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Risen Abberation

Medium undead (scourge), neutral evil


Armor Class 15 (natural armor)
Hit Points 58 (9d8 + 18)
Speed 30 ft.

STR DEX CON INT WIS CHA


15 14 15 3 6 12
(+2) (+2) (+2) (-4) (-2) (+1)

Damage Resistances lightning, force, fire,


thunder, cold, psychic
Damage Immunities poison, necrotic,
Condition Immunities exhaustion, frightened,
poisoned
Senses Darkvision 60 ft., Passive Perception 6
Languages understands all languages it spoke
in life but can't speak
Challenge 6 (2,300 XP)
Magic Resistance
The risen abberation has advantage on saving
throws against spells and other magical
effects.
Innate Spelcasting
The risen abberation’s innate spellcasting
ability is Charisma (spell save DC15, +4 to hit
with spell attacks). It can cast the following
spells:
At will Compelled Duel
1/Day each Enthrall, Hold Person

Actions
Claws
Melee Weapon Attack: +6 to hit, reach 5 ft.,
one target. Hit: 11 (3d6 + 2) slashing damage,
plus 12 (2d8 + 2) necrotic damage
 
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