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The Dreadful
Dozen
Beast Secrets 47
Beast Secret #1 47
Beast Secret #2 47
Beast Secret #3 47
Beast Secret #4 47
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and the next highest character Even when they are met as Final
level is 6, the monster’s level and Bosses, you may chose to roll for
life continue to be calculated using reactions and use the result from
the rogue’s Level of 8, but another, their table, without assuming they
non-Unique monster of the same will fight to the death because they
type would use L6 as HCL. are Final Bosses.
Mundane Attacks
If a rule mentions “mundane”
Anya of Kolomak
attacks, it means “non-magical”. Anya is a young theratologist from
Any weapon or attack type that is the villlage of Kolomak in North-
not magical is mundane. Unless ern Kardalok. Kolomak has been
otherwise mentioned, unarmed plagued by several monstrous
attacks by supernatural classes creatures and this has prompted
(e.g., the succubus) are mundane. its inhabitants to study these
Spells are NOT mundane – they unusual foes. Anya’s father, Nikos,
are magical, even if the character was a scholar who specialized in
can cast a spell through divine the behavior and weaknesses of
powers or a natural ability. lesser known beasts. Nikos disap-
peared while investigating some
Treasure Appropriate to creatures sighted in a forest.
Experience Tier Today Anya continues her father’s
tradition. She managed to turn it
When the rules mention you can into a well-paid profession. Anya
roll on any treasure table appro- publishes the Beast Bulletin, an
priate to your party’s tier, it means irregular publication aimed at
you can chooose a treasure table professional adventurers that
from any book that is recom- describes newly-discovered or
mended for your character’s level. rarely encountered creatures and
For example, if your party is L5 to suggests ways to deal with them.
L9, you may use the treasure
tables from Four Against the Initially, when Anya stepped in
Abyss (levels 5-9). and continued her father’s profes-
sion, she was met with distrust
and disbelief, but with just a few
Reaction Tables issues of the Beast Bulletin the
The monsters in the book have 25-year old scholar has more than
their own reaction tables that proven that she’s able to continue
override the reactions normally her father’s legacy.
found in Four Against Darkness.
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wounded character must roll d8. Axe Attack: Tavshan’s axe attack
If the result is equal to or lower will destroy any non-magical, non-
than the amount of life points lost masterwork shield if a character
to this bite attack, the wound will rolls a 1 on a Defense roll against
bleed and the wounded character the axe. Magical or masterwork
will lose 1 additional life. Repeat shields are dropped instead and
this roll every turn, with each may be recovered at the end of the
failure causing the loss of 1 life. combat. They are lost if the party-
Bleeding will automatically stop flees from the fight.
at the end of the combat. Kick Attacks: Each turn,
In addition, any character losing Tavshan leaps over the heads of
more than 4 life to this bite must his opponents and delivers two
save against an HCL+3 curse or kick attacks. Any character hit by
be infected with wereshark lycan- these attacks loses 1 life, is
thropy. Elves (including any sub- knocked down, and loses his next
races such as wood elves or fire attack turn, using the action to
elves) and halflings (including stand up. Spellcasters may choose
swamplings) are naturally resis- not to stand up and cast a spell
tant to this curse and add +½ L to while knocked down. Barbarians.
the save. Halflings may also use monks, and martial mystics may
their Luck to reroll the save. A save against Tavshan’s Level to
character failing the save will resist being knocked down (they
become a wereshark as soon as the add ½ L to the save). Trolls,
character’s Madness score sur- minotaurs, ogres and other large
passes the character’s L. A were- characters are automatically
shark is a L8 boss monster with 3 immune to the knock down effect.
attacks: two claw strikes for 1 Special defenses: Tavshan is
damage each, plus 1 Bite that immune to Sleep, poison, and any
inflicts 2 Damage AND the were- attack performed with mundane,
shark curse. In wereshark form, non-silver weapons. All ranged
the character will attack the party attacks and spells against Tavshan
and will have as many life points are at -1 due to his constant leap-
as the character had at the ing.
moment of transformation +3.
The wereshark fights until death. Weaknesses: if you subscribe to
Weresharks are NOT affected by the Beast Bulletin, you may read
wolvesbane but are affected by Beast Secrets 1, 2, or 3 in the
silver weapons. For other rules, appendix. You must spend 2 Clues
see Lycanthropy in Four Against for each Beast Secret you read. DO
the Abyss. NOT READ Secrets in advance!
