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A Japanese batalion has successfully inflated along near-impassable mountsin slopes inthe thick jungle of Bazann, ‘rapping the I Philippine Corps by eutng its emly road link tothe south, (General Wainwright, I Corps’ commancer, huiedly arders a mixed ferce of Filipino and US woop, including light tank and SP guns, to ‘concentrate north apd south of the Jepanese. As his tired troops ative fon the scene, they are thrown into a piecemeal altack from both direc- tions in a desperate bid to eect the defenders from their stronghold aside the road, Fallure means cenain disases for | Corps ‘The invasion of Guam is under way. The Navy's big jun have cease firing, and LVTs caring Marines tiled by LMS bearing Sherman tanks, clamber across the reef offshore of Chonito, CCliffOn their left lies Adslap Point its highs portanding the deadly menace of eafiading fir. Ahead, US airralt continuously tomb and strafe the shoreline. As the Marines approach Red Beach One, the Japanese defenders suddenly open fire. Thor orders ae straightforward: ‘aunihilae the enemy atthe water's edge . $...Bhamo, 1 river port on the Frawaddly, hs been turned into « fortress by Japancse detecnined 1 keep the Burma Road out of Allied bands. Anti-tank ditches connect the lazooas that flank the town, numerous buildings ae fortified, and wire and pari stakes guarded by automatic weapons in bunkers cover all avenues of approach. Despite their formidablenes, the defenses are abet to be hit by the Chinese 1 4th Infantry Regiment. These veteran jungle-fighers, though strangers to urban comb, are well prepared. With ai and arillery support lamethrowers ard bazookas, they launch a coer nated asa, But for many, it will be thir last. ‘You've fought on the Easter and Westem front, inthe Mediter- ranean and North African thesters, cn the plains of Manchuria and in the jungles of Burma and New Guinea. You've experienced paradtops, ilider-born landings, Stuka attacks, and oppesed rive crossings. Only ‘one major type of combat remains unexplored: the classic amphibious assault. Now, in GUNG HO!, ths 10 i aed tothe repertoire of ASL. And what beter way 10 present beach landings than withthe introduction of the U.S. Marines. GUNG HO! offers four types of. USMC squads, reflocting thir evolution through the war year, along. with tie most comprehensive actical-level amphibious niles ever ina wargame I's all here in the balance of Chapter G: deep and shallow ‘occam beaches of variable width and slope, sea walls, pets, beach Obsta- cles, reefs, heavy surf, naval gunfire, and al the important types of lacing craft wsed by the Allis and Japanese throughout WW2, Asif this weren't erough, GUNG HO! also brings the miles and counters to recreate the infamous cave defenses employed by the Japanese, plus new infantry counters fe dhe early US Aruy in the Philippines end the entire order of batt fr the Chinese Army. Last, but not least (WO new mapboards (#38 and #30), several sbeets of overlays and eight scenarios are included. (Nove? GUNG HO! ts not a complete game; ownership of BEYOND VALOR. YANKS, WEST OF ALAMEIN and CODE OF BUSHIDO is required) GUNG HO! is now availabe for $50.00 fiom The Avalon Hill Game Company (4517 Harford Road, Baltimore, MD 21214) Please ‘add $6.00 for domestic shipping ($12.00 for Canadian orders $18.00 for overseas), Maryland residents please add 5% state sales tx, fe in sno nace a osk hijectes aes bo oroata he {ipo were posco te were! scemoane 2 SAGE Forel tere ve ana ot acne rata Scones tye pope te Aan cae Company ‘Serpe ote ore wt Re "Snr i oe AS ou wane Avan Hs portly boa hw Gene Dept ah oe “Avalos Hi Gare Conpan sino Moan sudan ras ne San of oa at SSeS rare at re ISvAGLASL FEENAMIO DESIGN: Rice akon, Sy hanes hin rare, Pee carn, Si fo Ea nares te too eee Fe Ee aromwien Sanne erence Scan = eoeeeiccrean ananee fee eee ‘Bilste Peneapet rater Oy Gusts ate see ‘Ars Hageme Sue fgg 7 HON ALY arnt ‘Sefer we oro do 08 Tre Fototay company Cow 381-507; NETHEALAROS Samar anced es Cah as ea {Sti ew tetno aaahons Oto ie aoe Stet, kaaas ROMA ony ose 7 8) en fy Donan: Pa Pe buns de Saearha 2 Sous ag scuTM age: Canna Sunes is Jot. Saetmy tne eeoure Cason) {5-8 SPAN Ios nwnacoral aro 5850 on dnone Mae tc SWEDEN Tap Gane ‘Sts, Boone Ai aueions on te SQUAD LEADER ana, 001 Heonoanec by ga mses era et en el tne Starman) andanbw comers een cont 8 PANZER GEGEN PANZER Tank Warfare in ASL 5 By Bruce Bakken ANNUAL CROSSFIRE 17 Probing Layforce By Robert Banozic & Mark Nixon GETTING THE LEAD OUT 25 ‘A Parable for ASL BEATING ABOUT THE BUSH A Look at Bypass GRACE UNDER FIRE A Look at Scenario Design THE ILLUSTRATED & LEGIBLE ADVANCED SEQUENCE OF PLAY TRON EAGLE A New Airborne Unit for ASL. By Steve Powlesland 29 By Philippe Léonard 35 By Guy Chaney 43 By The Staff 47 By Rex A, Martin May 13th, 1940. In the chill ofthe Arctic spring, a French For- cign Legion battalion prepares a hasty assault on a supply depot north of Narvik. Currently in German hands, the depot holds the arms desperately needed by the Norwegians fighting in the mountains. In the face of Wehrmacht machine guns, atudacity-and two Hotchkiss tanks—might be the key to the Legionnaires’ success. May 16th, 1940... The French 9th Army is disintegrating rapidly. Its headquarters, just setting up in the village of Le Cateet, i not even sure how far the Germans have advanced. Suddenly the alarm is reised—enemy approaching, from the north! Armored cars quickly take up positions to fight a holding action, while the small HQ staff and the local garrison hurriedly make what defen sive preparations they can. Their day promises to be desperate. June 20th, 1941 ... Elements of the Free French Division must take the rugged, boulderstrewn stronghold of Hill 740, the last Vichy position covering the road to Damascus. Tanks, guns and men stand ready amidst the wadis and broken ground, but no ‘one is enthusiastic about having to fight his erstwhile brothers- tnvarms. Regardless of which side prevails itis bound to be asad day for France. November 8th, 1942 ... The Americans have landed in Morocco, but in their ranks confusion reigns. Some mistakenly advance in the wrong direction, and in a small village find themselves subjected to a steadily escalating attack by Vichy infantry with armor and artillery support. The green Gls know they're in the “big leagues” now—and, whether they like it or not, i's time to play ball, Here a ass the longawalted addition ofthe French tothe ASL family. Compared to the original Crescendo of Doom gamete, (CROIX DE GUERRE offers greatly expanded coverage of the French, in terms of both counters and historical research. Con tained in the module isnot only the entire ASL order of battle (all ‘weapon and vehicle counters) for the French during. 