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Process State
int main()
{
pid_t pid;
/* fork another process */
pid = fork();
if (pid < 0) { /* error occurred */
fprintf(stderr, "Fork Failed");
exit(-1);
}
else if (pid == 0) { /* child process */
execlp("/bin/ls", "ls", NULL);
}
else { /* parent process */
/* parent will wait for the child to complete */
wait (NULL);
printf ("Child Complete");
exit(0);
}
}
A tree of processes on a typical Solaris
Process Termination
Process executes last statement and asks the operating system to delete it (exit)
Output data from child to parent (via wait)
Process’ resources are deallocated by operating system
Parent may terminate execution of children processes (abort)
Child has exceeded allocated resources
Task assigned to child is no longer required
If parent is exiting
Some operating system do not allow child to continue if its parent terminates
All children terminated - cascading termination
Interprocess Communication
Processes within a system may be independent or cooperating
Cooperating process can affect or be affected by other processes, including sharing
data
Reasons for cooperating processes:
Information sharing
Computation speedup
Modularity
Convenience
Cooperating processes need interprocess communication (IPC)
Two models of IPC
Shared memory
Message passing
Communications Models
Cooperating Processes
Independent process cannot affect or be affected by the execution of another process
Cooperating process can affect or be affected by the execution of another process
Advantages of process cooperation
Information sharing
Computation speed-up
Modularity
Convenience
Producer-Consumer Problem
Paradigm for cooperating processes, producer process produces information that is
consumed by a consumer process
unbounded-buffer places no practical limit on the size of the buffer
bounded-buffer assumes that there is a fixed buffer size
Bounded-Buffer – Shared-Memory Solution
Shared data
#define BUFFER_SIZE 10
typedef struct {
...
} item;
item buffer[BUFFER_SIZE];
int in = 0;
int out = 0;
Solution is correct, but can only use BUFFER_SIZE-1 elements
Bounded-Buffer – Producer
while (true) {
/* Produce an item */
while (((in = (in + 1) % BUFFER SIZE count) == out)
; /* do nothing -- no free buffers */
buffer[in] = item;
in = (in + 1) % BUFFER SIZE;
}
Marshalling Parameters
Threads
To introduce the notion of a thread — a fundamental unit of CPU utilization that forms
the basis of multithreaded computer systems
To discuss the APIs for the Pthreads, Win32, and Java thread libraries
To examine issues related to multithreaded programming
Single and Multithreaded Processes
Benefits
Responsiveness
Resource Sharing
Economy
Scalability
Multicore Programming
Multicore systems putting pressure on programmers, challenges include
Dividing activities
Balance
Data splitting
Data dependency
Testing and debugging
Multithreaded Server Architecture
One-to-One
Each user-level thread maps to kernel thread
Examples
Windows NT/XP/2000
Linux
Solaris 9 and later
Many-to-Many Model
Allows many user level threads to be mapped to many kernel threads
Allows the operating system to create a sufficient number of kernel threads
Solaris prior to version 9
Windows NT/2000 with the ThreadFiber package
Two-level Model
Similar to M:M, except that it allows a user thread to be bound to kernel thread
Examples
IRIX
HP-UX
Tru64 UNIX
Solaris 8 and earlier
Thread Libraries
Thread library provides programmer with API for creating and managing threads
Two primary ways of implementing
Library entirely in user space
Kernel-level library supported by the OS
Pthreads
May be provided either as user-level or kernel-level
A POSIX standard (IEEE 1003.1c) API for thread creation and synchronization
API specifies behavior of the thread library, implementation is up to development of the
library
Common in UNIX operating systems (Solaris, Linux, Mac OS X)
Java Threads
Java threads are managed by the JVM
Typically implemented using the threads model provided by underlying OS
Java threads may be created by: Extending Thread class
Implementing the Runnable interface
Threading Issues
Semantics of fork() and exec() system calls
Thread cancellation of target thread
Asynchronous or deferred
Signal handling
Thread pools
Thread-specific data
Scheduler activations
Thread Cancellation
Terminating a thread before it has finished
Two general approaches:
Asynchronous cancellation terminates the target thread immediately
Deferred cancellation allows the target thread to periodically check if it should be
cancelled
Signal Handling
Signals are used in UNIX systems to notify a process that a particular event has
occurred
A signal handler is used to process signals
1.Signal is generated by particular event
2.Signal is delivered to a process
3.Signal is handled
Options:
Deliver the signal to the thread to which the signal applies
Deliver the signal to every thread in the process
Deliver the signal to certain threads in the process
Assign a specific threa to receive all signals for the process
Thread Pools
Create a number of threads in a pool where they await work
Advantages:
Usually slightly faster to service a request with an existing thread than create a new
thread
Allows the number of threads in the application(s) to be bound to the size of the pool
Thread Specific Data
Allows each thread to have its own copy of data
Useful when you do not have control over the thread creation process (i.e., when using
a thread pool)
Scheduler Activations