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presence will heal only half the result than the party’s total
normal amount of life, rounded destruction or Lila’s destruction,
down. Potions will have their Lila will haunt the party (as long
normal effect. as at least one character from the
Special Weakness: if your party party that attacked her is still
subscribes to the Beast Bulletin, alive). Every time the party meets
you may spend 2 Clues to play a Final Boss in an adventure, you
Microadventure 4 in the appen- must roll a 2 in 6 chance that Lila
dix. will be that Final Boss (disregard
any other Boss you rolled). If
Vengeful and Angry: If the encountered in this manner, Lila’s
party fights Lila and then decides level and life points will increase
to run away, there is a 4 in 6 by 1. Repeat this process until Lila
chance that Lila will chase the or the party are utterly destroyed.
characters. If the characters
remain together, they will auto-
matically avoid pursuit if they
Lila’s Reactions (d6)
have mounts, use flight or telepor- 1) Ignore the party.
tation-type spells or other forms 2-3) Attack the party for 1 turn
of superior movement. In all other and then move away if the charac-
cases, if Lila chases them, she will ters do not strike back.
keep up with them, and the
combat must continue to the 4-5) Fight.
bitter end. 6) Fight to the death.
If the characters run away and
split up, Lila will chase only one of Roll reactions at -1 if the party
them (chosen at random), but includes any necromancers,
each separate character that is not undead characters, or clerics of
chased by Lila will have to roll a 1 Zur. This modifier is not cumula-
in 6 chance of encountering wan- tive: it is just a -1 to the reaction
dering monsters before reuniting roll if at least one of these charac-
with the rest of the party. ter types is with the party.
If Lila chases and kills a character,
the others may regroup and attack
her again later or continue with
their adventure.
In any case, if a combat encounter
with Lila ends with any other
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Candle-Wax Golem
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The Maze-Maker
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You do not need to roll for a Final Boss in the Maze-Maker’s maze,
but you may do so if you want. If you choose to meet with a Final
Boss, this will be a creature appointed with guarding the Maze.
If you have one or more minotaurs in the party, you may reroll
once each result on the Maze table.
You may keep any treasure or object found in the Maze.
If you find any scroll in the Maze, you may turn it into 1 Maze
Clue. This is a Clue that you may use ONLY to pay the cost for the
“exit from the Maze” Secret.
The souls of all characters killed in the maze become food for the
Maze-Maker. They cannot be resurrected, and their souls do not
go to any Afterlife.
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Background jumping through the pool will
adapt your characters to
The Palrocs are octopus-elf breathing water for the dura-
hybrids that live in the sea of the tion of your stay in the elemen-
Blossoms’ Demesne (see The tal plane of water. To generate
Courtship of the Flower Demons this underwater dungeon, use
for additional information). They the normal rooms from Four
travel inter-dimensionally Against Darkness and the
through pools of water. You may underwater content tables
find their pools when you adven- from Dark Waters. When you
ture in remote places and reach exit that dungeon, if you have
their home through them, but this The Courtship of the Flower
is dangerous, for the pools dry up Demons, you may explore the
quickly and many are one way Blossoms’ Demesne.
only.
Game Stats
Story hooks
D6+1 Palrocs, HCL+2 minions
If you subscribe to the Beast Bul- (minimum L4, maximum L10), 1
letin, you may spend 2 Clues and life each, 2 attacks, damage 1,
find a Palroc pool whenever you morale +1, treasure +1.
find a fountain or pool in an
enclosed space, room, tile, or hex. Disarm: Every time an attacker
You may do so only once per rolls a 1 on a melee attack against
adventure. The pool will be a palroc, the creature’s tentacles
guarded by d6+1 Palrocs. Choose disarm the character. The weapon
one of the following: may be recovered by spending 1
action to do so as soon as the
● The pool leads just outside the palroc is killed. If palrocs run
dungeon (if you jump through away, they will take with them any
the pool, you’ll appear just a weapons they grabbed from the
few feet from the entrance). party.
This doesn’t count as leaving
the dungeon and doesn’t end
your adventure unless you Palroc Reactions (d6)
want to: you can teleport out 1) Flee;
of the dungeon and then re- 2-3) Bribe (50 gp; the Palrocs will
enter from its entrance. let the party use the pool if
● The pool leads to an underwa- desired, as described under story
ter dungeon in the Blossoms’ hooks, above);
Demesne. In this case, 4-6) Fight.
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modifier to ranged attacks, and
Beast Secrets any magical weapon attack rolling
Beast Secrets are specific secrets an explosive result against it will
that let the party know a specific hit it in the brain, causing the
weakness or other interesting creature to die immediately.
detail about a creature. You may
read them ONLY if your party Beast Secret #3
subscribes to the Beast Bulletin
Any Illusion-type spell may be
AND you pay the secret’s Clue cost
used to recreate a scene of the
(normally 2 Clues).
monster’s past. This will distract
It is possible to discover Beast the creature, bringing back
Secrets just by spending 4 Clues, painful memories of its former
even if you do not read the Beast life. For 2 turns, all attacks against
Bulletin, unless a monster’s the monster will be at +3. After
description tells you that the these 2 turns, the creature will
Secret is available only to sub- snap out of its stupor and defend
scribers of the Beast Bulletin. In normally. The effect of this secret
any case, discovering Beast may be used only once per combat
Secrets does NOT give you an with the creature.
