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INGRID

Druid 20 (Circle of the Forest) 379,850


CLASS & LEVEL EXPERIENCE POINTS PLAYER NAME
Human Criminal Battle of the Lich King
RACE BACKGROUND CAMPAIGN or PLAYER ID

SPEED FEATURES, TRAITS & MORE


STR
+6 PROFICIENCY ARMOR
-1 BONUS CLASS
(AC) INITIATIVE
Alignment: Chaotic Neutral. I follow my shifting
whims with little concern about rules or later
consequences.
9
SAVING THROWS
16 +3 30 ft. Criminal Background [PHB p. 129]
Armor Worn: leather armor, wooden shield • Feature: Criminal Contact.
-1 Strength Saves • Traits: Constantly casings places for heists.
DEX +3 Dexterity Saves Intellectual attitude.
HIT POINTS HIT DICE
+3 +4 Constitution Saves • Ideal: Doing it 'cause infamy is cool.
+7 Intelligence Saves * • Bond: Always shares loot with family.

16 +11 Wisdom Saves * 183 20d8 • Flaw: Lets others take the fall.

+1 Charisma Saves Human Traits [PHB p. 29]


* Prof. bonus added DEATH SAVES: Success O O O Fail O O O
• Age: 39 years old
• Medium Size (5' 2", 152 lbs.)
CON SKILLS WEAPON & UNARMED ATTACKS Druid Class Features [PHB p. 65]
+4 +3 Acrobatics (Dex) Basic Attack. One target per Attack action. • Ritual Casting
• Archdruid Wild Shape (max. CR 1, unlimited use)
+5 Animal Handling (Wis)
18 • Natural Recovery (regain spell slots in short rest)
+1 Arcana (Int) Scimitar. Melee Weapon Attack: +9 to hit, • Land's Stride (move through plants, adv. on saves)
-1 Athletics (Str) reach 5 ft. Hit: 1d6+3 slashing damage. • Nature's Ward (fey cannot charm; immune poison,
disease)
+7 Deception (Cha) *
• Nature's Sanctuary (beasts, plants hold attacks)
INT +1 History (Int) Dagger. Melee or Ranged Weapon Attack: +9 • Timeless Body (age slowly)
+1 +5 Insight (Wis)
+1 Intimidation (Cha)
to hit, reach 5 ft. 1d4+3 piercing damage. (If
thrown, normal range to 20 ft.; disadvantage
long range 21 to 60 ft.)
• Beast Spells (cast in wild shape)

12 +1 Investigation (Int)
Spellcasting [PHB p. 201]

+5 Medicine (Wis) Shillelagh Club. Melee Spell/Weapon Attack:


+11 to hit, reach 5 ft. Hit: 1d8+5 Spell Attack Modifier +11
+7 Nature (Int) * bludgeoning damage. (Cantrip effect on
+5 Perception (Wis) Spell Save DC 19
WIS weapon lasts for 1 minute.)
+1 Performance (Cha)
+5 +1 Persuasion (Cha) MAGIC, FEATS & SPECIAL ATTACKS Cantrips Known: Druidcraft, Guidance, Resistance,
Shillelagh
20 +1 Religion (Int) No special notes.
+3 Sleight of Hand (Dex) Prepared Spells
+9 Stealth (Dex) * EQUIPMENT & TREASURE 1st Level (4 slots): Cure Wounds, Animal Friendship,
+11 Survival (Wis) * Detect Magic, Charm Person
CHA Carried Gear (PHB, p. 143): leather armor 2nd Level (3 slots): Barkskin*, Spider Climb*, Lesser
(AC 11), shield (AC +2), scimitar, club, dagger, Restoration, Beast Sense, Enhance Ability
+1 * Prof. bonus added sling and 20 stones, belt pouch, crowbar, set of
dark common clothes with a hood. (This load is
3rd Level (3 slots): Call Lightning*, Plant Growth*,
Conjure Animals, Dispel Magic
13 about 41 lbs.; add 1 lb. per 50 coins carried.) 4th Level (3 slots): Divination*, Freedom Of
Movement*, Grasping Vine, Blight, Dominate
15 PASSIVE WISDOM
(PERCEPTION)
Coins & Gems: 27,505 gold pieces (gp); 54 Beast
silver pieces (sp); 28 copper pieces (cp); 2 gems 5th Level (3 slots): Commune With Nature*, Tree
(worth 1,000 gp each) Stride*, Awaken, Mass Cure Wounds, Antilife
PROFICIENCIES & LANGUAGES Shell
6th Level (2 slots): Sunbeam, Heal, Conjure Fey, Find
Armor: light armor, medium armor, shields the Path
(nonmetal only) 7th Level (2 slots): Plane Shift
Weapons: club, dagger, dart, javelin, mace, 8th Level (1 slot): Animal Shapes, Feeblemind
quarterstaff, scimitar, sickle, sling, spear 9th Level (1 slot): True Resurrection, Storm of
Vengeance, Foresight
Tools: gaming set (dice set), thieves' tools
Saving Throws: Intelligence, Wisdom
Skills: Deception, Nature, Stealth, Survival
Languages: Common, Dwarvish

