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CHARACT ER
WANE LahThe Basics:
- A character designer is the artist responsible
for conceptualizing and designing all of
the characters in an animated television
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- This specific branch of the design team
focuses on using their comprehension
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considerable draftsmanship skills to
create new characters based on the scripts,
redress primary characters,
do visual development explorations
and create character turn-arounds
to guide the animation team.Pre-Boards and
Post-Boards
While character design happens
continually throughout the production
of each episode, there are usually
2 primary stages:
Designs done BEFORE the storyboard
artists start boarding in order to give
the board artists reference....
And designs done AFTER the board is
in progress/complete, wherein the
designer bases their designs on
the board artists’ drawings.
Most productions have a mixture of both!No two productions are alike
and the role and scope of a
character designer's job
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depending on the show...
Now let's talk character design!Day 1:
Design Handout
At the beginning of each episode, the
character designer is given the script to read
in advanced of their DESIGN HANDOUT.
The design handout is the meeting where
character designers are assigned their
specific characters that they will need to
design IN PREPARATION for boards.
During this meeting, the Showrunner
and the Director of the episode will
also tell the designer if there are any
specific attributes, racial specificity or
personal characteristics that they want
the designer to incorporate
while designing.
For example:
“This character has a kind of Ryan Reynolds,
comical-cool type of vibe.”
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“This character is half Korean/half Puerto Rican
so try to be conscious of this while designing
[tel en aeDay 1:
Design Handout
[continued]
The designers receive their character
assignments based on several factors:
- The specific designer's strengths
For example a character designer who is
better with fashion may get the majority of
the costume designs.
-The availability of the designer
Because multiple episodes are in play at once,
some designers may wind up with more on
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-The designer's SPEED
If a design needs to be turned out fast, it
will usually be handed to the speedier designer.
Once the character designer has their alotted
characters, they head back to their Cintiq
and get cracking!Rough Sketches
Using photo references and the
specifications of the Director/Show runner
as their guide,
the designer will start sketching out
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The designer will also incorporate their own
taste and interpretation to give their
designs flair and use their own artistic vision
to really push the design.
The designer will create 3-6 different
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body shapes, outfits, hair styles, etc--
this is the visual development stage.
The goal is to create a nice variety
of potential directions that still serve
the story designated characteristics.
[For example: say the script calls for a
“gym trainer” character...
Are they tall? Short? Lean? Buff? SUPER Buff?
Vaguely resemble Brock from
Pokemon? The character designer
explores all the options!]Pr etre COU
Once the designers have their rough
sketch line-up, it’s time for the review!
The DESIGN REVIEW is a meeting where
the Art Director [primary overseer of the
OVERALL LOOK of the series] and the
Show Runner look at the new designs and
give their feedback and notes.
Usually the result of this initial design review
will be a FRANKENSTEINED new design
based on specific parts from the different
sketches.
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“| like the head from #1, but the body from
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will just like ONE WHOLE design.
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But the Frankenstein-ing
is more common.Reviews and Reviews
The process of Design Review--> Tweaks-->
Repeat can go on several more times
until the Show Runner is satisfied with
the design.
It can take a while to get the exact look
of the character working just right for
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Usually if the small tweaks persist past a
certain point though, A LINE PRODUCER or
PRODUCER will step in and tell the
design team/Show Runner when it is
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Once a rough 3/4 front design of the
character is settled-ish on, it's time for the
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TURN AROUNDS are the process by which
the character designer draws the new
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3/4 front, front, profile [side], 3/4 back, back.
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ESSENTIAL.
They are the guides that show the board
artists and more over the animators how
the character looks from different angles
and shows them how to keep the character
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through different poses.DYey-t-M dal laa We
In order for the animation to be fluid and
believable, character designs NEED to be
able to turn properly... and often times
during this stage of turning a character,
designers will realize where certain features
on the character do not turn WELL.
Common things that can come up are:
- Body shapes or costuming that looks
awkward from different angles.
-Facial features that do not translate to
certain angles well [ie, noses that don’t work
in the front view]
-Clunky or angular parts of the design that
are messy to turn.
If a design doesn’t turn well, chances are
IT WON'T ANIMATE WELL.
As a result of this, the designer often has to
KEEP TWEAKING and changing the design
to get it to turn just right.Clean Lines
Once the character designer gets the design
to turn, they start cleaning up the line work....
and once again more inconsistencies or odd
things may arise in this stage of tying things
down.
Designs are often tweaked again as they
are cleaned up because the tighter line
work makes design issues more obvious.
The entire character design process for the
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2 weeks from handout to clean up.
[Of course this can change depending on the
production!]Is The Design Finished?
Designs may still be in flux right up until
the episode actually SHIPS
[goes to the animation studio
to be animated].
The boards can also greatly affect the design.
For example:
The Director may request design
changes based on story elements or how the
design is used in the board.
[le: “I have a scene where Character X pulls
up their hood to cover them from the rain,
so let’s be sure to give their sweater a hood.”
DESIGN and BOARDS are very collaborative,
often informing each other both ways. The
Director and the Art Director usually work
together to make sure their respective teams
are alert to the shifts in design and story.Post Board Designs
Once the boards are done, the character
designers may receive new designs
in addition to whatever designs need to be
tweaked based on boards.
To save designers time,
during that initial HANDOUT, Directors can
call out which characters the board artists
can board WITHOUT a pre-design....
But once the boards are done, those boarded
characters will still need to be designed
properly!
SCREENSHOTS of the boards are sent to the
character designers who then create on-model
character designs based on what
the board artists roughed in.Mouth Charts
Another stage in the TV animation character
design process is designing mouth charts.
