Professional Documents
Culture Documents
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investigators find every lead taking them to dead ends, and
still the numbers of the dead mount. It becomes clear that if
the killer or killers are to be found, the city needs help.
Facing
Naturally, Touch is to blame for the poisonings. After
being a mascot for the rich and powerful, he’s decided to
settle the scores with all the people who slighted, insulted,
the Doctor
The group might confront the Doctor anywhere in Gateway
or mocked him. Using parts harvested from corpses, he’s or beyond, but the final encounter should take place in the
created servants to infiltrate the targets’ homes, toxify their half-dozen reeking, macabre chambers under the cemetery.
wine, and then dissolve. Any attempt to corner him sees him make use of a ring he
The city would show its considerable gratitude to purchased for a small fortune from a wizard he cured of
anyone who could put a stop to these murders and bring an embarrassing skin disease a few years back. The ring
the culprit to justice. whisks him to a mystic circle inscribed in the floor of his
office and there he packs up his supplies and vanishes from
Runaway Hogs Gateway a few hours later.
The Doctor keeps five hogs (medium animals) in a
pen near his laboratory and uses them to rid himself
of evidence of his crimes, and of those who might have The Doctor’s
discovered said evidence. Unfortunately for the pigs, Touch
has no consistent feeding schedule and sometimes the hogs
go hungry. And if the hogs get hungry enough, well, they’ll
Chambers
If the group can catch him in his lair, they’re in for a
break free and start eating what they can catch—urchins, delightful time.
little old ladies, and other typical victims.
Since Gateway doesn’t have a large hog population— Hidden Entrance
local ordinance disallows them in city bounds as the city
has trouble enough with filth—the sudden appearance Doctor Touch normally comes and goes from his lair by a
of violent, half-starved, wildly aggressive swine is no little wooden door set in the side of a hill about sixty feet away.
cause for concern. The player characters might, as a result, Bushes and vines make the door hard to spot.
find themselves hunting down the pigs, and then tracking Beyond it is a vault turned pigsty. Liquefied shit, dirt,
them to their point of origin, which delivers them into the bones, clothing scraps, metal buttons and the like cover
clutches of none other than Doctor Touch himself. the floor. The hogs, if they haven’t yet escaped, are here.
They fear their master but are aggressive to anyone else,
Dreadful Escalation attacking right away.
Across the pigsty stands another wooden door that has
Relishing the chance to work on living prey, Doctor Touch
“Keep Out” written in a dozen languages on its surface.
emerges under the cover of night, haunting the alleyways
near the cemetery. From the shadows, he brings down Main Entrance
patients with poisoned darts loosed from blowgun and then
brings them into his lair via a wheeled cart. Once inside A tomb at about the center of the graveyard grants access to
the chambers, he ties his subjects down and dissects them, the central chamber below. The tomb is a square building
after the drug has worn off; he loves the screams. Once he built from gray stone blocks with a slanting roof edged with
tried to actually kill someone with a thousand cuts, but skulls. A bronze barred gate stands closed in the front with a
could only manage a mere 788 before Father Death put an heavy padlock and chain securing it. Through the gate, one
end to the suffering. can see a dais on which rests and rectangular sarcophagus.
While Doctor Touch might have great fun with one Removing the sarcophagus lid reveals the remains of
of the player characters, such treatment as only he can an old coffin and hole dug down into the earth. The hole
provide would be wasted on a protagonist. Instead, winds downward for about 12 feet and ends at the office.
select someone loved by one or more player characters
and have this person disappear under suspicious Office
circumstances. Then, Doctor Touch might cross paths Lanterns burning fragrant oil light the office. A writing desk
with the player characters and discover their connection. stands at the center of the room (how Touch got it down
As an experiment, he might mail them bits and pieces of here is anyone’s guess) buried under papers, ink pots, quills,
their missing friend—a nipple first, a bit of tongue next, a and bones. The papers hold accounts of his experiments.
collection of toes each dressed with a ribbon. One document goes on at great length tracking the survival
rate of mice surgically embedded in the de-acidified
stomach of a local man, while another details the mental
effects of a child forced to eat her father alive. Other, worse
studies can be discovered deeper in the pile.
Against the walls are several shelves loaded with books
on medicine, anatomy, herbalism, and the like. A circle of
runes has been drawn on the floor off to side.
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A door behind the desk opens to the cells. The door has DOCTOR TOUCH DIFFICULTY 100
a trap. Anyone using the handle on the right to open the
door causes a plate to swing open from above that releases Size 1/2 faerie
a tomb scarab swarm to do what it does best—eat. A Perception 16 (+6); shadowsight
hidden handle on the left actually causes the door to open Defense 15; Health 40; Insanity 8; Corruption 9
Strength 10 (+0), Agility 15 (+5), Intellect 14 (+4), Will 11 (+1)
to the laboratory. Speed 10
Immune damage from disease; charmed, diseased
The Laboratory Iron Vulnerability Touch is impaired while he is in contact
with iron.
From either the office or the pigsty, one can enter a 40-foot ATTACK OPTIONS
diameter operating theater, a circular chamber with tiers
Scalpel (melee) +5 with 2 boons (3d6 and Pain and
crowded with seats that descend to an open area at the Open Wide)
bottom. The top has two dozen cages of various sizes that Pain Touch coats all of his tools with special toxins that
cause incredible pain. Any creature that takes damage
might have any number of living and dead victims inside from his scalpel attack must succeed on a Will challenge
them. Coffin shaped holes pock the ceiling and a few intact roll with 1 bane or become stunned until the end of its
coffins can be seen amidst them as well. next turn and then impaired for 1 minute thereafter.
Open Wide When Doctor Touch rolls a 17 or higher on
Blood, shit, piss, semen, chemicals, and any number the die for an attack using his scalpel, he slices open his
of other liquids and solids cover everything in this untidy victim to reveal something interesting hidden under the
flesh. The target takes an extra 3d6 damage and grants
place. It’s here that Doctor Touch’s lair consists of six 1 boon on rolls to attack it until it heals 10 damage or
chambers arranged in a grid, two across and three deep. more. Furthermore, each creature other than the doctor
Each chamber is about 30 feet wide and across. or his allies that sees this injury must succeed on a Will
challenge roll with 1 bane or gain 1 Insanity, while the
Touch keeps a couple of broken henchmen here (as target gains 1d3 Insanity.
3 medium monsters). One wears a wooden bucket on
SPECIAL ATTACKS
his head and through the two eyes one can make out the
Double Attack Touch makes two scalpel attacks.
burning eyes of a fanatic. A second has the rotting corpse
of a dead infant stitched to its naked breast, while the body SPECIAL ACTIONS
of the third appears to be a scar map showing the way to Poison Spray When Touch takes damage, use a triggered
nightmare. action to spray poison at one creature within short range.
The target must make an Agility challenge roll, taking 3d6
In addition to the henchmen/helpers, Doctor Touch damage and becoming poisoned for 1 minute on a failure,
makes his stand here. or just taking half the damage on a success.