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Greatwyrm Skeleton

Gargantuan Undead, Lawful Evil


Armour Class 20 (natural armour)
Hit Points 325 (26d20 + 52)
Speed 60 ft., burrow 60 ft.
STR DEX CON INT WIS CHA
30 (+10) 14 (+2) 15 (+2) 17 (+3) 8 (-1) 22 (+6)
Saving Throws Dex +7, Con +7, Wis +4, Cha +11
Damage Vulnerabilities bludgeoning
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 9
Languages understands Common and Draconic but can't speak
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Unusual Nature. The skeleton doesn't require air, food, drink, or sleep.
Actions
Multiattack. The greatwyrm makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage
plus 13 (2d12) force damage.
Claw. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 19 (2d8 + 10) slashing damage.
If the target is a Huge or smaller creature, it is grappled (escape DC 27) and is restrained until this
grapple ends. The greatwyrm can have only one creature grappled this way at a time.
Tail. Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning
damage. If the target is a creature, it must succeed on a DC 23 Strength saving throw or be knocked
prone.

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