_ from the opening volleys of shots through furious og
te PHN NAC unit Mae rtp!
he
pattle rounds. In eac!
anes a
ener pace ae La arent
ean Te Enea apmnnepr thr
Pireneen tit Lun hearin
eT ;
on a RAT ag
are
PRL tl Diseases
Prete eal
as if it w
minute the ba
minute by bloody me attacks, In
pT betes
OUT OF PHASE RULE«
ome rules allow a mo,
oot, charge
)
‘any) on the battlefield. If there are any v.
ted by the destroyed models tixpl«
stead you must roll one D6 for eaci:
d. For each roll of 1, a model that disermisa:i,
ed. Units cannot declare a charge (pg 224) or periocm
(pg 225) in the same turn that they disensbarked from
Pr TesiSeen
AIRCRAF
AIRCRAFT
Pe
MINIMUM MOVE
punenarr models typically ba
aijuess The first is the model's m
all parts of thi
Movem!
least that far from where
dparacerstic ino part of the m:
this Ifsuch a model’ Move characteristic i
istics are both m
maximum Move character
jfan Aincrart model cannot make its mi
move would result in any part of that mc
the edge of the battlefield, then unless you ar
that model is removed from the battlefield
rule,
(ifthe AincRaT is a TRANSPoRT, then any model
‘within are likewise counted as destroyed). The Stra
described on pages 256-2
IB Minimum move: Models must move at least
1 Ifa model cannot make its minimum move, it
(unless you are using Strategic Reserves]“RCRAFT ENGAGEMEN
Bo Be mais ee RANGE
nodel, the following Eee
ent rte ct that cally anenay wn
setts along the rnd hi
mant® (198
apply to it~
Hs are soaring
Fer sae
ange, but it
and it ea
RAFT model
Gathe move within Engagement Range of any enemy n
Phase, am
at AIRCRAFT init can s
}ot have to Fall Back or
J gewhen an AIRCRAFT itis selected Yo Move in the Moy
‘units are within Engagement Range of it, that mene
fa Normal Move or an Advance (i.e. it does
Remain Stationary)
gwen a unit is selected to move in the Movement |
it ngage age crn ee
Galmnake a Normal Move oran Advance (ie it does not hereto teen
"Remain Stationary) exes)
have to Fall Back |
Models can move within an enemy Aincrart’s
"Engagement Range
"Models can move over AIRCRAFT (and thei:
‘any kind of move.
yFT can make a Normal Move or an
in Engagement Range of enemy moc!=
201C INTERVENTIONS, PILE INS,
ISOLIDATIONS AND AIRCRAFT
enever a unit moves when it performs a Heroic Intervention (pg 225),
229) or consolidates (pg 231), it must end that move closer (0
st enemy model, In all cases, AIRCRAFT models are excluded when
g which model is the closest, unless the unit making that move
performs a Heroic Intervention, piles in or
moving
ignore AIRCRAFT (unless the modelie. REINFORCEMENTS
nits have a rule that alle
the battlefield: ur
than on
rile Any units that h
| ule, Any Reinforc
Reinforcement unit
cet them and
| su can now sele
on stup, the Movement phase ends ar
oy set up Reinfor
i : Jes that enabled the unit
| inthe same rul
| the battlefield.
Reinforcement units eannot make a Normal Move, Ad
or Remain Stationary in the turn they arrive for
lly (shoot, charge, fight etc.). \
otherwise act normall ee Fah).
srrived as Reinforcements count as having moved
to their Move (M) characteristic in this Movement p\
unit have a minimum Move characteristic, those m
moved distance in inches equal to their maximum Mo
IB Reinforcement unit: Unit that starts the battle in a
than the battlefield.
IB Set up your Reinforcement units, one at a time, as c
the rules that let them start the battle in locations o:
the battlefield.
IB Reinforcement units cannot make a Normal Move,
Fall Back or Remain Stationary this turn
IB Reinforcement units always count as having mover
B® Any Reinforcement unit not set up on the battlefic!
the battle counts as destroyed
MH Once all your Reinforcement units have been set up
the Psychic phase (pg 214).ower of the warp to aid their allies and des,
adwith the smallest mistake, the eff, 4th
‘and with effort can
ean gp
Ihave the Pevmen Keyword. Inthe Psychic pj,
stm manifest payeic powers and deny enemy y..” i
fe phase by selecting one cligible Psvkep ,,
‘ithe battlefield. PSYKER Units that Fell naey
tunits) are not eligible, Ifyou have no eligiyjc pu
ay-on the battlefield, and no other rules har,
"Peychic phase, the Psychic phase ends,
selected an eligible PSYKER unit from you,
gst one oF more psychic powers with it. a
gall ofthis units psychic powers thay,
another eligible sven unit from your an,
hic powers with, and so on, until you ha
you wish.
