Aimlock 2
Aimlock 2
L_41_.Character[getgenv().AimPart].Velocity / PredictionVelocity
)
elseif getgenv().PredictMovement == false then
L_33_.CFrame = L_34_(L_33_.CFrame.p,
L_41_.Character[getgenv().AimPart].Position)
end
end
elseif getgenv().ThirdPerson == true then
if L_40_ == true then
if getgenv().PredictMovement == true then
L_33_.CFrame =
L_34_(
L_33_.CFrame.p,
L_41_.Character[getgenv().AimPart].Position
+
L_41_.Character[getgenv().AimPart].Velocity / PredictionVelocity
)
elseif getgenv().PredictMovement == false then
L_33_.CFrame = L_34_(L_33_.CFrame.p,
L_41_.Character[getgenv().AimPart].Position)
end
end
end
end
end
end
)
end
)
L_6_:NewTextBox(
"Aimlock Key",
"Aimlock Key should be lowercase.",
function(L_69_arg0)
getgenv().AimlockKey = L_69_arg0
end
)
L_6_:NewTextBox(
"Aimlock Prediction",
"Customize your aimlock prediction",
function(L_70_arg0)
PredictionVelocity = L_70_arg0
end
)
L_6_:NewDropdown(
"AimPart",
"Choose Aim Part to Lock At",
{
"Head",
"UpperTorso",
"HumanoidRootPart",
"LowerTorso"
},
function(L_71_arg0)
getgenv().AimPart = L_71_arg0
end
)
local L_7_ = L_4_:NewTab("Silent Aim")
local L_8_ = L_7_:NewSection("r4ware Softworks")
L_8_:NewButton(
"Silent Aim",
"Silent Aim Toggle Key is T.",
function()
loadstring(game:HttpGet("[Link]
main/localsilentaim", true))()
end
)
L_8_:NewTextBox(
"Silent Aim Prediction",
"0.157 for low ping 0.165 for medium ping 0.178 for high ping",
function(L_72_arg0)
[Link] = L_72_arg0
end
)
L_8_:NewDropdown(
"Silent Aim Part",
"Choose Silent Aim Part",
{
"Head",
"UpperTorso",
"HumanoidRootPart",
"LowerTorso"
},
function(L_73_arg0)
[Link] = L_73_arg0
end
)
L_8_:NewTextBox(
"Silent Aim Fov",
"Silent Aim Fov Changer",
function(L_74_arg0)
[Link] = L_74_arg0
end
)
L_8_:NewToggle(
"Silent Aim Show Fov",
"yea",
function(L_75_arg0)
[Link] = L_75_arg0
end
)
local L_9_ = L_4_:NewTab("Silent Aimlock")
local L_10_ = L_9_:NewSection("r4ware Softworks")
L_10_:NewButton(
"Silent Aimlock",
"Key is Q.",
function()
_G.KEY = "q"
_G.PART = "LowerTorso"
_G.PRED = 0.032
_G.Frame = [Link](0, 0.53, 0)
local L_76_ = game:GetService "Workspace".CurrentCamera
local L_77_
local L_78_ = false
local L_79_ = nil
local L_80_ = [Link]:GetMouse()
local L_81_ = [Link]("Part", [Link])
local L_82_ = [Link]("Folder", [Link])
function makemarker(L_86_arg0, L_87_arg1, L_88_arg2, L_89_arg3, L_90_arg4)
local L_91_ = [Link]("BillboardGui", L_86_arg0)
L_91_.Name = "PP"
L_91_.Adornee = L_87_arg1
L_91_.Size = [Link](L_89_arg3, L_90_arg4, L_89_arg3, L_90_arg4)
L_91_.AlwaysOnTop = true
local L_92_ = [Link]("Frame", L_91_)
L_92_.Size = [Link](4, 0, 4, 0)
L_92_.BackgroundTransparency = 0.1
