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Piggy Autofarm
Piggy Autofarm
StartGame = function()
spawn(function()
ReplicatedStorage.Remotes.JoinGame:InvokeServer(true)
end)
while wait(1) do
if workspace.GameFolder.Phase.Value ~= 'Starting Game' then
MainMenu.Enabled = true
MainMenu.PlayMenu.Visible = true
ReplicatedStorage.Remotes.VIPCommandEvent:FireServer('SkipTimer',
true)
MainMenu.Theme:Play()
MainMenu.Timer.Visible = false
workspace.CurrentCamera.CameraType =
Enum.CameraType.Scriptable
workspace.CurrentCamera.CameraSubject =
workspace.GameFolder.MenuCameras.MenuCamera
workspace.CurrentCamera:Interpolate(workspace.GameFolder.MenuCameras.MenuCamera.CFr
ame, workspace.GameFolder.MenuCameras.MenuFocus.CFrame, 0.001)
end
else
MainMenu.Enabled = false
MainMenu.PlayMenu.Visible = false
MainMenu.Theme:Stop()
MainMenu.Timer.Visible = true
workspace.CurrentCamera.CameraType = Enum.CameraType.Custom
workspace.CurrentCamera.CameraSubject =
LocalPlayer.Character.Humanoid
end
break
end
end
end
CompleteMap = function(Map)
delay(5, function()
if Map.Name == 'House' then
repeat wait() until #ItemFolder:GetChildren() > 0
repeat wait()
if Event:FindFirstChild('ClickDetector') then
Tick = Tick - 1
LocalPlayer.Character:SetPrimaryPartCFrame(Event.CFrame)
fireclickdetector(Event.ClickDetector)
end
until Tick == 0 or not
Event:FindFirstChild('ClickDetector')
end
LocalPlayer.Character:SetPrimaryPartCFrame(Item.CFrame)
fireclickdetector(Item:FindFirstChild('ClickDetector'))
end
until LocalPlayer.Backpack:FindFirstChild(Item.Name) or
Item.Parent ~= ItemFolder or not Item:FindFirstChild('ClickDetector')
LocalPlayer.Character:FindFirstChildOfClass('Humanoid'):EquipTool(LocalPlayer.Backp
ack:FindFirstChild(Item.Name))
end
CompleteItemTask(Wrench)
CompleteEventTask(FrontDoor.PowerPanel.Panel)
CompleteItemTask(KeyCode)
CompleteEventTask(FrontDoor.NumberLock.KeyCodePart)
CompleteItemTask(Hammer)
CompleteEventTask(FrontDoor.Board1)
CompleteEventTask(FrontDoor.Board2)
CompleteItemTask(RedGear)
CompleteEventTask(WellEvent.WellGear)
CompleteItemTask(GreenGear)
CompleteEventTask(WellEvent.WellGear)
CompleteItemTask(WhiteKey)
CompleteEventTask(FrontDoor)
LocalPlayer.Character:SetPrimaryPartCFrame(EscapeTrigger.CFrame)
delay(1, function()
LocalPlayer.Character:FindFirstChildOfClass('Humanoid').Health = 0
end)
end
end)
end
ReturnName = function(Descendant)
local SavedName = Descendant.Name
ItemFolder.Name = 'ItemFolder'
delay(4, function()
Descendant.Name = SavedName
end)
end
workspace.ChildAdded:Connect(CompleteMap)
workspace.DescendantAdded:Connect(ReturnName)
LocalPlayer.CharacterAdded:Connect(StartGame)
StartGame()