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>> “Banks’s Culture novels
are always a joy. That
Tom Holt plays a session or two of Azad in the second Culture novel read, but satisfy my want
for the Culture more.”
Grrrrrrr!
S
tep forward to the far-future game of good and evil by cheating, don’t how Banks manages to
socialist utopia of the Culture, you necessarily lose? get you so engrossed in a
where an expert games-player is So, yes, it is a classic Iain M Banks game you never learn the
blackmailed into doing a job for novel after all. The form and the theme rules to is beyond me.
the government. He must travel to merge together, as the story twists the The way the two
a distant, barbaric empire whose entire hero like a spring. civilisations are explored
society is formed around prowess at For once, the passionate intensity lies in the process is very
Azad (a sort of cross between Monopoly in what isn’t said; the commentator clever indeed.”
Org
and Mornington Crescent) and – literally doesn’t intrude, and we’re left to judge
– beat them at their own game. In the plays for ourselves. Since this is a >> “This is his most
theory, if he gets all the way to the fi nals game of skill rather than chance, what accessible? God help us!
and wins, he becomes emperor; but of matters isn’t the outcome so much as I’m really enjoying it now,
course it won’t come to that... the stakes being played for, escalating but for the first 30 pages
The Player of Games was Iain Banks’s from self-esteem to integrity to survival. or so I found it confusing
second science fiction novel (following Only at the end, of course, do we fi nd and impenetrable.”
the fi rst Culture novel, 1987’s Consider out who the real game-player Shoesworth
Phlebas), and although it’s a Culture is, as the last card is turned over in
>> “The idea of games
story and the Culture ethos is at the core the very last line of the book, and we within games, clashing
of the book throughout, it’s unlike the realise that, although we made it civilisations and how far
rest of the Banks oeuvre in many ways. through to the fi nal round, Banks has will you go to defend your
The plot is straightforward, the narrative
starts at the beginning, carries on As befits a master games- won the last trick...
The Player of Games may not be
ideology make for a
fascinating and
compelling read.”
through the middle and stops at the end,
and there’s one main viewpoint character. player, Banks doesn’t Banks’s best science fiction novel. It
doesn’t deliver the devastating knock- Tgirl
Banks tells the story in a spare,
functional style; it doesn’t have the break the rules; he bends out punch of 1992’s Use of Weapons,
and although the scene-setting and
>> “Banks’s names make
great non-rude
linguistic fi reworks, the soaring fl ights
of imagination, the massive and intricate them, subverts them, world-building are magnificently done,
there isn’t quite the same immensity of
swearwords. ‘Oh, chamlis.
What a load of chiark.’”
structures that characterise his later
work, and the comedy and wordplay are
kept low-key. Even so, it contrives to be
uses them as chips… scale and imagination that we fi nd in
his later work.
On the other hand, Player of Games
Johntoon