L_92_.BackgroundColor3 = L_88_arg2
local L_93_ = [Link]("UICorner", L_92_)
L_93_.CornerRadius = [Link](50, 50)
return L_91_
end
local L_83_ = [Link]:GetPlayers()
function noob(L_94_arg0)
local L_95_
repeat
wait()
until L_94_arg0.Character
local L_96_ = makemarker(L_82_,
L_94_arg0.Character:WaitForChild(_G.PART), [Link](255, 255, 255), 0.0, 0)
L_96_.Name = L_94_arg0.Name
L_94_arg0.CharacterAdded:connect(
function(L_98_arg0)
L_96_.Adornee = L_98_arg0:WaitForChild(_G.PART)
end
)
local L_97_ = [Link]("TextLabel", L_96_)
L_97_.BackgroundTransparency = 1
L_97_.Position = [Link](0, 0, 0, -50)
L_97_.Size = [Link](0, 100, 0, 100)
L_97_.Font = [Link]
L_97_.TextSize = 14
L_97_.TextColor3 = [Link](1, 1, 1)
L_97_.TextStrokeTransparency = 0
L_97_.TextYAlignment = [Link]
L_97_.Text = "Name: " .. L_94_arg0.Name
L_97_.ZIndex = 10
spawn(
function()
while wait() do
if L_94_arg0.Character then
end
end
end
)
end
for L_99_forvar0 = 1, #L_83_ do
if L_83_[L_99_forvar0] ~= [Link] then
noob(L_83_[L_99_forvar0])
end
end
[Link]:connect(
function(L_100_arg0)
noob(L_100_arg0)
end
)
[Link]:Connect(
function(L_101_arg0)
L_82_[L_101_arg0.Name]:Destroy()
end
)
spawn(
function()
L_81_.Anchored = true
L_81_.CanCollide = false
L_81_.Size = [Link](0.1, 0.1, 0.1)
L_81_.Transparency = 0.1
makemarker(L_81_, L_81_, [Link](255, 0, 0), 0.20, 0)
end
)
L_80_.KeyDown:Connect(
function(L_102_arg0)
if L_102_arg0 ~= _G.KEY then
return
end
if L_78_ then
L_78_ = false
TextLabel.TextColor3 = [Link](255, 20, 75)
[Link] = "------"
else
L_78_ = true
L_77_ = getClosestPlayerToCursor()
TextLabel.TextColor3 = [Link](12, 255, 0)
[Link] = L_77_.[Link]
end
end
)
function getClosestPlayerToCursor()
local L_103_
local L_104_ = [Link]
for L_105_forvar0, L_106_forvar1 in pairs([Link]:GetPlayers()) do
if
L_106_forvar1 ~= [Link] and
L_106_forvar1.Character and L_106_forvar1.Character:FindFirstChild("Humanoid") and
L_106_forvar1.[Link] ~= 0 and
L_106_forvar1.Character:FindFirstChild(_G.PART)
then
local L_107_ =
L_76_:WorldToViewportPoint(L_106_forvar1.[Link])
local L_108_ = ([Link](L_107_.X, L_107_.Y) -
[Link](L_80_.X, L_80_.Y)).magnitude
if L_108_ < L_104_ then
L_103_ = L_106_forvar1
L_104_ = L_108_
end
end
end
return L_103_
end
game:GetService "RunService".Stepped:connect(
function()
if L_78_ and L_77_.Character and
L_77_.Character:FindFirstChild(_G.PART) then
L_81_.CFrame =
[Link](L_77_.Character[_G.PART].Position + _G.Frame +
L_77_.Character[_G.PART].Velocity * L_79_)
else
L_81_.CFrame = [Link](0, 9999, 0)
end
end
)
local L_84_ = getrawmetatable(game)
local L_85_ = L_84_.__namecall
setreadonly(L_84_, false)
L_84_.__namecall =
newcclosure(
function(...)
local L_109_ = {
...