1939 and 1940, but also that of the subsequent Vichy regime's ‘overseas coloinies, plus many extra counters for the equipmen ‘used by the Free French but not inciuded in YANKS or WEST OF ALAMEIN. Also included are two new mapboards (#0 and #41) depicting typical European terrain, a new sheet of building stream overlays, eight new scenarios, the usual detailed histor cal and DYO information on vehicles and ordnance (incliding ‘much never before published in English), Eight revised pages for earlier chapters continue the process of refining the | play of ASL; last but not least, the Chapter N divider makes its appearence, carrying an updated Sequence of Play and a stan- dardized check-list of pre-game activities. (Note: CROIX DE SGUERRE is not «compet game cameship of BEYOND VALOR YANKS and WEST OF ALAMEIN is required) ‘CROIX DE GUERRE is now available for $35.00 from The ‘Avalon Hill Game Company (4517 Harford Road, MD 21214). Please ad $5.00 for shipping and handling ($10.00 for Canadian shipment; $15.00 for overseas). Maryland residents | please add 5% state sales tax, PANZER GEGEN PANZER Tank Warfare in ASL By Bruce E, Bakken een rr ft de Ser cars satgecinte rion “Soar sigh ately Cai we mek ee lk fly ‘tract cu Slo is pu ease tate amkoues tesenel oi rif eat lest o le Row sep pt hei emp vagpsk reay asm es of ado eens feu nah ith res fom dena Ses ais cin alone ‘aoe opto omaertig oo Sind gt rot fo ng ao forth non A rf ny fs Ban ‘Fore pe hah re rng A oo row no eve se once of mt wth etenatng nom he sre sins ay tak ree right shoe ox epi apes ioia pe psoas Iau ld fas ft fre, Sad nov nat ot "ante yesh bagi ee inky bahar rtd go tM cece han haa fe sl sy ut xin vg Th fap of seks cts the ee fring, flowed yy fo of hl ipating ot eto los Foon hoc. Sto heen fe grim etna icy of ats Cn ge or poset eprint her potl af meng a Das eg Zina ven dough ank-o-ank warfare may no be ge se cramatic n a game. ASL does offer the finest playable system avalable for simulating armoeed ombat, Prom its birth withthe original SQUAD LEADER, through lis coming of age with COL snd ‘omtnued grow with CODand G.the AEV aspect ‘ofthis peat game has rated ro simaliion sys tom that is remarkably realistic and elegantly ‘etl. And, tke every otner aspect of "wargan ing’s premier tciel simalaton, to become really ‘oiler st armcre tactics on cur earcoard bate Fide reqnites stay and, above all, practos i ASL, when called upon by the scenario, the player assumes the role ofa single tank comma Sereach vehicle isinct regardless of the number {in your OB. Mach sre a han fer Infantry (whish my beak or become berserk), you, the player, have {cual cortol over your tank's actions, ad the dei- sins you make will determines te ‘Thebsic premise of his articles that tank's pie mary las isto destroy enemy tanks, aad tha! he hemy tanks pose the greaiest threat to your ova ‘aaks. Tis isa gaeralizatioe, ofcourse, bit your on- board AFVs will asuelly be your best anti~iank ‘weapons, Conainly, whenever opposing taka appear ‘on the ASE batted they almont invaiaby en © ‘eckeeach other out, ard at some poist during his ‘curer an ASL player can expect become ivelved ‘na “tank bale” Pundamental io ary stacy of tank combats an nderscanding of the weapon itself the tank. Three petciples have chamscteriand the tank from inc tion: “Fueponer", "Prowaton”,"Mebily” In ASL, these prineipes are expressed inthe tank's Main ‘Armament Type (turret moanted; DI-M1-322) Armor Status (Close Topped. DI.24), and Movement Type Pully Taeked; D113), spectively. This ant- cle i: divided no prt fowphly coneating with each ofthese principles and ie based pon the capa: nd mechanics of handing a ank during play. though ‘many of the points rls wil (0 couse) alse apply ‘other types of armored vebicles ander to ordnance Jn general ‘At its most basic lovel, tank combat in ASL is @ worstep process, as per Tule C3. 1: "Fist, the ter ‘mst determine if he has hit the target: fhe as, he mast then determine the effec), ian of that i.” Each opin this provessreuires a DR, fist a TH DR (C3.)and ena Tk DR (C711). Since the winner of ‘Vlark-ersistink encounter will ually he the one oteening the bet cd (eiter To tox To Kl) the fbjecive ina tank baitle a the individeal evel becemes that of increasing one's own ods while reducieg the opponents ods These" are det ‘mined by any numberof rveral Hit Detsmination DRM (C3. and Co.) and Basic TK Modifications (C7.2; much of the folowing discussion will evolve ‘round the aplistion!avoidance ofthese modifies ‘Before proveeding further, however, it becemes expedient at this point to itroouce aterm Which will sid in our endersianding of how ASL tank works. The term “Engagement” will ay he foundatioe for our discussion of armored tactics Simply put «tak is suid to “Engage” the enemy ‘when se places a half-inch "-1" Acquired Target ourter on is target, thus enabling it to apply he Cise NTH DED iit nex shot (C2). An" HOBBS: ment in my view then, takes place when opoesing tanks have Acqaied (Begaged eachother The term “Engagement” is merely 4 convention sod te describe the station in which thi mutual ‘Acqulsluon occurs, and as such provides ¢conve> alent means of reference for this event. Impl ins definition isthe undersending that the fer wil con. tinue shooting at the target anti si eertoyed Indeed, the whole purpose of pacing an Acquired ‘outer on a targets 8 you might benefit from & favorable DRM snd so get» beter crack ait with your ecit abot, Ia the mesotine, the crm wil Ikely be frng ack, andi is ist sd fas be will, also place an Acquired counter on you. Tithe objective of roccetsul tank bate is 19 “increase one's ods” oF kilag aad surviving, the ‘purpose of allthis interrelated acivity is "Win the Engagement”. Our purpose could alternately be sexprested as “stoying the enemy when both you ane have Aouired ote anover” buts srater cumbersome. Itbecomes much simpler to se asingle Sndersteod term, and so to build the discussion ‘ound it There ave many actors o be consicered in wis ning an Engagement, A given side's oddt may change drastically fom situation osstion within a Single secnaro, and willlegely influence the course of action you fake at any given momeat. For now. however, we will assume tat the eds remain equal {for both sides, in which ease success or failure becomes more a guestlen of sing. FIOM his asiumption eaa be established certain principles ‘hich might be refered to at my "Rules of Engage. 