Once the boards are finished,
the character designer will typically design
MOUTH CHARTS for the characters to
be sent to the animation studio along with
the turn around and the animatic.
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mouth shapes are for different syllabic and
vowel sounds, [For example: “A” mouth
shape, “O” mouth shape, “F” mouth shape
etc]
The mouth chart guides the animators when
they animate the characters SPEAKING. This
insure’s that the character remains on model
as they speak their dialogue.Special Poses!
A SPECIAL POSE, is a specific character
design based on an EXTREME or
EXAGGERATED drawing done by the board
artist in the storyboard.
The character designer will tie down this
extreme pose and make it more on model,
while keeping the same energy in the
board drawing.
This is to help the animation team know how
to interpret and handle the very exaggerated
pose in the board so it doesn’t break style.
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that drawing these crazy and dynamic
special poses can be especially fun!]Do Character Designers
Color Designs?
Typically NO.
Most TV animation production pipelines have
a seperate artist known as A COLOR STYLIST
whose job is to color the designs and props.
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Some character designers may use GRAY
TONES in their designs to help break up
the linework, block out different shapes
and subtly guide the color stylist
in the direction they were thinking.
Of course,
every show is it’s own unique animal
and there may very well be instances where
you may be allowed [or ASKED] to color
your character designs.Who Do | Work With?
Primarily, character designers work closest
with the ART DIRECTOR. The art director
is the foremost person in charge of the over
all look of the series.
Much like how the Director guides the
Story Team to make
sure they are all making the same story...
...the Art Director guides and supports the
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designs ARE THE LOOK OF THE SHOW.
Character designers will also receive some
notes from Directors and Show Runners.
Character designers may communicate with
Color Stylists to discuss their ideas for the
color treatment on certain things. [For
example: | thought maybe this character’s
hair could be two-toned]Who Do | Affect?
Character designers both affect and are
heavily affected by STORYBOARD ARTISTS.
[and by that virtue, directors].
The way designs are used for the story can
greatly dictate what the design needs.
These two departments are often
very symbiotic.Tools of the Trade
For the most part, Character designers
in TV animation are working in ADOBE
PHOTOSHOP [or similar programs such
as Procreate].
Photoshop provides a tidy UI to both
sketch and polish designs and is a software
any aspiring character designer needs
to be very fluent in.Advice for the Aspiring
Character Designer
If you are interested in BECOMING A
CHARACTER DESIGNER, here are some
good things to consider!
#1) PRACTICE TURN AROUNDS
Because turns are so important to the
TV animation pipeline, knowing how to turn
a character properly is essential in a great
character designer.
#2) BE FAMILIAR WITH MOUTH CHARTS
Less integral than turns since most shows
will teach you their in-house system for
mouth charts, but researching what the
standard mouth shapes are is a good way
to prepare.#3: PREP THAT
PORTFOLIO!
Strong character design portfolios
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- Show you have a range of STYLES:
Especially in TV, chances are you will need
to bounce between several different types
of shows with different styles.
A good way to show your breadth
as a designer is to have 3 vastly different
styles in your portfolio.
For example:
1- your native style/comfort zone
2- super cartoony
3- super anatomical/anime/realistic
The specific design languages don’t matter,
this is to show you can ADJUST your drawing
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TV animation needs designers to know how
to become CHAMELEONS where necessary.#3: PREP THAT
PORTFOLIO!
A good strategy for showcasing your
design chops is to CREATE ONE MAIN
PROJECT in your comfort zone style.
- Consider using a preexisting property like
a fairy tale and making “YOUR TAKE” on the
characters. [le, what does Cinderella look
like in your style?]
-Do character lineups and vignettes of scenes
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interact/their personalities.
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- This exercise is a good way to showcase
your handle on
EMOTION and STORYTELLING...
as well as DRAFTSMANSHIP.#3: PREP THAT
PORTFOLIO!
You might also consider showing some of
your preliminary sketches and explorations
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This will show YOUR THINKING PROCESS
when you design.
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same project, just nice lineups of characters
to show you can SWITCH STYLES READILY.More Tips from
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#4; DRAW ANIMALS
Nothing really shows your draftsmanship skills
quite like drawing a horse or a giraffe. Practice
drawing animals because inevitably, there will
be a time when you have to draw one as a
character designer! See if you can stylize animal
anatomy in different ways.
#5: DON’T JUST COPY
If you really like the style of a certain show,
try to incorporate aspects of it... without just
copying the EXACT STYLE. Try to create designs
that FEEL inspired by other things... but don’t
read as fanart. Put your own voice in there!
#6: HOARD IMAGES
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MASSIVE COLLECTIONS of photo references
of things that inspire them! Save photos of
outfits, hairdos, people, poses-- ANYTHING
that sparks your imagination...
[And try to be organized with the folders haha]More Tips from
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#7: KEEP YOUR LAYERS ORGANIZED
In TV animation, one Photoshop file is passed
from artist to artist through the pipeline so
a messy layering system can be A NIGHTMARE
for whoever touches your files next!
Always strive to be organized when setting
up your photoshop files so that
you are kind to whoever has to
deal with it next! :)
#8: JUST KEEP ON DRAWING
More than other positions in TV animation, a
character designer needs to really know
how to DRAW.
Of course this depends on the type of
show, but being a strong draftsman with a wide
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DESIRABLE DESIGNER... and will ultimately
help you maintain longevity in your career!
So try to keep on observing,
studying anatomy,
and pushing your drawings!And that’s all
I've got!
BMC eeu Meut ld
and others, visit
www. toyarave.com/day-to-day-series
Link on my bio!