ENCUMBRANCE
Lifting & Carrying: 135 lbs. max. carrying
capacity; 270 lbs. pushing or dragging
(speed -5 ft.); 270 lbs. max. lift.

« BACK TO GENERATE ANOTHER CHARACTER

Page number references...


[PHB] = Dungeons & Dragons Player's Handbook (5th edition) by Mike Mearls and
Jeremy Crawford, published Aug. 19, 2014, by Wizards of the Coast (ISBN-10:
0786965606; ISBN-13: 978-0786965601).
[DMG] = Dungeons & Dragons Dungeon Master's Guide (5th edition) by Mike Mearls
and Jeremy Crawford, published Dec. 9, 2014, by Wizards of the Coast (ISBN-10:
9780786965625; ISBN-13: 978-0786965625).
[MM] = Dungeons & Dragons Monster Manual (5th edition) by Mike Mearls and
Jeremy Crawford, published Sept. 30 2014, by Wizards of the Coast (ISBN-10:
0786965614; ISBN-13: 978-0786965618).
[ERftLW] = Eberron: Rising from the Last War by Jeremy Crawford, James Wyatt
and Keith Baker, published Nov. 19, 2019, by Wizards of the Coast (ISBN-10:
0786966890; ISBN-13: 978-0786966899).
[MOoT] = Mythic Odysseys of Theros by F. Wesley Schneider, James Wyatt,
published July 21, 2020, by Wizards of the Coast (ISBN-10: 0786967013; ISBN-13:
978-0786967018).
[MToF] = Mordenkainen's Tome Of Foes by Mike Mearls and Jeremy Crawford,
published May 29, 2018, by Wizards of the Coast (ISBN-10: 0786966246; ISBN-13:
978-0786966240).
[TCoE] = Tasha's Cauldron of Everything, published Nov. 17, 2020, by Wizards of
the Coast (ISBN-10: 0786967021; ISBN-13: 978-0786967025).
[VGtM] = Volo's Guide To Monsters by Mike Mearls, published Nov. 15, 2016, by
Wizards of the Coast (ISBN-10: 0786966017; ISBN-13: 978-0786966011).
[XGtE] = Xanathar's Guide to Everything by Mike Mearls and Jeremy Crawford,
published Nov. 21, 2017, by Wizards of the Coast (ISBN-10: 0786966114; ISBN-13:
978-0786966110).
Books are available from a gaming store near you.
[Basic Rules] = Dungeons & Dragons Basic Rules, available for download from
https://dnd.wizards.com/articles/features/basicrules
[EEPG] = Elemental Evil Player's Companion, available for download from
https://dnd.wizards.com/products/tabletop-games/rpg-products/player's-companion
[UA Feb. 2015] = Unearthed Arcana: Eberron (v.1), available for download from
https://dnd.wizards.com/articles/unearthed-arcana/unearthed-arcana-eberron
[UA May 2015] = Unearthed Arcana: Waterborne Adventures, available for
download from https://dnd.wizards.com/articles/unearthed-arcana/unearthed-
arcana-waterborne-adventures
[UA August 2015] = Unearthed Arcana: Modern Magic, available for download
from https://dnd.wizards.com/articles/unearthed-arcana/modern-magic. This site
also uses Dan Helmick's My New D20 Modern Campaign conversion notes from his
2015 website article on Wizards.com.
[UA May 2018] = Unearthed Arcana: Centaurs And Minotaurs, available for
download from https://dnd.wizards.com/articles/unearthed-arcana/centaurs-and-
minotaurs
[TP] = The Tortle Package, see https://dnd.wizards.com/products/tabletop-
games/digital-only-rpg-products/tortle-package