Both M:M and Two-level models require communication to maintain the appropriate
number of kernel threads allocated to the application
Scheduler activations provide upcalls - a communication mechanism from the kernel to
the thread library
This communication allows an application to maintain the correct number kernel
threads
Windows XP Threads
CPU Scheduler
Selects from among the processes in memory that are ready to execute, and allocates the
CPU to one of them
CPU scheduling decisions may take place when a process:
1. Switches from running to waiting state
2. Switches from running to ready state
3. Switches from waiting to ready
4. Terminates
Scheduling under 1 and 4 is nonpreemptive
All other scheduling is preemptive
Dispatcher
Dispatcher module gives control of the CPU to the process selected by the short-term
scheduler; this involves:
switching context
switching to user mode
jumping to the proper location in the user program to restart that program
Dispatch latency – time it takes for the dispatcher to stop one process and start
another running
Scheduling Criteria
CPU utilization – keep the CPU as busy as possible
Throughput – # of processes that complete their execution per time unit
Turnaround time – amount of time to execute a particular process
Waiting time – amount of time a process has been waiting in the ready queue
Response time – amount of time it takes from when a request was submitted until the
first response is produced, not output (for time-sharing environment)
Max CPU utilization
Max throughput
Min turnaround time
Min waiting time
Min response time
First-Come, First-Served (FCFS) Scheduling
Process Burst Time
P1 24
P2 3
P3 3
Suppose that the processes arrive in the order: P1 , P2 , P3
The Gantt Chart for the schedule is:
P1 P2 P3
0 24 27 30
P2 P3 P1
0 3 6 30
Shortest-Job-First (SJF) Scheduling
Associate with each process the length of its next CPU burst. Use these lengths to
schedule the process with the shortest time
SJF is optimal – gives minimum average waiting time for a given set of processes
The difficulty is knowing
Process Arrival Time Burst Time
P1 0.0 6
P2 2.0 8
P3 4.0 7
P4 5.0 3
SJF scheduling chart
verage waiting time = (3 + 16 + 9 + 0) / 4 = 7the length of the next CPU request
P4 P1 P3 P2
0 3 9 16 24
Each process gets a small unit of CPU time (time quantum), usually 10-100
milliseconds. After this time has elapsed, the process is preempted and added to the
end of the ready queue.
If there are n processes in the ready queue and the time quantum is q, then each
process gets 1/n of the CPU time in chunks of at most q time units at once. No process
waits more than (n-1)q time units.
Performance
q large Þ FIFO
q small Þ q must be large with respect to context switch, otherwise overhead is too high
Example of RR with Time Quantum = 4
Process Burst Time
P1 24
P2 3
P3 3
P1 P2 P3 P1 P1 P1 P1 P1
0 4 7 10 14 18 22 26 30
Typically, higher average turnaround than SJF, but better response
Thread Scheduling
Distinction between user-level and kernel-level threads
Many-to-one and many-to-many models, thread library schedules user-level threads to
run on LWP
Known as process-contention scope (PCS) since scheduling competition is within the
process
Kernel thread scheduled onto available CPU is system-contention scope (SCS) –
competition among all threads in system
Pthread Scheduling
API allows specifying either PCS or SCS during thread creation
PTHREAD SCOPE PROCESS schedules threads using PCS scheduling
PTHREAD SCOPE SYSTEM schedules threads using SCS scheduling.
Pthread Scheduling API
#include <pthread.h>
#include <stdio.h>
#define NUM THREADS 5
int main(int argc, char *argv[])
{
int i; pthread t tid[NUM THREADS];
pthread attr t attr;
/* get the default attributes */
pthread attr init(&attr);
/* set the scheduling algorithm to PROCESS or SYSTEM */
pthread attr setscope(&attr, PTHREAD SCOPE SYSTEM);
/* set the scheduling policy - FIFO, RT, or OTHER */
pthread attr setschedpolicy(&attr, SCHED OTHER);
/* create the threads */
for (i = 0; i < NUM THREADS; i++)
pthread create(&tid[i],&attr,runner,NULL);
/* now join on each thread */
for (i = 0; i < NUM THREADS; i++)
pthread join(tid[i], NULL);
}
/* Each thread will begin control in this function */
void *runner(void *param)
{
printf("I am a thread\n");
pthread exit(0);
}
Multiple-Processor Scheduling
CPU scheduling more complex when multiple CPUs are available
Homogeneous processors within a multiprocessor
Asymmetric multiprocessing – only one processor accesses the system data
structures, alleviating the need for data sharing
Symmetric multiprocessing (SMP) – each processor is self-scheduling, all
processes in common ready queue, or each has its own private queue of ready
processes
Processor affinity – process has affinity for processor on which it is currently running
soft affinity
hard affinity
NUMA and CPU Scheduling
Multicore Processors
Recent trend to place multiple processor cores on same physical chip
Faster and consume less power
Multiple threads per core also growing
Takes advantage of memory stall to make progress on another thread while memory
retrieve happens
Windows XP Priorities
Linux Scheduling
Constant order O(1) scheduling time
Two priority ranges: time-sharing and real-time
Real-time range from 0 to 99 and nice value from 100 to 140
Priorities and Time-slice length
Algorithm Evaluation
Deterministic modeling – takes a particular predetermined workload and defines the
performance of each algorithm for that workload
Queueing models
Implementation
Evaluation of CPU schedulers by Simulation