be
communicate with Jolene. Upon arrival, they learn that one fulfilled. This might involve negotiation or new trade options
of the mining domes has a structural breach that will prevent with the Pakleds. If the mining colony is severely damaged in
the transport of supplies. The workers are safe but trapped this encounter, Jolene’s business could be ruined. She and
within an interior part of the facility. Some might be injured. the colonists might need to be evacuated. Febernod might
The player characters must form an away team to fix the become a recurring villain.
breach before transporting supplies into the dome.
MAJOR BEATS Klingon Warrior on page 317 for Nausicaans, and Maquis
Fighter on page 269 for Nausicaan attack ships.
SYNOPSIS SCANS
Sensor sweeps indicate that the alien vessel has been
The crew receives a distress call from the Bazhool. They need actively scanning the city. Scans of the central city will detect
help defending against an alien ship out to destroy them for Tzenkethi DNA located 500 meters beneath the surface but
no apparent reason. The perpetrator is an alien whose father no life-signs. Upon investigation, the characters discover a
decades before robbed a Tzenkethi gene bank and buried the vault with an interface that reports that it contains a Tzenkethi
biorepository beneath Bazhool’s central city. The alien wants to gene bank. The contents of the vault are shielded from
use the biorepository to concoct a bioweapon to kill Tzenkethi. transport or more detailed scans. Once the biorepository is
Players need to help the Bazhool evacuate the city, confront the located by the characters, the alien transports to the surface
attacker, uncover his motives, and find a diplomatic solution. to acquire the biorepository.
MAJOR BEATS
THE BAZHOOL CONCLUSION
There is no sign of the attacker when the characters arrive at If the alien is subdued, he will reveal how, a century ago, the
Baham Prime. An away team can visit the fog-enshrouded, Tzenkethi committed genocide against his people. His father
coastal city to learn more about the nature of the attacks. was a survivor who later infiltrated the Tzenkethi Coalition’s
The Bazhool explain that a triangle-shaped, ebony ship borders and stole the biorepository to create a bioweapon
appeared in the sky and with no warning, destroyed their only with which to exact his revenge. Coalition agents tracked
two starships, fired on the city from orbit, and sent a single his father down and killed him, but not before he could hide
message telling them to evacuate in seven days. That was the repository on Baham and send an encrypted message
six days ago. Characters must study the Bazhool’s sensor to his son to continue his quest. The mission ends when it
logs to learn as much about the attacking ship as possible. is discovered that the vault failed to properly refrigerate the
Security officers may assist with evacuation planning. DNA and 99.8% of the genetic material contained therein
was rendered useless.
TRIANGLE SHIP
The characters have one day to prepare for the return of the
alien ship. When the vessel arrives, it will ignore hails, instead ADDING THIS MISSION TO YOUR CAMPAIGN
broadcasting a message that the city will be eradicated if
Use this story to delve into the themes and complications of
not evacuated by the end of the day. Characters may try to
genocide, justice, revenge, and the secretive Tzenkethi Coalition.
establish contact with the ship and to scan it. Attempts to
transport aboard the ship will fail. The ship will only attack
the characters’ starship if provoked.
SYNOPSIS Ferengi has plenty of crafty tricks to fool ship sensors, so the
crew will need to work through sensor-related complications.
Orion Trader Tezek seeks aid from the security officer while
the crew is on shore leave on Fellebia, a popular Federation SHOOT OUT IN SPACE
vacation spot. Tezek asks the officer to help rescue one of The players must find a way to keep track of Squirk’s ship
her fellow traders, Nissaassaa, who has been abducted by as she tries to evade their vessel in a network of violent and
Squirk, a Ferengi drug cultivator and criminal gang leader. erratic gravitational distortions. Squirk will not give up without
Squirk demands that Tezek signs over her controlling interest a fight, so players can expect ship-to-ship battle if they are
of the business to secure her business partner’s return. to rescue Nissaassaa. Squirk will surrender before her own
The crew must destroy the drugs and battle Squirk’s forces vessel is destroyed.
to drive them from the area. Unbeknownst to Tezek or the
Starfleet officers, Nissaassaa made an underhanded deal
with Squirk to share drug profits.
MINOR BEATS
OPENING LOG ENTRY This is an opportunity to flesh out the security officer’s
background. How did they meet Tezek? Under what
It’s been years since I’ve seen Tezek. She still circumstances? Other player characters may enjoy downtime
comes off as strong-willed, but for a flaw in the on Fellebia before being called to action. Players can work
company she keeps. As an Orion trader, she is with local authorities to provide information that might lead to
forced to align herself with questionable associates the dismantling of Squirk’s drug operations.
and she is embroiled in another odd dilemma. Her
business partner, Nissaassa, has been abducted
by a Ferengi gangster who works in the illegal KEY NON-PLAYER CHARACTERS
psilocybin drug trade. Tezek has asked our crew for
Use the stats for Ferengi Saleman on page 326 for Squirk,
help. I guess shore leave is over.
Klingon Warrior on page 317 for Orions, and D’Kora-class
Marauder on page 267 for Squirk’s ship.