selected to manifest psychic powers moze
Once you have no eligible PsvkeR units on
to manifest psychic powers with, your...
to the Shooting phase, 3
‘Psychic power, shown left. Some know other
ition to, Smite — the unit's datasheets and
Ware using will make it clear which powess
hic power has a warp charge value - the
itis to manifest the psychic power. 8
>wers before the battle.
chic powers, you
to-manifstit. WitiS, You cannot attempt to manifest she
fence inthe samme bate round, cnc
Same paychic
with dierent
ithe PSYKER unit can attempt t6 manifen mene ee
eke iooed
Ren
chic power.
select the same psychic power more than once per
unless that power is Smite
ranifest the psychic power by taking a Psychic test
an attempt to deny the psychic powerby taking a
ch test.
| manifested, resolve the psychic powor's efects,
psychic power.
TESTS
‘unit attempts to manifest a psychie pv
that unit by rolling 2D6. If the total is ««
charge value, the Psychic test iso:
taking a Psychic test, that uni:
PERILS OF THE WARP.
Warp. it suffer
a wounds a Parca
Dom
the Warp while attempti
ower automatically fil
manifest fa Perce unit is
destroy
last model in that unit, ever
‘unit within 6” oft immediately
suffers D3 mortal wounds
Perils of the Warp: The
PSYKER unit manifesting
the pone; 3
deny a psychic power, you must take @ Deny
relling 2D6 Ith tals greater than the
Witch test
{passed and the psychic
‘made to deny a psychic power If
shan one psychic powerin®
\
\through the loom in bursts,
s the bara
ne th as many of your unit
td weapons that models in that unit are
fn anit are equipped with are detailed on i 44.8
ith more than once in
bbe selected to shoot will Shootin
pecal your eile units that Ou wish to shoo: wi,
sphase ends and you progress to the Charge pas.
set a unit from your army to shoot with,
I it shoots, select targets then resolve atts
ed weapons that models in that unit are =
‘you must select the target unit(s) for
are making attacks with before any at. shed
than one ranged weapon, it can shoot
itcan split the weapons between differen
it has more than one model, they can shoot ai
fs In either case, when you select a target unit you must
farget that unit before any attacks are resolved
las more than one profile that you m:
which profile is being used
“nt
‘unsire, get a look from behind the iting
latget is visible. For the purposes of deterring
other models in its unit. I there are 20
hat weapon cannot shoot. If this the
that unit is not eligible to shoot witjweapont attacks are always made apni na
in the target nit remain visible to or im range BSE even
them (this can happen: beeause of moder teste YO" desc
from the battlefield as the result of revolving ng oe cand eight with lune: When
the shooting model's unit frst. ithe shots with a wth bls When
model: on is equipped wit
ther | \ the unit i
vehicle unit while the mal
sear ore ener ip
d before resolving attacks against the newt
ts with multiple weapons, all, attacks made with
with the next,
pons are in
respective unit
are visible to all iri
| Tames res.
the infantry unit first, beginning
COMBAT
aake attacks with ranged weapons w
‘of any enemy models (pg 198). Mio
Engagement Range of any othe:
your own troops is too great,
ile they are within Ene
irgets within Engagement -
' weapon, it will make a number of attacks. You
tack being made (see Making Attacks, page 220).
odel makes with a ranged weapon is equal
‘file after its type. For example, @
n can make one atack with that Weapons
three attacks, and so on.Grenades are handheld explosive device
Phrows at the enemy while their squad »
covering fire.
When sunt shoots, one model that is eau
Grenade in that unit can resolve attacks
shooting any other weapons,
mere
Inly one model can use a Grenade yy,
unit shoots.
PISTOL
‘Due to their compact size, pistols can
10 shoot at point-blank range.
‘A model can make attacks with a Pisiol
unit is within Engagement Range of enc»,
it must target an enemy unit that is with
Range of its own unit when it do.
circumstances, the model can target a n
_ ifother friendly units are within Engs
ae enemy unit
type of ranged weapon (e.g. a Pistol and
weapon) shoots, it can either shoot vith
its other ranged weapons. Choose w
Pistols OF non-Pistols) before selecting tary:
shot even if firing models units within
ement Range of enemy unit.