1. Take the First Sho. No great sei of cogni- tive ability is required ere. He who shoots fist ‘anil ist Sach «shot may occur sta oppor tunity, and may act actly lea to an Engege= iment per se. Neverbeless, by remaining ale and actively seeking that ist sho. you present your ‘elf wth favorable opperanitin, rach ssa shot at the enemy's sie or ea facing ese wove. PU termore, the side shooting frst mill wsualy bene fit from Rule #2 also 2. Take the Firs Shot ofthe Engagement. This ‘ould bested as “Take te ist sto tat beneis fom the Case N DRM.” Once the Engagemest is underway, the first sd to bona from Case N receivevaconnderale advantage. Since bo por ‘agonists will likely be stationary, few postive ‘modifiers will apply (the exceptions being thowe for TEM or LOS Hindrances), and even the eat for being BU (Case 1) wil be negated by Case N. What will usually result i a “straight” ‘hot, or even one with a negetive modifier. At lose range, abc may become as “alomatc™ a ¢ wwillever ge. 5. Tae More Shots Than the Enemy. This ay, but ‘oes not have to neue using Tensve Fe: ie similar a philosophy 16 Rule #1 i ht he ts Sos you take, te mre chances you eve yours ‘o destroy the enemy. A sovalled ASL “realist” Iojgh point aut hat more shot aso meass more Uketieod f « Gun malfunction, bat consider dst ‘he odes of tis oscaming ate wsualysetial © that of obtaining 3 CH. Think postive! ‘The key in winning ap Engagement isto stive © follow these Rules f Eagegcieal, and the easiest, ‘way © assure aerencs wo hese Tess by Hnegrat ing them into the phased nature of play. Thus, an examination of shot selection daring play will Gquickly eoveal that your first shot (Re #1) will ‘kelyocear during your DFP (A.13; that your frst. st of the Engazemen (Rule #2) will occur daring {your eneuing PFPh; and that by following rales #1 fn #2 thoeghout the scenario you wil accumulate ‘ore stots than yeur opponent (Rule #3) Ie will be asamed forthe remainder ofthis rile tat you will faded eek ts exgage th eaeey ul every Oppemnr rity, and thar you wil do 0 within the tenet cutined |i my ules of Engagement. Keep io mina through ‘ut the disnssion that penerally only Chapters A-D ‘il te bed upon here, and tat eny Opens! Ruler fr those cited ar applicable by SSR bare not been onsdered in the tactical thinking presented below (unless specifically mentioned), Part I: Hit To Kill ‘Once you have decided to engage the enemy. your ‘rst decision involves whic Target Type to use Only two choices are availabe: either the Vehicle “ayget Type (C3 31) or the Aeon Target Type (C3.33) snust serve. The Vehicle Target Type is the most bvius, in is assumed baring adectantion by the player to the contrary (C9). Your decision may be Taflenced wo some ined eter by the autaaiion allible a topic that wil be looked at shortly Gene fray, Rowever, if AP ison hand there i tle ques ios that you will choose the Vehicle Target Pype ssn the enemy tke Under certs combat situations, however, you ‘may find youset facing a formidable AF when Sovr MA has litle or no chance of destroying asing the Vehicle Target Type end the arunition aval bie ouch an enemy has ou append the odds Gf escaping maxe 1 seem likey that You Wil BE etroyed inthe atemp, you muy decide to g9 dows ‘viet "uns «lazing and hope fora CH (C37 asing the Velile Target Type (as unlikely eecsrence ct {0 be eled upon). OF, you could fe using the Arex Tange Type. The odds of 1 CH esing the Area Target Type ‘emai he ste, but rma i with sul gives 308 ‘ne more ctanse to destroy the enemy, a chance 308 ‘old rot have osing the Vehicle Target Type if hie [AF is greater than your Noaiied TE® Area atacks ens sme eresalveua per ruleC.53. The fs. thing to note stat AF never apply to such an anak. Ingeid. "1" DRM applies an Area atack if all the enemy's AP ave four or lee, and a "+17 DRM applies ial the enemy's AF are eight or eve. The ‘ly otet DRM which could apply wo such an atack eth foe TEN Granted, any postive modifies to an Areu tack would make a Kil all bu Impossible, since a Fiaal KIA\s required. However, eK orone pester han 15/# would result in te enemy's immobilization CGuhich mipht force the crew to leave its vehicle: 1BS.8) or an automatic Shock (which in ive ray reaull in the vehicle's cliination; C74). Keep in ‘mind hat CE enemy erew will be mre Vulnerable {0 Geteral Collateral Attack (A.14B) when using the Aves Target Type than with normal HE Equiva Tency (C831) using AP shot. Overal, the circum Stance in which you might choose the Area over the ‘Arca Target Type as resort [Regards of which Target Type you chons, the (CA To Hit Tale ill hae 3 scr bering upon the Range at which you engage the enemy, Tht cable is ‘livid in ceumas of sex increiests, withthe Basic TH# i each colamn decreasing es the range increases. Obvionsy. he closer yo me to the target, the beter are your od of biting. Nose al that there ae wo Basic THU listed foreach Range col lum, ope Black and one red. Your nationality il Aetermine which color you will we (A259, thik Ubis sometimes varios withthe date of the action The incressing discrepancy {left to eight) between the Diack and red TH metas Wat the side which mast use the red THA will probably atiempt to get fly clos tothe target insre ugh Fat. "These Basie THM are modified ty the C4 Gan & ‘Anno Basie THA Modkfeaions, which ay Futaer influence your decision of the optimum rage at ‘whic to cpen the Engagement. Fer instance, if your MA has an °L" or °LL" Gua Type, you mey want keep the eneiy at a longer sange in order to ake advantage of your gun's “standowTcapahilty, some ‘shat analogous 191 hater with a longer reach keep. jing his opponent at an opsimum distance, Except for the desert boards, most ASZ mapbourds do not