}
if L_78_ and getnamecallmethod() == "FireServer" and L_109_[2] ==
"UpdateMousePos" then
L_109_[3] = L_77_.Character[_G.PART].Position + _G.Frame +
L_77_.Character[_G.PART].Velocity * L_79_
return L_85_(unpack(L_109_))
end
return L_85_(...)
end
)
[Link]:Connect(
function(L_110_arg0)
if L_110_arg0 == "/e print" then
print(_G.PRED)
end
end
)
[Link]:Connect(
function(L_111_arg0)
if L_111_arg0 == "Code:1029" then
_G.KEY = nil
_G.AIR = nil
_G.PART = nil
_G.PRED = nil
[Link] = false
end
end
)
[Link]:Connect(
function(L_112_arg0)
if L_112_arg0 == "/e hrp" then
_G.KEY = "q"
_G.AIR = 0.00005
_G.PART = "HumanoidRootPart"
_G.PRED = 0.032
[Link] = true
end
end
)
[Link]:Connect(
function(L_113_arg0)
if L_113_arg0 == "/e lt" then
_G.KEY = "q"
_G.AIR = 0.00005
_G.PART = "LowerTorso"
_G.PRED = 0.032
[Link] = true
end
end
)
[Link]:Connect(
function(L_114_arg0)
if L_114_arg0 == "Screensharing" then
_G.KEY = "q"
_G.AIR = 0.00005
_G.PART = "LowerTorso"
_G.PRED = 0.033
[Link] = true
L_81_ = nil
end
end
)
[Link]:Connect(
function(L_115_arg0)
if L_115_arg0 == "/e P+" then
_G.PRED = _G.PRED + 0.001
end
end
)
[Link]:Connect(
function(L_116_arg0)
if L_116_arg0 == "/e P-" then
_G.PRED = _G.PRED - 0.001
end
end
)
while wait() do
if
getClosestPlayerToCursor().[Link] == true and
getClosestPlayerToCursor().[Link] ==
[Link]
then
_G.Frame = [Link](0, -2.3, 0)
wait(0.05)
else
local L_117_ =
game:GetService("Stats").[Link]["Data Ping"]:GetValueString()
local L_118_ = tostring(L_117_)
local L_119_ = L_118_:split(" ")
local L_120_ = L_119_[1]
L_79_ = L_120_ / 1000 + _G.PRED
_G.Frame = [Link](0, 0.53, 0)
end
end
end
)
local L_11_ = L_4_:NewTab("Anti-Lock")
local L_12_ = L_11_:NewSection("r4ware Softworks")
L_12_:NewButton(
"Anti-Lock",
"Key is Z.",
function()
repeat
wait()
until game:IsLoaded()
getgenv().Fix = true
getgenv().TeclasWS = {
["tecla1"] = "nil",
["tecla2"] = "nil",
["tecla3"] = "H"
}
local L_121_ = game:GetService("Players")
local L_122_ = game:GetService("StarterGui") or "son una mierda"
local L_123_ = L_121_.LocalPlayer
local L_124_ = L_123_:GetMouse()
local L_125_ = getrenv()._G
local L_126_ = getrawmetatable(game)
local L_127_ = L_126_.__newindex
local L_128_ = L_126_.__index
local L_129_ = 22
local L_130_ = true
function anunciar_atentado_terrorista(L_138_arg0)
L_122_:SetCore("SendNotification", {
Title = "anti lock fix",
Text = L_138_arg0
})
end
getgenv().TECHWAREWALKSPEED_LOADED = true
wait(1.5)
anunciar_atentado_terrorista("Press " .. TeclasWS.tecla3 .. " to turn on/off
anti lock fix")
L_124_.KeyDown:Connect(
function(L_139_arg0)
if L_139_arg0:lower() == TeclasWS.tecla1:lower() then
L_129_ = L_129_ + 1
anunciar_atentado_terrorista("播放器速度已提高 (speed = " ..
tostring(L_129_) .. ")")
elseif L_139_arg0:lower() == TeclasWS.tecla2:lower() then
L_129_ = L_129_ - 1
anunciar_atentado_terrorista("玩家的速度已降低 (speed = " ..
