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Villains of the Demon Lord

for Shadow of the Demon Lord ~Credits~


WRITING, Design, Development,
In these dark times, people of bad intent have more freedom and art development:
to indulge in their vices. It’s easy to overlook the occasional Robert J. Schwalb based on original
murder when riots threaten to topple the local government. concepts by Rob Manning
When a dozen corpses turn up every day, there is neither editing and Proofreading: Jay Spight
time nor resources to look into the matter, especially when Graphic Design: Kara Hamilton and Hal Mangold
constables find themselves busy protecting the people who
LAYOUT: kara hamilton
pay their salaries. Add to this the savage storms, earthquakes,
ILLUSTRATIONs: Cagdas Demiralpi
new and vicious plagues, orcs on the march to fight a war of
You Will Feel A Slight Pinch is ©2022 Schwalb Entertainment, LLC.
vengeance, the undead surging out of the Desolation, and the
All rights reserved.
worst find they can get away with committing unspeakable Shadow of the Demon Lord, You Will Feel A Slight Pinch,
crimes without fear of retribution. So as the world groans in its Villains of the Demon Lord, Schwalb Entertainment,
and their associated logos are trademarks of
death throes, who will protect the innocent, the defenseless, Schwalb Entertainment, LLC
the weak against the depredations of the depraved?
You Will Feel a Slight Pinch introduces a new and sinister
villain to the world of Demon Lord, one who poses incredible
danger to the good people of Gateway and, perhaps, the lands
beyond: Doctor Touch. In this supplement, you’ll find details on PO Box #12548, Murfreesboro, TN 37129
the character’s history, how he fits into the setting, and a survey info@schwalbentertainment.com
of his ambitions, all to spark ideas for building adventures www.schwalbentertainment.com
centered on him. Doctor Touch can give life, but he’d rather take
it. No appointments necessary, the Doctor will see you now.
for the meats harvested from dubious provenances. Under
The Doctor his tutelage, Touch learned all about pigs, cows, cats, dogs,
halflings, and other food animals.
“Some say the pineal gland tethers the soul to the body. I have It did not take long for Touch to decide he had reached
sampled many such glands, prepared using all the best recipes the limit of learning from beasts’ natural functions. To
from The Modest Manual of Succulents, and I never once understand truly the living body and all its frailties, he
detected a flavor that would lead me to believe that the organ has turned his attention to exploring substances. Naturally, this
such a function.” led to experimentation with various poisons, some made
—Doctor Touch from heavy metals, others from the juices of certain plants.
No one was more surprised than he to learn that some of
One might surmise goblins have little need for physicians; his creations proved useful as remedies—he managed to
they themselves are proof against all manner of plagues cure the famous “Lady of Rot” of an unfortunate case of
and parasites. They run through sewage-stained tunnels syphilis that had already claimed her nose and had left the
and boldly sift through the mess for rare treasure—a gem- palms of her hands scabrous and weeping, and whipped
encrusted ring lost in a gutter, a necklace somehow freed up a concoction that put an end to the Blue Piss Blight of
from the graceful neck it once embraced, a ripe corpse, Lower Quarter. From these successes, people referred to the
not yet three days old. For all their vaunted constitution, weird goblin as doctor and flocked to his doors to cure any
goblins do, from time to time, find themselves in need of and every malady. No one brushed the crotch mites out of
someone who has at least paged through an anatomy book. one’s pubic mound with a steadier hand. His foul-tasting
Who but a healer could set a broken limb, ease the sharp pink slime could settle the angriest stomach. He became
pains in the abdomen after eating a sickly rat, or whip up famous in Gateway and even the elite members of society
an unguent for the burns left by an unfortunate encounter would darken his door when faced with an embarrassing
with a temperamental magic-user? complaint or two.
Understand, few people, outside the goblins, would ever
willingly treat goblins for their ailments and even goblins
know better than to meddle with another goblin’s delicious A Secret Life
suffering: the Goblin King gives and the Goblin King gives Doctor Touch’s success as a physician and healer keeps
some more. A few goblins, though, heard medicine’s siren him in funds and his side business of selling poisons
call and put aside some years toward exploring the healing to Gateway’s criminals elevates him from comfortable
arts, if not to help, then to at least better understand what it to downright rich, but he has never wanted money and
is they might eat. certainly not fame. He craves knowledge, to understand
Doctor Touch has the distinction of being one of the why the living live and discover the limits of a living body
best-known goblin physicians in all the lands of Rûl, before death enfolds it in its cold, cold embrace. His
and the goblins of Gateway, and many others as well, are patients and clients cannot themselves feed his mind, so he
positively besotted by this healer, enough to look away from advances his understanding by other means.
his strange excesses and bizarre, even by goblin standards, Few people spend time in the Valence Holt Cemetery;
habits. It is his habits, his penchant for monstrousness that it offers cold comfort for those seeking to make peace
earn him a place among the villains at large in the lands of with lost loved ones. The graveyard might be the oldest,
the Empire and beyond. but it has become one of the most neglected, ever since
bodies started going missing a few years back. Authorities
Modest Beginnings blamed the disappearances on degenerate thieves or a
would-be necromancer and cautioned against interring
Touch’s interests in anatomy and making things suffer any more dead there. Instead of high society cadavers, the
took root when he was but a small, runty goblin youth in a graveyard became the final resting place of those paupers
crowd of other small, runty goblins running the sewers of and indigents who reached the end of their days in the city.
Gateway and causing no shortage of trouble for the city’s It’s cheaper to dispose of them here and the diggers don’t
authorities. Being smaller than the rest, it fell to Touch to bother going more than a couple feet into the dirt.
crawl through the tightest sewer tunnels. And what he did Such a place is ideal for Touch. He maintains a network
find that he couldn’t hide away in his mouth went to the of tunnels and chambers under the graveyard to keep
bullies who ran the crew. Unable to keep the treasures he himself supplied with corpses for his experimentations.
worked so hard to procure led him to find other ways to When he exhausts a body, he merely has to dig upward and
keep himself entertained. let fall a new carcass into his hands.
An untold number of small, furred, scaled, and squalling What does Doctor Touch do with these bodies? A better
things met protracted ends at his hands. Flayed and question might be what does he not do with them? Touch
opened, their unwilling sacrifices schooled him in anatomy violates the dead in every conceivable way. He takes them
and awakened an interest in discovering the internal apart. He reassembles them. He boils and burns them.
mechanisms of other things. It should come to no surprise He “knows” them and melts their faces with acid in the
that when he came of age, a few years later, he apprenticed rare cases when he feels shame from his tenderness. More
himself to a butcher famed for the low prices he charged than anything, he learns from them and has managed
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to revive a few using nothing more than chemicals and THULL DHAM DIFFICULTY 10
judicious shocks of electricity. Yes, they show themselves
Size 1 human
poor conversationalists, being more or less brain dead,
but he believes he is close to triumphing over death in a Perception 13 (+3)
Defense 13 (brigandine); Health 28; Insanity 5; Corruption 6
purely scientific matter, with none of the foolishness or Strength 12 (+2), Agility 9 (–1), Intellect 13 (+3), Will 11 (+1)
requirements for using magic. Speed 10
Cruel Killer Thull Dham makes attack rolls against
frightened targets with 1 boon.