offer [LOS much Reyond twelve betes, so the oppertaity to use the “L oF “LL” (especialy) moses wil ‘arly pron uel Ian open expanse door exist, oF itary dominan illite area afford exceliet LOS, then you may vish io engage the or-rusingenemy at lenge enges, ‘Conversely, the modifiers for “*™ Guns, or for smaller caliber, tends wo dectease the TH® more ‘Topo te range increases. The moe for sal caliber may be ofsetby the "L” modifies diseased Shove: tat gencrally wc tak wil ill kay pre- ‘fer ongege the exemy atthe shorter anges. Nove tha the modifier for Gun less-than oF equal-to 40mm iscarulatve (C42). Finals the Basie THis Feduced ever further if you ase APDSIAPCR (SMOKE will be discussed iter) ‘Bear in mid that all the C4 modifications are ‘cumlative, ard serve to tassform the Basie TH? jntoa Mote THA (C4). Ang payer interested in fan excolon study ofthe office of range, rd versie back TH and C# Modifies shoule play “Counter: attack At Sidi Boo Zid" Scenano AZO) a couple of times. More thn any ater. this scenario wil help {you develop asl “feel forthe C3 To Hit Table a order w hit the tage, the irr unt make 3 inal THCDK that i es-han or equal-t0 the Mos ‘ied THY (C33). The TH DR itself is modified by ‘rious iver and Target-Bared DAM, which cat {too ot les) be conte by the players In pai ilar, an auacker can diretly “inrease his odds” by limiting the effects of any C3 Firer-Bosed To Hi [DRM hich apply to given shot, What alow: ie + brief enaysis of some of the CS DRM which most corrmorly affect the outcome bf an Engagement. For ‘conveniences sake, they are presented in the order they appede on the able Care A: Fire Outside CA. This should te self ‘explanatory fee the ASE veteas: “C3 11; A Guns ‘se Case Ay fre a targets outside their cure CA ‘when changing their CA fora sot that phase." The fetoal DRM is determined by the type of ordnatce tnd the numberof texspines adjusted for the shot For tanks with "1 type turet (D131), the penalty Isess severe than fora"'ST° tyre turret (D132). Aun has two CA, Gepetding onthe point of ret ference. The VCA (D4. 11) determines the CA of the ‘Vehicle isl, which cused for ovenneat purposes ‘and for Target Facing and bit location should an enemy sot seore. Being tuceed, a tank also has & ‘TCA (03.12), shich existe independently of the CA. When fring outside ofa CA, aan ll 9 Feally only ehange is TCA for ta sot in eres to incur the lesser Case A DRM, but itis nocrequired.o ddo sa, You could ivleed change the entire VCA, insted, but then the NT (Non Torreted) DRM would apply as your Fist hexspine adjustment If yoa 40 decide to change the VCA when firing, jat keepin ‘mind that "the TCA changes the sire number af Ihexspines while eaining is poston relative toe YCA. Any further changes of TCA incurs normal ‘TCA Case A DRM, in addition tothe NT Case A [DRM ofthe VCA change" (03.81) "Not at wll that "tbe Cave A DRM is doubled i the re isin woods building /tubble...Futhemnore, ‘nee sich a Gun. fires from woods/oulding ble ity cena to fie dain that phase fom athe oly inside its eatent CA." These factors alone pe Sen strong argument agatas placing your unk in such resicting tran. The benefit gained from the "TEM may be offset oa large degree by these penal- ties, otto meation he inital hazard of Bogging 10 enter the etal ate fs place. "Remembee tat any Gun mey change its CA vith- ‘xt fsing at the end of any fie phase in whichis ‘lable to Fire without using Tnoesive Fire (C32) ‘Tals cde may rove wel i eveeing the doubled Case A DRM Tor woncs/uildingirubbe, though if \VCA is charged inthis manner wile in such eran you would ill have to pasa Bog Check (D2.1D, ‘An adhtional "71" penalty applies to the Case DRM fra vehicle which changes TCA tec through 2 side Taepe! Facog while Bypass (02.220, Fae. thermore, a "TCA bused on « Bypass side Terge Fo ing mt pay appropnate Case A (CS.1) penalties fer fring within tis enlarged CA, ues he tare is Acquied exgiged) cally, you wouls rather nx have to charge CA when fring This is ot always posible, paricuary asthe enemy is expected to avoid your field offi ‘whenever pensble. Since you, st player, cans ally see whee your opponents wits fe Leste {the mapboard (the “ommiscent office syndrome, asleast you wll be able to posite your irk io fat {he direction of the grewest ret (Case B. Fire AFPh, Case B applies to all “Gun ‘rng during tbe AFPn which didnot enter theircu reat hex dering that Payer Tum” (C5.2), Very dy ‘wll Case B apply by sl during an Exgugerert ‘most auch cases, you will invariably Fre daring the 'PFPh, since waiting until the AFPN only allows the nem) to inervene isthe duel with Defensive ie. (0° course itmay be that the enemy was destreyed ‘dering Prop Five and that ao decent arges rman, perhaps betng concealed or ouside the Tiers CA, ‘You might waato si teht and avait developens ‘rather than move dering the MP, particularly feu ‘ccepy tenella atl pain, ‘Case will probably te Used most onea when vehicle changes its CA in lieu of firing (spar €3.22, in whieh case the Case B DRM may actaly ‘oe le than the appropriate Case A DRM weuld he ‘een. Keep in iad, however, tha vehicle may ony Fire once during the AFPh, may net use Interne Fire and that Cate B i rors 0-43 fora fier m ‘wocdsbulding te Care C: Bounding Fire. Case C applies any eile which has entered new nex during the MP bet doss net fire unl the APPR. Care Cisse pen Case B and the vehicle's Turet Type, and ise ‘key situation in which Case B might apply. ‘Bovnding Fire involves moving iato the exeny/s LOS (ince ie may’be presured that you weuld Pap Fice otherwise), and presen him az opportu five atyou in the meant dureg his DEPA, This ‘would Seem that Bounding Fie breaks the cardi Rule Eagagemect dscused previously, sine the ey would ge at fis shot Rule #1), and tat he nem would then et the first shot using Case N (Ral #2) 25 well Indeed, i appears the eneay hos tlle udvantages in this cae and at Bouncing Pie should rarely, ever, be planed. ‘Asa broad generalization this might be the case indeed, if the orly frets involved were yoer sine tensor « loe enery tn open tain Cortain sta ‘ons may cocurin which you might find i advanta- ous or padent fo work your way int a favorable positon 1 destroy the enemy before an Engapemeat tven develops, the idea beng that you would hope fulydestoy tieenemy before