tostring(L_129_) .. ")")
elseif L_139_arg0:lower() == TeclasWS.tecla3:lower() then
if L_130_ then
L_130_ = false
anunciar_atentado_terrorista("anti lock fix off")
else
L_130_ = true
anunciar_atentado_terrorista("anti lock fix on")
end
end
end
)
setreadonly(L_126_, false)
L_126_.__index =
newcclosure(
function(L_140_arg0, L_141_arg1)
local L_142_ = checkcaller()
if L_141_arg1 == "WalkSpeed" and not L_142_ then
return L_125_.CurrentWS
end
return L_128_(L_140_arg0, L_141_arg1)
end
)
L_126_.__newindex =
newcclosure(
function(L_143_arg0, L_144_arg1, L_145_arg2)
local L_146_ = checkcaller()
if L_130_ then
if L_144_arg1 == "WalkSpeed" and L_145_arg2 ~= 0 and not L_146_
then
return L_127_(L_143_arg0, L_144_arg1, L_129_)
end
end
return L_127_(L_143_arg0, L_144_arg1, L_145_arg2)
end
)
setreadonly(L_126_, true)
repeat
wait()
until game:IsLoaded()
local L_131_ = game:service("Players")
local L_132_ = L_131_.LocalPlayer
repeat
wait()
until L_132_.Character
local L_133_ = game:service("UserInputService")
local L_134_ = game:service("RunService")
local L_135_ = -0.27
local L_136_ = false
local L_137_
L_133_.InputBegan:connect(
function(L_147_arg0)
if L_147_arg0.KeyCode == [Link] then
L_135_ = L_135_ + 0.01
print(L_135_)
wait(0.2)
while L_133_:IsKeyDown([Link]) do
wait()
L_135_ = L_135_ + 0.01
print(L_135_)
end
end
if L_147_arg0.KeyCode == [Link] then
L_135_ = L_135_ - 0.01
print(L_135_)
wait(0.2)
while L_133_:IsKeyDown([Link]) do
wait()
L_135_ = L_135_ - 0.01
print(L_135_)
end
end
if L_147_arg0.KeyCode == [Link].Z then
L_136_ = not L_136_
if L_136_ == true then
repeat
[Link] =
[Link] +
[Link] * L_135_
game:GetService("RunService").Stepped:wait()
until L_136_ == false
end
end
end
)
if Fix == true then
loadstring(game:HttpGet("[Link]
helo/main/123"))()
end
end
)
local L_13_ = L_4_:NewTab("Misc Scripts")
local L_14_ = L_13_:NewSection("r4ware Softworks")
L_14_:NewKeybind(
"Keybind Gui Toggle",
"Set Keybind for Gui Toggle",
[Link],
function()
L_3_:ToggleUI()
end
)
L_14_:NewButton(
"Anti Fling",
"Key is K.",
function()
getgenv().Key = "K"
local L_148_ = [Link]
local L_149_ = L_148_:GetMouse()
local L_150_ = false
function Nigger(L_151_arg0)
L_151_arg0 = L_151_arg0:upper() or L_151_arg0:lower()
if L_151_arg0 == Key then
L_150_ = not L_150_
[Link] =
L_150_
end
end
L_149_.KeyDown:Connect(Nigger)
end
)
L_14_:NewButton(
"Fly",
"Key is X",
function()
local L_152_
local L_153_ = [Link]
IYMouse = L_153_:GetMouse()
[Link]:connect(
function(L_154_arg0)
if L_154_arg0 == "x" then
if L_152_ then
L_152_ = false
fly()
else
L_152_ = true
NOFLY()
end
end
end
)
for L_155_forvar0, L_156_forvar1 in
pairs([Link]:GetDescendants()) do
if L_156_forvar1:IsA("BasePart") and L_156_forvar1.CanCollide == true
then
L_156_forvar1.CanCollide = false
end
end
FLYING = false
QEfly = true
iyflyspeed = 7
vehicleflyspeed = 7
