Grade 1
Little Champs
Unleash
your Genius at
BrightCHAMPS
Program Overview
Kids are naturally inclined towards anything joyful and fun. Enable
them explore their hidden potential through our diverse
multidisciplinary live fun-based programs.
At BrightChamps, we adopt a unique fun based approach so that
learning becomes play, which allows kids to explore their passion and
discover their hidden talents. Our curriculum covers the entire
spectrum in a playful way, from coding to design thinking, modern
tools like AR & VR, to Robotics and IoT and the next generation rage, like
artificial intelligence and machine learning.
A BrightChamps kid will discover and develop his interests to the
maximum potential through our meticulously crafted programs. The
skills are supplementary as well as complimentary to the school
curriculum via our personal learning as well as group learning, which
also makes them perform better in their regular curriculum.
Our methodology enables them to grasp Science & Maths concepts by
coding, visualizations and animations. We offer a unique curriculum
which is meant to inculcate new age skills in your kids to make them
poised for success and encourage them to take on challenges. Their
fundamental relationship to technology changes from being a
consumer to a creator.
All courses have been crafted meticulously by IIT, IIM graduates and
ISRO scientists in collaboration with MIT & Stanford.
The 5 Pillars Of Our Curriculum
The curriculum is designed to bring out the genius in your child. We
offer an all-encompassing technology curriculum for kids, covering
coding foundation to scientific exploration, and design thinking to
robotics. It is also the only platform to provide specific teaching
expertise for different faculties of technology.
Coding
Foundation
360°
Team Technology
Work Social Foundation Creative
Collaboration (TECHIZENS)
Thinking
Advanced Scientific
Tech Exploration
Course Module
ROTARELECCA
Coding Fundamentals
20 classes
Mobile App Development
10 Classes
Mobile App Development II
20 Classes
REVEIHCA
Game Development
8 Classes
Scientific Exploration
8 Classes
3D Modelling
16 Classes
Advanced Tech
AR & VR
12 Classes
Design Thinking NOIPMAHC
6 Classes
HTML/CSS
18 Classes
Codi Math
18 Classes
Microbit
14 Classes
Your Kid’s Journey to become
Technology Creator & Mathematics
Maestro
First Hands On App Development
Coding Certificate
1 - 20 21-50
Classes Classes
START
19 Projects Coding 28 Projects App
Foundation Development
Scientific Exploration Your First Game
Certificate 59-66 Developed 51-58
Classes Classes
4 Projects Scientific 8 Projects Game
Exploration Development
3-Dimensional AR/VR
67-82 Models Created 83-94 Certificate
Classes Classes
AR/VR
16 Projects 3D 12 Projects
Modelling AR/VR
HTML-CSS Your First Logo
Certificate 101-118 Design 95-100
Classes Classes
3 Projects 6 Projects Design
HTML-CSS Thinking
Technology
First Code To Maestro
119-136 Solve Maths 137-150
Classes Classes
16 Projects 14 Projects
Codi Math Microbit
Detailed
Course
Curriculum
1
Module Coding
Fundamentals
(1 - 20 Classes)
1 Provides basic understanding of coding and
develops skills to solve problems
2 Apart from coding skills, it will also boost the
learning capabilities by encouraging students to
inhibit the habit of tackling with logical thinking.
3 This module covers the fundamentals of coding
such as loops, functions, logical and arithmetic
operations and many more.