be can ike his second shot. For instance. it may happen thatthe enemy is ready engaged witha different friendly anit. By toying tavther tank into this enemy's LOS, yoo offerhim the ramer unpleasant prospect of becoming, the target of two ciffeestatackers. Or prhans the enemy currently occupies restricuve tereain (oods/ouilding/rubbie), thos enabling you to maneuver aud nim while controeting hum with 2 ‘cessive Cate A DRM shoul fe choose to fie at your AFV. Te any cas, should the enemy fie and tis, and ahoald you fire inthe easing AFP (Case (and miss, tbe enemy would regan the advactage, Ths strategy i certainly a caeulte risk, (On the exher hand, f your tn i virally inva cable o his teat, hes you may hve no ese tons about moving ight up and allowing the enemy tha fist shot. Tas dheuld be regarded as the excep ‘on er than the noe, however, 40 Bounding Fie ' generally notte ideal way oper an Engagement. However if your strategy i to destroy the enemy befone an Engngement actully develos, you may Ke thie odo ua before be an even shoot by fing ati sing your NP ie during your MPD i termed “Bounding Fist Fire” (D3.3), and alo uses the Case C DRM if you have hid a continuous LOS to te target for more than thee MIP. Thee thus no geste penalty for Sinng during be MPa tani You tad wate ut he ensuing AFPh The exception tothisoccurs when you haved continuous LOS tothe enemy for loss hen thuce MP. In whick case dere would bean addtional "41" (Restneted Aim: C531) ce "#2" (Limited Aim; 5.22) added to Case C. Since a target eamot become Acquired using Bousding Fit Fie (C658) anya, hissing eo ¥ “iand=na ae te intended to destroy the laget in passing calher than to become involved ina perhaps lengthy agement ‘This i all well and fia, provided the enemy obliges youby letting you sot at your whim. Unlor- tunately you subject sourslf to pessble Defensive Firat ire with every MP expendiere. IP he wat 60 inclined, chances are quite good thatthe enemy ‘would ei be fistshotat you during your MPR. Even $0, you may possibly pre-mpx hs Defensive Fest, Fire by declaring a Gan Duel (C2.2401), Provided ou aced not chaage CA, you may den Bouncing frst Fire before fies your toal CS and Acquis lion DRM are lower than his Since Cave € for Bounding Fest Fier oat least “+4 the situations a Which at ATTACKER is able o win # Gun Dust ae Probably pretty save. Ifyou are planning to use Bonsing First Fre, ry oappeeachthe enemy with view toward winning any potetil Gun Duels Teiay occur to the feeder at this poi that an ATTACKER could ‘ire sthe art of his MPb prior Ioexpencing any MP. thereby evoiging any possibil- iy of Defensive Fist Fire (pee AE-1). However, 8 complete feuding of C3.39 wil show thatthe DEFENDER is abe to declare a Gun Dael agaist 2 Rounding Fit Fier that decors a shot price ary MP expenditure. This, bythe way, i ae Only cas in which he DEFENDER may declare uGun Duel, arc us aeal damper on te shootefore- movin theory {Bounding Fiat Fie espeased by some players ‘The appiition of Cae C during the Mh assunes thatthe estas Stopped as pet C8, ut Eo ace Ally necesery to ep before uring Bounding Fist. Tre. You may use Mesion Pre (Case C4; C3-33), a lactic avored by the Russians more fr its pscholog fea effect than with any great expectatien of caning real damage. The poysbological effect i, unforts ‘el, low in ASE; Bu te neem inaccuracy such fie rerains, that being the aprorinte Case C DRM. with «doubling ofthe lower dn top of allele. This {is indse the proverbial “long shee and would yp cal only be considered by a Mien vehicle dung Deleasive Fre, or when you want to sean every svalable MP dering the MPs an ot war take crack atthe enemy oa the way towards or fast Pinally, any vehicle with a matiple KOF using ‘Bounding Tist Fite must expend atleast one MP between shots, which of coarie allows Defensive First Fire each sie. Also take particular note that ‘once any vehicular weapon fires (except for a MA retaining ROP) its other weapons may fre in that ‘hse oaly from that seme box (D381) Care F Intensive Fire. A Gun which hax exhausted i's normal ROF fay tke one addtional sh a Imensive Fire (C5), Intensive Fire entails (azole eek fo the Fre in that the BY af the Gun Is reduced by two (A.11) Hence, "12" THDR will ‘esultin¢ Disabled gun apd a Recalled wank A Gun ‘unable fo use Intensive Fie wil be so indicated by Nis TF" om the back of the counter, Intensive Fite sulles als of acucacyby lng the 2" ORM of Case F. Since Case N can apply 0 an Intense Fre attack, at least Case F can be reduced o” negated Tetentve Fee can also be aed to place aa Acquired sounter, orto flip an already existing Acquired counterfeits 2” side "Yet sil comes down to that educad Bnd this should be your determining factor in deciding ‘whether oF toto use Intensive Fite. You sould get erally hold of using his option util the Engagement {swell underway. shen the enems has a good chance ae hitting you with his ext ahor. Excessive or untimely as¢ of Ineasve Five wil iavasabl lead 6 et Case G: Deliberate Immobilication Attenpr. often an AFV target's AF ss 30 formidable that it ‘aes il by certain Gursunlhely i ex impos ble” Even i this were not the eae, you may decice ‘ceran times that em Inmvoble enemy ea g008 #8 {doa one (pertcalary if he mast ex uns to win), 0d o may atest wo Inmsotiize hi tsing Case © (C57. To ty Dehibere Immobilization, the anmt- riton yu use mae fave a Rate TRY greater an the target's lowest hull AP, and you must sere eal it sno more than six-hex range. il is nt posible ‘sing Case G, but a hull it acomatcallyImmeby- lizas the target and forces the crew to pass a TC (5.5). Target Acquistion does not apply 1 4 Delih- fate Inmobilzato atenpt, teugh you nay gala ‘Acyustion with sah set. The "45° DRM or Case G makes this a ther ‘ough proposition soit realy ocomes« cca decision by jou male on he spot Case :Buvioned Up. The pos and cous ofvemain~ ing Ce oc BU willbe discussed more flly nthe next Section. For nv, just keep in id that Fring wale BU incur the "1" DRM ef Cae I, bat does protect your comandet fron small-area aad sper ire (Of the three CS DRM not mentioned thas far, one (Cose H: Captured Weepon) coes aot occur unde oral eireumitances: another (Case 6: Firing ‘Wits Hex) comes ino eectoaly uncer special con ‘tions; andthe last (Case D: Pinned iter) doesnot affect a