Bachelor of Science in Computer Engineering GPA XX/XX
University of Vermont Spring 2014 - Fall 2014
Brazil Scientific Mobility Program with emphasis in Computer Engineering
WORK EXPERIENCE
Company City, State, Country
Software Engineer Intern August 2015 - Present ▪ Helped refactoring the client side web application by using React.js alongside Facebook’s Flux data model; ▪ Heavily used npm famous JavaScript modules and learned about many Web Development good practices; ▪ Developed flax, a library for optimizing the workflow of a React.js + Flux based application development.
Company City, State, Country
Game Developer Summer 2014 ▪ Developed a prototype of a multi-platform cognitive behavioral therapy RPG game using Cocos2d-JS engine.
Company City, State, Country
Quality Director June 2012 - June 2013 ▪ Acquired leadership abilities by guiding the department to solve many internal business challenges; ▪ Taught the team VBA programming to incentive the creation of better management tools.
MAJOR PROJECTS
4DWin June 2014 – July 2016
A gamified application where users compete in groups for user-defined challenges ▪ Designed and developed both Android and Web versions using APIs like Google Cloud Messaging and Facebook login; ▪ The backend was implemented as a RESTful API based on node.js, Express.js and MongoDB; ▪ The app was tested by freshman students in an introductory course to programming.
Hiraku January – July 2015
A simulation of an online PaaS service infrastructure inspired by Heroku ▪ Implemented both a server to manage local VMs simulating the service and a SSH enabled Git server; ▪ Collaborated on a client CLI tool and a proxy middleware responsible for running Load Balancing algorithms.
Mad Ratz July – December 2015
Battle game where players could implement their own character’s fight strategies as an AI written in Python ▪ Built the match scene using Unity3D by playing simulated snapshots obtained from a Thrift service.
Nice Points March 2014 – July 2015
Facebook online 2-player turn-based famous game ▪ It has Cocos2d-JS, Facebook Graph API, socket.io and node.js in its core; ▪ The 1-player mode AI was written using the Monte Carlo algorithm.
Braille Printer September 2013
A low cost braille printer prototype ▪ Led the Engineering team to win the second place at the Challenge Entrepreneurial Contest.
2nd Place Team, out of 10 teams, at Microsoft College Code Algorithms: Design and Analysis Part 1 (Stanford, 2016), Mobile Competition (2015) Applications to Android (UMD, 2014), Machine Learning (Stanford, Honorable Mention, out of 100 contestants, in the National Physics 2013), Startup Engineering (Stanford, 2013), Gamification (UPenn, Olympiad (2008/2009) 2012) and Programming in Python (Rice, 2012)