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Bn as tome Un ee Dae ane eae N aes Fierce grows the steam and the life-feeding Came, Till Cre leaps high about heaven itself. Now arm how's loud before Unipahellir, The fetters will burst, and the wolf run free; Ouch do Lknow, and more can see Mee Re ene Ls Nee eked Ue ee eterna eNotes Meee lee Met ees nd [3h he catches beneath the cliffs. Mee d= PROJECT MANAGER & LEAD DESIGNER Sees ee CO-PUBLISHER Chris Birch Ores Fetter Bengtsson (The Hellrivers, The Nova Cult, metaplots), Chris rch (The Big Smoke), ate eee ee eee er) (eo ie teen ear eer Meni urs EU) Coreen) Ce ere een Od Peerage eur Fe ere) ees eee oot re Ae fener Se) Coens MAN-FLY DESIGN eee TS cece) ecient Deo oe) Cals site) Seo Naess er NE AS a Ne dC cn eee era Gere er Mr er Re i ee Neer le ey Peed ert ene fore ae emer ue a cit er Pee et er errr enn Cr eer a ae es eee ee ee ee ee eee See eee en nee ede oe ee ec ir Cons ISBN CO teal Pesce] ee eee ee ee need Cee et ee ay Cee eter et eee a j { 1 } ¢ a i t ® fg ® r= ¥ © THE PEOPLE AT THE END OF TIME = =< YOUR MUTANT me SKILLS TALENTS MUTATIONS CONFLICT & TRAUMA THE ARK ZONE TRAVEL saa eT tes scare = © © © YOUR JOB AS GAMEMASTER wis THREATS AGAINST THE ARK a Y CREATING THE ZONE oil RUINS IN THE ZONE THREATS IN THE ZONE ARTIFACTS SPECIAL ZONE SECTORS THE PATH TO EDEN THE PEOPLE AT THE END OF TIME Ofcourse the world ends. It happens quickly, faster than anyone could predict. The Red Plague hits a world @ ready on the brink of collapse. Extre7e clicate change, alobal econo=ie erisis, increasing con ict between old and new superpowers. € hen the pandesie comes, the last thin eneer of stab ity ernbles, One billion people die in the Sst year. =tter panic reigns supre Te, solidarity between nations is nou Bxistent, Sars break out or the last, di dling resources of the world, Zor the ist tiZe since 1945 nuclear weapons are used in ar=ed conMict. Csiro clouds rise fto2 east to west. Exeryone tries to sae the sels. The rich and powerful start ConuCental progets to escape the surface of the dying Farth"going deep underground, tothe botto= of the oceans, into the cold darkness of space. The seats in these Thal lifeboats for Tankind are desperately few. Cor ost of the world’s inbabi ants, there is no way out Once it’ all ocr, Earth i still. Sature in-ades rained cities. 7 inds sweep through ¢= pty strects tumed into gra “byards. Tie gnavws the windows skyscrapers, panes falling o the ground in @ slow rain of elass. Tet life reains. “cers of huZanity sure the Spocalypse. In the “rk, sTall setteent at the edge of dead city the People ie, Tou are the spavmn of buSanity, but not quite hu =an. Sou are tuisted fanhouse iTages, Tutated freaks. “our bod ies and Sinds ha 2 incredible powers, but you are unstable. Tragile. Tone ofthe People are o=br 30 years old Except the Elder. Zour leader, but not like you. ‘One of the Zacients. Spr decades he has warned youcbe on your guard, don’ lea the Ark. Tay here, fr the Rot will get you. Or soCething een worse, © far, you ba obeyed bis coo Sands. ed 02 tations fro the Old “ge. Thased oe“ery stranger ‘who eae close fo the rks Zewdared to 20 out into the Tone. That is what the Elder cails the outside world Tht the safe days are or. Cood is running scarce, and the ght for what's left is turning always @ “she”: In every one of these cases what it really means is *he or she” but it would be too cumbersome to spell that out each and every time. ROLEPLAYING? WHAT'S THAT? Ifyou have made it this far without Showing what a == roleplayin; tulationsWelcome to tive and very rewarding hobby. Coleplaying is a unicne form of gam that combines dice rolling aud storytelling. [a a way that boo and even video gomss.cpungtatehialeplaving games let you create your owa story together with ‘your fiends iising the rules as a guide and support. AMES LUTE) ROE nee eee TOM CnC! Ghickly. Che GM should preferably read the entire book, but the players need only Pees teh eee cor Peaiieca rt etm i Peet ecg cr a sis os the instructions in Chapter 2 of this ioe eos ees eer