FREQUENTLY ASKED QUESTIONS

CONTACT (especially about typos, glitches and othre errrors)

Wizards of the Coast, Magic: The Gathering, and their logos are trademarks of
Wizards of the Coast LLC in the United States and other countries. © 2009 Wizards.
All Rights Reserved.

This Web site is not affiliated with, endorsed, sponsored, or specifically approved by
Wizards of the Coast LLC. This Web site may use the trademarks and other
intellectual property of Wizards of the Coast LLC, which is permitted under Wizards'
Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S
HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of
the Coast and D&D® core rules, game mechanics, characters and their distinctive
likenesses are the property of the Wizards of the Coast. For more information about
Wizards of the Coast or any of Wizards' trademarks or other intellectual property,
please visit their website at www.wizards.com.
:
PAULUS
Paladin 20 (Oath of Vengeance) 383,400
CLASS & LEVEL EXPERIENCE POINTS PLAYER NAME
Human Spy Battle of the Lich King
RACE BACKGROUND CAMPAIGN or PLAYER ID

SPEED FEATURES, TRAITS & MORE


STR
+6 PROFICIENCY ARMOR
+5 BONUS CLASS
(AC) INITIATIVE
Alignment: Neutral. I will help others, but avoid
serious personal risks or loyalties that don't
benefit me.
20
SAVING THROWS
16 +0 30 ft. Spy Background [PHB p. 129]
Armor Worn: chain mail • Feature: Criminal Contact.
+5 Strength Saves • Traits: Stays out all night long. Trusting nature.
DEX +0 Dexterity Saves • Ideal: One death saves many lives.
HIT POINTS HIT DICE
+0 +4 Constitution Saves • Bond: Runs business as a front.
+0 Intelligence Saves • Flaw: Paranoid, trusts no one.

11 +7 Wisdom Saves * 204 20d10 Human Traits [PHB p. 29]


+9 Charisma Saves * • Age: 56 years old
* Prof. bonus added DEATH SAVES: Success O O O Fail O O O
• Medium Size (5' 9", 188 lbs.)

CON SKILLS WEAPON & UNARMED ATTACKS


Paladin Class Features [PHB p. 82]
• Divine Sense (sense good, evil 1 / day)
+4 +0 Acrobatics (Dex) Extra Attack. When making an Attack action,
you may make two attacks rather than one.
• Lay On Hands (heal 100 h.p. betw. long rests)
• Improved Divine Smite (add +1d8 radiant damage to
+1 Animal Handling (Wis)
18 melee attacks; use 1st level spell slot for +3d8
+0 Arcana (Int) radiant damage, 2nd level slot for +4d8, 3rd level
+11 Athletics (Str) * Maul. Melee Weapon Attack: +11 to hit, slot +5d8, 4th level slot for +6d8; add +1d8 vs.
+9 Deception (Cha) * reach 5 ft. Hit: 2d6+5 bludgeoning undead, fiends)
INT damage. (Must be used two-handed.) • Channel Divinity (abjure enemy to Wisdom save or
+0 History (Int) be frightened, or vow of enmity attack adv. vs.
+0 +1 Insight (Wis)
+9 Intimidation (Cha) *
Javelin. Melee Weapon Attack: +11 to hit,
reach 5 ft. Hit: 1d6+5 piercing damage. (If
one target for 1 min.)
• Divine Health (immune to disease)
10 +0 Investigation (Int) thrown, normal range to 30 ft.; disadvantage
• Aura of Protection (allies in 30 feet get +3 on saves)
• Extra Attack (2/attack)
+1 Medicine (Wis) long range 31 to 120 ft.) • Relentless Avenger (free half move when
+0 Nature (Int) opportunity attack hits)
+1 Perception (Wis) MAGIC, FEATS & SPECIAL ATTACKS • Aura of Courage (allies in 30 feet cannot be
WIS frightened)
+3 Performance (Cha) Fighting Style: Great Weapon Fighting.
+1 +3 Persuasion (Cha) Reroll 1 or 2 on damage dice with two-
handed melee weapons.
• Cleansing Touch (end one spell; use 3 times betw.
long rests)
13 +0 Religion (Int) • Soul of Vengence (melee attack as reaction if vow of
enmity makes an attack)
+0 Sleight of Hand (Dex)
EQUIPMENT & TREASURE • Avenging Angel (for 1 minute, turn into angelic
+6 Stealth (Dex) * (Disadv.) avenger, various effects)
+1 Survival (Wis) Carried Gear (PHB, p. 143): chain mail armor
CHA (AC 16), maul, five (5) javelins, belt pouch, Spellcasting [PHB p. 201]
crowbar, set of dark common clothes with
+3 * Prof. bonus added hood. (This load is about 135 lbs.; add 1 lb. per
50 coins carried.) Spell Attack Modifier +9
16 Spell Save DC 17
Coins & Gems: 27,512 gold pieces (gp); 49
11 PASSIVE WISDOM
(PERCEPTION) silver pieces (sp); 63 copper pieces (cp); 3 gems
(worth 1,000 gp each) Cantrips Known: No Paladin cantrips