FIRST OFFICER’S LOG
MAJOR BEATS CONCLUSION
The story takes a twist when Nissaassaa, who is a
PSILOCYBIN co-conspirator in the plot, is “rescued.” Once on the
Starfleet approves of a rescue operation since the drug characters’ ship, Nissaassaa will try to sabotage their vessel,
trade has been wreaking havoc in this part of space. The free Squirk from captivity, and return to the Ferengi vessel
crew needs to interview underworld contacts to try and find to make her escape. This will reveal that Nissaassaa was
Squirk’s hideout on Fellebia. Investigation will lead to Squirk’s conspiring with Squirk the entire time to gain a controlling
well-guarded facility, a garment factory that is a front for her interest in Tezek’s business.
psilocybin production lab.
SYNOPSIS INTERROGATION
Once evidence is found of the illegal operations, the
Starfleet Command has ordered the crew to board a Tranquil’s captain, Evsei Agron, orders that the ship be
Federation pleasure ship suspected of transporting explosive rerouted into a nebula. He argues that they have a private
compounds to rebels on Iza V. The crew must board the S.S. deal with rebels on Iza V, a non-Federation world, and
Tranquil as tourists and collect incriminating evidence that Starfleet is out of its jurisdiction. Characters can argue that it
is held in a cargo bay shielded from scans. When the player is Federation property that has been stolen and a Federation
characters’ cover is blown, they must escape the brig, take ship is transporting the contraband, which gives Starfleet
control of the cruise liner, and bring the crew to justice. authority. Though some on his crew might be swayed by
arguments, Evsei will be relentless. He switches his goal to
MAJOR BEATS Hook Spider, page 341, for the hungry arachnids.
OPENING LOG ENTRY the trial. The characters must attempt to prove their innocence
and uncover the facts around Lorpox’s untimely demise.
We were about to depart Ferenginar after
transferring the Ming delegation to the U.S.S.
Axel Mark when one of my old colleagues, Mota, MINOR BEATS
reached out for my assistance. Since our next
Building a legal defense in the trial should prove an
mission doesn’t begin for a week, I have decided
interesting challenge for player characters adept at forensics,
to assist her. I have always held Mota in high
conflict resolution, or law. The night spent gambling could
regard. Not many Ferengi females have done as
allow players to discuss career events.
well in business as she has.
STOSH CONCLUSION
Underworld contacts inform Mota that Stosh is holding
the professor somewhere near his dingy cantina in the Mota’s motive is to acquire rights to PUGS for herself. She
rainy, coastal suburb of Yank. Characters need to travel arranged the murder months in advance, having paid Stosh
to the cantina and search the area. Goons in the cantina to abduct Lorpox. While Lorpox was imprisoned, Stosh’s
will try to stop the characters while Stosh makes a run technicians swapped out Lorpox’s emerald brooch (which
for it. Once captured, he will give up Lorpax. He explains would be Lorpox’s payment) with a replica brooch outfitted
that his dimwitted technicians couldn’t understand the with a deadly, close-range sonic emitter. Mota could then
tech specifications for Lorpax’s gambling tech. Research work with Starfleet to stage a rescue knowing her murder
reveals that the program uses a tachyon-infused processing weapon was in place.
system that can predict probabilities with a 99.9% accuracy,
therefore allowing the house to adjust its bets accordingly.
ADDING THIS MISSION TO YOUR CAMPAIGN
FALLEN This campaign can give insights into the Ferengi legal system,
Lorpax invites Mota and the characters to his residence to which might allow for bribery or deal making. If your campaign is set
celebrate his rescue and prepare for the unveiling of PUGS, in an earlier era, feel free to replace the Ferengi with Orions.
the Pre-eminent Universal Gambling System. Lorpax lets
The Star Trek Adventures Starter Set contains everything you need to begin
your journey to the final frontier:
Starter rules booklet: Gives you an overview of the 2d20 game system from
Modiphius Entertainment adapted for Star Trek Adventures , also used in
Dune, Mutant Chronicles, Conan: Adventures in an Age Undreamed Of, John
Carter of Mars, and the Infinity RPG.
A three-mission campaign booklet: Guides you through the rules as you
play, so you can begin exploring the Galaxy straight out of the box.
Character sheets: Provides 5 player characters and the crew»s starship for
the campaign, with rules references on the back.
Dice: 2 twenty-sided dice (d20s) and 4 custom six-sided dice (d6s).
Tokens for Momentum, Threat, and characters.
Two poster maps of encounter locations for the campaign.
TM & © 2022 CBS Studios Inc. © 2022 Paramount
Pictures Corp. STAR TREK and related marks and logos
are trademarks of CBS Studios Inc. All Rights Reserved.
A FULL RANGE OF BOOKS & ACCESSORIES
Starfleet Edition core rulebook These Are The Voyages: Missions Vol.1
The Klingon Empire core rulebook Strange New Worlds: Missions Vol. 2
Starter Set Shackleton Expanse Campaign Guide
Tricorder Collector's Edition Box Set Starfleet Edition Gamemaster Screen
Command Division Supplement The Klingon Empire Gamemaster Toolkit
Operations Division Supplement Command, Operations & Sciences Dice Sets
Sciences Division Supplement The Klingon Empire Dice Set
Alpha Quadrant Sourcebook Range of Miniatures Sets
Beta Quadrant Sourcebook Starfleet Geomorphic Deck Tiles
Gamma Quadrant Sourcebook Klingon Geomorphic Deck Tiles
Delta Quadrant Sourcebook ... and more to come!
INDEX 311