function sFLY(L_157_arg0)
repeat
wait()
until [Link] and [Link]
and
[Link]:FindFirstChild("Humanoid")
repeat
wait()
until IYMouse
local L_158_ = [Link]
local L_159_ = {
F = 0,
B = 0,
L = 0,
R = 0,
Q = 0,
E = 0
}
local L_160_ = {
F = 0,
B = 0,
L = 0,
R = 0,
Q = 0,
E = 0
}
local L_161_ = 5
local function L_162_func()
FLYING = true
local L_163_ = [Link]("BodyGyro", L_158_)
local L_164_ = [Link]("BodyVelocity", L_158_)
L_163_.P = 9e4
L_163_.maxTorque = [Link](9e9, 9e9, 9e9)
L_163_.cframe = L_158_.CFrame
L_164_.velocity = [Link](0, 0, 0)
L_164_.maxForce = [Link](9e9, 9e9, 9e9)
spawn(
function()
repeat
wait()
if not L_157_arg0 and
[Link]:FindFirstChildOfClass("Humanoid") then
[Link]:FindFirstChildOfClass("Humanoid").PlatformStand
=
true
end
if L_159_.L + L_159_.R ~= 0 or L_159_.F + L_159_.B ~=
0 or L_159_.Q + L_159_.E ~= 0 then
L_161_ = 50
elseif not (L_159_.L + L_159_.R ~= 0 or L_159_.F +
L_159_.B ~= 0 or L_159_.Q + L_159_.E ~= 0) and L_161_ ~= 0 then
L_161_ = 0
end
if L_159_.L + L_159_.R ~= 0 or L_159_.F + L_159_.B ~=
0 or L_159_.Q + L_159_.E ~= 0 then
L_164_.velocity =
[Link]:FindFirstChildOfClass("Humanoid").PlatformStand
= false
end
end
)
end
[Link]:connect(
function(L_165_arg0)
if L_165_arg0:lower() == "w" then
if L_157_arg0 then
L_159_.F = vehicleflyspeed
else
L_159_.F = iyflyspeed
end
elseif L_165_arg0:lower() == "s" then
if L_157_arg0 then
L_159_.B = -vehicleflyspeed
else
L_159_.B = -iyflyspeed
end
elseif L_165_arg0:lower() == "a" then
if L_157_arg0 then
L_159_.L = -vehicleflyspeed
else
L_159_.L = -iyflyspeed
end
elseif L_165_arg0:lower() == "d" then
if L_157_arg0 then
L_159_.R = vehicleflyspeed
else
L_159_.R = iyflyspeed
end
elseif QEfly and L_165_arg0:lower() == "e" then
if L_157_arg0 then
L_159_.Q = vehicleflyspeed * 2
else
L_159_.Q = iyflyspeed * 2
end
elseif QEfly and L_165_arg0:lower() == "q" then
if L_157_arg0 then
L_159_.E = -vehicleflyspeed * 2
else
L_159_.E = -iyflyspeed * 2
end
end
end
)
[Link]:connect(
function(L_166_arg0)
if L_166_arg0:lower() == "w" then
L_159_.F = 0
elseif L_166_arg0:lower() == "s" then
L_159_.B = 0
elseif L_166_arg0:lower() == "a" then
L_159_.L = 0
elseif L_166_arg0:lower() == "d" then
L_159_.R = 0
elseif L_166_arg0:lower() == "e" then
L_159_.Q = 0
elseif L_166_arg0:lower() == "q" then
L_159_.E = 0
end
end
)
L_162_func()
end
function NOFLY()
FLYING = false
[Link]:FindFirstChildOfClass("Humanoid").PlatformStand
= true
end
function fly()
NOFLY()
wait()
sFLY()
end
end
)
L_14_:NewButton(
"WalkSpeed",
"Key is N Arrow Key up to go faster down slower",
function()
IsFirstPerson = false
ShiftHeld = false
WHeld = false
SHeld = false
AHeld = false
DHeld = false
local L_167_ = true
urspeed = 0.1
function ChangeFaster(L_168_arg0, L_169_arg1)
if L_168_arg0.KeyCode == [Link] and L_169_arg1 == false then
urspeed = urspeed - 0.01
end
end
