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BOOK CLUB

BOOK CLUB MUST-READ CLASSICS OF SF LITERATURE

#15 YOUR
OPINIONS
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>> “Banks’s Culture novels
are always a joy. That

Iain M Banks, 1988 said, it’s my least


favourite Culture book.
The others are ‘harder’ to

Tom Holt plays a session or two of Azad in the second Culture novel read, but satisfy my want
for the Culture more.”
Grrrrrrr!

>> “Damn good. Quite

S
tep forward to the far-future game of good and evil by cheating, don’t how Banks manages to
socialist utopia of the Culture, you necessarily lose? get you so engrossed in a
where an expert games-player is So, yes, it is a classic Iain M Banks game you never learn the
blackmailed into doing a job for novel after all. The form and the theme rules to is beyond me.
the government. He must travel to merge together, as the story twists the The way the two
a distant, barbaric empire whose entire hero like a spring. civilisations are explored
society is formed around prowess at For once, the passionate intensity lies in the process is very
Azad (a sort of cross between Monopoly in what isn’t said; the commentator clever indeed.”
Org
and Mornington Crescent) and – literally doesn’t intrude, and we’re left to judge
– beat them at their own game. In the plays for ourselves. Since this is a >> “This is his most
theory, if he gets all the way to the fi nals game of skill rather than chance, what accessible? God help us!
and wins, he becomes emperor; but of matters isn’t the outcome so much as I’m really enjoying it now,
course it won’t come to that... the stakes being played for, escalating but for the first 30 pages
The Player of Games was Iain Banks’s from self-esteem to integrity to survival. or so I found it confusing
second science fiction novel (following Only at the end, of course, do we fi nd and impenetrable.”
the fi rst Culture novel, 1987’s Consider out who the real game-player Shoesworth
Phlebas), and although it’s a Culture is, as the last card is turned over in
>> “The idea of games
story and the Culture ethos is at the core the very last line of the book, and we within games, clashing
of the book throughout, it’s unlike the realise that, although we made it civilisations and how far
rest of the Banks oeuvre in many ways. through to the fi nal round, Banks has will you go to defend your
The plot is straightforward, the narrative
starts at the beginning, carries on As befits a master games- won the last trick...
The Player of Games may not be
ideology make for a
fascinating and
compelling read.”
through the middle and stops at the end,
and there’s one main viewpoint character. player, Banks doesn’t Banks’s best science fiction novel. It
doesn’t deliver the devastating knock- Tgirl
Banks tells the story in a spare,
functional style; it doesn’t have the break the rules; he bends out punch of 1992’s Use of Weapons,
and although the scene-setting and
>> “Banks’s names make
great non-rude
linguistic fi reworks, the soaring fl ights
of imagination, the massive and intricate them, subverts them, world-building are magnificently done,
there isn’t quite the same immensity of
swearwords. ‘Oh, chamlis.
What a load of chiark.’”
structures that characterise his later
work, and the comedy and wordplay are
kept low-key. Even so, it contrives to be
uses them as chips… scale and imagination that we fi nd in
his later work.
On the other hand, Player of Games
Johntoon

>> “It’s not the best of his


arguably the essential Banks SF novel; Banks never cheats. To that extent, it’s displays a level of control and direction books but it’s still a damn
not because of what’s put in, but because as predictable as Wimbledon. It has to that Banks’s later, more picaresque SF sight better than an awful
lot of books out there.”
of what’s left out, and why. be, or it wouldn’t work. It’s the novels often lack. There’s none of the
Midget_Yoda
In all his writing, Banks is an limitations that create the pressure. self-indulgence or joyous delight in the
incorrigible player of games. He plays People play games to win; they watch sound of his own voice that occasionally >> “All my old Banks
with language and structure, form, games to see the skill and enjoy the make Against a Dark Background, for favourites are there. The
vocabulary, syntax; the second-person human drama, and to root for their example, rather hard going. By Banks’s impressive names. The
narrative of Complicity, the murderous team. In the novel, knowing which side standards it’s a conventional book Minds. The drones that
three-card trick of Use of Weapons, or to support is easy; the bad guys are (because what’s a game except a set of display emotions via
the capstan-lathe structure and verbal cruel, decadent and arrogant, and the conventions?) but within its self-imposed colours. Brilliant. My big
mayhem of Feersum Endjinn. game becomes a battle of ideologies. limits it’s perfect, a flawless exhibition loves are games, books
and sci-fi so it’s as if he
As befits a master games-player, he Gurgeh is beating them at their own by a master at the top of his game. SFX wrote this just for me. ”
doesn’t break the rules; he bends them, game, but since the Culture, for whose DocSavage
subverts them, uses them as chips, ideals he’s playing, cheated in order to Tom Holt’s latest novel, Barking, is
pawns and gambits. In Player of Games, get him there, can they be trusted to currently available from Orbit in
he plays the hand straight and tight,
cards close to his chest. The game – the
stick to the rules? And if you win the hardback (RRP £12.99). Get Reading!
>> In SFX164, Scarlett
Azad tournament itself; the deeper game
the Culture is playing with Gurgeh, the Like This? Try These! Thomas (author of The
End of Mr Y ) will be
hero – dictates the book’s structure: Use of Weapons by Iain M Banks The Final Reflection by John M Ford discussing cyberpunk
qualifying rounds, semis and quarters, (1990) (1984) classic Neuromancer.
the fi nal. We know, as soon as Gurgeh Banks at his wildest, wittiest and most Beautifully written, superbly credible world- NEXT ISSUE: Christopher
agrees to take part, that he’ll reach the disturbing in a firestorm account of the life building; a different take on the same basic Priest ventures into the
and times of a practically immortal soldier idea by an under-rated master. Nominally a alternate-history
last round, at which point something
of misfortune. Trek tie-in. Deal with it. England of Keith
nasty will happen. Rules is rules, and
Roberts’s Pavane.

114 SFX MAGAZINE November 2007 www.sfx.co.uk

SFX162.bookclub 112 10/9/07 4:17:55 pm

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