20 19 11
Classes Projects Concepts
Below Is An Indicative List Of The Projects
Activity/Program/App Name
Class No Depending on the learning curve of the child Concepts Focus Areas
the trainer may change the projects
Coding Introduction, programming &
1 Geometric Shapes
Commands
2 Alice in Wonderland Sequence & Algorithm
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3 Photo frame of your family Debugging
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4 Patterns made easy Loops: Repeat & Nested Repeat
Events, IPO, Introduction to Play lab
5 Catch the Bird Flying
Story creation
6 Angry RoboCop Conditionals
7 Flappy Bird Variables, Flappy Bird
8 Happy Feet Dance Party Checkpoint-1
9 Types of Loops While and Repeat Until Loops
10 Minecraft Hero Functions & IPO concept
Below Is An Indicative List Of The Projects
Activity/Program/App Name
Class No Depending on the learning curve of the child Concepts Focus Areas
the trainer may change the projects
11 Princess & the Frog Story Intro to Sprite Lab, Event Handling
12 Continents Custom Behaviour
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13 Water Cycle Sprite Lab Insights
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14 Wizard App Events, Variables
15 Car Game Switch Cases
16 Ship Game Sound , Algorithm of Navigation
17 Sunrise Sunset Game lab Introduction
18 Cake Defender Functions, Controls
19 Help the Duckies- Part-1 Game lab -2 Variables control
20 Help the Duckies- Part -2 Game lab -3 Variables
Coding Fundamentals
CERTIFICATION
2
Module Mobile App
Development
(21 - 50 Classes)
1 Mobile application development and its
understanding is very crucial, which this
module deals with from the very beginning.
2 Students will be able to develop mobile
applications that can be used in real devices.
3 The game development in this module provides
an opportunity for students to learn how different
hardware and software work together.
30 28 16
Classes Projects Concepts
Below Is An Indicative List Of The Projects
Activity/Program/App Name
Class No Depending on the learning curve of the child Concepts Focus Areas
the trainer may change the projects
21 My Rainbow Screen RGB Color codes
22 Debugging Questionnaire Screen addition with text input element
23 Guess the Movie Text +Image Horizontal alignment
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24 Equation Calculator Arithmetic rules
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25 Series Generation Global & Local variable Increment.
26 Customized Colorful Snowflake User Interrupt, Functions
27 Translator App Text to Speech
28 Quiz with Lifeline (50:50) Show & Hide Randomization
29 Call Your Superhero Checkpoint-1
30 Multi Screen Number Lock App Screen Navigation
31 Picture Diary with Lock App Record Creation
32 Shopping Store User Interface
Below Is An Indicative List Of The Projects
2
Activity/Program/App Name
Class No Depending on the learning curve of the child Concepts Focus Areas
the trainer may change the projects
33 Party Planner App Application of Screen Navigation
34 Covid Guidelines App Checkpoint-2
35 Clicker & Flicker game Function & UI Control
36 Odd one Out game UI Control blocks
37 The Correct Sequence Coordinates
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38 Shapes around you Introduction to Turtle
39 Create a Greenhouse Application of Turtle
40 2 -level Maze Mouse Movement
41 Maze of Hurdles with Timer Mouse Movement +Variables
42 Rock Paper Scissor Functions
43 Hat Cat Superman Nested Functions
44 Set your Text Dropdown, Fonts & text form
45 Rental Application Dropdown
46 Party Planner App Arrays
47 Rainbow Creation Application of Arrays
48 My Health Report Read & Retrieve Record
49 Helper App Application of Record & Retrieve
50 Culmination Project Final Checkpoint
Mobile App Development
CERTIFICATION
3
Module Game
Development
(51 - 58 Classes)
1 Game development module will help
students to learn how to create dynamic
games in Scratch.
2 Students will be introduced to developing games
on Scratch using the concepts learned in coding
fundamentals.
8 8 6
Classes Projects Concepts
Below Is An Indicative List Of The Projects
Activity/Program/App Name
Class No Depending on the learning curve of the child Concepts Focus Areas
the trainer may change the projects
51 Universal Tour Introduction to Oops concepts - scratch
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52 My Music Band Events & Encapsulation
53 Star Runner Pen Extension & Abstraction
54 Bull’s Eye Cloning & Inheritance
55 Math Race Logical & Mathematical Operators
56 Pokemon Catcher Sensing
57 Hungry Fish Coordinates
58 Dino Jump Motion, IPO, Sensing
Game Development
CERTIFICATION
4
Module Scientific
Exploration
(59 - 66 Classes)
1 Scientific Exploration deals with the natural
phenomenon and presents various
understanding with the help of different
visualization, coding and animation tools.
2 Students will be able to understand different physical
aspects in this module at the same time being able
to grasp logical aspects of coding to develop to
present information in a creative manner.