CT AFV ax such (See A782). A few micel- Tanooas DRM remain under the heading of C5, listed 4s "oer". OF hes, he peaalty for overstacking (85.12) shonld be woided Whenever possible. Iryour CCE crew shavld happen to become Stanned (DS 34, ‘mare on tha ter) you will just have to pay the rie inthe form of a1” DRM Tor the remainder of the ‘scenario. The fest either do not apply to armor cr ‘have Boon touched upon previously. ‘Ove very impostint To Hit DRM remaias te be considered. Even tough itis treated as @ Target fi Based DRM, iy application depends solely om he ‘re, ands use for the bus foray concep of te Engagement, This is, ofcourse, the modifier for ‘Acquired Tarpt, Cate N (C65). ‘Whenever s Gun fires ata Kaown unit, it may place a°=1" Acquired counter on is urged, vhicd then applies esx TH DRM for subsequent shots at thar urge. That target will emain Acquired 80 lone tr cetuin conditions are maintained those Being et i COS. Mest of theve conditions ultiatey depend ‘onthe fie, since te onlY way the target can ake ‘fan Acquired coanter i by leaving the frer's LOS Mtr cotetig a sew Location'verten (as pr C615). ‘Or the tier tased condtiens which case loss of ‘Acquisition. te only onethefirerhas no contol over is having the Gun malkuneton. Bascal, along a you do ac eave your prevent Location or change CA ‘without firing a the Acquired tree, maintaining ‘Acquisition should not be e problem. Remember, however that thote same restitione apply 1 the fire's CMG, so Acquisition i alo lest if the CHG ‘teks or Inerdict ¢eflerer urge. ‘The Acquiradeaunter will otherwise rerrain onthe target for a long as sty in LOS. Thus, if he enemy mores out of your Gun's CA bat is sill ‘Acquired, Case N would reduce oF even toga the tmlicable Case A DRM for change of CA when fir ing Notice to the ifthe enemy succeeds in leaving your LOS, the Acquired counter wil emai in the iastin-LOs Location oceepied by that target, and would then spay to ny ater Knows uni: whick sab equenly ert that Lacaton. ‘These sue pizcples also apply to Area Acquis tion (hat is hen using te Area Target Type) How ‘ever. Aea Acquistion applies only (othe tage her, Sade rotfllow the targst when teaver tha hen “This in sel! is nota great concern daring an armored Engagement, sce te circumstances if ¥bich you wil prefer the Area over the Vehicle Tare! Tyne: Probably rey limiod. Actually, such aquisition will faost ely affect an Engagement wien used agaist m enpoy hex. ‘Since "4 Gan can freon hex not contsining 2 Known enemy unit” when using the Area Target “Type (6.521), and since you asa player can set where the enemy units are located, you cou place ‘Area Acquisition in thote hexes the enemy musa. ‘wore in erder to Engage you. Ifthe enemy ented ‘oe ofthese Acquired betes, you Scull then unser (€6.52) that Area Acquisition DRM io the Vehicle ‘Target Type when annoanciag the kot I athing that: and of course there is no beter tea han ciperenee. However, knowledge of the rules slene illo guarantee sacces during atank atl. Acer {sin ameunt af preparation most he done bef ply begins inorder to take fll advaneage of what you have lard. Fist koow your ows forces. Be intimately fil lar wich the spocil characteris of euch of your tants going ieto the scenario. Seeoed, hnow the enemy's frees, Determine what you are up against Intoth cae, uke the time Yo consul the Chapter H lating for each AFV in play, Learn the respective sueagihs and weaknesses foreach, The ttn you Should apty wil be directly related othe capab lies of your tanks atdto those ofthe eneey Fantliarise yourself with the terrain, Where do you (or your opponent have 10 go, asl what isthe Dest way (0 get here? Keep an eye out for lettin “choke points” and armor "killing zones” this good "ank county”, or wil hee b a latof eleven Fighting? Where are che Hindrances? Lay oUt the oa and take a few moments to consider HD posi- tions. You've an advantage 4 WW? tanker rarely tonjoyed:aleurely bre eye view of the lay of te Tan Use i wisely 'ALSe-up, 100k for potions which allow a HD Maneuver Aiempt. A *=1" drm applies during his phoomeat; but once the atomgt is made, he vehicle fay ot be “reset up"In weer hex (D4.221) “The Seemario Defender may choose one Bore Sighted Location within 16 hetex for each vehicle's sun ducing setup (Case Mi; C44) A gun Fring at favgt ina ere sighted hex ceseives the "2" DRM ‘of Case M, though if Case N also applies the fier ‘ust choose ane oy the othe, Bove Sighting sper ‘manomly lost ifthe vehicle eaves ital lation lrchangs is VA. ‘After your placement is complete. conceal your tanks (AI2 12) one side begins mith no forsen on boar the othr side may cempletely concen all of fs units before is opponent ma look atthe Dea Daring seep. rains inelevan 9 Concealment if the uni is ut of LOS ofall unbroken enemy ground buts vidhis 16 hexes of. Also, alinch Dumny "F couaters provided ia the OB may be Sreely exchanged fr the lager "P counters, allowing you ‘o create sticks of Dummy vehicles, complete with hain" counters to represent "Duniny” tices ‘Once ply begins, follow the "Rules of Engese- sment™ Take the firs shot. Take theft shot of the [Engagement Take mere shots than tho enemy” te= nite these rules io the phased sequence of pla, {nd ou ae ready t0 “rock'-00" "Bit Keep your eye onthe prize. Yous p ‘ately {10 win the seenano, s0 even though your Stated ojectstodefea the ener’ sm. do natlet Yourself become tide tracked fom the Victory Con Aiions solely To engage hs armor, Swalegy ts de- tated bythe Victory Conditions though, tanks ae involved on both sides they will almost ineviably come 1 gript with ose another. However, do not et yourselbecome dsuaciedt ‘From the points raised throughout this atte it rust seem thatthe "succeesf” tank commander Adopts # primasily defensive posture daring a0 armored tate. tn ft, by fllowing the Kates of ‘Engagement ard thvongh judicious we of mobility. 