Unassuming Evil ATTACK OPTIONS


Dagger (melee) +2 with 1 boon (1d3 plus 2d6)
Touch has come far from the sewers running below the city 20+ The target becomes impaired for 1 minute and, while
streets and he presents himself as a respectable member impaired in this way, the target grants 1 boon on attack
rolls made against it.
of Gateway society. His goblin ancestry merely accentuates Pistol (medium range) –1 with 1 boon (4d6)
his standing, as counting him as a friend and confidante
SPECIAL ACTIONS
has become something of a fad among the city’s upper
Dire Threat As a minor activity, Dham makes a threat
crust. Access to such people has led to the filling of Touch’s against one creature that can hear him and is within short
wardrobe with much finery, and he’s gained a taste for the range of him. If Dham then attacks the target and gets
finer things as a result. He is never seen without a smart a success on the attack roll, the attack deals maximum
damage and the target becomes frightened. A target
vest, breeches, fanciful hat, and pomander to keep at bay frightened in this way can make a Will challenge roll at
the city’s less delicate odors. the end of each of its turns and removes the affliction on
a success.
Beneath all the satin and silk, though, stands a goblin
of 3-1/2 feet tall, with thin arms and legs, each ending
in weirdly long digits. He has dull orange skin, pinched
features, and a long, pointed nose, the top of which being
Hunting the Doctor
Gateway’s people have no idea what Doctor Touch does
lightly furred with curly black hairs. He has bushy hair when not seeing patients, but the effects of his work have
growing in a ring around the shiny crown that hasn’t known begun to show throughout the city, signs that might be
hair since he nearly lost the top of his head to a falling grate strong enough to have the player characters cross paths
long ago in his youth. with him.
His evil acts blackened his essence and left lasting
marks upon his person, marks he does his best to keep Missing Bodies
concealed lest someone suspect him of wickedness. Of
Gateway sees the comings and goings of untold numbers of
late, he has taken to wearing long-sleeved shirts regardless
people all the time. Often, newcomers lack the funds, skills,
of the season to cover the dewclaws that grow from his
or merit to earn a living and thus end up begging on the
wrists and ankles.
streets, where no one besides other beggars notices when
someone vanishes. When Touch needs a living subject,
Barbers of Saint Holt he can do worse than sending his lackeys to snatch one of
these wretches; he’s confident that the authorities will do
The Doctor pays the Barbers of Saint Holt good silver to nothing. After all, he’s doing the city a service by clearing
pilfer bodies from other boneyards around the city. These away the indigents.
grave robbers have earned an unsavory reputation that goes His reliance on the lowest class to keep him supplied in
past the usual crimes of theft and murder and extends into living subjects could land Touch in trouble, especially after
the grim trades of kidnapping, torture, and terrorism. It his minions grab the wrong man—a man of some means
was nothing for the Barbers to take up with the malicious and standing in the community but beset by madness that
goblin, as his requests were quite pedestrian compared to sometimes causes him to forget his name and go wandering
the acts they normally committed. in the city. After he disappears, his sister becomes worried
Thull Dham leads the gang and, while he rarely gets and offers a considerable reward for information about him
his hands dirty, he always knows where his people are and and three times as much for his safe return.
what they’re up to in “his” city. Thull Dham appreciates
the riches flowing into his pockets, but he owes Touch Poisoner’s Trade
no loyalty. If given a better offer, he’ll betray him without A rash of poisoned nobles throws the city into chaos.
hesitation. Suddenly, the members of the elite who have so far escaped
The gang leader has seen the backside of his forties and feeling their throats swell shut, or blood and liquefied
feels the weight of his accumulated years in his back and organs spraying from their orifices, have chosen now to
knees. He’s human, with pale skin bearing the permanent check in on ailing relations in distant lands, to take in a
stains of his trade on his hands and fingers. Under a thin bit of fresh country air, or go on that retreat they had been
tangle of gray hair, he has a wide, pink face that has never planning for years. The city reels as its moneyed class flees
been troubled by a razor as he can’t grow any facial hair at for safer lands and the leaders pressure the constable to
all. He has names of women tattooed on his forearms; he track down the poisoners and bring them to justice. Despite
makes it a point to remember his victims. the additional funds and governmental support, the