1
8 4 4
Classes Projects Concepts
2
Below Is An Indicative List Of The Projects
3
Activity/Program/App Name
Class No Depending on the learning curve of the child Concepts Focus Areas
the trainer may change the projects
4
59 The Four Seasons(part-1) Seasons & their Animation
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60 The Four Seasons(part-2) Seasons & their Animation
5
61 How do Plants Grow? (Part-1) Plants Life Cycle and animation fo stpecnoc decnavdA
62 How do Plants Grow? (Part-2) Plants Life Cycle and animation
63 Scientific Facts- Part 1 Reasoning & Animation
64 Scientific Facts- Part 2 Reasoning & Animation
65 States of Matter (Part-1) Matter Properties and Looks
66 States of Matter (Part-2) Matter Properties and Looks
Scientific Exploration
CERTIFICATION
5
Module 3D Modelling
(67 - 82 Classes)
1 With the hands-on development of different shapes
based on 2D and 3D architecture, this module will
open up the way of thinking and visualising structures.
2 The designing involved in the creation of 3D shapes
and structures will develop an engineered approach
of accepting things.
16 16 11
Classes Projects Concepts
Below Is An Indicative List Of The Projects
Activity/Program/App Name
Class No Depending on the learning curve of the child Concepts Focus Areas
the trainer may change the projects
67 Create 2D and 3D shapes Introduction to 2D & 3D shapes
68 Basic Ring & Heart Ring Grouping of 3d objects
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69 WIFI signal Application of Grouping
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70 Design a Coffee Mug Vertical Alignment of Objects
Importance of measurements in 2D & 3D
71 Design a Lock shapes.
72 Design a Room Checkpoint-1
73 Design a Fruit Concept of Duplicate Rotation
74 Design the layers of the earth Placement of 3D object inside 3D object
75 Design a Ice Blocker Tray Properties of 3D objects
76 Harry Potter’s Bookmark Checkpoint-2
5 Below Is An Indicative List Of The Projects
Module
Activity/Program/App Name
Class No Depending on the learning curve of the child Concepts Focus Areas
the trainer may change the projects
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77 Design a keychain Solid to Hollow Shapes
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78 Wings Angular alignment
79 Parachute Application of angular alignment
80 Hot Air Balloon Streamlined shapes
81 Glider Twisted 3D Object
82 Plane Final Checkpoint
3D Modelling
CERTIFICATION
6
Module AR/VR
(83 - 94 Classes)
1 From the concept of 3D and Physics to the
design of Augmented & Virtual Reality this
module is well equipped with what it takes to
make learning and creating more logical.
2 Students will be able to enrich their knowledge
with physics, gravity and various movements
which eventually gets converted into an amazing
project to have more fun along with the learning.
12 12 10
Classes Projects Concepts
Below Is An Indicative List Of The Projects
Activity/Program/App Name
Class No Depending on the learning curve of the child Concepts Focus Areas
the trainer may change the projects
83 Hogwarts Calling Understanding of 3d environment
84 Camping Time Path Movement
gnilledoM & gnipytotorP,gniknihT
85 Treasure Hunt Run Parallel/ Run Independently
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86 Underwater Aquarium Camera Movement
87 Find the Diamond Functions
88 History of Flights Interstage Transition
89 Smart Society Checkpoint-1
90 Physics Arena Weight & Gravity
91 Space & its Mystery Static & Dynamic Collisions
92 Parkour game Introduction to variables
93 Pick me please Cospace Property/Linear & Angular Velocity
94 Anti Gravity Room Gravity Pull & Lists
6
AR/VR
CERTIFICATION
$
7
Module Design
Thinking ?
(95 - 100 Classes)
...
1 Design thinking module is designed to make
students learn and adopt design thinking to
enhance user experience.
2 Students will learn different parameters of design
thinking and how to use design thinking framework to
solve problems having a user centric approach.