2 tak tens ohehsve very mach like «hart salkng its prey. Depending oa the game being hunted, + Dbuter wil ether wale lec Toe bis quay to cross his pth, or he may try to Mash te prey out fom its cover Either way, 1 good huster user steuh to pproach oad supeine bs ‘Likewise, te successful tank commander waits for te eneniy to move into his sights. or carefully ‘moves into an advantageous position to destroy the tavget Conservative ply isthe byeword er, slice the DEFENDER wl amos ways hol the upper hand inially during an Engagemen. Whatever the ce, ll the enemy to mae theft mistake while you wai to ‘ake immediate ayant. AbOVE al, Patience isthe virue which most dsunguiskes the Succesfl ink commander Tis lsd pers tego she enemy ton bins fray i the dstnce erst ofthe eamg plot ‘ae in sgt But gos Kyou ha tay ae hen Bak those woadonnand of tet on asling tar m let fo, “Time i ruming ont. Pu are andes ons to wear the encmy doom by ttn. deste Stl dos no sm tobepeng well on testator at enemy lao mast Seccsered ankle. Psa yr de po at no lnger, 950 gout ters “Sst ep Sora fll ues” ‘stank ps th st nd ares da esi of a il Oniy one route swale to eta te trem, fou ee ac sen utesy ve. Ae ance trod wins rough te vl, fleet om Both ier by srt Hoeths of sande. Voy its ae for manner tare bat il gos Kaeso h‘Alng hoo “A yround th bean ene ek comes int ie: 1 wcapes asa woods farndoue, be fig he ppte ‘once yey adem at th re andy te Katee ora he iver Brgy se machine «Bal te oud sas ine mex ound Fire" our sal rashes Sarma io worden ster ‘orca resent enemy AP ou 01 fo ack, but rather en eine rye eee Buin. "ame to ander Firat tenting! or gan has “Sen acter eeny tank rats rang the ole ‘o yourrigs. "ne, ease mere” Su ete ap. ess guy tna 20m eb, on unt ly of opin a fire hat second tank bes apart an, ‘ar aemy igh peng 24 fie! “inst amen hs st mes, Tee hep. “ie uae nd adr bth cree ten srg Hota the jtnred milano. at nae. "Sake ‘Discharger! Mite « “pop the canisters fief, wad uy yo re eg ok. rr tar ap nt te et Toth enemy fig? appning? WK he ale sappoing ow your tank rinks nt the dew ndr= Snit of he wonde tnice and thas screaming thar protest. Wik igh pd wal our forward ose: eet lel top Te ook ne lng rpond ete Soe sigs ufo 90s ees Kae Hine nat to st i, ‘rng ud tes year eh. 2 te sed of gt yo ‘ue tat yon aoe tan sro it Ye he ogi ‘Ceyting sully sue sre, your am roe non orion a ya instinct grad jor tke Rates overhead Aro ea rif Kgl rege: aa lame Mors, ecco uly A WORD FROM THE EDITOR Greetings again Let me extend a heary wel ‘ome to our ongoing atop to vatsy he inva lable appetie of the dedicated ASL player Hence: ‘ort (at east, forthe foresceabe future) the ASL Annual will appetr twice yearly. Sack issue ‘abel "a forthe pring release and" forth ‘autumn will be 48 pages in eng, and each il) ‘ay all de pods you've come to expect. ite {fas for those lnking for yet new challenge, ot ‘ways deal with alone. Ineo ki hoped thu! the expand format wl allow me te operant) 1 ntoduce a few unexpected teas. For instance, thi ine eae the et instal, sent in whit ite bo w series of utiles fering oaficing stategies for popular scenarios pub: lished in past issues of the ASL Annucl.The "Annual Croseie” will ppesr so lng at Mess Banocic and Nicon are willng to surtendee thei ‘wos omy tender mercies. Witness alo he re ‘of the bizarre (our own version of the Twilight ose dase rom the ck panoply of WW2; act Ing i ASL can mach the alain wipstion—on| ‘oth sides ofthe mepboird—oF he landing of | Flving Taak Iaaserious vein, top-un Gay Chaney ks a the thao senaros he designed, fering some fascinating inightn With more pages til tach yea, I plan tp lure otter scenario designers into giving ws an inside’ peok st het woe. Too, ‘many fine articles have appeared in the maturing smc ASL pres ecenly. A bi-yearly schedule ‘il allow me te Wonderful chance to pve te best of hese pieces, vised and updated posse presentation. Brace Baker's lng Ink at armor Nersus-armor tactics firs saw prt Mare Hanna's ATP (Knigntdale, Nom? Carolina) the article on Bypass herein comes from Pili ppe Leonard's cum ASL Ne (Bevelles. Belgian. Given the wider distribution ofthe Anna ii expected that tls exposure wil beter the pay of ‘ur foverie zane warldwide Despite all his Helieye that mos: bay the ASE | Ansual forthe secs. The Atma hs, ineifest, Teplaced ine ol¢ Sz. sceraro packs (the "Series 1S"; each 48-page issu will cary ten ce ee ‘scenavis spanaing the gamat of situations and faonalities. Readers shouldn't be disappolated ‘rth the Bsch inthis a Anal, for they wile tainly cause you to fex your playing cilites. As Mark Nixon obsorved early is the playtort eto, these seezaton are “a very specialize fo. tut ‘wih cose, gee, beach andng, winter and nah prevalent did not make a conscious effort to lect sock am (in fac, nil Mark mentions eis the thought hat ace gecuted ote), but perhaps ‘Mis ste perfect ctf forthe next sage in the evelopment this “laeship ofthe ASL atay” ‘The scenarios herein are intended forthe exper ‘ved aficionado, not the rank novice Gltcugh ven they should enjoy Guy's designs), and we make no apologies fr the depth ofthe rales he Punt ‘OF course, duc 0 the heightened influence af luck in such sigue seesaos, the are pacar cifficat to halnce. despite the best of intentons and repeated plyings. Any peovive filings in this regard ca be laid at my doorstep any su esses are due fo the combined efforts of the designers and playtesers sted on Page 3. Already there stalwarts ae bad at work onthe much more rmuadane seenaron intended fr the ges of the ASL Annus 92 Unt apears in October, those fn this sae should et your knowledge an lo the tm. Rex A, Matin Manogine ite CLASH ALONG THE PSEL ASL SCENARIO ASI Near PROKHOROVKA, RUSSIA, 12 July 1943: 10 July—the ith ey 0 Ope «tion “Citcet"—elemens of te 9$ Panzer Korps had reached the River Pe, the as Tatura bari in front of Kursk. and were pushing sorheast aloe the Tecerevin- Prohororka road. On the 11th, German stacks pushed back the Soviet unit Sted ig Prohorovka and breakthrough appeared imines. However, aa Genman tc cesses compelled STAVE to lease the Sh Gusres Tank Army fom reserve before ‘lated, and elements oft bepan ssenbig neath own ater 9 ly. icy on te 12th, asthe Geretans moved t renew thei advance, the Sh Guards Tank Army con ‘ceatacked along a erm font with four corps in-etelon. As the mora pro- ‘ress hundiecs of AFVs were compressed into x corr bordered by he Pe! River n ofe sie andthe Begone Kursk railway emtarkment onthe other "The ensiing strugale rages for eight hones, punctuated by four majr armored clashes. One sich ami aboatwhes the Rasen ith Tank Corps, moving slong te et ask ofthe sel, ‘an head-on ino elements of the SS-Lerbitandate dt Hie. BOARD CONFIGURATION: we