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Struck

Dumb

Fraser Parker
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Copyright © 2008 Frasier Parker
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Struck Dumb
The magician speaks a few words and touches someone instantly causing them to fall
under their spell and not be able to speak, even when they are told to try and speak.

The work in this manuscript uses the same principle found in Ultimately Under by
Kenton and the S.E.C.R.E.T. School, in the context of a card trick as a basic structure
for the effect.

This also uses the dual reality principle made popular by Kenton, in a very subtle
way.

Some may only see this as a trick and doubt it will work. However, this can look very
real to everyone, including the participant.

The effect and method are so close this can seem to be real magic and leave no
explanation as to how it was achieved.

The participant is in fact playing along and following the performers words, not to
speak. This is a normal compliance from the participant, as in any other trick.

How this is perceived is shifted through illusion from a normal compliance to the
participant apparently having been under the performers hypnotic influence.

The participant does as you wish because of your actual influence as a magician, to
get them to play along in a trick. The illusion of influence is created through your real
influence. Others can try and do what you do but because they are not a magician, it
will not work.

The performers actual words and actions, as well as the participant following your
words and doing as you wish, creates the illusion of hypnotic influence.

The participant becomes convinced through the illusion and what has apparently
happened is seen to be what has actually happened.

This is the real secret to creating the effect of instant hypnotic influence, which may
not be believed until you have had it work for yourself.

There are also outs for when your suggestions do not work as well or do not work at
all and the participant speaks.

Whatever happens and however what you do is perceived, at the very least you are
attempting to create the illusion of real magic through trickery.

Here are the words which not only get the participant to actually do as you wish but
also help create the illusion, at the same time.

“For the magic to work. . . Just listen to my words and do as I wish!”

This is similar to the 'stage whisper' in “Kentonism”. Although it appears to be a


request for the participant to just play along as in a stooge situation, your words still
fit the perception of magic they help to create.

The words you use are also directions as to how the participant is to play along, so
that you get the reaction you need from the participant to complete the illusion.

I add a little laughter here at the end of the line, which helps the suggestion to be
accepted. Although they may think it a funny notion themselves, doing anything you
wish. They will still follow your words and do as you say if they want to take part in
the effect and want to see the magic.

Remove a Deck of cards from its box and fan the deck face up, towards the
participant, showing the cards to be normal in the process.

The performer now slowly touches the participant on the forehead. You are
apparently doing something though this touch, as in the principle which has become
known as 'The Old Witch Doctor' ploy. This helps create the illusion of influence.

The words you use and your actions all suggest the effect. They become powerful in
and of themselves.

All of the suggestions within your performance along with the principle already
described combine to create a greater deception.

When you touch the participant on the forehead, look where you are putting your
fingers and be careful not to poke them in the eyes.

Touch the participant on the forehead and say the following words.

“Just for the moment you can not speak any words, although you can still
move your lips. . .”

This is a direct command and is understood by the participant as a direction as to how


to act during the effect. The way this is worded also looks to be an overpowering
command or a suggestion, as in a stage hypnosis act. This does NOT mean you
should be overpowering. Some may imagine you made the participant act against
their will, although this is not actually the case.

“Don't worry I won't leave you like this for long and I am not trying to
make you look a fool!”

These words insure the participant doesn't think you are trying to make them look
stupid and are therefore less likely to go against your suggestions.

“. . . Although you may not know why you just do as I wish. . . we will do a
card trick anyway. . .”

This line helps get them to do what you say even though they do not know why they
should just do as you wish for the moment and you have not told them why you want
them to not speak. This line also suggests a strange reason for their compliance.

Fan the deck face down or just spread the cards towards the participant, for the
selection of a card.

“Please take any card and look at it yourself but don't show anyone else it
yet!”

The participant takes a card and looks at it, just as in any other card trick.

“So. . . This may seem odd and you may become slightly confused because
you can not speak and can only move your lips for the moment but try
now and tell everyone your card! . . try.”

This line openly states that the participant may find it odd and confusing to do as you
wish and also reminds them not to speak. They can not do two things at once and so
may now actually have a confused look on their face as they realise they can not
speak because they are following your first suggestion, not to speak.

The fact they have been told to try and speak but find they can not do so because they
are following your previous suggestion, acts as a convincer to the participant that you
have cast a spell over them and have caused them to temporarily not be able to speak.

They may see this as a trick only and think that they can speak. Even so, you have
still got them to follow your words and do as you wish so that they are effectively not
able to speak for a moment.

Sometimes they will follow your words so well they actually move their lips and this
looks as if they are really trying to speak but can not do so. This adds another
convincing level to the effect for the participant, as well as everyone else.

After the participant has attempted to speak and tell everyone their card for a
moment, interrupt with the following words.
“Okay. Just show everyone the card instead and put it back in the deck. .
.”
The participant showing everyone their card suggests they can not speak as this is
apparently the only way they can communicate their card to everyone else.

Undercut the deck at the start of a Overhand Shuffle and get the participant to put
their card on what was the top half of the deck. False Shuffle off the rest of the cards
on top of the participants card, apparently loosing it in the process by in jogging the
first card of the other half of the deck and then shuffling off the rest of the cards
normally. At the end of the shuffle cut the cards below the in jogged card to the top,
thus controlling their chosen card to the top of the deck.

Fan the cards, faces towards yourself and ask the participant to think of their card.
This will enable you to glimpse their chosen card, after it has been controlled to the
top or bottom of the deck. Of Course, more subtle methods can be used to know what
card the participant is thinking of.

“So Just think of your card, now that you can not speak! . .”

“The Card you are thinking of is the Queen of Spades.”


Pause for a moment and touch the participant on the forehead again, being careful not
to poke them in their eyes and state the following.

“Of Course, you can Speak! . . what was your card?”

They respond with their card and can speak again.

Saying “Of Course, you can Speak!” to the participant breaks the previous suggestion
and lets the participant know that they can in fact speak.

The way this is worded means even the most sceptical participant can not argue that
this is the case. If they think it obvious that they could speak all along this line will
make them wonder why they did as you wished and did not speak.

At the end of any effect which uses trance or suggestion, whether real or imagined
always make sure you let the participant know that everything is back to normal.
Although this is the illusion of trance or influence primarily, people can become
convinced through the illusion and believe what you do is real.

This material can be VERY powerful and should be treated as such. Here are the
words I use to be careful no harm is done to the participant and they know everything
is back to normal, as it was before the effect.
“So now everything is back to normal and you can speak again. . .”
If at any point during the effect, the participant speaks again before they are meant to
do so then this can be labelled as your influence having worn off. This still suggests
that any compliance before was due to your influence over the participant.

When the participant does not follow you words at all and speaks this is explained
away as being because your suggestions did not work on this occasion and you were
not able to put them under your influence this time. Be sure NOT to make the
participant feel that this is their fault or that there is something wrong with them for
not following along and doing as you wished.

This lack of influence still suggests that this does work some of the time and that you
do have a power of influence over others but that it did not work this time with this
particular person, that's all.

Thank you for purchasing this little manuscript and for supporting my work in the
process.

Fraser Parker.

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