ibe shot alongside any other tupeBLAST WEAPONS
hese eaPODS have “Blast listed in their prof’s abilities
asa ae feferred to as Blast werpone ted
the
‘Files the following rules apply to Blast weapon
AIF Blast we
Torri WeAPOn target unit that has betwen 6 and
{oid aes minim of 3 tach
5 iieroscerent Ranger gee Ul that Nt weapon the decried eae ee
eis Ridant ue, make 3 attacks instead For
faGrenade Ds
‘ cD wespon withthe Bla ule
ivi S cl tts € crore asta ane ol
£218 determine how many attacks ae nae eral
45 counted as bein ‘i
"8.3 and that weapon makes three
attacks against that unit
on
a
Bete aston im
Belfort rolls when resolving that weapons 9, When a Bi
Pere Faas
ildition, when
that has 11 or more
determine how
instead, make the maximum
‘and VEHICLES can shoot ranged
st rule targets a unit that has 11
nif within Engagement fae og tran ate models that weapon makes sc attacks agaist
ast weapons ca}
target a unit that contains any Characten
a Wounds characteristic of 9 or less with »
while that unit is within 3" of any other
‘or MONSTER unit, or while it is within 3"
unit is both visible to the firing
closest enemy unit to the firing
m of battle makes it difficult to pick
Ignore other enemy CHARACTER
characteristics of 9 or less when
‘is the closest enemy unit to thepe made one 16, OF, IN SOME cases,
ach ake attacks
ised 10
Betis pe Bi ol
aks os aitecks that tach
Nh cal eth le 10 eter han
characteristic (if the attack is be; ~
el’s shistic Skill (BS) vs being m,
ie wn) or its ‘Weapon Skill (WS) characteristic (if 1),
n that
ha melee weapon), then
made pith 4 tack fails and the attack sequence ends
unit. Irnot, the a
ciemade witha weapon tat has an abil that ay,
ay nee targets 0 hit ollismade that ack
a rget unit, An unmodified it ol f 6 alway,
oreo ett oll ofl always fails. A hit roll can never he
ee “This means tha if, afer all the curmulative n
aor pve been calclted, the total moder Would 2
ait obe-1, Silay after allthe cumulative modinr
cane calculated, the tal modifier would be-+2or beter
k scores one hit ay
whit
tobe +1.
2. WOUND ROLL
‘Each time an attack scores a hit against a target unit, make aw
~ forthat attack by rolling one D6 to see if that attack success
J the target. The result required is determined by comparing th
| weapon’ Strength (S) characteristic with the targets Toughn.
characteristic, as shown on the following table:
D6 RESU:
uIRED
(orless) than the Toughness
und roll is less than the required number, the atiack
uence ends, An unmodified wound roll of6 always
get, and an unmodified wound roll of | always
be modified by more than -1 or +1."this
umulative modifiers to a wound roll have bee’
“Would be -2 or worse, it is changed to be -l.
‘modifiers to a wound roll have bee
2 or better, itis changed to be +!
the player commanding
in the target unit (this
o be allocated to a modelis within range OF OF Vise to, he ay
unit has already lost any wont
crn ea
model. try
ready had at
‘hat model
Mode inthe
‘must be allocated :
tacks allocated,
WING THROW
er ore ry oe on,
‘one D6 and niodifying the rll by dhe toes
Beeetenitc ofthe weapon tha neue
eens AP ori incrs
ifthe result is equal t
5, INFLICT DAMAGE
age inflicted sequal to the Damage (D) charg
ge it suffers. Ifa model's wounds a reach point
k: Player commanding ta:ye:
nit. Ifa model in the unit ha: >
d attacks allocated toit this
‘and modify by the aiiacx's
elected model, the saving thiow is faiiee
. Otherwise attack is saved.
Hints and Tips
Fast Dice Rolling
The res for making attacks (pg 220)
hhave been written assuming you will
resolve them one ata time. However,
its possible ro speed up your battles
by rolling the dice for similar attacks
together. In order to make several
Attacks at once, al ofthe attacks
‘must have the same Ballistic Skil (if
its a shooting attack) or the same
Weapon skill if its a close combat
attack). They must also have t
|. Strength ad Armour Po
is already had attacks allocated to
this phase, they must allocate furth
attacks to this model until either it
destroyed, or all the attacks have b
saved or resolved.|ERABLE SAVES p
a invulnerable
avs invulnerable S3¥
its invulnerabl
INVULN
sere ao
fe invulnerable sa.
essa
eae)
De save: Saving throw that is never mou
apor's AP
f jInerable save CAN USE it instes,
rocking
aera
¥ normal S¥.
MORTAL WOUNDS
oop attacks init mortal wounds ~ these are 80 power!