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investigators find every lead taking them to dead ends, and
still the numbers of the dead mount. It becomes clear that if
the killer or killers are to be found, the city needs help.
Facing
Naturally, Touch is to blame for the poisonings. After
being a mascot for the rich and powerful, he’s decided to
settle the scores with all the people who slighted, insulted,
the Doctor
The group might confront the Doctor anywhere in Gateway
or mocked him. Using parts harvested from corpses, he’s or beyond, but the final encounter should take place in the
created servants to infiltrate the targets’ homes, toxify their half-dozen reeking, macabre chambers under the cemetery.
wine, and then dissolve. Any attempt to corner him sees him make use of a ring he
The city would show its considerable gratitude to purchased for a small fortune from a wizard he cured of
anyone who could put a stop to these murders and bring an embarrassing skin disease a few years back. The ring
the culprit to justice. whisks him to a mystic circle inscribed in the floor of his
office and there he packs up his supplies and vanishes from
Runaway Hogs Gateway a few hours later.
The Doctor keeps five hogs (medium animals) in a
pen near his laboratory and uses them to rid himself
of evidence of his crimes, and of those who might have The Doctor’s
discovered said evidence. Unfortunately for the pigs, Touch
has no consistent feeding schedule and sometimes the hogs
go hungry. And if the hogs get hungry enough, well, they’ll
Chambers
If the group can catch him in his lair, they’re in for a
break free and start eating what they can catch—urchins, delightful time.
little old ladies, and other typical victims.
Since Gateway doesn’t have a large hog population— Hidden Entrance
local ordinance disallows them in city bounds as the city
has trouble enough with filth—the sudden appearance Doctor Touch normally comes and goes from his lair by a
of violent, half-starved, wildly aggressive swine is no little wooden door set in the side of a hill about sixty feet away.
cause for concern. The player characters might, as a result, Bushes and vines make the door hard to spot.
find themselves hunting down the pigs, and then tracking Beyond it is a vault turned pigsty. Liquefied shit, dirt,
them to their point of origin, which delivers them into the bones, clothing scraps, metal buttons and the like cover
clutches of none other than Doctor Touch himself. the floor. The hogs, if they haven’t yet escaped, are here.
They fear their master but are aggressive to anyone else,
Dreadful Escalation attacking right away.
Across the pigsty stands another wooden door that has
Relishing the chance to work on living prey, Doctor Touch
“Keep Out” written in a dozen languages on its surface.
emerges under the cover of night, haunting the alleyways
near the cemetery. From the shadows, he brings down Main Entrance
patients with poisoned darts loosed from blowgun and then
brings them into his lair via a wheeled cart. Once inside A tomb at about the center of the graveyard grants access to
the chambers, he ties his subjects down and dissects them, the central chamber below. The tomb is a square building
after the drug has worn off; he loves the screams. Once he built from gray stone blocks with a slanting roof edged with
tried to actually kill someone with a thousand cuts, but skulls. A bronze barred gate stands closed in the front with a
could only manage a mere 788 before Father Death put an heavy padlock and chain securing it. Through the gate, one
end to the suffering. can see a dais on which rests and rectangular sarcophagus.
While Doctor Touch might have great fun with one Removing the sarcophagus lid reveals the remains of
of the player characters, such treatment as only he can an old coffin and hole dug down into the earth. The hole
provide would be wasted on a protagonist. Instead, winds downward for about 12 feet and ends at the office.
select someone loved by one or more player characters
and have this person disappear under suspicious Office
circumstances. Then, Doctor Touch might cross paths Lanterns burning fragrant oil light the office. A writing desk
with the player characters and discover their connection. stands at the center of the room (how Touch got it down
As an experiment, he might mail them bits and pieces of here is anyone’s guess) buried under papers, ink pots, quills,
their missing friend—a nipple first, a bit of tongue next, a and bones. The papers hold accounts of his experiments.
collection of toes each dressed with a ribbon. One document goes on at great length tracking the survival
rate of mice surgically embedded in the de-acidified
stomach of a local man, while another details the mental
effects of a child forced to eat her father alive. Other, worse
studies can be discovered deeper in the pile.
Against the walls are several shelves loaded with books
on medicine, anatomy, herbalism, and the like. A circle of
runes has been drawn on the floor off to side.