AM 3 oe as N my A aes Rt BALANCE: eo VICTORY CONDITIONS: Tre Resi win ined) when ey ive tighe usr moet commonciag wth Ten 3 i tnmued AVP The Geran uaa immetiany ia ond ny Gane Tet 7 7 Sheyheve ned = 16 VP Bot er ore Canuly VE and ae Gorman % Rain force ent ala ts eat ge on Turns = receive Exit-equivalent VP for each friendly Mobile, non-Recalled AFY 13; at least one “Group” must enter each turn, wa“? nfs hesrew [ENC cers cont coon oreter Cayce Ext VP having sets expended OMP a thrid pee Ay oben ute Matament TURN RECORD CHART a ¢ GERMAN noes ine 1 4) 5| 6] 7 jen Elements of of $S-Paaaer Regiment 1 and SS-StuG Absellung Teter slong the west edge on Tur 1-3; at east ne” tur, having already expended GMP of tet pricted MP alloment. (SAN: 0} roup” must mer each dhs ar 7] get] [gee i S| |S as Ls | Te Tl Elements of the 181st Tank Beigae eater ang the east edge on Twres 1-4 076 “Group” must enter ach tun, having ead expended MP * wintyuned race Teoh 2 7 y ©: 2 & arn] [te i 7 70 70 = 5. Cate N (C5) and Cow Survival (08.6) are NA 6.Crows may not voluntary abandon hk vehicle A crew rege abandon sn SPECIAL RULE! LBC are Dry, with « Mid Breeze (determine Dicestion at pet 828.64 prior play) st start Light Dust (F11 71] i in effet commencing with Turn, ani Increases to Moderats Dust F172) athe stat of Tu 6, 2. Stee Tern (F132) in effect, Place everays a follows: WI on 2606.26; Wa on 27G8.07, WS ox 279675; W4 on 26EE6 DOG: 2 on 2738 K9, Hon 2643-64, Ho un 29V 10-WIC, $1 on 2779-510, 8308 29N3-NZ:54 on 29UT-TT, $5 on 29Y3-K; N6008 6TS-84; S7 on 201617; and SB oe 26K 1-29K 10, Rule 5.427 is inelfn |. Prot t the start of play place a divider long hosrow Q such that nite player may se te oe half of te mapbourd Tur 1 splayed with this vier npc, fach player moving his pieces out ofthe opponets view. No fei allowed dur ing the rt Came Torn After setup ofall units entering on Tur 2 by bth play tre, romove dhe divider aad resume somal pay. (The Rassian player should keep seta unis Jus w eter onthe econ tt hidden Tom hs opponent by ny fonvenest method) {CAT arts of ho sides are considered Fit (C82) foe Ammuniion Depletion ome [APY as result fled inmobilzation TC (DS. must re-enter tex yee at the fintpessbe oportinity and may not ake any cher ston (EXC: rut, aly tndior movement) unl st ine ty do, APTIRNATHE: Thectah slong the Fe apa tr troughout this dy of motile ston. Ascordang tote Soviet OrfilWsery te “latte veamed teas for he banded of aro macnes "The conenon war toa ath ck rommanodermancanered indepen to gain avatage re Sve yewiueses ote bats he Pe poke of nods tank dies sng as ts rage tures being hare fit for by explosions, of [24s tang lke fas" verted. Lies were tery Reavy for toh sides and t sk the Rusia vi Ate fom the elt werexp. Even neue he fig wuld continue thrush he ah fer the Germans it hal now bone Selene aed they me ofr progres ead Kirt Wi the ame ate of 19 Opti hae alte ped a SWAN SONG ASL SCENARIO A52 VICTORY CONDITIONS: The French win iru ihe ond of uny Game Tuts they Contrl the mijonty of existing Level-2 Locations ot Board 12 Beginning on Tura (0, each Bl-bie tank with magned and functioning Ga \VILLERS.SUR-MARFUIL, FRANCE, 29 May 1940: De Gaulle’ Ath Arcee! Division, called upen to elimiaaze the German bridgehead cross the Semane at Abpevile, auacked on the 28th and suceeedea In pushing te Germans tack some four kilometers before halting for the night. The mocale ofthe defending S70 Tafunry Divisional least ofthe men in the font inet-—as severely xhaken bythe ‘ilare oftheir 37mm oti-tanc guns to make much impression on the Freach asks, So, during tne hours of carkness, German arillry abd AA guns were rough fr ward o bose ts defenses. The French assault resumed jas before dawn and early Imoening Toand elements ofthe 2nd Colonial Infamy Regiment, temporily isteced tothe Armored, andthe 8 Dea: Brigade of Tight tasks approncng te Tet of Vlerssur-Mareui ve fe BOARD CONFIGURATION: A N BALANCE: ‘# The Germans may use MIP fortwo ‘suad-equvatents (and all SW/SMC oked with them) laments of dime and Teme BCC ence ‘nfbetween 105 ane 16GGS oa sda leat 0 S Bwcyaater | alse | Ses @ "oct of ote ete Baalion Sema and Tame Canpagat, 2ltne Regimen Tatars Canale (ELRT2] cueTon {Chars de Combat eneronfum'™ Tum) tevernses 9A s(t sone mone ony en neh alee to Sefaweenbeee (OAT ISIE) (SAN eee SSE 7 = ]as=] = ella. [fay] a [ts] =] 2/iee] Te ige [A] aren | AG = 2 2 sens ‘seme Compagnie, 22¢me RIC and elements cf the 4éme BCC enter slong the Seut, edge of hard 1? on a dat east thee < he caret tim mimber * ij a ee Sr 6 ar SPECIAL RULES: 1.BC are Moist with no wind tart 2, All buildings are stone, The road 16AS-16N¢-16Y4-16GGS is paved. and exch ade (6A GN I6Y hex ofthat am cnchan-od. All woods bene ber 16GG5 and [9110-19¥6-19GGS are orchards. Gras is in season. Kindl ‘Aten are NA. ‘of 2. Farer, each German MMC suffer an adional +1 DRM any PAATC takes daring the AP 7.No AFV may ener a building, be vlustaly abandoned, or have in MASA YYolunuaily malfunctioned or disabled. B1-Ds tabks may ext the plsying arek ovfafter Tun 9, bat only onfbetweea teses 161 and 16YIC. AFTERMATIL Tae Renu advanced aes ofthe couca vowp, an ied sos ing 3. Proto German setup, the French, then the Germaa, pay each pase one Rub ble counter at ground Iva mary builing hex. No Falling Rabe nue, 4. The Germans recsive one module of 804m hatalion mortar OBA CHE snd Smoke), with one Barage-capible Pre-Repstred hex. The Franch receive one ainda of 710+ OBA (HE wed Siac), §$.The French Sniper counter is placed onbeard whee French infarer fst set up 0 sen play. (ach "PTC" or" rest caused by any atack roma French warned AFV co. (Good Orde: Geman MMC TEXC: crew inv ADIACENT0 the AFV's Location i instead toatad ata "NMC" if has the ptental of casting atleast NMC ona DR {istaken German oie roke ute reo lowing te pss lesen tse Tonousengitng eesved fr coro he vl As he ght age. a depleted company ft Char # an ppreache slong he wee ned rou to Asbevie in the rces kek. ing ata 8m ak gun se’ up nae te centr ea ofthe town, Bat afer wah Invarntor thee fae vis these French ask tnd wat oak te vg Bein Later. the sb Company of he 2 Clana inns serie rom Hee evil fesh om i ielighthey hia ut vom, Wier hep, Vii Mace ‘nina fie sn vlna om bony he The Grea sed

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