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Questions 19-22

Do the following
statements agree
with the information
given in Reading
Passage 2?
In boxes 19-22 on
your answer sheet,
write

TRUE if the
statement
agrees with
the
information
FALSE if the
statement
contradicts the
information
NOT GIVEN if
there is no
information on
this

19 Despite
overwhe
lming
evidence
to the
contrary
, many
people
believe
video
games
cause
hyperac
tivity in
children.

20 The
realisation
that positive
motivation
(i.e. that
provided by
video
games) can
have a
beneficial
effect on
patient
health is a
new one.

21 Though
effective
, CIMT
cannot
be
undertak
en for
long
periods
of time
due to
the
levels of
stress it
causes
patients.

22 The mental
stimulation
provided
by the
interactive
environme
nt meant
that
patients
continued
to attempt
the
exergames
long after
they began
to feel
physically
tired.

Questions 23-
26
Complete the
summary using the
list of words, A—I,
below.
Write the correct
letter, A—I, in boxes
23-26 on your
answer sheet.

In paediatric
circles, gaming
in all forms has
been found to
contribute to
children's
emotional 23 and to
familiarise
them with
social

rules and
conventions.
In particular,
MMOs teach
children to
function in a
structured
social setting
which
encourages

24 ..........................and
cooperation. Specific
servers have been
created within
existing games as
25 ...........environments,
teaching social and
interactive skills
which can
then be transferred to
the 26 ..................world.

A confident D growth G situation

B community E perspective H protected


C effective F communication I external

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