function ChangeSlower(L_170_arg0, L_171_arg1)
if L_170_arg0.KeyCode == [Link] and L_171_arg1 == false then
urspeed = urspeed + 0.01
end
end
function GChecker(L_172_arg0, L_173_arg1)
if L_172_arg0.KeyCode == [Link].N and L_173_arg1 == false then
if L_167_ == false then
L_167_ = true
elseif L_167_ == true then
L_167_ = false
end
end
end
game:GetService("UserInputService").InputBegan:connect(GChecker)
function PressShift(L_174_arg0, L_175_arg1)
if L_174_arg0.KeyCode == [Link] and L_175_arg1 == false
and L_167_ == true then
ShiftHeld = true
end
end
function ReleaseShift(L_176_arg0, L_177_arg1)
if L_176_arg0.KeyCode == [Link] then
ShiftHeld = false
end
end
function PressW(L_178_arg0, L_179_arg1)
if L_178_arg0.KeyCode == [Link].W and L_179_arg1 == false and
L_167_ == true then
WHeld = true
end
end
function ReleaseW(L_180_arg0, L_181_arg1)
if L_180_arg0.KeyCode == [Link].W then
WHeld = false
end
end
function PressS(L_182_arg0, L_183_arg1)
if L_182_arg0.KeyCode == [Link].S and L_183_arg1 == false and
L_167_ == true then
SHeld = true
end
end
function ReleaseS(L_184_arg0, L_185_arg1)
if L_184_arg0.KeyCode == [Link].S then
SHeld = false
end
end
function PressA(L_186_arg0, L_187_arg1)
if L_186_arg0.KeyCode == [Link].A and L_187_arg1 == false and
L_167_ == true then
AHeld = true
end
end
function ReleaseA(L_188_arg0, L_189_arg1)
if L_188_arg0.KeyCode == [Link].A then
AHeld = false
end
end
function PressD(L_190_arg0, L_191_arg1)
if L_190_arg0.KeyCode == [Link].D and L_191_arg1 == false and
L_167_ == true then
DHeld = true
end
end
function ReleaseD(L_192_arg0, L_193_arg1)
if L_192_arg0.KeyCode == [Link].D then
DHeld = false
end
end
function CheckFirst(L_194_arg0, L_195_arg1)
if L_194_arg0.KeyCode == [Link] then
if ([Link].p -
[Link].p).magnitude < 0.6 then
IsFirstPerson = true
elseif ([Link].p -
[Link].p).magnitude > 0.6 then
IsFirstPerson = false
end
end
end
game:GetService("UserInputService").InputBegan:connect(PressShift)
game:GetService("UserInputService").InputEnded:connect(ReleaseShift)
game:GetService("UserInputService").InputBegan:connect(PressW)
game:GetService("UserInputService").InputEnded:connect(ReleaseW)
game:GetService("UserInputService").InputBegan:connect(PressS)
game:GetService("UserInputService").InputEnded:connect(ReleaseS)
game:GetService("UserInputService").InputBegan:connect(PressA)
game:GetService("UserInputService").InputEnded:connect(ReleaseA)
game:GetService("UserInputService").InputBegan:connect(PressD)
game:GetService("UserInputService").InputEnded:connect(ReleaseD)
game:GetService("UserInputService").InputChanged:connect(CheckFirst)
game:GetService("UserInputService").InputBegan:connect(ChangeFaster)
game:GetService("UserInputService").InputBegan:connect(ChangeSlower)
game:GetService("RunService").Stepped:connect(
function()
if ShiftHeld == true then
