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_G.TeamCheck = false
_G.AimPart = "HumanoidRootPart"
_G.Sensitivity = 0
_G.CircleSides = 64
_G.CircleColor = Color3.fromRGB(255, 0, 130)
_G.CircleTransparency = 0
_G.CircleRadius = 200
_G.CircleFilled = false
_G.CircleVisible = true
_G.CircleThickness = 1
UIS.InputBegan:Connect(function(Input)
if Input.UserInputType == Enum.UserInputType.MouseButton2 then
HoldingM2 = true
Active = true
Lock = true
if Active then
local The_Enemy = FindNearestPlayer()
while HoldingM2 do task.wait(.000001)
if Lock and The_Enemy ~= nil then
local Future = The_Enemy.HumanoidRootPart.CFrame +
(The_Enemy.HumanoidRootPart.Velocity * Epitaph + HeadOffset)
MyView.CFrame = CFrame.lookAt(MyView.CFrame.Position,
Future.Position)
CursorLock()
end
end
end
end
end)
UIS.InputEnded:Connect(function(Input)
if Input.UserInputType == Enum.UserInputType.MouseButton2 then
UnLockCursor()
end
end)
game.StarterGui:SetCore("SendNotification", {Title = "Working.", Text = "Success,
Script Loaded.", Duration = 4,})