PROFICIENCIES & LANGUAGES Prepared Spells


1st Level (4 slots): Bane, Hunter's Mark, Compelled
Armor: light armor, medium armor, heavy Duel, Thunderous Smite, Bless, Cure Wounds
armor, shields 2nd Level (3 slots): Hold Person, Misty Step, Magic
Weapons: simple weapons, martial weapons Weapon, Aid, Find Steed
3rd Level (3 slots): Haste, Protection From Energy,
Tools: disguise kit, thieves' tools Blinding Smite, Elemental Weapon
Saving Throws: Wisdom, Charisma 4th Level (3 slots): Banishment, Dimension Door,
Aura of Life, Staggering Smite
Skills: Athletics, Deception, Intimidation,
5th Level (2 slots): Hold Monster, Scrying, Circle of
Stealth Power, Raise Dead
Languages: Common, Sylvan

ENCUMBRANCE
Lifting & Carrying: 300 lbs. max. carrying
capacity; 600 lbs. pushing or dragging
(speed -5 ft.); 600 lbs. max. lift.

« BACK TO GENERATE ANOTHER CHARACTER

Page number references...


[PHB] = Dungeons & Dragons Player's Handbook (5th edition) by Mike Mearls and
Jeremy Crawford, published Aug. 19, 2014, by Wizards of the Coast (ISBN-10:
0786965606; ISBN-13: 978-0786965601).
[DMG] = Dungeons & Dragons Dungeon Master's Guide (5th edition) by Mike Mearls
and Jeremy Crawford, published Dec. 9, 2014, by Wizards of the Coast (ISBN-10:
9780786965625; ISBN-13: 978-0786965625).
[MM] = Dungeons & Dragons Monster Manual (5th edition) by Mike Mearls and
Jeremy Crawford, published Sept. 30 2014, by Wizards of the Coast (ISBN-10:
0786965614; ISBN-13: 978-0786965618).
[ERftLW] = Eberron: Rising from the Last War by Jeremy Crawford, James Wyatt
and Keith Baker, published Nov. 19, 2019, by Wizards of the Coast (ISBN-10:
0786966890; ISBN-13: 978-0786966899).
[MOoT] = Mythic Odysseys of Theros by F. Wesley Schneider, James Wyatt,
published July 21, 2020, by Wizards of the Coast (ISBN-10: 0786967013; ISBN-13:
978-0786967018).
[MToF] = Mordenkainen's Tome Of Foes by Mike Mearls and Jeremy Crawford,
published May 29, 2018, by Wizards of the Coast (ISBN-10: 0786966246; ISBN-13:
978-0786966240).
[TCoE] = Tasha's Cauldron of Everything, published Nov. 17, 2020, by Wizards of
the Coast (ISBN-10: 0786967021; ISBN-13: 978-0786967025).
[VGtM] = Volo's Guide To Monsters by Mike Mearls, published Nov. 15, 2016, by
Wizards of the Coast (ISBN-10: 0786966017; ISBN-13: 978-0786966011).
[XGtE] = Xanathar's Guide to Everything by Mike Mearls and Jeremy Crawford,
published Nov. 21, 2017, by Wizards of the Coast (ISBN-10: 0786966114; ISBN-13:
978-0786966110).
Books are available from a gaming store near you.
[Basic Rules] = Dungeons & Dragons Basic Rules, available for download from
https://dnd.wizards.com/articles/features/basicrules
[EEPG] = Elemental Evil Player's Companion, available for download from
https://dnd.wizards.com/products/tabletop-games/rpg-products/player's-companion