6 6 5
Classes Projects Concepts
1
Below Is An Indicative List Of The Projects
2
Activity/Program/App Name
Class No Depending on the learning curve of the child Concepts Focus Areas
the trainer may change the projects
3
95 Think out of the Box!! Introduction to Design Thinking
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96 Stages of Design Thinking Design Thinking Framework
97 5
User Centric approach Empathy, Customized design
98 User Interface (Color Coding) Color Psychology, UI vs UX
99 Improve the Experience Design Heuristics
100 Design using design thinking Stepping into Website Designing
Design Thinking
CERTIFICATION
8
Module HTML/CSS
(101 - 118 Classes)
1 Introduction to HTML and CSS delivers the basic
understanding of how to create a website.
2 This module will focus students to develop various
projects to learn static, dynamic and responsive websites.
3 Students will be able to create dynamic, multiple pages websites.
18 3 16
Classes Projects Concepts
Below Is An Indicative List Of The Projects
Activity/Program/App Name
Class No Depending on the learning curve of the child Concepts Focus Areas
the trainer may change the projects
101 My Profile (Part-1) Introduction to Basic HTML tags
More into CSS Styling using “id”
102 My Profile (Part-2) and “Class” attribute
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103 My Profile (Part -3) Introduction to “id” attribute, Addition of
Comments
104 My Profile (Part-4) Adding Images to a Webpage
Adding Images to Website, “Class”
105 My Profile (Part-5) attribute
106 My Profile (Part-6) More on CSS styling using
107 Our Environment (Part-1) Introduction to Lists & Navigation Bar
108 Our Environment (Part-2) Lists, Image tag and Styling
109 Our Environment (Part-3) Multiple Images in a single Row
110 Our Environment (Part-4) Add Table to a the Webpage
HTML/CSS
CERTIFICATION
5 Below Is An Indicative List Of The Projects
Module
Activity/Program/App Name
Class No Depending on the learning curve of the child Concepts Focus Areas
the trainer may change the projects
111 Our Environment (Part-5) Multi Page Website
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112 Our Environment (Part-6) Completion of Sub Pages of Website
Gift Shop (Part-1) Section tag, span tag, google fonts, box
113
sizing property, hex code, flex display
More on flex properties, border and
114 Gift Shop (Part-2)
background styling
115 Gift Shop (Part-3) Text formatting
116 Gift Shop (Part-4) Break tag, display and transition property
117 Gift Shop (Part-5) HTML forms and its properties
118 Gift Shop (Part-6) Footer tag and its properties
9
Module Codi Math
(119 - 136 Classes)
1 CodiMath module introduces students to
computational thinking.
2 With the help of this module student will learn
mathematical concepts using coding.
3 This module introduces students to apply coding
concepts to create exciting games and projects based
on the mathematical concepts.
18 16 11
Classes Projects Concepts
Below Is An Indicative List Of The Projects
Activity/Program/App Name
Class No Depending on the learning curve of the child Concepts Focus Areas
the trainer may change the projects
119 Arithmetic Quiz Odd & Even Numbers, Counting Numbers
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shtam fo dnelb a si eludom sihT .esu lacitcarp otni
meht ylppa dna raf os tnrael stpecnoc eht lla esU
120 Divide & Conquer Division and Multiplication
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121 Know the Dimensions Length, Width & Height
122 Strongest Tower Most Stable Shape
Number Line, Positive & Negative
123 Walk on a Straight Path Number
124 Guess my Value Roman Numbers
125 Arrange in Perfect Order Ascending & Descending Order
126 Table of your Choice! Variable and its Increment
127 Number War Broadcasting
Crack a Code with List & its manipulation
128
Atbash Cipher Technique
5 Below Is An Indicative List Of The Projects
Module
Activity/Program/App Name
Class No Depending on the learning curve of the child Concepts Focus Areas
the trainer may change the projects
129 Compare Values Comparison of Numbers
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130 Shapes and Units Shapes, Units and Measurement
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131 What is the Time? Time Measurement
132 Mark your calendar Date, month and year
133 Make a garden Area, perimeter
134 Count your way Skip counting
135 Place and Face value Place value
136 Animate the maths Create an educational video to teach
addition multiplication division and
subtraction. BODMAS
Codi Math
CERTIFICATION
10
Module Microbit
(137 - 150 Classes)
1 Provides strong understanding of playing with
the simulated environment of Electronics.