Id can withstand th
tit until ether all the damage has been allocated or the tars
is destroyed.
fan attack inflicts mortal wounds in addition to the norm :
resolve the normal damage first. fan attack inflicts m
addition to the normal damage, but the normal dama;
saved, the target unit still suffers the mortal wounds, as dc
Ifan ability modifies the damage inflicted by a weapon, « a
an inflict mortal wounds in addition to the normal dam. cle
does not apply to any mortal wounds that are inflicted (un.
specifically states otherwise)
I Each mortal wound inflicted on a unit causes one moce in the
unit to lose one wound,
| No saving throws can be made against mortal wounds
Mortal wounds inflicted by attacks in addition to normal damage
ays apply, even if normal damage saved.
IGNORING WOUNDS
aoe Fave rules that give them a chance to ignore wounds.
Fale ach gre than one such rule, you can only use one of those
mortal ai, loses a wound (including wounds lost duetpammerand claw. SUident war er
rth blade, ef eataclysmic iolence draw
*
4, CHARGES
ge phase by selecting one eligible unit from your
caerprat declare a charge with it. An eligible unt
mnemy units at the start of the Charge pl
Start you
you want to chi
is within 12° of any €1 _
pedined ¢r Fallen Back this battle round, and units that
it of any enemy
c vice within Engagement Range of any enemy units,
oe have no eligible units from your army that you wish
hon the battlefield, progress to the Heroic Interventions step
Charge phase. Aer you have finished charging with one o
‘can then select another unit from your army to do so, and so
‘have done so with as many of your units as you wish,
‘No unit can be selected to charge more than once in each Ch.
‘Once all of your eligible units that you wish to charge with
declared a charge and have done so, progress to the Heroic
from your army to charge with.
init (see below).
Mer unit from your army to charge with.
Jur units have charged, progress to the Heroic
ns step (pg 225).
en an eligible unit to declare a charge with, you must
HY Units within 12" of it as the targets of its charge.
‘do not need to be visible to the charging unit
toll for your unit by rolling 2D6. This is the
nches each model in the charging unit can now
ike the charge move, To make a charge move, the
‘moving within Engagement Range
target of its charge. If this is possible,
in the unit make a chargeoo
cargets ofthe charge (must b
eens re (8 be within 2
Frauen 19 ove harsngnt eta npngen
make a charge move within Empat
targets. charge (0
we
2, HEROIC INTERVENTIONS
tan eligi
mn a Heroic Intervention (see below). An eligi
vo Wi An eigen
septs Faget Rag any eee ae
eee and 5 veraly om enone a on
ahead performing a Heroic Intervention Kuen
eeject another eligible CHARACTER unit from their ney teeny
Perihayhave done so ih atmany of ies tate ae
PeeosebssooeligleChanscrzn nis tacchege pee
opponent can now sl
wounitean perform more than one Heroic Intervention in each
Auunit can never perform a Heroic Intervention in their
n Charge phase. Once all of your opponent’ eligible Cuan in their
EL Herole Interventions that they want to, our Cheer ot
“and you progress to the Fight phase.
= CHARACTER Unit to perform 2 Her
Heroic Intervention if
feroi Intervention.
ther CHARACTER unit to perform a Hero
CTER units have performed tvoie
HEROIC INTERVENTION
ns a Heroic Intervention, you can move each model
sis a Heroic Intervention move, Fach model
. Heroic Intervention move closer to the closest
-that a unit must finish any type of move in unitfp oss xn kaa ove rest over tors
in height
sn odes cannot move through ale frrain feat
up and down ther.
FLYING WHEN CHARGING
yin tashecthas the Fer keyword then shen it al
rae models can bermoved arose other models (and
power not there, but they must move ove terrain featur
tay wee unis) ke any other model. A model that can Fy ca,
any move on top of another model
1 Fux models can move over other models when they m:
charge move.
BB Fay models move over terrain (including BUILDINGS]
other model when they make a charge move. iaverRWATCHFIGHT poe-—
battlefield
bere anv. Biood SPU
comens neste eee
Buses re the player whose turn
i Pa gible unit from thei ar
rf ible unit is one th:
yor made a charBe is
BY oe unis toast wit the Fight pha
Nault shave ought the opresing
fem ant inabed its Consolidation move fri
fou nits now qualify a8 such =the ee
‘Once all eligible units have fe ag
| fight with:
wer progress to the Morale phase
in Starting with your opponent, alternate
fight with.
BB When a unit fight
then it consolidates.