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A door behind the desk opens to the cells. The door has DOCTOR TOUCH DIFFICULTY 100
a trap. Anyone using the handle on the right to open the
door causes a plate to swing open from above that releases Size 1/2 faerie
a tomb scarab swarm to do what it does best—eat. A Perception 16 (+6); shadowsight
hidden handle on the left actually causes the door to open Defense 15; Health 40; Insanity 8; Corruption 9
Strength 10 (+0), Agility 15 (+5), Intellect 14 (+4), Will 11 (+1)
to the laboratory. Speed 10
Immune damage from disease; charmed, diseased
The Laboratory Iron Vulnerability Touch is impaired while he is in contact
with iron.
From either the office or the pigsty, one can enter a 40-foot ATTACK OPTIONS
diameter operating theater, a circular chamber with tiers
Scalpel (melee) +5 with 2 boons (3d6 and Pain and
crowded with seats that descend to an open area at the Open Wide)
bottom. The top has two dozen cages of various sizes that Pain Touch coats all of his tools with special toxins that
cause incredible pain. Any creature that takes damage
might have any number of living and dead victims inside from his scalpel attack must succeed on a Will challenge
them. Coffin shaped holes pock the ceiling and a few intact roll with 1 bane or become stunned until the end of its
coffins can be seen amidst them as well. next turn and then impaired for 1 minute thereafter.
Open Wide When Doctor Touch rolls a 17 or higher on
Blood, shit, piss, semen, chemicals, and any number the die for an attack using his scalpel, he slices open his
of other liquids and solids cover everything in this untidy victim to reveal something interesting hidden under the
flesh. The target takes an extra 3d6 damage and grants
place. It’s here that Doctor Touch’s lair consists of six 1 boon on rolls to attack it until it heals 10 damage or
chambers arranged in a grid, two across and three deep. more. Furthermore, each creature other than the doctor
Each chamber is about 30 feet wide and across. or his allies that sees this injury must succeed on a Will
challenge roll with 1 bane or gain 1 Insanity, while the
Touch keeps a couple of broken henchmen here (as target gains 1d3 Insanity.
3 medium monsters). One wears a wooden bucket on
SPECIAL ATTACKS
his head and through the two eyes one can make out the
Double Attack Touch makes two scalpel attacks.
burning eyes of a fanatic. A second has the rotting corpse
of a dead infant stitched to its naked breast, while the body SPECIAL ACTIONS
of the third appears to be a scar map showing the way to Poison Spray When Touch takes damage, use a triggered
nightmare. action to spray poison at one creature within short range.
The target must make an Agility challenge roll, taking 3d6
In addition to the henchmen/helpers, Doctor Touch damage and becoming poisoned for 1 minute on a failure,
makes his stand here. or just taking half the damage on a success.

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