if WHeld == true then
[Link]
=
[Link] * [Link](0, 0, -
urspeed)
end
if SHeld == true then
[Link]
=
[Link] * [Link](0, 0,
urspeed)
end
if DHeld == true then
[Link]
=
[Link] * [Link](urspeed, 0,
0)
end
if AHeld == true then
[Link]
=
[Link] * [Link](-urspeed,
0, 0)
end
end
end
)
end
)
local L_15_ = L_4_:NewTab("Teleports")
local L_16_ = L_15_:NewSection("r4ware Softworks")
L_16_:NewButton(
"Admin Base",
"fr",
function()
[Link] = [Link](-
874.903992, -32.6492004, -525.215698)
end
)
L_16_:NewButton(
"Armor",
"fr",
function()
[Link] =
[Link](-934.73651123047, -28.492471694946, 565.99884033203)
end
)
L_16_:NewButton(
"Food",
"fr",
function()
[Link] =
[Link](-788.39318847656, -39.649200439453, -935.27795410156)
end
)
L_16_:NewButton(
"AK bush",
"fr",
function()
local L_196_ = [Link]("Animation")
function stopTracks()
for L_197_forvar0, L_198_forvar1 in next,
game:GetService("Players").[Link]:FindFirstChildOfClass("Humanoid"):
GetPlayingAnimationTracks(
) do
if L_198_forvar1.[Link]:match("rbxassetid") then
L_198_forvar1:Stop()
end
end
end
function loadAnimation(L_199_arg0)
if L_196_.AnimationId == L_199_arg0 then
L_196_.AnimationId = "1"
else
L_196_.AnimationId = L_199_arg0
local L_200_ =
game:GetService("Players").[Link]:FindFirstChildOfClass("Humanoid"):
LoadAnimation(L_196_)
L_200_:Play()
end
end
[Link] =
[Link](
-626.288757,
7.99984694,
-772.322632,
-0.997374237,
-1.67662592e-10,
-0.0724197701,
-1.00076274e-10,
1,
-9.36886457e-10,
0.0724197701,
-9.27178945e-10,
-0.997374237
)
loadAnimation("rbxassetid://3152378852")
wait(1.2)
stopTracks()
end
)
local L_17_ = L_4_:NewTab("ESP")
local L_18_ = loadstring(game:HttpGet("[Link]
local L_19_ = L_17_:NewSection("r4ware Softworks")
L_19_:NewToggle(
"ESP",
"ESP",
function(L_201_arg0)
L_18_:Toggle(L_201_arg0)
end
)
L_19_:NewToggle(
"Tracers",
"ESP Tracers",
function(L_202_arg0)
L_18_.Tracers = L_202_arg0
end
)
L_19_:NewToggle(
"Names",
"ESP Names",
function(L_203_arg0)
L_18_.Names = L_203_arg0
end
)
L_19_:NewToggle(
"Boxes",
"ESP Boxes",
function(L_204_arg0)
L_18_.Boxes = L_204_arg0
end
)
L_6_:NewLabel("credits to r4v#0001")
local L_20_ = L_4_:NewTab("Animation Changer")
local L_21_ = L_20_:NewSection("r4ware Softworks")
L_21_:NewButton(
"Zombie And OldSchool",
"you are cool",
function()
local L_205_ = [Link]
L_205_.[Link] = "[Link]
id=616158929"
L_205_.[Link] = "[Link]
id=616160636"
L_205_.[Link] = "[Link]
id=616168032"
L_205_.[Link] = "[Link]
L_205_.[Link] = "[Link]
id=2510197830"
L_205_.[Link] = "[Link]
id=5319839762"
end
)
L_21_:NewButton(
"Zombie And Mage",
"you are cool",
function()
local L_206_ = [Link]
L_206_.[Link] = "[Link]
id=616158929"
L_206_.[Link] = "[Link]
id=616160636"
L_206_.[Link] = "[Link]
id=616168032"
L_206_.[Link] = "[Link]
L_206_.[Link] = "[Link]
id=1083218792"
L_206_.[Link] = "[Link]
id=707829716"
end
)