[UA Feb. 2015] = Unearthed Arcana: Eberron (v.1), available for download from
https://dnd.wizards.com/articles/unearthed-arcana/unearthed-arcana-eberron
[UA May 2015] = Unearthed Arcana: Waterborne Adventures, available for
download from https://dnd.wizards.com/articles/unearthed-arcana/unearthed-
arcana-waterborne-adventures
[UA August 2015] = Unearthed Arcana: Modern Magic, available for download
from https://dnd.wizards.com/articles/unearthed-arcana/modern-magic. This site
also uses Dan Helmick's My New D20 Modern Campaign conversion notes from his
2015 website article on Wizards.com.
[UA May 2018] = Unearthed Arcana: Centaurs And Minotaurs, available for
download from https://dnd.wizards.com/articles/unearthed-arcana/centaurs-and-
minotaurs
[TP] = The Tortle Package, see https://dnd.wizards.com/products/tabletop-
games/digital-only-rpg-products/tortle-package

FREQUENTLY ASKED QUESTIONS

CONTACT (especially about typos, glitches and othre errrors)

Wizards of the Coast, Magic: The Gathering, and their logos are trademarks of
Wizards of the Coast LLC in the United States and other countries. © 2009 Wizards.
All Rights Reserved.

This Web site is not affiliated with, endorsed, sponsored, or specifically approved by
Wizards of the Coast LLC. This Web site may use the trademarks and other
intellectual property of Wizards of the Coast LLC, which is permitted under Wizards'
Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S
HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of
the Coast and D&D® core rules, game mechanics, characters and their distinctive
likenesses are the property of the Wizards of the Coast. For more information about
Wizards of the Coast or any of Wizards' trademarks or other intellectual property,
please visit their website at www.wizards.com.
:
YASMEEN
Warlock 20 (Archfey Pact) 376,300
CLASS & LEVEL EXPERIENCE POINTS PLAYER NAME
Human Guild Artisan Battle of the Lich King
RACE BACKGROUND CAMPAIGN or PLAYER ID

SPEED FEATURES, TRAITS & MORE


STR
+6 PROFICIENCY ARMOR
-1 BONUS CLASS
(AC) INITIATIVE
Alignment: Neutral. I will help others, but avoid
serious personal risks or loyalties that don't
benefit me.
9
SAVING THROWS
14 +3 30 ft. Guild Artisan Background [PHB p. 132]
Armor Worn: leather armor • Feature: Guild Membership.
-1 Strength Saves • Traits: Family are brewers. Incredibly vain.
DEX +3 Dexterity Saves • Ideal: Just in it for the money.
HIT POINTS HIT DICE
+3 +4 Constitution Saves • Bond: Out to discredit guild rival.
+0 Intelligence Saves • Flaw: Front for thieves' guild.

16 +8 Wisdom Saves * 183 20d8 Human Traits [PHB p. 29]


+11 Charisma Saves * • Age: 38 years old
* Prof. bonus added DEATH SAVES: Success O O O Fail O O O
• Medium Size (5' 7", 176 lbs.)