2 Students will have fun learning and playing with
LED and different patterns of LEDs.
3 Develops wide range of knowledge in the mindset of
students in terms of sensors and their use to monitor
and control various parameters.
4 This module will develop curiosity among students
to learn more about how electronics work.
14 14 11
Classes Projects Concepts
Below Is An Indicative List Of The Projects
Activity/Program/App Name
Class No Depending on the learning curve of the child Concepts Focus Areas
the trainer may change the projects
137 Getting Started with Microbit Familiarization with Microbit
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138 Escape the Trap LEDs and Coordinates
139 Temperature Alarm Different Temperature & Alerts
140 Dice Game Shake Microbit & Send Data
141 Music with Microbit Playing Music with Buttons
142 Light Sensor Reading the Ambient Light
143 Sound Detector Detect Sound & Display Alert
144 Interacting Microbit Buttons and Logo Touch to Interact
145 Microbit and Math Different Mathematical Operators
146 Microbit Compass Direction with Microbit
Below Is An Indicative List Of The Projects
Activity/Program/App Name
Class No Depending on the learning curve of the child Concepts Focus Areas
the trainer may change the projects
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147 Buttons and Sensors Using Function in Microbit
tiborciM morftalp eht
148 Microbit for Various Roles Using Arrays and Text
149 Different Sensors Together Playing with Multiple Sensors
150 LEDs Pattern with Sensors More on Functions and Arrays
Microbit
CERTIFICATION
Programs
Accelerator Achiever Champion
DURATION: 3 month + DURATION:
DURATION:
6 month
6 month
++ DURATION: 1 year +
CLASSES CLASSES CLASSES
30 Classes, 2 per week 66 Classes, 2 per week 150 Classes, 2 per week
GOAL GOAL
GOAL
Build your own app, In addition to previous
Learn Basics of Coding deepen your modules, learn cutting
and take home a fully understanding of maths edge technologies like
functional App too. and science through our AI, ML, Robotics, IoT, AR,
unique scientific VR
exploration programme.
MODULES Gain understanding of MODULES
Coding Fundamentals, Artificial intelligence and 3D Modelling, AR & VR,
Mobile App Development Machine learning Design Thinking, HTML/CSS,
Codi Math, Microbit
MODULES
IMPROVEMENT AREA
Mobile App
Creativity, Decision IMPROVEMENT AREA
Development II, Game
Making, Cognitive Development, Creativity, Critical
Flexibility Scientific Exploration thinking, Coordination
with others, Emotional
Intelligence, Cognitive
CERTIFICATIONS IMPROVEMENT AREA flexibility
Coding Fundamentals, Design thinking,
Mobile App Development Complex problem CERTIFICATIONS
solving, critical thinking, 3D Modelling, AR & VR,
judgement and decision Design Thinking,
making HTML/CSS,
Codi Math, Microbit
CERTIFICATIONS
Mobile App
Development II, Game
Development, Scientific
Exploration
Parents’ Endorsements
“
I was pleasantly surprised to see the
excitement of my 12 year old son
Aaryan, as he completed the first few
classes of BrightChamps. The course is
highly engaging and seems to radically
enhance the new age skills needed for
future success.
Bandana
House Wife
“
After reviewing all the options, I
affirmatively selected BrightChamps for
my daughter. It is undoubtedly the
most holistic program, given the unique
curriculum and expertise they offer.
Anchal
IT Professional
Student Success Stories
Vivaan developed his first
App at Age 7. Don’t Let your
Child Miss Out!
Aanya developed and
published a game on the App
Store at the age of 9
Shreyasi developed an AI
based chat bot at the age of
14
“
Everybody should learn to
program a Computer
because it teaches you how
to think
Steve Jobs
“
Learning to write programs
stretches your mind, and
helps you think better,
creates a way of thinking
about things that I think is
helpful in all domains
Bill Gates
Contact Us
care@brightchamps.com
+91 7019528484
www.brightchamps.com