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Death’s Treefolk

A powerful necromancer from a bygone era binded to a Treefolk as a punishment for his
sins.

Armor Class 18
Hit Points 140 (16d10 + 52)
Speed 40 ft., jump 80 ft., swim 40 ft.

STR DEX CON INT WIS CHA


19 (+4) 12 (+1) 17 (+3) 16 (+3) 13 (+1) 15 (+2)

Saving Throws Dex +4, Con +6, Wis +4, Cha +5


Skills Deception +5, Perception +7, Stealth +4
Damage Immunities poison
Condition Immunities poisoned, blind
Senses blindsight 30 ft., darkvision 120 ft., passive Perception 17
Languages Common, Draconic, Infernal
Challenge 8.5 (4,100 XP)

Amphibious. The dragon can breathe air and water.


Vampiric Sight Death’s Treefolk cannot be blinded.
Gaia’s Guard Death’s Treefolk cannot grant melee opportunity attacks. A tree branch
grows to block any melee opportunity attack.
Highest Above All Death’s Treefolk can jump 80 ft. off the ground and doesn’t make a
throw for that check. Can climb any surface without a throw for that check; can be hanging
of any surface.
Amphibious. The dragon can breathe air and water.

Actions

Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing
damage plus 7 (2d6) poison damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing
damage.
Poison Breath (Recharge 5–6). The dragon exhales poisonous gas in a 30‐foot cone. Each
creature in that area must make a DC 14 Constitution saving throw, taking 42 (12d6) poison
damage on a failed save, or half as much damage on a successful one.
Actions

Multiattack. The Death’s Treefolk makes three attacks: one with its bite and two with its
claws.
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing
damage plus 7 (2d6) poison damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing
damage.
Poison Breath (Recharge 5–6 turns). The dragon exhales poisonous gas in a 30‐foot cone.
Each creature in that area must make a DC 14 Constitution saving throw, taking 42 (10d6)
poison damage on a failed save, or half as much damage on a successful one.

Legendary Actions Death’s Treefolk can perform 1 legendary action per turn. The action
spot is restored at the beginning of its turn.

Mimic Summoning (Recharge 3-4 turns) Death’s Treefolk can spend its turn action in
summon two copies of any enemies. It can summon two copies of the same target. The
summoned copy has -2 AC and half HP. A mimic can immediately die if its roots
connected to the Death’s Treefolk, bellow the ground, are destroyed.
Mimic Tear Death’s Treefolk can perform this legendary action as a bonus action each
turn, and only once: when a Mimic gets hit by an enemy, it absorbs the damage output as
HP (it’s not holy damage). It can use this ability before or after damage rolls.
Fortress Crunch Death’s Treefolk can spend its turn action in crushing a building equal its
size. It can only perform this action if there’s a summoned mimic. The building is crushed
at the beginning of its next turn.
Instant Crunch Immediately after destroying a building, Death’s Treefolk can expend its
legendary action, as a bonus action, on throwing a large boulder to any enemy. The target
makes an acrobatics saving throw, difficulty 15, only if it’s without cover. If it’s at 10 ft. or
less from cover, the difficulty is 9; on succeed, the enemy jumps to cover safely. If an
enemy gets hit, his/her/its HP goes to 0.

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