Professional Documents
Culture Documents
MILABONGCO
First published 2000 by
G arland Publishing Inc.
Acknowledgments Vll
Introduction IX
Index 231
v
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List of Figures
Figure 1
Influences of the underground comix.
Dirty Plotte #1 by Juliet Doucet (1990) 5
Figure 2
Rate #23 by Peter Bagge (1996) 7
Figure 3
Panel without text. Bane Val. One: Out [rom Boneville
by Jeff Smith (1996) 47
Figure 4
"La Sorpresa" from Luba #1
by Gilbert Hernandez (1998) 48
Figure 5
Definition of comics in Understanding Comics
by Scott McCloud (1993) 52
Figure 6
The central role of sequence in comics.
Understanding Comics by Scott McCloud (1993) 53
Figure 7
Soulwind #3 by C. Scott Morse (1997) 55
Figure 8
Bleeding Heart #5 by Peter Kuper (1993) 56
Figure 9
Daisho by Patrick Debruin (1993) 57
Figure 10
The angle in relation to the reader. Daisho
by Patrick Debruin (1993) 60
vm List of Figures
Figure 11
Another angle, a different response.
Daisho by Patrick Debruin (1993) 60
Figure 12
The overlapping of frames signal speed of
action. The Tale of One Bad Rat by Bryan Talbot (1995) 61
Figure 13
Falling frames mimic action. The Maxx
by Sam Kieth (1993) 62
Figure 14
A visual dialogue between artists and readers exist.
Comics and Sequential Art by Will Eisner (1985) 64
Figure 15
Six kinds of transition in comics narrative. Understanding
Comics by Scott McCloud (1993) 66
Figure 16
Proportion of transition states. Understanding Comics
by Scott McCloud (1993) 67
Figure 17
Reading the "empty space."
Understanding Comics by Scott McCloud (1993) 68
Figure 18
Playing with the gutter. . Comics and Sequential Art by Will
Eisner (1985) 69
Figure 19
Narrator space instead of balloons. Pallokaville #4 by Seth
(1993) 71
Figure 20
Images in thought balloons. Madman Comics, Yearbook '95
by Mike Allred (1995) 72
Figure 21
Images tell a story. Bleeding Hear #5 by Peter Kuper. 73
Figure 22
Texts used as images. Soulwind #4
by C. Scott Morse (1997) 74
List of Figures IX
Figure 23
Whoa, Nellie! #1 by Xaime Hernandez (1996) 76
Figure 24
Daisho by Patrick Debruin (1993) 77
Figure 25
Zotf Book One by Scott McCloud (1990) 80
Figure 26
Time and timing. Comics and Sequential Art
by Will Eisner (1985) 81
Figure 27
Good girl art. Lady Death: The Reckoning written
by Brian Pulido and illustrated by Steven Hughes (1995) 109
Figure 28
Naughty Bits #26 by Roberta Gregory (1998) 112
Figure 29
A page from Love and Rockets #50
by Xaime Hernandez (1996) 133
Figure 30
An aging Batman kills Joker in The Dark Knight Returns
by Frank Miller (1986) 159
Figure 31
Concrete #4 by Paul Chadwick (1987) 180
Figure 32
Eightball #2 by Dan Clowes (1990) 187
Figure 33
Humourous and entertaining scenes abound in Rate
by Peter Bagge (1993) 189
Figure 34
Peepshow #1 by Joe Matt (1993) 198
Figure 35
Palookaville #4 by Seth (1993) 199
Figure 36
Yummy Fur by Chester Brown (1992) 201
x List o{ Figures
Figure 37
Nowhere postcard by Debbie Drechsler (1997) 202
Figure 38
Cover of Optic Nerve #4 by Adrian Tomine (1997) 203
Figure 39
Optic Nerve #3 by Adrian Tomine (1997) 204
Figure 40
A page from Acme Novelty Library #1
by Chris Ware (1993) 206
Figure 41
An advertising page reminiscent of the 1950s. Acme Novelty
Library #1 by Chris Ware (1993) 207
Figure 42
Naughty Bits #26 by Roberta Gregory (1998) 208
Figure 43
Desert Peach #16 by Donna Barr (1991) 209
Figure 44
Cover page of Action Girl Comics #1
by Sarah Dyer (1994) 210
Figure 45
The Maxx #1 by Sam Kieth (1993) 212
Figure 46
Bone meets Thorn in Bone Val. One: Out [rom Boneville
by Jeff Smith (1996) 214
Figure 47
Astra City: Li{e in the Big City by Kurt Busiek (1999) 215
Figure 48
Madman Comics, Yearbook '95 by Mike Allred (1995) 218
Figure 49
Madman Comics, Yearbook '95 by Mike Allred (1995) 219
Figure 50
The Tale o{ One Bad Rat by Bryan Talbot (1995) 220
Acknowledgments
xi
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Introduction
xiii
xiv Introduction
Alan Moore, and Neil Gaiman, among others. The Batman, Black
Orchid, the Sandman and the heroes in Sin City and Watchmen, will
provide the main focus and examples for analysing the new breed of
superheroes.