XP roll.
Beast Secret #4
Beast Secret #1
A druid may use Shatter Wood to
This monster may be hit at +3 by inflict 4 damage to this monster.
any ranged attack, even a A druid, wood elf, or conserva-
mundane one, if a Blessing spell tionist knowing this Secret will
is cast on the weapon in the same inflict 3 damage to Chabuma
turn. The effects of this Secret may every time they roll an Explosive
be used as many times as desired attack with a melee, ranged, or
as long as the party has Blessings spell attack. The attack has NO
to use. chance to bounce off the creature’s
bark-like skin.
Beast Secret #2
If presented with a full chest of Beast Secret #5
treasure containing at least 50 gp, Neriya’s weakness is her “new”
the monster will be distracted as eye in the middle of her forehead.
it opens the chest and checks its This eye is not real, but is an
content. For 2 turns, all attacks ectoplasmatic manifestation. Any
against it are at +2, there is no cleric may spend 1 Blessing (from
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his own personal spell slots, from Beast Secret #6
a scroll, or from a magic item) to
make this ectoplasmatic eye dis- Kabuk’s family lives not far from
appear. To do so, the cleric must his location. You can reach the
win a successful save vs. Neriya’s family by traveling 3 tiles/areas
Level. Add the cleric’s L to the roll. away from its location. Add a hut
If the save is successful, Neriya to the tile/map to mark the loca-
becomes blind and all characters tion of their house.
gain a permanent +2 on Attack You can ask a family member to
and Defense rolls against her. If accompany you, or you may ask
Neriya is blind, characters can them to give access to some
now hit her with mundane weap- objects that belonged to the boy.
ons. The violin strings are weaker If Kabuk sees a family member or
and all characters can add +L to an object that belonged to him
their Strength saves to get rid of when he was a boy (such as a
the strings around their necks. childhood toy), his Reaction roll
Even if she’s blind, her mesmeriz- will be at -2. The family member
ing power works normally. will not be attacked. For rules
purposes, treat the family member
If the save fails, the cleric may try as a 0-level character with 3 life
again by spending an additional points and no bonuses.
Blessing. This may be repeated
any number of times as long as the Beast Secret #7
cleric has Blessing spells to use.
The pot is the weak spot of the
A wizard or other spellcaster with
Maze-Maker. You may attack it at
the Blessing spell (or with a Bless-
+2 with blunt weapons if you
ing scroll) may do the same but
know this Secret. If you inflict a
must also spend 1 Clue at the same
number of damage equal to at
moment. This represents some
least half the creature’s total life
additional secret knowledge that
points, the Maze-Maker will not
replaces the cleric’s theological
be able to use its Legacy ability to
skills and direct relationship with
increase its life point total with the
his/her deity. The spellcaster
number of victims killed – this
must perform a successful spell-
time only. Once you know this
casting roll against Neriya’s Level
Secret, you can use it indefini-
to disable her ectoplasmatic eye.
tively and always attack the Maze-
Maker at +2 with blunt weapons.
For purposes of this rule,
unarmed attacks count as blunt
weapons.
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Each failed attempt will cost the party (rangers, wood elves and
character 2 life as Lila’s flames will rogues add +L, elves add +1, hal-
engulf the character. Each attempt flings add +½ L; characters with
counts as the character’s attack heavy armor roll at -2). If the save
roll for that turn. is successful, you may attack with
A rogue may gain a +2 on his first a +1 bonus to Attack rolls on your
attempt if the rogue succeeds in a first turn or simply detect their
stealth save (add the rogue’s L) intentions. After fighting or
against Lila’s L. If the stealth detecting their intentions, you
attempt fails, however, Lila will may return to the village and
spew flames at the rogue, auto- report to cash your reward.
matically inflicting 3 damage. If you fail your Stealth roll, the
Once the character grabs the pen- cactus men will think the party is
dant, roll d6, adding +1 if the a band of ill-intentioned adventu-
character who grabbed the jewel ers and will attack, no matter what
is a swashbuckler and +2 if s/he is their initial reaction.
a bard. On a 5+, Lila remembers If you chose to attack, just resolve
her mother, accepts that her own the combat as usual. However,
death was accidental, and disap- since you are in open ground, the
pears forever. cactus men will get to fire their
If the roll is a 1, however, no thorns at the party TWICE before
matter what modifiers are the melee can begins. Your shoot-
applied, the Gates of Zur will open ers can also attack twice before the
and Lila will attack the party melee starts.
leading a group of 3d6+3 undead If you approach them peacefully,
(use the zombie stats from 4AD). you may reroll their reaction roll.