Im Fone player has no more units left to fight with,
then fights with their remaining units, one at 2
Once all units have fought, progress to the ior sie 0
sit piles in, then it ma}GING UNITS FIGHT First
urease achat
model. A model that is already rab
may ype of move in unit coherency (pg 198),
Unit up to 3
ile-in move
hing an enemy mo
ember that a unit must
‘Move up to 3”.
closer to the closest enemy model
‘CLOSE COMBAT ATTACKS
sit makes its close combat attacks, before resolving those attacks
determine which models can fight and how rnany attache they
select the target unit(s) for all he sta0)
re what melee weapons those
Fight
.dlose combat attacks, oni
yent Range (pg 198) 0°
er model from their own
ske a number of attacks. You make one hit
see Making Attacks, page 220).
el
7 sezmined by its Attacks (A)
heet. For example, ifmust first selec
Select Taree ny tacks 90
efor you FeAl. Attacks made P)
y target en mit decay,
nar performed a Heroic Intervention thi
junit, an attacking model must cith, 4.
See i ihat unit, or within "4" of another me
eet Rain ie that enemy Un
unit th
ia model et
the came target OF
me attack, it can make
1 make more than one at all of then
pcan api ther between different enerny n°
neimore than one model cach model cy,
Si ent targets In ether cise, dene
attacks a {which unit(s) before any attacks are resoiveg.
racks will target fore moving
aot the attacks against one target bee 1 Onto the nex,
dr
ere are no viable targets (because all enemy units are beyong
puri can stil consolidate (See opposite).
at atta,
“ii rthe attacking unit made a charge move this turn, its modes,
only target unitsit declared a charge against this turn, or uns”
that performed a Heroic Intervention this turn.
“Bh Select targets forall attacks, before any attacks are reso\v24
| fa unit targets multiple units, all attacks against one u:
: vst
resolved before resolving attacks against the next,
clee
elis
Lon no: ped
or if it cannot make an attack with «
with, then that model makes its
he
acks using
AP oD
De 4
lee weapon, select which it will use before
§ more than one melee weapon antl can
hem between these weapons however you
ing made with which weapons befare
weapon has more than one profile
lust declare which profile is being
made with such a weapon can be
in one melee weapon against
tics profiles, then aft
eapons you must, ifary
are also being used
a easalving anyready touching an enemy model f
already tous cannot move, bu
soli mber that a unit must fin "
Geni it must finish any type
nit coherency (Pg 198),
IE Consolidate: Move up to 3
BB Must end closer to the closest enemy modelPm itl
Pa es
ah
teenager ee
SE
ke their toll. With per
sore of battle take th
cnstrous or the hopelessly insane ..
Pes
Oat
1. MORALE TESTS
.g with the player whose turn is taking pl
from their army that has hac
start
selecting 2 un .
aking a Morale test for it. If no units on the battlefie|
test, progress to the Unit Coherency Checks step of the
A unit only needs to take one Morale test in each phas.
finished taking Morale tests for all the units from their a
had models destroyed this turn, the opposing player tt
remaining Morale tests, one at a time. Once all Moral
(ifany), progress to the Unit Coherency Checks ste
IM Players alternate taking Morale tests for units éro
that have suffered casualties this turn
M Ifone player has no more units left to take Moral
Opponent then takes Morale tests for their remain
atime.
B Once all units have taken Morale tests, pro;
Coherency Checks step (see opposite}
=MORALE TESTS
Morale tet, rll one De and ad
Bp iar born dotiorcd tastes
est Leadership (Ua) character
Bear nd nothing else happens. An
Morale tes, irrespective of
of a om the
ta oor ete
nit, the Morale test hy :
Of 1 also always rev
a . For example: in the Morale
phase, Stu needs to take a
Morale tes for his unit of Skitait
Rangers. This unit started the
Attrition tests forth
which model from your unit flees hy
founts as having een destroyed, but
Ted by a Ranger Aipha, with a
Leadership characteristic of
ited when a model is
EH dnnoattsertaimyeswecesarmmetenm || nt Mat
i Morale test exceeds units Ld, one model nees and oy Pee ee
| | testis faited and one model in
the unit flees and is removed.
Stu now needs fo take Combat
Altrition tests for the remaining
four models in his unit. St rolls
@1,a2,a5 anda6. As the unit
COMBAT ATTRITION TESTS
Fs unit fails a Morale test, then afer the first model has fle
Seances seine
-atrength (pg 201): for each result of 1, one additional mode! fees that unat.