es eet Maer me aes ed as rere Peet see est) Ree ean ie stir! yea fe ‘Mouthful of Water, an introductor Peareg cet Peres re Vase The strength of a roleplaying game ci be its wea “hess ~ the freedom to create the story yourselves caa feel overwhelining, “ut utaatear Tero contains a lot of story hoo“ vents Jocations and personalities for you to “Il your stories with as of tools for the 33 to use. Cad ifyon need help of advice there is a forum dedicated to CutantTear “ero at ww.Todiphius co” as well as at wwwdteelea guepublishing com. Welcome™ well as ple AEEREAETIONS PC = Player Character XP= Experience Points GM = Gamamasier NPC = Non-Flayer Character DEV = Development Level | (Game sessions of Mutant Year Zero can vary a lot, C2 thisis the typical ran: in 02 yoOt map of the Tone, character sheots, Clee anc, if yoohave them, playin car“ for mations ant artifacts? ‘a nmter of ne MAlation Points eczal to the nSinZer of mations yohave pale Oo ‘ol2.an cssem‘ly Chapter 5 Shere yoas players Tacit on hich provects the People shoI2 ncerta BOSp this step ifno PCs are inthe r= Let the GM intuo=Zbe 2 ne threat to the {sinc Treat CarZsor a ce roll See Chapter Sp this step if no PC isin the Sr or if eno Cant to chante yo" S10 “ream pale 22 YOUR MUTANT Tour ayer Character most important asset in SutantLear Cero. Ce is your weapon “your eyes and ears in the world. Sut hhetin return depends on you ma-ing the right de. cisions for him. Cont screw it up. “ae your seriously and play him as if he was a real person. It more fun that way. “tthe same time“don’ try to protect your <= from every conceivable danger. The goal of the game is to create a good story. “or that to happen you need to ta 2 ris if you never dare you'll never win. ROLE The “ist thing you pie “for your mutant is his role, role determines who you are aud what you do in the =rZyour position in the Tawaworld. are eight roles to choose frou scribed on pages 26-41 a1 the end of Evoid having several players pic th for their characterscas this would maz the group less diverse Eu ‘The player Toanna is creating a P=,and she decides that she wants to playa alker. che takes a chara: ter sheet and writes down her chosea role your mutant —is your ‘ou don’t chow. Sobedy in the Crdoes, Out you are all young adults, Shere are no older people except for the Eldei are no children. ~nlice the seraway mutts that live (07 the “17S refise the “eople bear no children, ou all realize what this means. Ifno children are bornZand no one arrives from elsewhere“ only ‘a matter of time before the Ceople are extinct. =an you hd Eden before your time is up .d there oor ae) eet eee ce Cee trae ty Pier ate eke ee as pecially once the Crk deCelops into a Pescara Sree ree Serer tt a Sorcery role needs a key attribute, a specialis he skill eis skill and three unitue talent: eee tees cates) esis ese ore Rarer) eee Rn NAME Every role deseription Sve male and Sve female. Shoose one of these names@or ma“ up Your own name if you prefer. Ea Sanna picks the née run for her “talker ATTRIBUTES Sour four attributes determines what basic str and weaThesses you are born with. 7h ‘ured om a scale ffom Lto S for ==s and other regular mutants. = higher score is better. Cour attributes are used when you perform important actions. “he attribute seores are decreased when you suTer dif- ferent types of travZa. [fam attribute reaches zero ‘you are broken, Cead more about this in chapter Shere you can also Tad out how you recover lost attribute scores - by consuming a dicerent resource for each. es you ten typical names Sianaas: When you create your = should distribute a total of 14 points aeross the four attribute scores, Each attribute must havea starting value from 2 to 4 — except one. he attribute listed as your “Tey attribute" by your role description may have a starting score of S STRENGTH Taw physical power and endu geTand recor nce. “Irength is de- sed by grub. creased by d AGILITY ‘ur overall body control and motor sills. is decreased by fatigue=and r ity WITS Intel ence‘Blertness and sharpness of mind. Wits eased