Roll at -1 if you have a druid,
conservationist, wood elf, or any
plant-based character in the party.
5) Encounter with the After the reroll, resolve the
Cactus Men encounter as normal.
There are 9 cactus men in the In addition to any rolled treasure,
group. Make a reaction roll for the the cactus men will have 5 food
cactus men to determine their rations each. This food may be
intentions. normally consumed by your party.
If you were scouting around them,
perform a Stealth save vs. their L,
using the best modifier in your
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Monster Summaries
Name Type Level Life Morale Treasure
Unique,
Undead, Spend 1 clue to find 1
Tavshan Legacy, HCL+4 HCL+5 Never treasure chest per
Weird character (up to 5).
Monster
Abilities: Undead, bite (roll d8, if roll is lower than life inflicted, wound bleeds for 1 life
pt). Any hero losing 4+ life must save vs. HCL+3 curse or become a wereshark. Axe attack
destroys shields on Def roll of 1. 2 Kick attacks with knockdown effect. Immune to Sleep,
poison, and weapons unless silver or magic. All ranged attacks vs. Tavshan are at -1.
Abilities: roll d6 on Lila’s attack table to determine what she does: 1)2 melee attacks, 2) 1
fire blast, 3) calls dark clouds, 4) heals 2 life if wounded or spews flames, 5) cries in
horror causing Madness, 6) grabs a target with a fiery hand. Immune to Sleep and poison.
Immune to holy water. Healing spells heal ½ life. 4 in 6 chance of chasing fleeing party.
Abilities: mundane attacks bounce off its skin (4 in 6 chance), magic attacks affect it nor-
mally. Fire-based attacks hit at +2. Sleep spells are at -3. Immune to poison. From 3rd
turn, roll d6, on a 4+ regenerates 1 life. Druids, wood elves, conservationists who sub-
scribe to Beast Bulletin may spend 2 clues to know secret weakness.
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Monster Summaries
Name Type Level Life Morale Treasure
Artificial,
Candle-wax Body may be sold or
Weird HCL+2 HCL+6 Never
Golem used to learn formula.
Monster
2 attacks (2 damage each). Fire blast once per encounter (all characters must save vs. HCL+2
flame or lose 1 life). Immune to Sleep, poison, chaos taint, disease, acid. Takes double
damage from fire-based attacks.
Females: necklaces
Yadal Fey, minion HCL+2 1 Normal worth d6 gp each.
Males: d3 food each.
Abilities: Met in groups of d6+ 2xHCL. Roll d6, if result is lower than number encountered,
half will be females. If group includes females, save vs. their L (clerics, conservationists,
elders and spellcasters save at +½ L) or forfeit 1st turn. 3 in 6 chance of surprise in
wilderness. Hit at -1 by mundane ranged attacks. If group has 4+ yadals, 2 will throw
poisoned javelins at random characters (never at winged targets). Targets hit must save vs.
L6 Sleep of fall asleep until end of encounter (halflings add +1, barbarian and large characters
add +1/2L).
Unique,
Undead, HCL+2 2 treasure rolls or d3 mas-
Kabuk Vegetal, HCL+3 (minimum Normal terwork weapons of your
Weird 5 life) choice
Monster
Abilities: No damage from holy water. Hit at +2 by fire-based attacks. Clerics and druids
add +L in melee against Kabuk. Immune to Sleep and poison. Roll d6, on 1-3 it is accom-
panied by as many ravens (HCL+1 Vermin, as long as they are alive no Luck points may be
spent; they may be killed with ranged attacks vs. L6 or spells). 4 melee attacks ( 1 strangle,
save vs. its L or lose 1 life/turn until 2 damage is used to sever the vine; 3 crushing attacks
with branches, 1 damage each).
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Monster Summaries
Name Type Level Life Morale Treasure
Unique, Never, but 3 rolls at +2 from any
Legacy, flees when treasure table, plus all
Maze-Maker HCL+5 HCL+6
Weird reduced at treasure found in its
Monster 2 life Maze
2 attacks (1 damage). At Expert tier, +1 damage. At heroic tier, +2 damage. At Legendary
tier or above, +3 damage. Legacy: 2 in 6 chance of attacking party AFTER Final Boss in
next adventure. 2 in 6 chance of surprise. If not reduced too 2 Life in 1 turn, it will trap
party in its extra-dimensional maze (create random dungeon using the Maze table for
contents). Party may not exit the maze until they spend 3 clues to find secret exit. If
brought to 2 life, it attempts to teleport away. All characters must save vs. its L (add +L to
the save) if they want a chance to perform 1 last attack before it disappears.
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Foes Like You Have Never Seen
Before