"You decide which models from your unit flee ~ those models are removed
‘rom play and count as having been destroyed, but they never tigges any
‘rales that are used when a model is destroyed. -
on tests: Roll one 06 for each =
1, one additional model flees.
from Combat Attrition tests if uni
COHERENCY CHECKS
must now remove models, one at atime, from any ofthe units,
that are no longer in unit coherency, as defined on page 198,
‘group of models from the unit remains in play and in unit
‘odels removed count as having been destroyed, but they
‘that are used when a model is destroyed. Models
‘do not cause their unit to take another Morale test.qu must first s@l0ct 8 Mission. The
100, You Ion started quickly. Others can
reo get the acto ‘ bes
Inet is 1402! (Oe a or own creation. Ifyou and yo,
mer 40.0
worham’
jou could play * Pio, and the winner decides:
y st roll of
ener 3, Create the B
reate the Battlefield
10NS Ee
INSTRUCTIONS Bach
missiON im oa
j He ie pueliytsetide wil leo tnetruct
| : il provide deta
j up. Other .
| ster Armies hatsize the guidelines on pages 19
j 1. Muster il guide players on aur battlefield. If you a
7 muster, and may ine isa different size or sh
er rules that could affect ewe YOU need to adjust di nd
| jour armies deployment zones, obje
i terrain features, in an
| 2.Read Mission Briefing
Fach mision has description fe 4, Deploy Forces
he battle, and w!
(this wil tell sa de
ircumstances oft
mmission’ Primary ¢ s iM
jw to secure vieor)-Some miei
ne or more special rules <
abilities that zone), and will list any restr
to setting up.
Each mission inclu:
ee shows where each player
ea: in their army (called the a
Ira lo include 0
| These cover unique situations, 0
| can be used in the battle.
5. Determine First Turn
Each mission will tell you h
which player has the fi
6. Resolve Pre-battle Ru
Players should now resolve
their army has (if any)
?. Begin the Battle
‘The first battle round begins. Players continu
to resolve battle rounds until the bat
8. Ending the Battle
Each mission will tell you v
ends. ‘This will typically b
of battle rounds have been completed, or
when one player has achieved a certain
victory condition.
hen the battle
after a set number
9. Determine Victor
Each mission will tell you what you need ‘0
do in order to win the game. If neither play
Manages to achieve a victory then the g2
considered to be a draw,
oneOBJECTIVE MARKERS.
Bee serne mate
etc
these
sides are atternpring te
lermpting
setting objective markers up on the b
gies E centred on the point specified by the min ay Place th
toand from objective markers, aways io, SME" Measari
Fer aba
| gntes otherwise noted a player contro
Y ols an ob
models within range of it than their ops
tavonly be counted towards controling one Sicivemutin ge
Rgremarker you must select which one they areenere ne
unis and units with the Fortifications Datlehelt ae
ieanrol objective markers ~ exclude these units when ne
player | controls an objective marker. cure
Vective marker while they
if
ker controlled by player with roost
and Fortifications cannot contro! i
‘The locations of objec:
the battlefield are typ.
deployment map of the mission
played, and are represe:
to the left
by the icon
ability called Objective Secured. A player controlsan
‘models with this ability within range of
even if there are more enemy models within range
‘fan enemy model within range ofan objective
(or asimilar ability, then the objective marker
shhas the most models within range ofthat
tive marker if any ofMISSION
ONLY WA
2. MISSION BRIEFING
e A oe you and your ae on on
| ema teaches 20 Senden ot 4nd irae i
a ee i
aan any mode fi
] you wish. Itis up tot
Miri aris willbe
‘opposing force bent upon your desir
Destroy the enemy arm
sites litered across the battlefield wi
stopping your foe from doing likewise
he players aes Ho
here is no reason
i | reed to be the same size,
ae ares
ee iene issn Objectives:
ecto tis now this is your Hist
pow arhanmer 4.00, we recommend
sy payer abs a eal andl of wits
; Sebel gives rough guide of how log
the bite should take based onthe sizeof the BadiGontrol Kt the end of
jes used; pote tat thisis the combined Capture a AB of
Pere cezsn ofbetn yoursnd your players Command phase, the player whose
orponen turn itis scores I vietory point for ea:
a objective marker they currently contec! (so.
below for details ofhow to set up Objec
Markers), Players control objective mai.
ssidescribed on paxe 237. In addition
CA player controls more objective marie
their opponent does atthe end of th
they score 1 bonus victory point.
3. CREATE THE BATTLEF):
‘The players now create the battlefe! ‘
up terrain features using the guid
ages 198-199. The minimum size of
battlefield depends on the battle size
selected, as shown in the table below
Slay the Warlord: A player scores |
point ifthe enemy WARLORO is dest.
end of the battle.
Upto2 hours
Upto 3hours
Dream
BATTLEFIELD SIZE
(Winimum
Combat Pavolncursion wan |
Strike Force 44'x60"
oer
‘The players must then alternate setting up
Objective markers on the battlefield, starting
vith whichever player wins a roll-off (pg
01), until a total of four have been placed.