CON SKILLS WEAPON & UNARMED ATTACKS


Warlock Class Features [PHB p. 106]
• Otherworldly Patron (The Hag Witch Of Seven
+4 +3 Acrobatics (Dex) Extra Attack. When making an Attack action
with your pact weapon, you may make two
Dooms)
• Pact Magic (all cast as 5th level spells, regain spell
+2 Animal Handling (Wis)
18 attacks rather than one. slots after short or long rest)
+6 Arcana (Int) * • Fey Presence (cause charm or fear)
-1 Athletics (Str) • Eldritch Invocations (see below)
+11 Deception (Cha) * Scimitar (Lifedrinker Pact Weapon). • Pact Boon (Pact Of The Blade, conjure and gain
INT Melee Weapon Attack: +9 to hit, reach proficiency with any one weapon)
+0 History (Int) 5 ft. Hit: 1d6+9 slashing damage + 5 • Misty Escape (invisible teleport 60 feet)
+0 +8 Insight (Wis) *
+5 Intimidation (Cha)
necrotic damage. Counts as magical
weapon.
• Beguiling Defenses (reflect back charm attempts)
• Mystic Arcanum (Conjure Fey, Dominate Monster,
11 +0 Investigation (Int)
Plane Shift, True Polymorph; use each once per
long rest, no spell slots needed)
+2 Medicine (Wis) Dagger (offhand as bonus action). As above • Dark Delirium (illusory realm)
+0 Nature (Int) but only 1d4 piercing damage. • Eldritch Master (regain spell slots in 1 minute)

WIS +2 Perception (Wis) Quarterstaff. Melee Weapon Attack: +5 to hit, Eldritch Invocations [PHB p. 110]
+5 Performance (Cha)
+2 +11 Persuasion (Cha) *
reach 5 ft. Hit: 1d6-1 bludgeoning damage.
(If used two-handed in melee, does 1d8-1
damage.)
• Agonizing Blast (increased Eldritch Blast damage)
• Mask of Many Faces (Diguise Self at will)
14 +0 Religion (Int) • Thirsting Blade (extra attack)
• Whispers of the Grave (Speak With Dead at will)
+3 Sleight of Hand (Dex)
MAGIC, FEATS & SPECIAL ATTACKS • Visions Of Distant Realsm (Arcane Eye at well)
+3 Stealth (Dex) • Witch Sight (within 30 feet, automatically see
+2 Survival (Wis) Eldritch Blast Cantrip. Ranged Spell Attack: creatures shapechanged or concealed by illusion)
CHA +11 to hit, target one creature within 120 ft.
range. Hit: 1d10+5 force damage with 4
+5 * Prof. bonus added beam(s). (If more than one beam, blast can
be used as multiple beams of 1d10+5, each
Spellcasting [PHB p. 201]

20 with separate attack roll to hit as one attack Spell Attack Modifier +11
action.)
12 PASSIVE WISDOM
(PERCEPTION)
Spell Save DC 19

EQUIPMENT & TREASURE


Cantrips Known: Eldritch Blast, Friends,
PROFICIENCIES & LANGUAGES Carried Gear (PHB, p. 143): leather armor Mage Hand, True Strike
(AC 11), scimitar, two (2) daggers, quarterstaff,
Armor: light armor mason's tools (trowel, small hammers, chisels, Known Spells (4 spell slots)
Weapons: simple weapons etc.), belt pouch, set of common clothes, set of Charm Person, Contact Other Plane,
Tools: mason's tools traveler's clothes, a letter of introduction from Counterspell, Crown Of Madness, Dimension
your guild. (This load is about 44 lbs.; add 1 lb. Door, Dispel Magic, Dream, Fly, Hallucinatory
Saving Throws: Wisdom, Charisma per 50 coins carried.) Terrain, Hex, Hold Monster, Major Image, Mirror
Skills: Arcana, Deception, Insight, Image, Remove Curse, Witch Bolt
Persuasion Coins & Gems: 45,009 gold pieces (gp); 77
silver pieces (sp); 30 copper pieces (cp); 4 gems
Languages: Common, Draconic, Sylvan (worth 1,000 gp each)
ENCUMBRANCE
Lifting & Carrying: 135 lbs. max. carrying
capacity; 270 lbs. pushing or dragging
(speed -5 ft.); 270 lbs. max. lift.

« BACK TO GENERATE ANOTHER CHARACTER

Page number references...