Chapter Six is a close look at The Return of the Dark Knight
which is seminal in changing the direction of comicbooks, both
aesthetically and commercially. There have not been many detailed
interpretations of individual comicbooks to date, and there is a
need for more critical studies on topics like the developments in the
works of recent writers and illustrators, the handling of themes
and topics within a particular period, or evolution in the narrative
and graphie styles of a batch of artists. The last chapter provides
developments in the comics scene after 1986, focusing more on the
small-press and alternative publishers that sprouted in the rnid-
1980s. Works from various artists are mentioned, as weIl as spe-
cific elements that contributed to the innovations and different
directions in comics.
Despite the downward trend in sales, comic art seems to be
slowly shedding the cultural disdain normally attached to it and
making its mark as an expressive new artistic form. Recently,
comics have been attracting not only more serious critical atten-
tion but also more serious artists who are expanding the potentials
of comics as a narrative medium while addressing more profound
topics not usually associated with comicbooks. Respectable book
clubs, such as the Book-of-the-Month Club and the Quality
Paperback Book Club, now include selected comicbooks in their
offerings. This recent confluence of good artists and good critical
reviews in the area of comics may yet work to cast off decades of
critical scorn and cultural marginalization that have long arrested
the medium's development. As modern culture becomes less print
oriented and more visual, the comicbook may become more and
more attractive as a narrative form. Art Spiegelman, Pulitzer Prize
winner for his comicbook Maus, once commented: "All media are
as rich as the artists working inside them".l As comics comes of
age in America, its potential may now be limited only by the cre-
ativeness of the artists willing to risk working in it.
NOTES
Once upon a time there were the mass media and they
were wicked, of course, and there was a guilty party. Then
there were the virtuous voices that accused the criminals. And
Art (ah, what Iuckl) offered alternatives for those who were
not prisoners of the mass media. Weil, it's all over. We have to
start again from the beginning, asking one another what's
going on.
Umberto Eco
Travels in Hyperreality 1986
characterised its body of critical studies for the longest time. These
attacks may be characterised as the "effects and influence tradi-
tion" of mass media critique that concentrates on the possible
harmful effects of substandard and unchecked entertainment on
malleable minds.! Traditional criticism about comics reflects the
pattern of ambivalence and censorious attitude toward mass media
in general. Among the most famous and virulent attacks against
comics is Fredric Wertham's Seduction of the Innocent, published
in 1954. Wertharn criticised American comicbooks indiscriminate-
ly as inherently sensational, trivial and illiterate, depicting too
much sex, violence and anarchy. He asserted that the practice of
reading comics led to juvenile delinquency.-' The only other two
lengthy discussions about comicbooks published before 1960,
those of Gershon Legman and Geoffrey Wagner, echoed Wertham's
disapproving appraisal of comics:
"Legman, Wertham and Wagner compete in their merciless
castigation of the comics, heaping blazing coals upon them
for their excesses of violence and gare, their often unwhole-
some treatment of sex, and their frequently low level of writ-
ing and drawing.t'v
tions. All this resulted in the public forum of the Senate Hearings
under Senator Kefauver into possible links between the comics and
juvenile delinquency." The Senate Hearings on comics were apart
of a bigger investigation into crime and adolescence that lasted a
decade. Twitchell (1989) provides an explanation of why comics
took the brunt of the repercussions of these delinquency examina-
tions:
The large media were protected frorn criticism in two ways.