}éctive markers cannot be placed within
battlefield edge, or within 9" of any
ctive markers,pePLoy FORCES
4 '
units with abilities tha
Be ces up ater bah armies
gw ther the players must roll off
ae deployed: the
wwe been set up and
jer all other units have b P
g up these units, starting with
Player A
nen
DETERMINE Firs
5. RESOLVE pp
?. BEE
IN THE BATTLE
THE BATTLE
Th
9. DETERMINE VicTOR
If, at the end of thet
been destroyed, the pl .
opposing army is the vie
Player with the most
Centre of
Battlefield
RE-BATTLE R
TURN
Peetu
roo
sofeld
28p3 piayomea a2!G AN ARMY
BUILD IN INGS AND POINTS
WER RATINGS
eet, and itis meg,
idea of how mie
models can be equi
tatablish the comparative st
| ld ithasa Power Rating listed
very unit hast Myattlfield. They are designed to give player.
its elicaey ft nty a unit is on the battlefield, irrespective of
ipped with. They can therefore be used
rrength of each army
Hints ond Tips
Power Levels VS.
eee
atyon whether or not tomas Rating can be increase ifaddiional models are ade the
sou arma using oer Level OF Cecunallyifoter options ar taken for the unit (sch 5 iy
, cares SS th jump packs) ~ neither case the units datasheet will make
Sr Per Rating listed at the top of the datasheet is increased as 3 resu
to be used primarily with Power
Levels ~ as they are often the quickest
im Power Rating: Quick measure of a unit's efficacy
‘method by which you can get ar
army together ready to play - while
‘matched play games are intended 10
UNDERSTRENGTH UNITS
etsed primarily with «points limit
ee te cies ‘you may find that you do not have enough models
ala ina deep et | inimum-sled unt ifthis isthe case you can still include on,
eet that type in your army with as many models as you have availa
Theres however relationship Known asan Understrength unit, The Power Rating of an Unc:
between Power Ratings and points unitis the sameas if you had a minimum-sized unit, even tho: i
sales a unit with a high Power fewer models
Rating will also have a high points
value. Asa result, tis perfectly
legitimate to play a matched play BL Understrength unit: A unit that starts the battle with few
game using a pre-set Power Level models than a minimum-sized unit.
instead ofa points limit i that’s what i: ‘same Power Rating as a minimum-sized unit,
‘You want to do. Likewise, if you ft
igh 1 use a points limit (or just
POWER LEVEL
A Power Level isa guide to how large and powerful an army is,
with a high Power Level is more powerful than one with a low
el. You can calculate the Power Level of an army by adding up the
rer Ratings of every unit contained within it.
Points values) ina narrative game or
pen play game, then you can. We
recommend both players use the same
Method as each other, but as long as
{You both are, you can decide tnch
‘method you prefer to use,NTS VALUES
REINFORCEMENT
POINTS,
youto add
SFA ey fer a greater degree of graruian ur ary uring
Saja ang per he pi value see
Series ptt vec
Pe ipat ah Certain tems of waryear aan nant
eins ant pins va sped y is
Giaiasa link longer to Work out exch wenn pes
SM todiferentate between two similar squads ny
replace units
a. If
dest
set aside «
in order to
Points. Each time a unit is
added to your army during
the battle, subtract the
of that unit from yor
Reinforcement points. if there
are not enough points in your
ool to pay for the unit, you
CHAMPIONS
jts are led by a champion of some kind, such as a Sergeant. Ui
Was often have better characteristics and access to diferent wanna
ons. Unless noted otherwise, unit champion models have the a
ralue as other models in their unit,
must eithe
that uni
its minimum wi
ion: The leader of a unit.
oints value as any other model in thei
RENGTH UNITS
‘includes any Understrength units, the t
nly reflect the models you actually have («
paints,
Reinforcement Points:
Difference between
points limit and the
total points value of all
Units in your army.
BE When a unit is added
to your army during
a battle, reduce your
Reinforcement points,
by the points value of
‘the new unit.
