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Targets[Player.Name] = {
Player = Player,
Indicator = ImageLabel
}
end
Players.PlayerAdded:Connect(function(Player)
Target(Player)
end)
game:GetService("RunService").RenderStepped:connect(function()
for Name, Target in next, Targets do
if Target.Indicator then
local Indicator = Target.Indicator
if Players:FindFirstChild(Name) then
Target = Target.Player
if Dynamic then
local Magnitude = ((1 /
(LocalPlayer.Character.HumanoidRootPart.Position - WorldPosition).Magnitude) *
1000)
Indicator.Visible = true
else
Indicator.Visible = false
end
else
Indicator.Visible = false
end