They were parts of American industry, important conduits for
the flow not so much of information but of advertising. The
sponsors of radio crime shows-cigarettes, toiletries, auto-
mobiles-were loath to give up their audiences. The movie
industry could always claim its audience was self-selective,
and in fact, the industry surveys of the audience of 1950
showed that only the people with sufficient disposable income
and time to go to rhe movies were those between twenty-two
and forty. Television was no menace-yet. Kids could not
watch wh at was not there. Saturday morning TV did not
carve out an audience until rhe late 1950s ... The other pro-
tection for mass media was that audiences were as unwilling
to give up their entertainment as advertisers were to give up
their audiences. The democratising effect of electronic media
meant that programming was done for the largest possible
audience, and that audience, by its very nature, was too big
to budge.
Figure 1. Just the title, Dirty plotte, calls attention to the lack of inhibition
in this series. A page from Dirty Plotte #1 showing influences of under-
ground comix. Art and script: Julie Doucet @ 1990 The creator.
6 Reading Comics
cally for adults have existed since the late 1960s. In the United
Stares, where comicbooks are mostly devised for teen-age diver-
sion, there have been notable changes in the comics scene in the
last two decades as evidenced br- the creations of, among others,
Will Eisner, Harvey Pekar, Frank Miller, Alan Moore, Jules Feiffer,
the Hernandez brothers, Art Spiegelman, Scott McCloud, Chester
Brown, Seth, Donna Barr, Roberta Gregory, Kurt Busiek, Peter
Bagge, Mike Allred, Jeff Smith, David Mazucchelli, Howard
Cruse, Daniel Clowes, and more recently, Adrian Tomine (refer to
Chapter Seuen, the section on "In the Shadow of the Speculation
Boom" in this book [or more information on these artists and their
works).
Artists, readers,and critics are developing an increasing confi-
dence towards the capacity of comic books as a legitimate artistic
form for expressing a wide range of ideas and emotions. As Witek
observes:
"the comic book, a widely accessible and commerciallyavail-
able medium, is now being chosen as a form by serious writ-
ers whose themes have traditionally been expressed in the
forms of verbal narratives, or in films and other visual narra-
tives ... such that a general reading public now exists in the
United States for narratives written in a medium historically
considered solely the domain of subliterate adolescent fan-
tasies and of the crassest commercial exploitation of rote
generic formulas. Comic art is thus a literary medium in tran-
sition from mass popularity and cultural disdain ro a new
respectability as a means of expression and communication,
and this new respect is evident first in the attitudes of the cre-
ators themselves. "22
The popular success of comics as a mass medium has long
obscured their pre-existence as an expressive form. Paying atten-
tion to the horde but ignoring individual examples, critics have
seized upon comics as a sociological subject for clinical study,
denying however from the onset that aesthetic qualities could be
attributed to this medium. That comics can function as an artistic
expression is proved by the presence of recently published comics
which dynamically deal with larger aesthetic and psychological
issues earlier unthinkable in the medium. As weil, there has been a
shift in critical attitude towards them to recognise that comics are
a legitimate contribution to the visual and narrative arts of the
Comics and Cultural Studies 13
the dilemmas which attend the study of other forms of popular cul-
ture: the attempts to smoothe the friction between refined aesthet-
ics and mass popularity and the struggle to legitimise its status
through critical academic approval-in short, preoccupations with
acceptance and hierarchies which have long plagued the field.
Much of the improved understanding and appreciation of popular
forms may be attributed to the shifts in ideological inclinations
used in analysing modern culture and society. Sanctioning and cat-
egorising are actions that have ideological implications, and para-
digms and criteria that were earlier presumed sacrosanct are now
being shown to be artificial, relative and subjective. Much of the
exposure and re-evaluation of implied ideology in the analysis of
popular culture is being undertaken within the framework of cul-
tural studies and it is in this field that the current breakthrough of
comics into mainstream scholarship must be contextualised.
NOTES