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What is Multimedia?

✓ Derived from the word “Multi” and “Media”


– Multi
✓ Many, Multiple,
– Media
✓ Distribution tool & information presentation
– text, graphic, voice, images, music and etc.
Definition of Multimedia
Multimedia is a combination of text,
graphic, sound, animation, and video
that is delivered interactively to the user
by electronic or digitally manipulated
means.
Components of Multimedia
1 Text
2 Audio
3 Graphics
4 Video
5 Animation
Text: Is the most common medium of representing
the information. In multi-media, text is mostly use for
titles, headlines, menu etc. The most commonly used
software for viewing text files are Microsoft Word,
Notepad, Word pad etc. Mostly the text files are
formatted with ,DOC, TXT etc. extension.
Audio: In multimedia
1 audio means related with recording,
playing etc. Audio is an important components of multimedia
because this component increases the understandability and
2
improves the clarity of the concept. audio includes speech,
music etc. The commonly used software for playing audio files
are: 3

i) Quick Time 4
ii) Real player
iii) Windows Media Player
5
Graphics: Every multimedia presentation is based on
graphics. The used of graphics in multimedia makes
the concept more effective and presentable. The
commonly used software for viewing graphics
are windows Picture, Internet Explorer etc. The
commonly used graphics editing software is Adobe
Photoshop through which graphics can be edited
easily and can be make effective and attractive.
Video: Video means
1 moving pictures with sound. It is
the best way to communicate with each other. In multi-
media it is used
2 to makes the information more
presentable and it saves a large amount of time. The
commonly used software for viewing videos are:
3
i) Quick Time
ii) Window Media 4 Player
iii) Real Player
5
Animation: In computer, animation is used to make changes
to the images so that the sequence of the images appears to be
moving pictures. An animated sequence shows a number of
frames per second to produce an effect of motion in the user's
eye. Some of the commonly used software for viewing
animation are:

i) Internet Explorer
ii) Windows Pictures
iii) Fax Viewer
History 1

✓ The term of multimedia


2 “was first used by BOB GOLDSTEIN
in July 1996 to promote opening of his light works.

3 was used to describe presentations consisting


✓ In 1970s the term
of multi projector slide show timed to an audio track.
4
✓ In 1990s ‘multimedia’ took on its current meaning.

5
✓ TAN VAUGHAN 1 declared “multimedia as combination of
text, graphic art, sound animation and video that is delivered
by computer.
2
✓ In common usage, the term multimedia refers to an
electronically delivered combination of media including of
3 audio, text in such a way that can be
video, still image,
accessed interactively.
✓ Computers marketed
4 in 1990s were referred to as
“MULTIMEDIA COMPUTERS” because they contained a
CD – ROM drive.
5
Multimedia Applications
✓ Hypermedia Courseware
✓ Video Conferencing
✓ Video-on-demand
✓ Interactive TV
✓ Groupware
✓ Home Shopping
✓ Games
✓ Virtual Reality
✓ Digital video editing and production systems
1
Hypermedia courseware is a user-centered
system that2 is based on the hypermedia
paradigm - that is, a network of nodes
3
connected by links and a user model that
adapts dynamically to teachers and students.
4

5
Video conference refers to a communication
over a distance between three or more people
where video and audio is transmitted in near
real-time. There are various software packages
which make this possible.
Video on-demand
1 (VOD) is a video
media distribution system that allows users
2
to access video entertainment without a
traditional 3video entertainment device and
without the constraints of a typical static
broadcasting4 schedule.

5
Groupware is a term that refers to
technology Designed to help people
collaborate and includes a wide range
of applications.
Home shopping1 is the electronic retailing
and home shopping channels industry, which
includes such2 billion dollar television-based and
e-commerce companies as Shop LC, HSN,
3 QVC, eBay, ShopHQ, Buy.com
Gemporia, TJC,
and Amazon.com, as well as traditional mail
4
order and brick and mortar retailers as
Hammacher Schlemmer .
5
Games are distinct from work, which is
usually carried out for remuneration, and
from art, which is more often an
expression of aesthetic or ideological
elements.
1
Virtual reality are applications that
make use 2of virtual reality (VR). VR is
an immersive
3
sensory experience that
digitally simulates a remote
environment.
4

5
Video editing is the manipulation and arrangement
of video shots. Video editing is used to structure an
d present all video information, including films and
television shows, video advertisements and video
essays. Video editing has been dramatically
democratized in recent years by editing software
available for personal computers.
Linear VS Non-Linear
Linear
✓ A Multimedia Project is identified as Linear when:
– It is not interactive
– User have no control over the content that is being
showed to them.
Example:
– A movie
– A non-interactive lecture / demo show
Linear VS Non-Linear
Non-Linear
✓ A Multimedia Project is identified as Non-Linear when:
– It is interactive
– Users have control over the content that is being showed to
them.
– Users are given navigational control
Example:
– Games
– Courseware
– Interactive CD
Importance of Multimedia
✓ There are a number of fields where multi-
media could be of use. Examples are:
– Business
– Education
– Entertainment
– Home
– Public Places

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