[PHB] = Dungeons & Dragons Player's Handbook (5th edition) by Mike Mearls and
Jeremy Crawford, published Aug. 19, 2014, by Wizards of the Coast (ISBN-10:
0786965606; ISBN-13: 978-0786965601).
[DMG] = Dungeons & Dragons Dungeon Master's Guide (5th edition) by Mike Mearls
and Jeremy Crawford, published Dec. 9, 2014, by Wizards of the Coast (ISBN-10:
9780786965625; ISBN-13: 978-0786965625).
[MM] = Dungeons & Dragons Monster Manual (5th edition) by Mike Mearls and
Jeremy Crawford, published Sept. 30 2014, by Wizards of the Coast (ISBN-10:
0786965614; ISBN-13: 978-0786965618).
[ERftLW] = Eberron: Rising from the Last War by Jeremy Crawford, James Wyatt
and Keith Baker, published Nov. 19, 2019, by Wizards of the Coast (ISBN-10:
0786966890; ISBN-13: 978-0786966899).
[MOoT] = Mythic Odysseys of Theros by F. Wesley Schneider, James Wyatt,
published July 21, 2020, by Wizards of the Coast (ISBN-10: 0786967013; ISBN-13:
978-0786967018).
[MToF] = Mordenkainen's Tome Of Foes by Mike Mearls and Jeremy Crawford,
published May 29, 2018, by Wizards of the Coast (ISBN-10: 0786966246; ISBN-13:
978-0786966240).
[TCoE] = Tasha's Cauldron of Everything, published Nov. 17, 2020, by Wizards of
the Coast (ISBN-10: 0786967021; ISBN-13: 978-0786967025).
[VGtM] = Volo's Guide To Monsters by Mike Mearls, published Nov. 15, 2016, by
Wizards of the Coast (ISBN-10: 0786966017; ISBN-13: 978-0786966011).
[XGtE] = Xanathar's Guide to Everything by Mike Mearls and Jeremy Crawford,
published Nov. 21, 2017, by Wizards of the Coast (ISBN-10: 0786966114; ISBN-13:
978-0786966110).
Books are available from a gaming store near you.
[Basic Rules] = Dungeons & Dragons Basic Rules, available for download from
https://dnd.wizards.com/articles/features/basicrules
[EEPG] = Elemental Evil Player's Companion, available for download from
https://dnd.wizards.com/products/tabletop-games/rpg-products/player's-companion
[UA Feb. 2015] = Unearthed Arcana: Eberron (v.1), available for download from
https://dnd.wizards.com/articles/unearthed-arcana/unearthed-arcana-eberron
[UA May 2015] = Unearthed Arcana: Waterborne Adventures, available for
download from https://dnd.wizards.com/articles/unearthed-arcana/unearthed-
arcana-waterborne-adventures
[UA August 2015] = Unearthed Arcana: Modern Magic, available for download
from https://dnd.wizards.com/articles/unearthed-arcana/modern-magic. This site
also uses Dan Helmick's My New D20 Modern Campaign conversion notes from his
2015 website article on Wizards.com.
[UA May 2018] = Unearthed Arcana: Centaurs And Minotaurs, available for
download from https://dnd.wizards.com/articles/unearthed-arcana/centaurs-and-
minotaurs
[TP] = The Tortle Package, see https://dnd.wizards.com/products/tabletop-
games/digital-only-rpg-products/tortle-package

FREQUENTLY ASKED QUESTIONS

CONTACT (especially about typos, glitches and othre errrors)

Wizards of the Coast, Magic: The Gathering, and their logos are trademarks of
Wizards of the Coast LLC in the United States and other countries. © 2009 Wizards.
All Rights Reserved.

This Web site is not affiliated with, endorsed, sponsored, or specifically approved by
Wizards of the Coast LLC. This Web site may use the trademarks and other
intellectual property of Wizards of the Coast LLC, which is permitted under Wizards'
Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S
HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of
the Coast and D&D® core rules, game mechanics, characters and their distinctive
likenesses are the property of the Wizards of the Coast. For more information about
Wizards of the Coast or any of Wizards' trademarks or other intellectual property,
please visit their website at www.wizards.com.
:

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