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Gelo will bring stability into the Esport

Industry by increasing the average


career span of a pro gamer from 4 to 10
years.
Problems worth solving
▪ Top Esport game titles are fond of nerfing due to lack of
game variation which leads to the INSTABILITY OF
ESPORT TEAMS.

▪ P2E has a LESS THAN 1% PENETRATION in global


mobile gaming market

▪ FEMALE GAMERS are almost absent from the


Esport scene
GELOwheel is a Super Game
▪ GELO is an ESPORT Play-to-earn(P2E) ZODIAC game series.

▪ A Super game is an Independent game that combines SHORT


GAME PHASES FROM VARIOUS GAMES to indefinitely
create stable and unique variation of itself. This guarantees players
stability as players master their preferred variation without having
to constantly adapt to a new patch or update.

▪ GELOwheel is a digital Board and Card game played with Zodiac


game pieces in form of public figures: It’s the first super game.
Our solutions
▪ GELOwheel will help mobile Esport teams to focus on a
SINGLE VARIATION without remastering new
updates.

▪ Hybrid P2E model will ensure MAINSTREAM P2E


ADOPTION.

▪ Over 75% of Zodiac readers, 63% of mobile gamers


are females, 60% of daily female gamers spend on
games. GELO games will PROPEL WOMEN to the
Esport scene.
Target Audience
▪ Zodiac Lovers - 110+ million
▪ Esports Enthusiasts - 25.7 million
▪ Casual(Puzzle/Arcade) Gamers - 1.2 billion
Hybrid P2E Model
▪ GELO traditional games will be a FUNNEL to
acquire mobile casual gamers(Over 1.2 billion of them)

▪ Host 24/7 Esport tournaments(In-game purchases method


will be similar to P2E PROCESS to help gamers form P2E
habit)

▪ MIGRATE aspiring pro gamers to the P2E SEGMENT of


GELO for full monetization opportunities.
Business Model
Technology – Super game
Technology – Super Game
▪ Gamers connects sub games in order of their liking to
create indefinite variation of a super game.

▪ With variety of games comes stability of Esport teams


and longevity of pro gamers; No need constantly change
team game strategy.

▪ All sub games in the super game must use GELO token to
buy and trade NFTs/game-items.

▪ NFTs/game-item can be mutated/moved from one


sub-game to another.
Rough Super Game Example
▪ Let’s assume CHESS is a Super Game.
▪ Every official has a specific game phase to it: For example, when any
queen attacks a piece, GELOsuckerpunch will be play for 10 secs. The
player that has the highest life after the showdown will win.

▪ There is a smooth transition between game phases: no load time.

▪ Third-party games phases are allowed.

▪ Nevermind the rules of GELOwheel below; As you can see, the same
applies based on the rules of the game.
Super Game - GELOwheel
GELOwheel Esport Use Case
▪ In Esport tournaments the method of play will be:
▪ Team A and B chooses a GELOwheel version of their
preference respectively,
▪ fans votes for the 3rd version live, and
▪ Points are calculated per variation. The team/player with
the highest point wins.
Competitive landscape
Competitors How our solution is better
A super game: Combination of different games
Esport games(Fortnite
which results to indefinite Esport game
etc)
variations
- An Esport Blockchain game
Blockchain games(Axie
- Purchased items are NFTs used and tradable
Infinity etc)
across all Gelo games and sub games.
Traditional Mobile - The first Esport-oriented P2E casual game
games(Candle crush) series
- game item currency across all games
Game
Super game/GameLink: Dynamic experience
Distributors(Steam etc)
playing multiple games
Marketing activities
▪ Online Advertisement for Zodiacs and P2E fans.
▪ Make Influential astrologers ambassadors.
▪ Make Celebrities and public figures Zodiac NFTs(game
pieces).
▪ Launch Two crowdfunding campaigns: Physical gameset
and Mobile version. Celebrities will organically cause
traffic during the campaign and beyond.
Sales channels
▪ Referrers/Influencers/Celebrities
▪ Mobile app
▪ gameZon - Esport tournament organizer
▪ Sub game developers and Gamelinks
▪ Website
▪ Dapp
Revenue streams
▪ Sponsorship tournament prize commission
▪ GELO token sales and transaction fee
▪ Game item(and NFT) sales and royalties
▪ -------------------------------------------------------------
▪ Sub game integration fee and subscription
▪ Esport team token sale commission on gameZon
▪ Ads Commission on gameZon
▪ Advertisement
▪ Bet commission on gameZon
▪ GELO game series In-game currency sales
Estimate per transaction
▪ 5% commission per Gelo tournament money price
▪ 4% commission for NFT(Zodiac game pieces) transaction_6% for
Celebrities Zodiac NFT
▪ 3% commission from Gelo token transaction
▪ ----------------------------------------------------------------------------
▪ $0.2 per every $1 in ads on gameZon
▪ 3% for in-game currency transaction across all Gelo games
▪ $9.9 first-time fee for new sub game integration
▪ $99.9 for sub game monthly subscription from game developers
Why Gelo?
▪ We create Zodiac game pieces and items(NFTs) for celebrities and public
figures according to their Zodiacs signs. This leads to CELEBRITIES
INDEFINITE MARKETING GELO. They make returns and grow their
brand, we profit.

▪ GELOwheel, GELOroarway, GELOcrossplanet, GELOswing,


GELOnightmare, GELOsuckerpunch, GELOelement etc, are all casual
games. Casual and puzzle games make for more than half of the gaming
market.

▪ With the HYBRID P2E MODEL filling the chasm in mobile gaming world,
GELO will dominate the P2E market.
Funding needed $1M
The first GELO games will comprise of board, card,
hypercasual, and endless run Esport Gelo games. They will
gradually be shipped within 24 months of development.
Partners and Resources

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