by confision“and recovered by sleep. EMPATHY yur charisma and ability to read and a=ect others Empathy is decreased by doubt and recovered by sy=pathy. wel Men Ue Cores ee cea tema eect recast enero R Ee eaten ed Peart eee cnte nen ec rece MHistribute 10 points across your skill lecels. rele rt eerie ‘eThe your relationships to the Seger ie preter sy eter ce pects Merde ccs! emer eee et | EXAWPLE E=pathy 2. che is allowed to set =gility to S because lity is the Talker's key attribute, lity 5, Sits 4 and ESTRA MUTATION Ifyou choose to start the game with an extra muta. tionhne of your attribute scores must be decreased cone step Zead more about mutations below SKILLS ur skills are trained abilities and learning Things you have pic“ed up along the way in the harsh post- apocalyptic world, In this game there eba- sic sClls that all mzutants can use. In addition 2very role has a uni7e Thirteenth s“ill-a specialist sil. Sills are measured by sill levelHrom 0 to 5. Tou can use @ basic sUill even if you don have a sUill level. 3p use a specialist s SU leve! “you need at least 1. Zead more about sZills and how they ater 3 oi Lecels: When ereeting your character TYOU get to distribute 10 points across your sills. The maximum starting level for any sill is 3cand you must have at least level 1 in your specialist SGill — apart from that=you choose your sCills freely. Zou can increase your sill levels during play ‘page 292 Buin WB, buys skill le P13 in choot, lece! 2 in neak and Tind the Path, and le"! 1 in 70%, Taow the Tone, and Seal. TALENTS Salents are tric scmoves and minor abilities that give you a smell ed re more specialized than Sills and give yowa may To “he-tuae your char acter. Calents are further explained in Thapter 4. Tou ean pic one talent when creating your character —but your choices aze limited, Zour role description indicates which talents you can choose fom, -bu can learn more talents during the course of the gameZat which point you will have many ‘more talents to choose from. Evins Coanna gets to choose one fro the talents Son Cunter, Rot “inder and Tea “Enger for Trin, The picks cea nger. MUTATIONS Cbur mutations are superhuman abilities. Where the mutations come from®o one among the —eople Shows, Che problem is that they are both unpredict- able and dangerous - even to yourselves. Ceside: they cant always be activated on command. “ome- times the power is there=ready to unleash Some- times ir not ‘THE MUTATION DRAW ormally:You get only get one mutation from start. Tou don't get to choose your mutation ~instead you drawa random © utation Card 2r roll 266 once on the Sutation “able on page 71. Team to mae the ‘most of the mutation you've got 2ven ifyou would hhave preferred another. Stations are random. Teal with it Tldmoat—sTOnce you have drawn your st mutation-¥ou can if you want tocraw a second mu- tation and start the game with two. The price you pay is that you must deerense one of your attribute scores by one step ~your mind or body is more mutated than most but also more degenerated. Ifyou choose to have two mutations“you may ‘end up starting the game with the score of | in an 12 attribute however his is hardly advisable. (eT moat Zs: Cour = can develop more muta- jons during the course of the game. Tead more labout that on page 70. {Us I Cas: Ifyou use Zutation Zardscho two ‘will ever have the same mutations. This is a ‘good thing-it maces your group more diverse. If you dont have Sutation Cardsiwe suggest you re-soll ony mutation that another == already has. MUTATION POINTS Cow the individual mutations worZis set out on, the Sutation “ards and in Chapter 5.

fio the pre= Tade alternatices. Taphta has roa “ed the Tone ‘with Crin,and surciced. Crin thinks Senrikis an ar2 rogant fool. Ife Tesses with her, he’s going to get ‘what he deser“és. Trin respects Sugust and thinks he Cight understand her, but she is afraid to lt bi get too close. ext, Canna chooses Crin’s relationships to s, and ber big drea =. Coanna decides that “rin hhates the talker

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