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PROGRAM (S) TO BE
BSCS
EVALUATED
A. Course Description
1
Reference Material Artificial Intelligence – 5th edition by George F. Luger
Artificial Intelligence Illuminated by Ben Coppin
Software Tools For programming assignments, students can use any standard
programming language (Ex. Java, C#, C++, Python, etc)
SWI-Prolog (http://www.swi-prolog.org/)
Weka (http://www.cs.waikato.ac.nz/ml/weka/)
2
LECTURES Lecture Topics Instruments
Lec#1:
AI Introduction Chapter#1
Week 1
Lec#2:
AI Introduction Chapter#1
Lec#3: Search Overview and
Strategies:
• Search space, State space,
Search Trees
• Examples (Missionaries and
Cannibals, Wolf Duck and
Farmer, 8-Puzzle problem, Tic Chapter#3
Week 2
Tac Toa, 8-Queens problem)
3
Lec#10: A* Search,
Monotonicity and Admissibility Chapter#3 Quiz 3
of Heuristics
Lec#11: A* continues
Chapter#3
Implementation details
Week 6 Lec#12: Local Search:
Hill Climbing Search Chapter#4
Implementation details
Lec#13: Assignment 2
Chapter#14
published
Basic Genetic Algorithms Ben Coppins
book
Quiz 4
Lec#14: Genetic Algorithm Continues
Week 7
Game Theoretic Search: Chapter#14
• Deterministic Games Ben Coppins
• Min-Max and Alpha-Beta book
Pruning
Lec#15:
Game Theoretic (contd) Chapter#5
Quiz 5
Week 8
Lec#16: Game Theoretic Search
Chapter#5 Assignment 2 due
Implementation
Week 9 Mid Term Week
Lec#17: Knowledge Representation
Introduction
Wumpus World Example Chapter#7
Week 10 Model Checking
Final Term