Adding models
to existing units
doesnot cost
lative power can also be described with a points
: I is limit, the larger and more
‘will first need to agree with
the case. You will then
“army, and makeORUEYV eres
ne Tau to the warbs
vow you can Org
ceive a Battle-forge
that is not Battle-forged is knows
05). An arm:
| Battle-forged army: An army or
| in Detachments. —
| Unbound army: An army that is not Ba
BB Battle-forged armies have a pool of Comma:
ies do not
Unbound armies Bh
| m Battle-forged armies receive a Battle-forge:
| turn (pg 205)
|
| COMMAND POINTS
| ‘The starting number of CPs each player starts with fc
army depends on the size of the battle you are pl
in the mission pack that is being played, but if one is no:
| mission pack, use the following table. Note that the to
| on the combined power of all the models used in th
bat
Power Level of both your and your opponent's armies)
that uses points values, then the points limit is the
Side. You can find out more about points values and points li
maxim:
UPN
BATTLE SIZE
TOTAL POWER LEVEL
POINTS LIMIT COMMAND P
Combat Patrol Up to 50 Up to S00 3
Incursion 51-400 501.1000 6
Strike Force 101-200 1001-2000 12
Onslaught
e 2001-3000 18: AND REFUNDING ComMawy «
Fann m0 SEMIN Cnn
Bitar dose Sttetngen or reer ce
r Be ctunded a wider Crecicn”
~ aed Ps that are spent rca
Be earn before the battle or at th
Pod ont heer
Sn Mayer gains atthe sart of their 8 not app
! Sassen miso ca a ee a :
mr phase. instruct pa eve
Siemans ' me
! gain or refund more than 1.CP per
: | gain or refund CPs used before batuc un
|e pattesforged CP bonus and CPs gained at stare of cre bate round
tart of Command phas
# Cpecatrles are exempt from this im
faction is important when building a Batle-orge
Biiefeptre alunite included in them ween
ean Army
below).
sta unit belongs to will be listed in the Factior
\ | Forexampte: An intercessor
Squad has the \wrenvuw and
Aoerrus AstaRtes
keywort
d by Faction keywo: i
eas te eke
n te Imperium Faction, ot
hey must all be from the Adept
alc wiions BE RTEICATIONS \
cannot be a unit inthis Detachment. =
‘Command Benefits: +1 Command point if every unit
in this Detachment is from the same Faction and that
Faction is the same as your WaRLono’s Detachment,
AUXILIARY SUPP\ c
pest sida) Gre ss . COMMAND COST: 2CPrandomly. If you choose to
‘rules then write ‘random’ on
4. vat ran our ary. at al Baan RT EPS
how mari mmodete are each UP
2. hat weapons and wargea the modelaingaehunt aft
rionea wh
3. the Pomet Rating and pointe value ofeach Unit the ott = or
Teauiredyosar long» gare thats using pants th:
4. neywords.psyenic powers, Ward Tas and 068
«fa unit has any keywords tat mute case By yo»
‘haan oF Cnas>, LEGION, 1s scores 5
Player A Battlefield Eage
Centreof
Battiefield!
aoe
SUTETERNAL WAR ~ INCURSio
IN
cENTRE GROUND
wis 3s0' BRIEFING
NOARY OBJEC
N
Battlefield
——o
ie
| cone
.
eta a|ON
ETERNAL WAR — INCURS!
FORWARD Bei eeceer.
ission BRIEFING
| pevcnWvE PLAYER
YS MARKER VICTORY PointsINCURSION
Centre af
| eatuetiela
z
Oe
Pe cula
PyPRIMARY OBJECTIVES
ike and Held (Progressive) tt
Stereo th * edge it counts as being
he end of ‘our rr
Centre of
BattlefieldTERNAL WAR ~ STRIKE FORCE
RETRIEVAL MISSION
og
T
2
2" 20°
| Centre of
Battlefield
CeCe ee
a
mes
Dee aaFORCE
ANAL WAR ~ STRIKE FARE
FRONT-LINE WARP cw
Player A Battlefield Edge
fra
GO eeETERNAL WAR STRIKE e
THE FOUR Pp
ORCE
gSION BRIEFING ILLARS
pRIMARY OBJECTIVES
SLWON POWER ACTIONS WEtORT RAINS
re canmot be scout
Player A Battlefield Edge
Pe aaaETERNAL WAR — STRIKE FOR
NO MAN’S LANDETERNAL WAR ~ stp,
SCORCHED Eantyy
SECONDARY OBJECTIVES
PRIMARY OBJECTIVES
ona
Peete
| 8
18° NS,
O——_Teenire of
| Battlefield_ sTRIKE FORCE
ELLIGENCE
ETERNAL WAR
VITAL IN tf
issi0N BRIEFING
SECONDARY OBJECTIVES
__ Player Battlefield Edge
foc
Deployment ZoneTERNAL WAR — ONSLAUGHT
7 INES OF BATTLE a
Player ABatveiieeWAR - ONSLAUGHT
ETERNAL
ALL-OUT WAR
Prayer
yer ABatteield EdgeETERNAL WAR ~ ONS aq,
PATHWAY TO GLoR
ssiON , Y
|
| centreot
Batcletield
irs
Cerercn