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Battle of The Lich King - Paulus - Ingrid - Yasmeen
Battle of The Lich King - Paulus - Ingrid - Yasmeen
16 +11 Wisdom Saves * 183 20d8 • Flaw: Lets others take the fall.
12 +1 Investigation (Int)
Spellcasting [PHB p. 201]
ENCUMBRANCE
Lifting & Carrying: 135 lbs. max. carrying
capacity; 270 lbs. pushing or dragging
(speed -5 ft.); 270 lbs. max. lift.
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Wizards of the Coast LLC in the United States and other countries. © 2009 Wizards.
All Rights Reserved.
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:
PAULUS
Paladin 20 (Oath of Vengeance) 383,400
CLASS & LEVEL EXPERIENCE POINTS PLAYER NAME
Human Spy Battle of the Lich King
RACE BACKGROUND CAMPAIGN or PLAYER ID
ENCUMBRANCE
Lifting & Carrying: 300 lbs. max. carrying
capacity; 600 lbs. pushing or dragging
(speed -5 ft.); 600 lbs. max. lift.
Wizards of the Coast, Magic: The Gathering, and their logos are trademarks of
Wizards of the Coast LLC in the United States and other countries. © 2009 Wizards.
All Rights Reserved.
This Web site is not affiliated with, endorsed, sponsored, or specifically approved by
Wizards of the Coast LLC. This Web site may use the trademarks and other
intellectual property of Wizards of the Coast LLC, which is permitted under Wizards'
Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S
HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of
the Coast and D&D® core rules, game mechanics, characters and their distinctive
likenesses are the property of the Wizards of the Coast. For more information about
Wizards of the Coast or any of Wizards' trademarks or other intellectual property,
please visit their website at www.wizards.com.
:
YASMEEN
Warlock 20 (Archfey Pact) 376,300
CLASS & LEVEL EXPERIENCE POINTS PLAYER NAME
Human Guild Artisan Battle of the Lich King
RACE BACKGROUND CAMPAIGN or PLAYER ID
WIS +2 Perception (Wis) Quarterstaff. Melee Weapon Attack: +5 to hit, Eldritch Invocations [PHB p. 110]
+5 Performance (Cha)
+2 +11 Persuasion (Cha) *
reach 5 ft. Hit: 1d6-1 bludgeoning damage.
(If used two-handed in melee, does 1d8-1
damage.)
• Agonizing Blast (increased Eldritch Blast damage)
• Mask of Many Faces (Diguise Self at will)
14 +0 Religion (Int) • Thirsting Blade (extra attack)
• Whispers of the Grave (Speak With Dead at will)
+3 Sleight of Hand (Dex)
MAGIC, FEATS & SPECIAL ATTACKS • Visions Of Distant Realsm (Arcane Eye at well)
+3 Stealth (Dex) • Witch Sight (within 30 feet, automatically see
+2 Survival (Wis) Eldritch Blast Cantrip. Ranged Spell Attack: creatures shapechanged or concealed by illusion)
CHA +11 to hit, target one creature within 120 ft.
range. Hit: 1d10+5 force damage with 4
+5 * Prof. bonus added beam(s). (If more than one beam, blast can
be used as multiple beams of 1d10+5, each
Spellcasting [PHB p. 201]
20 with separate attack roll to hit as one attack Spell Attack Modifier +11
action.)
12 PASSIVE WISDOM
(PERCEPTION)
Spell Save DC 19
Wizards of the Coast, Magic: The Gathering, and their logos are trademarks of
Wizards of the Coast LLC in the United States and other countries. © 2009 Wizards.
All Rights Reserved.
This Web site is not affiliated with, endorsed, sponsored, or specifically approved by
Wizards of the Coast LLC. This Web site may use the trademarks and other
intellectual property of Wizards of the Coast LLC, which is permitted under Wizards'
Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S
HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of
the Coast and D&D® core rules, game mechanics, characters and their distinctive
likenesses are the property of the Wizards of the Coast. For more information about
Wizards of the Coast or any of Wizards' trademarks or other intellectual property,
please visit their website at www.wizards.com.
: