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Wesselbaum's Wild Guide:


Volume 1
Greetings, Dear Reader,
For those of you not fami
liar with my work, I am
Corvis University. Associate Professor Lynu
s Wesselbau m of
It has been my privilege to
study under the masterfu
Pendrake, a genius of the l guidance of none other th
field of Extraordinary Zo an Viktor
most traveled men to ever olo gy, adventuring scholar,
live. and one of the
Inspired by the greatness
of my mentor, I have made
our world. After the uphe it my mission to explore th
aval of recent years, Immo e far corners of
and while some of what we ren has undergone many
long held true remains so tra nsformations,
once-familiar places. In an , there have been startling
effort to follow in the foo ch anges in other
those who would venture tsteps of the great professo
beyond the security of ou r and to inform
visit some of the far-flung r cities, I have embarked
locales of our continent. Th up on a pilgrimage to
remains the same, what ha ere, I intend to observe an
s changed, and to shed lig d report on what
ht on the changing face of
This journey is not one wi Immoren.
thout its perils. To reach
untamed lands, venturing so me locales, I must cross vast dis
into the unknown with lit tances of
firearm, and my wits to pr tle mo re than a sturdy sword, a
otect me. reliable
If you are reading this vo
lume, then it must mean
least for now. For while I that I was successful in th
cannot promise to overturn is endeavor—at
perilous location lurking every stone in the land or
in wide-ranging nations to visit every
as long as I am able. I fea and wild places, I promise
r not the forgotten Orgoth to keep at this task
worshippers, nor the isolat temple, the abandoned ma
ed village of the Tharn, be chines of Cyriss
benefit from my venture. cause I know that you, de
ar reader, will
In this first expedition, I
plan to set out to the badla
those I believe I can survive nds and borders of western
. From Corvis, I will trave Immoren—at least
the Bloodstone Marches, an l up the Black River to Rh
d out across the scouring ul, down into
defined border in the world sands of the Bloodstone De
: the great Abyss. sert to the best-
Author’s addendum:
A planned stop into the na
tion of Ios was tabled at
Edrea Lloryrr, who descr this time on the advice of
ibed it as an my companion
“errand that would be un
dertaken only by a fool wh
So, I’ll leave that one asid o wished to die swiftly.”
e for now. Once things ha
visit upon my return? ve settled in the elven natio
n, perhaps I will
Until I return, dear reader
, I remain your loyal Asso
dearly hope the following ciate Professor Lynus Wess
pages aid you in understan elbaum. I
all inhabit. ding—and surviving—the
new world we

Signed,
Lynus Wesselbaum,
Professor (Associate), Corvi
s University

THE IRON KINGDOMS – WESSELBAUM'S WILD GUIDE: VOLUME 1


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Ternon Crag

Wesselbaum's Wild Guide


n among my fellow
so m ew ha t tarnished reputatio community history. The first fire (575 AR) was caused by a particularly
Des pi te its
on Cr ag ha s pr ov en itself a resilient e rambunctious bar fight on the site of what is now the Gold
Cygnarans, Tern ne first came to th
e fa ce of m an y pe rils. When the skor of th is wa s du e Standard. Many lives, and nearly every building in town,
in th ou gh perhaps som e
ev ai led — th ey were lost that night. The second fire (596 AR) began when
west, the Crag pr my. So, too, did th
ag nu s’ conn ec tion to the invading ar er , th ou gh , wh y the strong Bloodstone Marches winds spread an accidental
to M Cl ai m in g. I do wond
ut of th e awless blaze from a blacksmith’s shop. When Ternon Crag was
weather the fallo t se t th eir sights on this semi-l
ha ve no ffers from rebuilt the second time, all smithies and foundries were
it is the grymkin de fin iti on of wickedness di
ap s th eir forcibly relocated to the northeastern side of town, far from
community. Perh

—Lynus Wesselbaum
other structures.
the common notion?
In the past, the iron mines, panning near Scarleforth
Lake, and treasure hunting guaranteed the town’s continued

E
existence. This prosperity lasted until four of the largest iron
ast of Corvis and the Cygnaran border stands mines were depleted between 599 AR and 602 AR. Then, in
the town of Ternon Crag. Settled in 569 AR to 602 AR a series of unexplained disappearances besieged the
serve the needs of miners and prospectors exploring Crag, many of which were attributed to skorne infiltrations
the Greybranch Mountains to the east, the town’s as the warriors from the eastern deserts sought to find
population boomed from its modest beginnings as news footholds in the west. After the disappearances, the town’s
of a diamond discovery reached the far corners of the Iron population dwindled in a few short weeks.
Kingdoms. Calling themselves “Craggers,” the populace The almost empty town struggled for survival until 604
often refers to their rough-and-tumble home merely as “the AR. However, when diamonds were discovered to the north,
Crag.” Ternon Crag’s dubious honor of existing outside the news of the discovery spread throughout the Iron Kingdoms.
reaches of king and country has also attracted its share of The inevitable diamond rush that followed breathed new
scoundrels. Ancient ruins, abandoned mines, and caverns dot life into Ternon Crag, swelling its population to over 5,000
the surrounding region and the nearby Bloodstone Marches, in two years. Since then, those pursuing the diamonds have
all awaiting intrepid explorers to unlock their secrets. come back empty-handed, sometimes afflicted by what

HISTORY OF
Craggers call the Panner’s Pox. This strange skin affliction
seems to hit hardest those who would explore too close to the

TERNON CRAG Castle of the Keys—if they return from there at all.
The independent frontier town has also attracted a new
The region of the Greybranch Gap was of interest to assortment of scoundrels, ne’er-do-wells, and traitors wanted
adventurous miners several years before a town formally by the crown of various nations. Ternon Crag has become
existed here. In 569 AR, a loosely organized group of business a questionable refuge for these sorts, as their presence
owners, including those who would eventually found the also draws those who would either join them, hire them,
Greybranch Expeditionary Company, decided to exploit the or hunt them.
area more systematically, setting up permanent structures
on the best grounds they could find nearest the active claims. THE TOWN “CHARTER”
These buildings replaced the temporary shops that had, until
recently, been set up on wagons, tables, and blankets along
AND THE MARSHAL CHIEF
During the Crag’s early years, order was enforced with sword
Comb’s Beacon River. Little more than a few ramshackle
and pistol. Shopkeepers hired bodyguards, while miners and
shops and shanties at first, the tiny settlement grew as
treasure hunters learned how to use their picks and shovels
entrepreneurs and miners heard about the opportunities
for more than just moving earth. Tensions escalated quickly,
the Greybranch range had to offer. It has always been in the
and with the fire of 575 AR, the cycle of violence that had
interest of these inhabitants to stay beneath the notice of
been settling in had become too much for many in the town
Cygnaran nobility, thereby avoiding taxation and “draconian”
to bear. Motivated by their business interests, the Crag’s
laws. Since the town’s foundation, the archduke of the
shopkeepers, farmers, and mining concerns came together
Eastern Midlunds showed little interest in the remote and
and drew up a list of mutually agreeable unofficial laws that
challenging area, and the trials of the Claiming have only
came to be known as the “Charter” of Ternon Crag. They
reduced the resources needed to police such a remote location
also created the post of marshal chief, a position equal parts
even further.
marshal and mayor, entrusting it with powers of governance,
From its rough roots as a mining town, Ternon Crag
enforcement, and imprisonment as laid out in the Charter.
expanded slowly, eventually establishing a ferry landing on
The current marshal chief, Brue Westrone, has held
Comb’s Beacon River banks in 574 AR. In its short lifespan,
the position since before the Claiming. Injured during an
the town served as a temporary home and haven for naïve
opportunistic attack on the Old Gaol, Westrone has delegated
prospectors, driven miners, and even the occasional madman
growing law enforcement duties to Chief Deputy Jarnish
intent on reaching the Bloodstone Marches. The Crag’s
Mohktur. Though Brue has always been honest in his
population has fluctuated considerably as mines run dry and
governance of the Crag, his dwindling visibility, coupled with
new veins are discovered, but it has always remained just
the warcaster Asheth Magnus’ growing association with the
prosperous enough to endure.
Cygnaran crown, has shaken his power base and drawn into
Fire has burned the Crag to the ground twice now in its
question his ability to continue to lead.
THE IRON KINGDOMS – TERNON CRAG
2
by extent, their primary patron in the area, the warcaster
Adventure Hook Asheth Magnus.
Marshal Chief Westrone is not without resources,
With growing unrest among the populace, the station of
though he has begun to question the loyalty of Chief
Deputy Mohktur. He has informants around town who marshal chief has been brought into question, and a new
tell him Mohktur has taken to enforcing “laws” against appointment by hook or by crook to wear the star seems
select prospectors and their parties that has expanded inevitable. While several prominent figures within the Crag
land acquisition opportunities for others, most notably seem to be angling for a run at the seat, none have officially
a former gunslinger named Gallant Goyle who is more thrown their hat in the ring, seemingly currying favor within
claimjumper than diamond miner. Westrone might be in town until the iron is hot enough to strike.
the market for a small band to look into Goyle and, by Various entities jockey against one another for either
extension, Mohktur. That said, Westrone suspects both power or land—and, in some cases, both, leading to a sort of
are aware of his suspicions and might use violence to end
lawlessness buried and hidden within the structure of law and
any investigation into their practices.
order. While most are big fish in a small pond, most of those
who look for control in the town have greater aspirations.
THE TERNON GAOL SIEGE
During the Claiming, when the majority of mercenaries were
drawn away from the township, the criminal elements of WEATHER “Yes. All of
Ternon Crag saw an opportunity to wrest control from Brue n be su mmarized as
of Ternon Cra
g ca daytime
Westrone and seize it for themselves. In a brazen assault on The weather ’s po u ri ng rain. The
h ot , it streets
n’t scorching icken on the
the Gaol, an organized group of scofflaws and ne’er-do-wells it.” When it is enough to roast a whole ch
are ld. No matter
from the South Crag and the outskirts of town set upon the temperatures to w n be co m es wickedly co re you: you’ve
t the are for, I assu
building in an attempt to murder Brue Westrone and his while at nigh tions you prep
elbaum
er con di

—Lynus Wess
chief deputy. Locking themselves in Brue’s quarters, the pair what w ea th
ng.
of lawmen fought off the assault on their lives with shot and prepared wro
sword for nearly an hour before Steelhead reinforcements
arrived from the chapterhouse to intervene. Harsh winds blow from the Bloodstone Marches through the
Greybranch Gap year-round. The winds bring dry heat and
Adventure Hook vicious sandstorms in summer, forcing Crag residents to bar
Chief Deputy Jarnish Mohktur, an egocentric trollkin, their doors and shutter their windows for protection. Flash
suffered a minor injury during the assault, but in his mind flooding is common during the fall, as the ground, baked to
it was beyond tolerance. Thus, he has been looking for a hardpan during summer, is drenched in rains falling too
revenge against one of the lead organizers of the siege, a fast for the soil to absorb. Craggers have long since become
cutthroat named Dylano Kortano (male human (Cygnaran) accustomed to this harsh environment, storing rain and
gang cutthroat), who is said to be a carrier for musk, a river water in underground cisterns beneath buildings or in
disease similar to Panner’s Pox. Many miners in the area
above ground sheds to shield their wells from the worst of
catch musk by prolonged exposure to gasses underneath
the soil around Ternon Gaol. Mohktur wants one of two
the sandstorms.
things from Dylano Kortano: his death or his cooperation With the altitude comes a winter harsher than most
in taking over the marshal chief position from Brue Cygnarans are accustomed to. Temperatures can dip to
Westrone. For his part, Dylano Kortano, who is perpetually freezing after sunset, and the Bloodstone winds take on a
drunk to diminish the pain of musk, would very much like knife’s edge chill. More than one prospector has been found
Mohktur to simply “forget” about what happened during frozen to death, unable to stay warm while working his claim,
the Gaol siege and perhaps consider moving on to another occasionally even outside the winter months.
township to stake a claim as the head marshal.

Adventure Hook
TERNON CRAG TODAY Longstanding rumors around town say that an
While diamonds support the town materially and draw overenthusiastic miner whom they nicknamed
plenty of hopefuls willing to gamble their health and that of “Diggerydo” came to the Crag a year ago, pursued by a
their families on the prospect of striking a new payload and bounty hunter named Winslow the First Twin. Diggerydo
getting rich overnight, the vast majority of people who find was eager to hire help in excavating a hidden treasure
from the Marches, but no one joined him, warning him
themselves rolling into town do so for what it represents:
about the coming winter storms. Nevertheless, Diggerydo
a fresh start outside the jurisdiction of a crown. This trekked off into the mountains just as a major blizzard
romanticized idea of what Ternon Crag is expected to have ripped through town. In the midst of the storm, Winslow
recently found fresh friction when pitted against the reality of arrived as if the weather made no difference to him.
what Ternon Crag currently is. Locals allege that Winslow had only one eye; the other
Brue Westrone, previously an exemplar of independent was some sort of mechanika he used for tracking. After
law, has recently been accused of being a puppet of the claiming his twin would come along behind him shortly
Cygnaran crown, having leaned heavily on the Steelheads and would “have questions” about who helped Diggerydo
to maintain order in the wake of an attack on the Gaol. escape, Winslow headed into the storm, not to be seen
since. His twin—be it male or female—has yet to arrive.
Many see this as a life debt owed to the Steelheads, and

THE IRON KINGDOMS – TERNON CRAG


3
LAY OF THE TOWN Ternon Crag. Centered around a crossroads that separates
According to the Ternon Crag Charter, the town’s borders Sanity’s Bastion and the Last Gambit before spreading in
range from “…the eastern bank of Comb’s Beacon River to arterial fingers throughout the rest of the settlement, the vast
the Greybranch Gap; south of the Chutman Mine and north amount of official commerce for the town, its mines, and its
of Brenell’s farm.” Today, most Craggers have no idea exactly expeditions into the Bloodstone Marches is performed here.
where Brenell’s farm was once located, so instead they use It also houses the town’s middle-class residences, including
“Old Thom” Jasper’s land to mark the southern edge of town. shopkeepers, craftsmen, and those prospectors who found
Long abandoned, the Chutman Mine is no longer used as enough treasure in the earth to buy their way into the
the town’s northern boundary. Instead, the Crag’s graveyard district. With few exceptions, anyone with any clout in the
serves as that marker. The town is loosely divided into three town lives in the North Crag, often looking down on those to
sections, although the inhabitants do not clearly delineate the south or the outskirts as hopeful transients at best and a
these areas: North Crag, South Crag, and the Outskirts. dangerous new potential criminal element at worst.
With the majority of buildings pressed close together and
the historical tendency for the town to go up in flames, a
Adventure Hook robust volunteer firefighting team has sprung up within the
A handful of small-time miners are looking to open up town based out of the Smokehouse—a small building in the
the Chutman Mine again, believing it to be a hiding place sequestered area to the northeast where forges and foundries
where Asheth Magnus left behind some of his local wealth. are required by local law to be set up. The occasional narrow
They’re looking for a team to organize the expedition,
alleyway runs between buildings with a barrel invariably set
aware of the rumors about bodies from the graveyard
floating in floodwaters within the mine but dismissing near the mouth to catch the rainwater of the area’s torrential
them as a false story but a calculated deterrent. gully washers for use in firefighting, public hygiene, and
hydration in a pinch.
A few businesses, like The Gold Standard, boast a second
NORTH CRAG story, while others have fenced in the area behind their
Roughly defined by Craggers as “North of Pip and Pop’s” buildings. Most businesses avoid adding a second story for
and “south of the graveyard,” the North Crag is the heart of fear of instability during windstorms.

THE IRON KINGDOMS – TERNON CRAG


4
iron ore-mining concerns around the Crag, as well as many
Adventure Hook of the businesses in town. These interests are all marked with
Three buildings have suffered fire damage in recent
the crossed hammer and gad symbol of the company. When
weeks, the third burning completely to the ground and
killing four courtesans who ran a business out their back the town began to dry up a decade or so back, Shanyks di
door. The locals all suspect arson, and a handful are Sharr and Jarosh Kutsov quickly snapped up mining claims
banding together to hire investigators to find the culprit. and titles to shops from owners all too willing to sell. This
They are led by Malachai Deed, a former priest of Menoth. canny move put the Hammer and Gad in the unique position
The other two buildings housed a small mercenary trio of monopolizing nearly all trade in and around the town.
looking for work and a makeshift distillery preparing Their sixth leading member, the late Darnin Hull (male
rotgut booze for the locals. While Malachai Deed pushes human (Cygnaran) infernalist), saw fit to will his rambling
a theory about one of the local blacksmiths resenting estate northwest of town to Asheth Magnus, thus challenging
his business’ treatment, in fact it’s Deed himself who
his place in town.
is the arsonist, burning down locales housing those he
deems immoral. This led to a period in which the Gad had remained
uncharacteristically quiet in town affairs. It wasn’t until the
aftermath of the Claiming that the engines of monopoly
TERNON CRAG STABLES fired up once more. In their first principal act since Darnin
Just south of the ferry landing on the Western edge of town,
Hull willed his estate, the coffers of the Gad opened up to
the Ternon Crag Stables offer lodging and tack for the
buy out the struggling Pip and Pop’s Trade Emporium for a
horses of visitors and locals alike. Once run by their father,
song. After acquiring the struggling business, its storefront
Sline Cavatto (male human (Tordoran) scout), Andrea and
was quickly shut down, leaving the Gad-owned Spider’s
Gabriele Carvatto run the day-to-day business. Andrea, the
Prospecting Supply as the largest general store in town.
older sister by a handful of years, handles the customer-
facing portion of the business, managing the finances and
discouraging any potential horse thieves with her late father’s Adventure Hook
scattergun while her sister tends to the care of the animals Shanyks di Sharr and Jarosh Kutsov both live in terror of
and grounds. the late Darnin Hull—because Hull is no longer late. At the
height of the Claiming, Hull returned to Ternon Crag as
an infernalist, a loyal servant of the monstrous infernals
Adventure Hook ravaging the land for the souls of men. Hull’s objective
The sisters always have menial work available, but those was to claim all of Ternon Crag for the infernals, but he
with a stronger arm may inquire about the “beast” that started with di Sharr and Kutsov, who were not so easily
seems to be spooking the horses at night. Andrea believes taken. They overwhelmed him in short order. Still, afraid
it’s a dedicated horse thief, but Gabriele swears that it’s of bringing the wrath of the infernals down on themselves,
something much worse. di Sharr and Kutsov opted to capture Hull instead of kill
him, and they elected to hide him in the basement of
Pip and Pop’s Trade Emporium after they shut it down.
Unbeknownst to them, Pop Moran, one of the emporium’s
former owners, had nowhere else to go after the buyout,
so he has been hiding out in his old business…and serving
as eyes and ears for the infernalist Hull held under the
abandoned business’ floorboards.

THE GOLD STANDARD


One of the most prominent buildings on the cross, The Gold
Standard offers two stories of the cleanest rooms and best
food to be found in Ternon Crag. The aging Drewson Cabe
(male human (Cygnaran) bandit captain) prides himself on
ensuring a clean, affordable stay for his guests, though little
more. Although it pains him to do it, Drewson begrudgingly
refers travelers to the Flophouse when his rooms are full,
though these days, he reckons that a person might be safer
sleeping on the docks.
There are rumors that Drewson aims to run for marshal
chief. While well respected and in possession of a sterling
reputation, Drewson’s age leads many to fear it would
HAMMER AND GAD OFFICES prevent him from performing some of the more demanding
The Hammer and Gad offices overlook the western edge physical tasks the position requires. Despite this, he offers
of town. What began as a loose association between the the promise of stability and a crackdown on the criminal
wealthiest mine owners and the shopkeepers in Ternon elements in town.
Crag developed into the Hammer and Gad Company. The
Hammer and Gad owns all but a few of the more significant

THE IRON KINGDOMS – TERNON CRAG


5
Sanity’s
SANITY’S BASTION to sh ar e a me al with Mister Ashley in
It was a great joy ide, which
This rowdy, two-story saloon is the largest and loudest in the d me a sig ne d co py of his Survival Gu
Bastion. He off ere has already
Crag. Drinks flow freely for the bar’s diverse clientele, who un ab le to ac cep t. Professor Pendrake
I was regrettab ly tors’ copies,
all fight to be heard over their own drunken deafness and the of th e do rm itory with his contribu
filled an entir e ro om belcher’s back.
howls of the trollkin who make the bar their primary haunt. uld be th e straw that broke the

—Lynus Wesselbaum
mo re wo
and I fear one
The saloon’s batwing doors do little to prevent those sounds
of merriment from spreading to every corner of town—so
little, in fact, that the buildings directly adjacent to it have THE LAST GAMBIT
built fences between their businesses that grow in strength Sitting on the other side of the cross from Sanity’s Bastion,
and height proportionate to the saloon’s rise in popularity. the Last Gambit sits in steadfast defiance and challenge to the
Brawls are common, often drawing Jarnish down from joy of the other saloon. The crowd within the Last Gambit’s
the Gaol to ensure that maimings and deaths are kept to a walls is a stark contrast to the crowd just across the street.
minimum. The bartender, Nikolo (male human (Khadoran) A somber pall is cast over the common room where alert,
veteran), keeps his Khardic war axe hanging in a place of shifting eyes look to the tables beside them as if they were
reverence above the bar, reminding patrons to avoid getting about to pull a gun on them at any time. And that’s how
too rowdy with the furniture and staff. Most Craggers Megan MacCabe (female human (Cygnaran) noble) likes it.
know better than to ask him about the axe or his past, and When the previous owner had been found dangling within
his glowering countenance usually stops those who do in the mine shaft next to the Pit, MacCabe stepped in to keep
their tracks, but Nikolo is not above tossing out those who the Last Gambit in business. A shrewd businesswoman with
need a reminder. little tolerance for nonsense, she has gained a reputation for
The Bastion has gained a reputation over the years as one serving stiff drinks and a stiffer right cross.
of the best places to gamble. Cards, dice, drinking contests, While the locals had begun to avoid the bar for several
and a bewildering array of other games of chance can be years while Asheth Magnus’ loyalist mercenaries were using
found at all hours of the day, with particularly high-stakes it as their watering hole of choice, some have again started
games peppered throughout. These games draw gamblers to patronize the saloon in an attempt to avoid the increasing
from across the Iron Kingdoms to the tables, bringing with popularity and crowds within Sanity’s Bastion.
them strange and rare items to place as collateral.

Adventure Hook
Adventure Hook Hagar Craig—who calls himself “Crag’s Craig”—is
Treasure maps are a common wager in the Bastion, but a gunslinger who has followed on the trail of other
most are rejected as worth less than the paper they’re gunslingers to Ternon Crag with a specific mission on
written on. Yet there’s been a strange wave of frenzy of his mind: to gun down one hundred rivals and establish
late as most of the local gamblers try to lay their hands sufficient reputation to merit his silhouette on bottles
on a map called the Afterlife, an allegedly blank scroll of 100 Notches, a popular uiske in Khador. He’s acquired
contained in a case made of human bone. It’s said that eighty-eight confirmed kills already, and he’s constantly
the closer one is to death, the more one can see written looking for new targets or those who can lead him to
on the map, and the map is one’s means to avoid that them. He’s also not above killing someone less than a rival
imminent death. It’s currently in the hands of Satine and faking their reputation in order to elevate his own.
Marker, a woman of sufficient years to probably read the
entire map but who uses her son, Milos, to wager it over
and over again. Milos cheats, of course, but no one can
prove it, and so no one else has put their hands on the PIP & POP’S TRADE EMPORIUM
map in months. Once the busiest general store in town, this squat, shuttered
building still bears the previous occupants’ name in faded
paint on a swinging sign hanging above its door: Pip &
Mercenaries often use the Bastion as their improvised
Pop’s Trade Emporium. Abandoned since its acquisition
office, with Alten Ashley being the most recognizable. The
and subsequent closing by Hammer & Gad, the building has
monster hunter can be found here, nursing a drink and
become a sort of landmark for Cragger directions. Serving
boasting of his exploits when not in someone’s employ.
as the de facto “border” between the North and South Crag,
Ashley is particularly friendly with many of the town’s
being “south of Pip’s” has become shorthand for undesirable
trollkin, who look up to him for the mercenary service he has
real estate.
been rumored to provide to the wilderness kriels.
Raising Caine
A warcaster who previously served the Cygnaran military,
Allister Caine has been seen around Ternon Crag sporad-
ically in the years since the Claiming. Some locals believe
that he and his two gun mage companions, the surviving
members of the Black 13th, have taken up residence in the
abandoned trade emporium.

THE IRON KINGDOMS – TERNON CRAG


6
Both Pyke and his imitators require a constant stream of
PYKE’S POULTICES supplies, often employing adventurers to fetch ingredients
Having come to town just a few years before the Claiming, too dangerous for them to procure themselves.
Latan Pyke (male human (Cygnaran) commoner) has now
become a feature within the Crag. His apothecary, located
in a small building tucked away behind the more prominent Adventure Hook
buildings on the main street, has become the premier healing Pyke uses some chemical supplies that come from mines
house of Ternon Crag, offering poultices, salves, bandages, abandoned for causing the very disease he’s treating. Just
splints, and even minor surgeries. Through the request and the same, he has zeroed in on a specific interconnected
series of mines and caverns where he expects to retrieve
funding by Marshal Brue, Latan Pyke spearheaded the efforts
a healthy stock of ingredients. Pyke knows these mines
to halt the Panner’s Pox outbreak of 608. are home to notably unpleasant bands of gobbers
While the Pox is far from eradicated, Pyke uses a that now suffer the disease, making them contagious,
combination of alchemical reagents native to the area aggressive adversaries. But Pyke will only reveal this if
around Lake Scarleforth to manufactures a salve that closes it’s to his benefit; otherwise, he acts as if any obstacles
the painful lesions the disease produces, allowing those in the caverns will be as much a surprise to him as to
who have contracted the disease to live a semblance of an those he hires.
everyday, asymptomatic life. This salve, known locally as
“Pyke’s paste,” has become a miracle cure for the superstitious
in town, many of whom believe there’s some sort of divine STEELHEAD CHAPTERHOUSE
intervention at work. The Steelhead Mercenary Company Chapterhouse is an
Though Pyke himself thoroughly denounces the practice, imposing stone edifice on the eastern side of town. Built
some miners and prospectors have taken to adding the by the Steelheads themselves, the two-story stone building
paste to their meals, believing it to make them less likely houses the barracks, armory, and training hall for the
to contract the Pox to begin with. This increased demand mercenaries. Steelheads patrol and train on the grounds at all
even among the healthy means the unscrupulous are always hours—only the most foolhardy (or drunk) dares to intrude
looking to brew their own paste, though none of them have on the chapterhouse without prior notification.
neared making anything that could be generously considered Steelhead Mercenary Company. As the local chapter of the
a medicine. This doesn’t stop them from peddling it as such. Steelhead Mercenary Company, Stannis Brocker’s men are

THE IRON KINGDOMS – TERNON CRAG


7
well-trained and equipped to follow Magnus into battle when weather—most notably dust storms pushed through the Gap
needed. When not assigned to a battlefield, these mercenaries from the Marches to blast their exteriors to a mirror shine
spend their days drilling and carousing in the town’s taverns. and stick and grind in the joints as well as flash floods that
The Greybranch Expeditionary Company has hired dozens of turn that dust into mud that works its way into the gears—
Steelheads to serve as guards for their various interests. steamjacks face a bevy of issues that less harsh environs don’t
Recently, the Steelheads have been contracted out by present. This specialized knowledge has put Otis Willitt
Marshal Chief Brue Westrone to handle various security and his son Karl in high demand by the more affluent folk
contracts within the town that he and the few security forces in town. Each of them is a mechanikal wizard in their own
at his disposal cannot govern themselves. This, coupled with right. The pair are only matched by their cosmopolitan
the timely save by the Steelheads during the Gaol siege, has counterparts with shops worth easily double what either of
brought questions about where Brue’s loyalties lie. Given that the Craggers will see in their life.
the Steelheads as a whole also provided noteworthy military
aid at the famed Battle of Henge Hold, in which the infernals
acquiring human souls were thwarted, Westrone expects Adventure Hook
Otis in particular is always on the lookout for cortexes,
exemplary service from the Steelheads in Ternon Crag, knowing they can singlehandedly turn massive profits for
unaware that only one of their number participated in and his business. While he avoids the Hull Estate’s possible
came back from the Henge Hold battle. loot for obvious reasons, he’s heard tell that a “’jack
carnival” is camped beyond the Crag’s borders en route to
bigger cities on the horizon without any consideration for
Adventure Hook stopping in Ternon Crag. This carnival allegedly showcases
Quentin Forester is the sole Steelhead from Ternon Crag both museum-worthy and newer model steamjacks and
to participate in the Henge Hold battle, and he uses that laborjacks (as well as oddities picked up along the way)
experience to finance his days and, more important, his and offers ’jack rides, demonstrations, and games of
nights. He has earned the nickname “the Gentleman chance to acquire the latest craze, collectible ’jack cards.
Soldier” for his daily attire of big city fashion. Yet Forester Most important, the carnival carries cortexes, ones Otis
does more than tell war stories for a pint; he is believed to wants enough to hire mercenaries to go “shopping” for
have brought back treasure from the battlefield in Henge him—with gold or without.
Hold, including a relic foretold by the so-called prophet,
the Hermit of Henge Hold, to be either the salvation
or the damnation of Ternon Crag. Forester has neither THE HULL ESTATE
confirmed nor denied this, but if plied with the right social One of Magnus’ many bases of operations scattered around
niceties, he might be willing to reveal if it’s located locally the Iron Kingdoms, the Hull Estate had once stood in brazen
or in the mountains…if it exists at all. defiance just beyond Cygnar’s reach, a beacon of Ternon
Crag’s independence. However, many see it as precisely the
opposite: a show that the crown will still take its due, no
SPIDER’S PROSPECTING SUPPLY matter where you go. Although he rarely stays here, Magnus’
The largest general store in town since Pip and Pop’s was soldiers keep an aura of constant readiness about them, as if
bought out and shuttered by Hammer and Gad, Spider’s he may appear and order them to move out at any moment.
Prospecting Supply is, ironically, run by the gobber Pip. Magnus maintains an extensive armory and a ’jack foundry
After Oren “Spider” Trembault’s death during the Claiming, on what was once the Hull Estate. Darnin Hull thought to
ownership reverted to the Gad. After several struggling confront Magnus when he first arrived, demanding he take
years plagued the general store, the responsibility of staffing his brand of revenge somewhere besides Ternon Crag. Hull’s
it bouncing between various Hammer and Gad members subsequent murder stands out as one of the most callous acts
with mixed success. However, once Pip was (forcibly) made of violence ever witnessed in the town. Unchallenged after
available to work, the position was offered to him with a that, Magnus moved into the Hull Estate, which boasts its
handsome salary to bring his network of rare goods suppliers own river docks. Craggers lock their doors and move a little
to work for the Gad. quieter when they see a steamboat docked there.
While he hasn’t been inside for several years, Pip swears Magnus has also convinced Brue Westrone that he has
that there’s something odd going on with his old storefront. no desire to rule such a “backward dustbowl of a town” like
Guards have been seen stationed at the abandoned store Ternon Crag but has let the marshal chief know he will suffer
recently, as well as reports of strange flashes of lights and a fate worse than Hull’s if he ever crosses Magnus or his men.
sounds coming from within in the dead of night. This is all When the notorious trollkin mercenary and fell caller
tied to the foolish actions of Shanyks di Sharr and Jarosh Greygore Boomhowler’s crew is in town, they bunk at
Kutsov (see Hammer and Gad Offices). the Hull estate. This allows him to enlist trollkin from the
Krieltowners to replace those lost in battle. Boomhowler’s
WILLITT AND SONS’ JACKWORKS a practical trollkin—he sees the Krieltown trollkin as a
Situated in the northeast alongside the other smelters, renewable resource, nothing more.
foundries, and forges, Willitt and Sons’ Jackworks is the
only public facility in Ternon Crag to service steamjacks and
other complex mechanika. Subject to constant abuse by the

THE IRON KINGDOMS – TERNON CRAG


8
Despite Asheth Magnus’
it appears that he maint
return to the good graces
of Cygnar, Adventure Hook
ains ownership of the Hu Prior to Westrone’s promotion into the position of
conversations with the loc ll Estate. My
als suggest he still retur marshal chief, prisoners were occasionally “forgotten” in
to do…well, whatever it ns periodically the Gaol’s more remote cells, their corpses left to rot in
is a man of his experien
deigns to do in a backw ce and station the darkness. Yet at least one of them—a female trollkin
ater like Ternon Crag. I
the estate as a sort of con suspect he keeps named Gwendolyn Gearwrecker—has no intention of
tingency plan, should he
another falling out with experience being forgotten anymore. She haunts the Gaol, looking
the royalty of Cygnar.
for the deputy who locked her in chains, telling her at
—Lynus Wesselbaum the time, “Nobody cares what happens to trollkin.” She
was once a companion of Braylen Wanderheart, and
Gearwrecker will try to get a message to Wanderheart
through either mortal or supernatural means, the former
CRAG GAOL if she can recruit a messenger, the latter if anyone tries
The Ternon Crag Gaol sits on a low hill just northeast of to stop her.
the town’s center, looming over the town. Built on the
remains of a crumbling Idrian ruin, the Gaol serves as an
administrative office, courthouse, and prison. Brue Westrone
(male human (Cygnaran) city watch captain) and his SOUTH CRAG
chief deputy, Jarnish Mohktur (male woodland trollkin Except for a few notable large landholders, such as “Old
mercenary veteran), also reside here. Those who have had Thom” and the town’s few successful farmers, most of
the honor of being a guest of the Gaol attest to the horrible the South Crag is considered less desirable real estate.
conditions of the prison located in what was once the ruin’s This stretch of land is far more exposed to the elements
dungeon. Brue has intentionally prevented updating the of the Marches and has less stable ground for permanent
dungeons, knowing a few nights’ stay in them has turned construction. Newcomers, river panners, and other poor
around more than one lawbreaker in his town. wretches reside in the South Crag, often abiding by the
The ground level of the ruin contains administrative ramshackle housing that must be repeatedly kept up against
offices, Brue’s and Jarnish’s living quarters, as well as a the wind and shifting soil. A few good plots of farmland
bunkhouse and kitchen for visitors and the occasional have been carved from the elements here and to the south,
deputized citizen. protected by retaining walls and providing crucial local
These days, Brue is seldom seen outside the Gaol, nursing a produce for the town, which otherwise relies heavily on
debilitating injury to his leg that he suffered during the Gaol imports. Even the best farms in Ternon Crag are considered
siege. Since then, he has sent Chief Deputy Jarnish Mohktur frugal in Cygnar and require considerably more labor to
in his stead. Jarnish is an enormous trollkin with a booming, yield decent crops. Most houses are wooden single-story
commanding voice that demands attention, which serves him affairs with the occasional second story denoting some level
well when breaking up fights at the local saloons. of affluence.

THE IRON KINGDOMS – TERNON CRAG


9
KRIELTOWN town knows for sure what became of Gearwrecker, but
In the Crag’s early days, trollkin were welcomed into the Braylen Wanderheart believes she can find the answer if she
community with open arms. Their strong backs and hearty pressures the right people.
endurance kept them in high demand for construction jobs
in town and mine labor. With the influx of trollkin refugees
Adventure Hook
several years before the Claiming and more since, however, Wanderheart is familiar with most of the faces in Ternon
all but the oldest and most influential trollkin Craggers have Crag, so anyone she can identify as a newcomer is above
become second-class citizens in the town’s eyes. suspicion and therefore a likely ally in finding her old
When the trollkin kriels of the Thornwood relocated at the friend. Whether through goodwill or coin, she’ll approach
suggestion of King Leto, not every kriel or shen heeded the anyone she thinks might be able to uncover the mystery of
call. Several struck out on their own, with some finding their Gearwrecker’s disappearance and the responsible parties.
way to Ternon Crag searching for a new sense of purpose.
Settling with their own kind, the trollkin created a small
community the Craggers call Krieltown. This hodgepodge “OLD THOM” JASPER’S PLACE
of shanties, tents, and houses served as a focal point for the Old Thom was one of Ternon Crag’s oldest and wealthiest
trollkin community, including a small shrine to Dhunia. residents, making his fortunes prospecting decades ago.
Since their humble roots, Krieltown has boomed much like His stout and comfortable house is located at the southwest
the greater town of Ternon Crag. Tents have been replaced of town, with its own well, furnishings shipped in from as
by permanent wooden housing, packed tightly together in far west as Highgate and Mercir, and Thom’s collection of
a highly flammable slum. The small shrine to Dhunia has fine wines. The bulk of his lands are found on the outskirts
grown, gaining a small chapel that surrounds the shrine itself. under the shadow of the Greybranch Mountains, southeast
Corgen Fellstrider (male woodland trollkin tribal warrior) of Krieltown.
has stepped forward as a spokesperson for the small borough His house stands empty since his disappearance shortly
since before the Claiming, acting as an elder for the greater after the Claiming, his lands defaulting back to the township.
township to speak to when there is an issue with a member Rumor has it that an inheritor from far off is on their way to
of Krieltown. claim his holdings, but no such inheritor has shown yet.
Recently, Corgen has been in many of those talks. Since
the Trollkin gunslinger Bannock Grimshaw rolled into town,
there have been whispers of acts against the government. Adventure Hook
If enough drink is applied to some of the locals after
Rumored to be the mastermind of the Gaol siege, who hid
hours, the story of Old Thom’s journal will come up. He
behind the actions of the rogue miner Dylano Cortano when apparently kept a log of many questionable activities going
the accusations began, it has never been proven in enough on in and around Ternon Crag, presumably to coerce or
capacity to take action against him. otherwise blackmail residents into doing his bidding. With
Both Corgen and Bannock are expected to participate in his disappearance, the journal also seemingly disappeared,
the upcoming Marshal Chief election. though few have ventured to search his former residence,
On a semi-regular basis, Braylen Wanderheart, a guesthouses, barns, wine cellars, and other facilities to
trollkin outlaw, passes through Ternon Crag with a chip look for it. Some are afraid of local repercussions; others
on her shoulder that she’s yet to cash in. She has made it are afraid of his so-called inheritor (rumored to be
high-ranking Cygnaran official) while others still believe
clear repeatedly that she knows an old compatriot named
Old Thom just conveniently vanished of his own accord
Gwendolyne Gearwrecker was last seen in the Crag before during the Claiming with every intention of returning.
the Claiming and has since disappeared. She wants to know Still, the journal is considered a prize worth pursuing by
what became of Gearwrecker and who’s responsible, as a hired hand…
she is certain it’s someone in the Crag. It seems no one in

THE IRON KINGDOMS – TERNON CRAG


10
roots who have integrated into the town and mostly given
THE “PIT” CHAPEL
up the traditional ways of their ancestors. This includes
Settled on the precipice of an abandoned mine-shaft, the
northern Idrians, Sinari, and Radiz, who have found good
white-clapboard cruciform building of the Pit Chapel is the
work in the Crag, albeit for meager pay.
Crag’s sole official house of worship. A nearby shack, fallen
into disrepair and beaten by time and weather, once housed THE FLOPHOUSE
the man known only as “the Preacher.” Rumors abound in the Once an exclusive, high-end bordello, much of the interior
town about the man’s sudden disappearance, ranging from of the Flophouse has remained the same over the years, even
the infernal (“I hear he had struck a deal with the infernals to after being converted into an inn. Cushioned, worn-out
lead his congregation into the Pit and offer their souls to his furniture is arranged carefully around small tables within
master, but when the time came, he got cold feet and only the common room where the owner, an ogrun woman
went himself”) to the mundane (“Well, I hear that he ran off named Jessken (female ogrun commoner), fusses over
with a panner’s daughter”). Regardless of the truth, when the her guests. Well-meaning and honest, a rare pair of traits
Preacher abandoned his flock, a new shepherd took his place. in the Outskirts, Jessken does her best to make a little go
A devout Morrowan, Rowan Caldwell (male human far. Offering dirt-cheap prices, dubiously clean rooms, and
(Cygnaran) acolyte), stepped in to steer the rudderless safety within her walls, Jessken protects her patrons with the
congregation. With an ever-present sunburn on his hairless ferocity of a mother bear.
pate, the father’s neck and back are bowed by the combined
weight of time and an eclectic collection of holy symbols he
uses for his sermons. As the sole leader of organized faith Adventure Hook
in town, Rowan carries with him a spread of menofixes, Recent increases in bandit activity in the area have
forced Jessken to seek out hired help to guard the
Morrowan symbols, and even the occasional Dhunian
Flophouse itself and root out the sources of banditry
runestone, which he shifts to present the proper holy symbol
in the countryside. She is also aware of the religious
for whomever he’s speaking to. types in town who judge her business harshly, though
This attempt to balance faiths within the town has caused many of them—including Malachai Deed, a former priest
the Pit to become a town hall of sorts for the community, of Menoth—have slipped into the Flophouse wearing
creating an atmosphere of a civil meeting rather than the poor disguises.
rousing religious experiences that previously occurred in the to stop by the
ragements from locals
building. Several of the old flock seek to return to those fiery Despite the many encou moments within
s that I spent no coin or
sermons and are looking to create a second, competing chapel establishment, I confes not visit this place,
that on the record: I did
within the township. the Flophouse. I want com es secondhand from int
erviews

—Lynus Wesselbaum
led ge I ha ve of it
and any know
its walls.
conducted well outside
Adventure Hook The scholar doth protes
Rowan Caldwell is a target of assassination, though the t too much.
locals who are banded against him haven’t the fortitude to
call it that. They’d be just as content, they say, to see him
—Edrea Lloryrr
driven out of town. The leader of the group is Malachai TERNON CRAG GRAVEYARD
Deed, a former priest of Menoth, who has a penchant for Serving as the northern marker of the town’s boundaries,
arson against those he deems immoral. This same group,
the Ternon Crag graveyard has grown significantly over the
while seeking to oust Rowan Caldwell, are also searching
for the local arsonist, never knowing he is in their midst. years. Starting at little more than a dirt plot of shallow graves,
If pressed, Malachai Deed might even imply the arsonist the interment needs of the Crag have caused an increasing
is Rowan Caldwell, committing these acts under the same amount of acreage to be dedicated to the dead. Until recently,
motive that drives Deed himself. no official undertaker served the township. The position has
since been filled by the morose Bowen Durich (male human
(Cygnaran) bandit), who remains reclusive in his tiny shack
THE OUTSKIRTS on the graveyard grounds unless called for.
The outskirts of Ternon Crag serves as the gateway to the
various mines and claims beyond its reach. It includes fewer
permanent residences but many temporary mining camps. Adventure Hook
These are used by those who cannot afford to build in town Bowen Durich is a grave robber who is terrified of the
living. He mutters his way through business transactions,
or prefer to stay closer to their claims. ”Old Thom” used to
but as soon as the dead are left in his charge, he has no
own most of the best land, though his actual residence was qualms about robbing the corpses, right down to their
in South Crag. undergarments. His shack is filled with trinkets and
Some trollkin refugee groups have settled in this area, worthless treasures stolen from the dead, but Bowen
including those who are reluctant to join Krieltown. This has deliberately left some items with the dead in their
area also includes the town’s graveyard and the Flophouse, graves—and the things he refused to touch are items
which used to be an upscale bordello that eventually went out he felt were pure evil. If pressured or hired, he is able to
of business as claims in the area didn’t pay out as expected. guide less cautious treasure hunters to those graves with
The area has also been settled by several families with tribal dubious goods buried alongside their late owners.

THE IRON KINGDOMS – TERNON CRAG


11
®

Wesselbaum's Wild Guide


In the years since the Claim trained upriver to catch any vessels attempting to avoid
ing, this military garrison inspection. Few passing the imposing gate have had the
transformed into a city as vib has
rant and diverse as the streets temerity to try, though the infernals put that security to the
of Caspia or Berck. A whole
culture of human, Rhulic, and test when their evil leaders pursued humans from across the
other influences is emerging
here in the tunnels beneath Iron Kingdoms as they sought refuge in Rhul. Just the same,
mountain. After hearing abo the
ut the changing face of Rhul, the Holdspan, like other Rhulic fortifications, held up to
immediately to witness that I set out
transformation with my ow the attacks.
n eyes.
—Lynus Wesselbaum The outer walls of Horgenhold seem impenetrable, but
they are only the beginning of those fortifications. The

A
fortress extends deep within the mountain, and every
stronghold commands the southern chamber of it is built to withstand assault. Should a foreign
borders of Rhul, older than the memory of the army manage to breach the Horgenhold, their fight would
human nations it watches and grander in its begin anew within its walls. Its long, tight corridors are
low immensity than any fortress built by human riddled with portcullises, murder holes, and mechanikal traps.
hands: Rhul’s great gatehouse, the Horgenhold. The fortress Coded runes and diagrams are carved along the walls and
and its defenders have repulsed Molgur and Orgoth and have floor throughout the fortress to aid in coordinating defense;
since stood untested by the comparatively fledgling Iron without proper training, these marks are incomprehensible.
Kingdoms. The latest army to approach the Horgenhold The entire garrison drills regularly in preparation for the
was one the dwarves of Rhul did not hesitate to allow to unlikely need for defense.
cross their borders: those fleeing the seemingly unstoppable The chambers abutting the walls themselves are dedicated
infernals during the Claiming. to defense: besides embrasures for the cannons there are
Those who came to Rhul found safety beyond the gates armories, warjack hangars, and mustering rooms. The
of the Horgenhold, but even that came with a cost. The next layer is chiefly barracks for the garrison’s thousands
infernal forces were arrogantly ignorant of Horgenhold’s of dwarves and ogrun. A variety of clans contribute to
past endurance when faced with a mighty force of the fortress defenses, and these have affiliated into several
Orgoth; nightmarish horrors came to the gate in pursuit distinct groupings and companies, each with its own housing
of the escaping humans, only to find Rhulic ingenuity, and facilities. These groups can become territorial, but even
perseverance, and stalwart bravery could beat them back. lawful feuds are to be set aside while within the Hold, and
After a disastrous siege obliterated a trio of infernalists— duels must be coordinated with the senior officers. Past
those humans cooperating with the infernal invaders in the barracks are the kitchens, mess halls, parade chambers,
hopes of earning glory through their betrayal—the murderous workshops, shooting ranges, shrines to the Great Fathers,
force from beyond the known world retreated in search of and other shared facilities needed to keep the garrison in
easier prey. fighting shape.
The main trade route out of Rhul is the mighty Black The fortress contains a small but fully outfitted warjack
River, a coursing waterway that runs from Armsdeep Lake machine shop and armory along with sufficient crew to
through all of Llael and then through Corvis, where it keep its fighting machines ready for battle. While ’jacks are
branches into the Dragon’s Tongue River, which reaches Five not created here, they can be nearly entirely rebuilt if the
Fingers and continues south all the way to Caspia and the personnel are given the time, and additional parts or supplies
Gulf of Cygnar. The Black River slices through the Silvertip can be requested from Ghord as required. These mechaniks
Peaks to the south of the Armsdeep, making it the easiest earn a bit of extra coin during slow weeks by hiring their
path through the tall mountains that shield Rhul better than repair services to the mercenaries who stop at the fortress
any walls. The Horgenhold sits at the base of the Silvertips, for resupply. Fortress supply officers keep a close watch on
overlooking both the river and the narrow road that follows ammunition inventory to prevent opportunistic mechaniks
it through this pass. from undermining fortress defenses by selling off vital
The Horgenhold is a sight unlike any other. Its walls are powder stockpiles.
carved from the same stone as the cliffs it rises out of, the Deeper within the fortress are the levels given over to
rough face of the mountain turned to sleek-faced bulwark. civilian control. Here one can find a mix of dwarves and
From every aperture and crenellation, a multitude of cannon non-dwarves, Rhulfolk and foreigners. Some are merchants
barrels stare out to challenge any who approach. The or adventurers, stopping for brief business or just passing
innumerable buttresses shoring up the exterior walls have through. Others are the civilian part of the Horgenhold’s
been likened to dozens of clenched, defiant fists, daring any infrastructure. Taverns such as the Churned Riverbed run
who would style themselves enemies of Rhul to approach. by Barl Stonefast (male Rhulic mercenary elite) serve ale
The rushing Black River is bridged by the Holdspan, and pies at exorbitant prices paid by soldiers eager for a
an extension of the fortress. This bridge is tall enough to taste of home.
accommodate nearly any vessel capable of traveling up the These levels also house a host of refugees from across the
river and sits above a series of iron gates that can be raised lands beyond Rhul’s borders. This is far from the first time
up from the riverbed via great geared mechanisms to narrow the dwarves have been put to the task of providing salvation
traffic or block it entirely. Like the Horgenhold itself the for foreigners; at one time, refugees from occupied Llael
Holdspan hosts cannons all along its length, a fair number arrived at the Horgenhold as well. They were admitted—after

THE IRON KINGDOMS – HORGENHOLD


2
due consideration and questioning—when Khador invaded measures were put to the test in 537 AR, when an ogrun
their homeland, and most integrated usefully with the civilian custodian got careless while evicting a pack of skiggs from
economy under the fortress. A small human minority has one of the powder magazines. Thankfully the construction
been present in Horgenhold for centuries, but their numbers held, and since the repairs the storerooms are regularly swept
swelled considerably after the invasion of the infernals for extraordinary vermin. The deep chambers are also home
and required additional facilities to be set aside. With the to one of the banks of steam engines that powers the river-
Protectorate now in shambles, even some of their numbers blocking gates under the Holdspan, ensuring Rhul could deny
have reached the Horgenhold in hopes of repatriating among passage even if the machinery within the bridge itself were to
the dwarves. be knocked out.
Every vessel not bearing recognizable Rhulic clan
standards—and many that do—are inspected as they pass
Adventure Hook Horgenhold. Each of the gated archways beneath the
Liars sometimes lie well enough to fool even the most
suspicious hosts. Some among the former Protectorate
Holdspan has a small dock for transferring inspectors. The
of Menoth followers do not believe their days are done, hold also has a half dozen paddle-wheel cutters, small boats
and they seek to either subvert the authorities in the with oversized steam plants and light cannon mounted on
Horgenhold or to recruit them for an attempt to take the fore, just large enough to chase down runners while
the Horgenhold by force as a Protectorate holding. It carrying a squad of soldiers and a light warjack. The cutters
is possible the dwarven leadership in the fortress have sometimes conduct inspections on the river, usually if traffic
human spies keeping them apprised of the Protectorate is backed up or a ship is too large to hold position under the
plans, though both sides would likely pay for information bridge for long.
about the other.

Adventure Hook
Within the bowels of the fortress are its vast storerooms Vessels are more likely to be searched coming into Rhul
and cisterns. The enormous chambers can hold enough coal, than going out, and some smugglers and even slavers
blasting powder, water, and dried and canned food to keep are aware of this probability. A villainous force trying to
the Hold supplied for up to a year. The storerooms are amply escape Rhul with ill-gotten gains aboard are likely to be
braced in Rhulic fashion to minimize the chance of collapse prepared for a confrontation at the docks—and those
from above in the face of catastrophic bombardment. These who’ve hired on to inspect those vessels.

THE IRON KINGDOMS – HORGENHOLD


3
HISTORY During the Occupation era, the Horgenhold was already
the gateway for river trade between Rhul and the subjugated
The Horgenhold’s history goes back millennia. There human lands. The dwarves inspected all crafts approaching
are records of a fortification at its location as far back as up the Black River, but Rhulic commerce with the outside
3000 BR, before the rise of the priest-kings, set there to was limited. The plight of their neighbors had the dwarves’
watch the Black River for signs of Molgur incursions into sympathy even as the Moot remained adamant they would
Rhul from the south. Work on the Horgenhold itself began not risk the lives of their own citizens on any offensive
around 1000 BR, when the Grand Moot noted the human outside their borders. During the Rebellion when the humans
kingdom of Rynyr on the rise to the south, and decreed the rose up against their oppressors, the Horgenhold served as an
construction of a citadel. occasional haven for Immorese freedom fighters, and some
Oversight of planning for the fortress was entrusted to of the exchanges of mechanikal acumen between the rebels
Clan Udo, inheritors to the Great Father, who is one of and the Rhulfolk that led to the inception of the Colossals
three major patrons of battle. Udo’s master builders worked took place in the fortress’ halls. Today the Horgenhold is a
with masters of Clan Orm, who specialize in masonry, to cannon-studded signpost warning enemies away from Rhul’s
honor their progenitor with a fortification of unrivaled southern borders as well as a center for recruiting.

LIFE IN THE HOLD


size in dedication to its purpose. Dwarves from many clans
joined the Udo in this labor, yet it was a century before the
Horgenhold was deemed functional and three more before training,
they considered it complete. ge in th e ki nd of military patrols,
While the dwarve
s en ga ess, what
The Rynr petty lords and kings living just south of the ul d ex pe ct to se e in such a vast fortr
and the like that yo
u wo g those who
fortress never dared challenge the might of Horgenhold, so e civ ili an cu ltu re emerging amon
truly fascinates me
is th ditions,
its true test came in the winter of 542 BR, when the Orgoth str an ge ste w of di fferent cultures, tra
live within its walls
.A I can only
advanced into Rhul having conquered Rynr. For three co m in g to ge th er in Horgenhold.
faiths, and even fo
od is ose bonds
months, the defenders of the Horgenhold battled the Orgoth ok lik e in th e ne xt generation as th
ll lo

—Lynus Wesselbaum
imagine what it wi
legions with hammer, sword, and axe. They fought through nd s be co m e even stronger.
and ble
snow-blinded mornings and nights luminous with the fell
fires of Orgoth sorcery. Above the din, the dwarven priests’
passionate descants to the Great Fathers and the Claywives Command of the Horgenhold is traditionally entrusted
clashed against the chanting of the Orgoth warwitches and to the eldest sibling of the stone lord of Clan Udo. The
the anguished battle cries of their slave soldiers. Legends present commander of the garrison, Champion Gornrick
claim that when the invaders finally relented, the Black River of Udo (male Rhulic tactical arcanist) coordinates the
was so thick with corpses you could walk across it. fortress from the headquarters located in the uppermost
The Orgoth managed to penetrate the outer gates and walls levels. Responsibility for the Horgenhold’s readiness and
of the Hold but were brought to a halt by its array of internal watchfulness rests ultimately on Gornrick, but details of
defenses. So steep were the Orgoth losses that they declared the fortress’ day-to-day operations are delegated to the four
Rhul to be unassailable and never marched on the dwarven holdmasters: Holdmaster Guvul of Redhammer (male Rhulic
kingdom again. Dwarven historians refer to the battle as the knight), in charge of marshaling and disciplining the bulk
Lesson of the Horgenhold, and no other army or nation has of the soldiers, including the elite Forge Guard; Holdmaster
since dared to learn it for themselves. Although it is not well Kalmon of Rockfast (male Rhulic veteran), responsible for
known outside Clan Udo, this lesson has two meanings, as the cannons and other engines of war; Holdmaster Kurtol of
the Horgenhold was almost lost during this battle. While Shieldbearer (male ogrun bokur), oathsworn to Clan Udo
enemy casualties outnumbered the defenders by a large and korune to many of the fortress’ ogrun; and Holdmaster
margin, the Orgoth nearly exhausted those who manned the Dragha of Sigmur (female Rhulic veteran), in charge of
walls. This was the closest Rhul ever came to facing invasion, supplies and logistics. Champion Gornrick is responsible
and it was a bitter lesson that prompted the extension and not just for the Horgenhold itself but also for the network
reinforcement of fortifications. of watchtowers and lesser fortresses along Rhul’s southern
border that it anchors. He prefers to spend his days touring
and personally overseeing those forts and towers and is found
Adventure Hook within the Horgenhold less than half the time, entrusting its
Rumors that the Orgoth will one day return have always
general administration to his capable holdmasters.
been part of the Rhulic culture, but of late, Horgenhold
hosts more intense discussions about that possibility as
The fighting dwarves are largely the responsibility
stories come from the other kingdoms. Some say Orgoth of Holdmaster Guvul, alongside the ogruns’ overseer
relics still hidden around the fortress have begun to glow Holdmaster Kurtol. Guvul is in charge of overall military
as if sensing the approach of their original owners; others preparedness, organizing patrols of surrounding countryside,
say someone should organize an exploratory vanguard to and authorizing mercenary contracts. He is a veteran of the
seek answers beyond the borders. Forge Guard and served several mercenary tours abroad
throughout his career, including fighting for Ord during
the Scharde Invasions and for the ill-fated loyalists in the
aftermath of the Lion’s Coup.

THE IRON KINGDOMS – HORGENHOLD


4
urban combat. Periodically, temporary fortifications are
Adventure Hook erected across the river for exercises, allowing their warjacks
Guvul doesn’t mind hiring mercenaries beyond the to test their guns and the Forge Guard to whet their
borders, but as Horgenhold becomes more cosmopolitan warhammers against metal and masonry.
in the aftermath of the Claiming, he has opened his Holdmaster Kalmon is responsible for the guns and
mind more to hiring non-dwarves to serve the fortress
walls as well as for what goes on within those walls. He
as soldiers. That said, the loyalty tests he demands are
commands the engineers, artillerists, and provosts. Kalmon
strenuous and often life-threatening: clearing infernal
creatures from the hinterlands along the borders, chasing was sent to the fortress from Lakeforge a decade ago as a
down criminals who have fled the hold in the night, and dubious promotion amid rumors of scandal. He misses the
even policing taverns where the tempers of off-duty workshops of Lakeforge and hopes to return there in honor
Rhulic soldiers can flare. after proving himself as custodian of the Horgenhold. A
shrewd leader, he keeps the fortress’ crews of masons and
mechaniks about their business with a minimum of friction
The units stationed at the Horgenhold spend roughly
with the troops.
two-thirds of their time patrolling the miles of battlement
and the surrounding area, with the remainder of their time
reserved for drilling and exercising. Because the feuding that Adventure Hook
has traditionally helped keep Rhulic clans in fighting form Kalmon is prepared to hire outsiders to learn who is
is forbidden here, the holdmasters arrange supervised mock sabotaging select guns to prevent them from firing.
battles every season. These battles can become quite intense Kalmon himself spreads rumors ranging from grymkin
and often result in injuries or even the occasional fatality. mischief to full-blown invasion from blighted elves. He’ll
pay just to have it stop, even if no one is specifically
Such hazards are considered an acceptable risk to maintain
held accountable.
Rhul’s defenses.
The Horgenhold boasts acres of chambers suitable for
training exercises, from full parade grounds and firing ranges While Rhulic law is maintained in Horgenhold, the fortress
to temporarily unoccupied barracks wings. The parade also has its own interior laws. Clan lords who have donated
grounds, firing ranges, and surrounding countryside allow warriors to the defenses have authorized their subordinates
the men to drill their formations and practice taking the to be disciplined by the holdmasters. Overall disciplinary
field. Running exercises in the empty wings acclimates them policy is left to Holdmaster Guvul, but actual policing is
directly to defending the fortress and lets them simulate performed by the Hold provosts under Holdmaster Kalmon’s

THE IRON KINGDOMS – HORGENHOLD


5
purview. The provosts are respected for their impartiality
and dedication to keeping the peace within the Horgenhold, Rhul and the Menite Faith
which also involves scheduling authorized duels between Generally, most Rhufolk do not understand the Menite
soldiers with irreconcilable differences. Their regular patrols religion, nor do they comprehend the distinction between
through the barracks help keep the garrison’s soldiers honest, the Morrowan and Menite faiths. At first glance, the True
and they are quickly dispatched to quell the situation—with Law of the Menites seems at least loosely analogous to the
glove and truncheon when necessary—if troops from rival Codex of the Great Fathers. Deeper analysis demonstrates
clans threaten feud. Their other main duty is policing the the benevolent Rhulic religion is much closer to Morrowan
civilian quarter, a task that requires greater attention than philosophies, but this is not widely understood. A religion
policing reliable soldiers who better understand Rhulic law. based on law and order seems eminently appropriate to
Rhulfolk, and thus they were willing to give Menites the
benefit of the doubt. Wider exposure demonstrated the
Adventure Hook fundamental differences between these faiths to those
It is almost impossible for humans living in Horgenhold to Rhulfolk who traveled abroad, but was is only slowly that
be aware of the myriad laws the Rhulfolk observe, which soldiers of Horgenhold came to understand the pervasive
makes humans vulnerable to deliberate deception should zealotry and fanaticism possessed by most Sul-Menite
a spiteful dwarf look to pick a fight, citing a possibly crusaders. Even with that understanding, they considered
non-existent law the human supposedly violated. Even those matters a human concern so long as the Menite
if authorities sort it out, it might well still be a source of crusades made no threatening moves on Horgenhold. Their
amusement to said authorities during the sorting. attitude remains much the same to this day, though their
tolerance of the crusaders has increased as even the most
devout Menites cast their faith to the wind in order to be
granted refuge within the hold’s walls.

THE IRON KINGDOMS – HORGENHOLD


6
which is no small task in a fortress its size. Essential supplies
WITHIN THE WALLS are delivered regularly from deeper in Rhul according to
yone who
as it is, I must insist that an contracts with various clans, great and small. Most of the
As fascinatin g a pl ac e of cotton to stuff
en ho ld br in g with them wads supply contracts are generations old, and a few small clans,
wishes to visit Ho rg lar that I seldom
n of ca nnon fire is so regu notably the Obdurr and Whitghrd, have built their entire
into their ea rs . Th e di eat metronome
t m y wa tch—it was like a gr reputations on regular deliveries to the Horgenhold. Barges
felt the need to co ns ul ! Deeper in the hold
l po un ds of blasting powder offload barrels and crates onto the docks across from the
powered by se ve ra phony is quite
le, bu t clo se r to the walls the caco Hold, where stout ogrun stevedores and squat laborjacks
it is more be ar ab ree different
in g. I’v e al re ad y consulted with th whisk them across the bridge and down into the supply
literally deaf en the constant
an yt hi ng can be done about chambers in the bowels of the fortress.

—Lynus Wesselbaum
specialists to se e if
.
ringing in my ears
Adventure Hook
A simple sign on the docks reads “BEWARE CASK IMPS IN
Holdmaster Guvul commands the warjack-mounted guns
NEW CARGO,” with a contact name of Tarval Grimtake, an
and field artillery that accompany soldiers to battle, but the ogrun supervisor looking to hire inspectors to go through
dozens of stationary cannons that cover the Horgenhold incoming deliveries in search of the pesky nuisances. But
and the Holdspan and their crews are under Holdmaster there could be nastier stowaways in new arrivals…
Kalmon’s command. Every yard of rock, river, and road
within five miles of the fortress is pre-sighted for artillery,
and a sophisticated array of powerful telescopes atop the Dragha’s predecessor was known to use her position to
fortress let them spot and scrutinize vessels coming up the play favorites with units in the garrison, leaving a reputation
river well in advance. The armament ranges from pintle guns on the supply division that she was not thrilled to inherit.
for sweeping enemy infantry off the ramparts to high-angled Under her, the goods are counted, catalogued, and distributed
mortars and long-barreled cannons. Boats bring weapons with stern precision. Skimming provisions or sloppy
from Lakeforge as needed to replace older guns deemed no bookkeeping can land an offender’s entire unit in hot water
longer up to snuff. and result in them being docked ale or hooaga. For all that
The crews drill regularly, and the road and far cliffside bear she can be a stern taskmaster, Holdmaster Dragha’s honesty
the scars of thousands of dense cannonballs fired in lieu of and competence in the task of keeping the fortress fed and
explosive shells as the Horgenhold’s defenders honed their stocked have earned her the genuine respect and devotion of
skills over the years. The fortress is riddled with reinforced her staff. Some of the ogrun under her have even gone so far
magazines, and a network of railcart track and gear-driven as to swear her their korune.
lifts extending all the way to the bottom storage chambers
ensures that should an enemy present itself, the guns will BLOOD AND COIN
not go hungry. Like Hammerfall to the west, the Horgenhold is a center for
mercenary organization. In the Rhulic tradition, units within
the garrison are available to be hired for contracts abroad.
Adventure Hook This provides the soldiers and their clans the opportunity for
Those cliffs and mountains that have been the proving
good income. It also provides valuable combat experience
ground for Horgenhold artillery tests have, in the past,
been home to creatures with some intelligence—and
for the troops, something hard to come by in a fortress
enough to drive them to retaliation. Any crew sent out unassailed in nearly 1,200 years.
to gather spent ordnance from the testing range might The dwarves of Horgenhold once hired out to any party
find themselves unexpectedly confronted by angry and in the Iron Kingdoms willing to meet their price, but the
vengeful monsters emerging from the mountainside, such infernal invasion tainted their diplomatic temperament.
as the subterranean dregg. The perception that humankind created a self-fulfilling
prophecy of a disaster that came right to the dwarven gates
The ancient walls of the fortress that have stood for does not sit well with most. Additionally, Rhul has long
generations continue to endure with little need for had mutually profitable financial dealings with Khador, but
maintenance. Most of the daily work of the Horgenhold’s unlike their warm, neighborly relationships with Cygnar and
engineers and mechaniks goes into the modern features of Llael, the dwarves and the cold-hearted Khards have never
the fortress, like the lifts, the gates on the river, and the steam been particularly fond of each other. Trade and commerce
plants. The systems are doggedly reliable and have built-in with Khador continues from other quarters in Rhul, but the
redundancies, so service in the Horgenhold is not especially Horgenhold keeps itself apart from these dealings.
challenging for a mechanik or engineer. Many are glad when Today’s Forge Guard carries the same name as the
they are detailed to travel with mercenary units on defensive defenders who joined in fighting off the Orgoth in the Lesson
postings abroad, where they can advise and oversee their of Horgenhold. Like their forebears, the Forge Guard focus
comrades’ safety in the field. their training on fighting man-to-man in close ranks. Some
Holdmaster Dragha’s own small army of dwarves purport that generations of distrust of the Khadorans shaped
and ogrun coordinate procurement and distribution of the Forge Guard’s contemporary armament and doctrine.
consumables and equipment throughout the Horgenhold, They are a favorite of commanders expecting to face

THE IRON KINGDOMS – HORGENHOLD


7
Khadoran Man-O-War shocktroopers in particular, as the theaters. Some bunk rooms remain simple hostels, while a
Forge Guards’ thick plate armor allows them to close ranks handful have become expensive hotels with brick walls and
under fire and their piston-driven mechanikal warhammers soft beds instead of curtain partitions and simple cots.
are built to topple and smash. This sort of talk has diminished Many of the civilians in the fortress are dwarves, there to
in recent times as the Horgenhold becomes more diverse in satisfy the eager market of the garrison, but a sizable minority
its population—with the infernal threat behind them and new are humans or of other races: merchants and mercenaries,
rumors of the Orgoth abound, many dwarves now look to a refugees and roustabouts, and many who sought refuge
future conflict not with the other kingdoms but with forces during the infernal invasion who opted to stay instead of
from abroad. returning to their homelands afterward. Gaining entrance
to the fortress remains simple for those traveling the road.
witnessed them
n g to behold. I’ve As long as they pass inspection—which now includes some
rd ar e so m et hi g or marching
The Forge Gua ar e simply trainin enquiries about one’s stand during the infernal debacle, as
en w he n th ey resolve and
in battle, but ev ey do so with an iron the dwarves think of it—and consent to staying out of the
ress’ w al ls , th ese soldiers,
along the fort ion . T o think that th ve garrison’s way, travelers are welcome. Stopping by boat is
almost machin
e-like pr ec is their armor, ha
of st ea m au gmentation to st am en t to common but can be difficult for a lengthy stay, as the Hold
without the be
nefit soldiers is a te has limited mooring for overnight visitors. When the few
Khador’s steam
lbaum
w it h

—Lynus Wesse
e- to -t oe
fought to ation. piers here are full, ships must anchor their vessels in the
h and determin
Rhulic strengt river and cross by dinghy or raft back to the bridge. A gobber
going by Predd (male gobber bandit captain) does good
business ferrying travelers to and from their boats by raft.
CIVILIAN LIFE Coal and provisions can be expensive at the Horgenhold,
so captains with ample fuel prefer to steam on through to
AND THE SHADOWS Armsdeep Lake. This is a long and difficult stretch of river,
The civilian levels are a lively place, full of sights, sounds, and however, and Horgenhold makes a tidy profit from the
smells that cannot be found elsewhere in the austere fortress. inevitable resupply that must take place here.
One of the vaulted parade chambers is now a bazaar thick The local taverns are a good place to look for mercenaries.
with tents and stalls offering goods from throughout Rhul Holdmaster Guvul negotiates contracts for formal military
and abroad. Mess halls have been converted into taverns units like the Forge Guard, but smaller companies and
and restaurants, and mustering rooms have been turned into irregulars like the famous Gorten Grundback or Herne

THE IRON KINGDOMS – HORGENHOLD


8
is inexperienced and does not yet fully grasp the subtler
interactions taking place within the fortress town. To
impress his father-in-law he dedicates resources to harrying
the Glomring that might be better utilized watching the
horizons for invaders, be they domestic or foreign. At this
point in their subversive game, Glomring agents routinely
outmaneuver him, but that may change in time.
The Glomring has been operating in the Horgenhold for
as long as it has been watching the Black River, though the
Hold has little in the way of the inter-clan competition the
mercenary shadow clan traditionally exploits. Instead, the
lurkers who come to the Horgenhold make their services
available to fellow dwarves in their competition with
foreign interests. Their most experienced member, Nollos
Domescaler (female Rhulic spy), attempts to keep an eye on
all the covert activities in the fortress, maintaining a who’s
who of agents and their identities as well as mentoring
younger lurkers and helping manage their contracts. Rather
than taking on contract assignments of her own, Nollos is on
retainer with Holdmaster Kalmon to keep shadow business
to the shadows. The boat would be rocked if Bartan Ghrdlar
were to discover this arrangement, but Nollos is very good at
giving him the runaround.
Stoneground can be contacted through civilian channels. Though the fortress has officially severed ties with
Many mercenaries hire locals here to represent them when Khador’s military and refuses to enter into new large-scale
they are working abroad, thus maintaining a steady flow of contracts, Khadoran citizens are not forbidden to visit and
offers. Horgenhold’s position on the border has also made it trade; they are merely unwelcome. That hasn’t deterred Kayaz
an occasional gathering point for human mercenaries hoping Pavel Krinitskiy (male human (Khadoran) gang underboss)
to be noticed by brokers come to hire dwarves. Additionally, from expending a small fortune in Khadoran silver fruitlessly
Holdmaster Guvul sometimes hires freelance mercenaries attempting to establish profitable trading arrangements in the
to participate in training exercises with the garrison in Horgenhold. Krinitskiy has spent more than two years in the
order to expose them to fresh foes and techniques. Those Hold ignored or derided by his hosts, who gladly take his coin
participating do so at their own risk, of course, as there is no but offer him decidedly unfair terms for his goods. Since his
guarantee of safety. arrival he has been carefully watched by the provosts, Clan
Jhord agents, and the Glomring, who all are wary of kayazy
interloping in the Horgenhold’s affairs. Krinitskiy seems to
Adventure Hook be harmless, however, merely a cheerful drunk known for
Many former Khadoran soldiers, often feigning to be from making his rounds among the merchants with his daily offers
other nations, are eager to be hired for work, and so long
of negotiations before settling into his cups at the tavern. He
as there is coin, most of them will do whatever is asked.
A few have even been offered a payday for betraying any jokes that his profitless mission continues as a bureaucratic
of their own national kin who are plotting or scheming oversight, the obvious explanation for why after two years of
within the Hold itself. Boriska “Six-Fingers” Vulgarik is one no profits and now being stranded behind Menite lines, his
of those who will do anything that comes with the right sponsors in the Strevnost Public Trade company continue to
amount of coin. Some suspect she is a double agent for send him capital and rotate out his bodyguards.
both the Khadorans and Holdmaster Guvul. And she never Unbeknownst to their doddering charge, the bodyguards
tells the same story twice about how she lost two fingers sent by Krisnitskiy’s sponsors in the Motherland represent
on each hand. the real kayazy interest in the Horgenhold. A mix of talented
spies, thieves, and assassins, the kayazy agents are active
INTRIGUE AND participants in the Horgenhold’s covert scene. Clan Jhord,
the Glomring, and the holdmasters suspect their true nature
SKULLDUGGERY but tolerate their presence as long as they aren’t caught acting
The goings-on of a fortress of the Horgenhold’s importance directly against their hosts. These agents are involved in a
attracts the scrutiny of Rhul’s noble spymasters, Clan Jhord. complicated but subtle game of diversion, misinformation,
The young Bartan Ghrdlar (male Rhulic spy) is Clan Jhord’s spying, and counterspying: trying to ferret out details of
chief agent in the Horgenhold. Dispatched to the fortress the holdmasters’ mercenary dealings while the holdmasters
by his mentor and father-in-law Bulin Jhord, Bartan shares endeavor to maintain secrecy and discretion. This might
Bulin’s hatred for the guild of freelance Rhulic spies called eventually escalate to violence, but until the agents are caught
the Glomring. The skilled Bartan was raised and trained in wrongdoing they are protected by Rhulic law.
in the covert intelligence climate of the Rhulic capital but

THE IRON KINGDOMS – HORGENHOLD


9
Adventure Hook
Khadorans in the Horgenhold are aware of the prejudices
against their people, so many have deliberately disguised agent of the Greylords Covenant, Magziev Ihrin Kosposin
their accents and traditions to assimilate as much as (female human (Khadoran) mage). One of Relnov’s recent
possible. Most Rhulic citizens in the Hold look the other victims, an unhealthily nosy Illuminated One, carried
way even when the accents are poor, thin disguises— evidence in his journals of a secret cache of Orgoth relics
anyone willing to try so hard to hide their entire past, hidden somewhere in the fortress’ storage chambers.
the Rhulic believe, should be granted some degree of
Kosposin’s task is to locate the artifacts—prizes the dwarves
tolerance. That said, a strong story persists that a Rhulic
serial killer going by the name of Bolshslep (Khadoran for
claimed after the Lesson of Horgenhold—and smuggle
“no longer blind”) has begun to murder even innocent them back to Korsk. Unbeknownst to her, safeguarding the
Khadorans in the Hold. He carves a Khadoran flag symbol trove of cursed trinkets is a sacred task handed down by the
somewhere on the dead bodies. Even the Rhulic rulers caretakers of a particular shrine to the Great Fathers. The
want him stopped. Who could track him down? duty currently lies with the priestess Juror Anlost Huldr
(female Rhulic priest) and her husband Gerhard (male
Rhulic knight), a veteran Knight of the Patriarchs. Kosposin
Given the delicacy of the situation the kayazy agents have
is not the first human to come sniffing after forbidden power
not sought to gather intelligence about Rhulic security,
in the Horgenhold’s cellars, and the last one was not the first
but they are keenly interested in Cygnaran and Llaelese
that Anlost and Gerhard laid to rest.
activity. They keep a close watch on the human population
of the fortress, particularly new visitors. The bladesmen
led by Capo Sergei Relnov (male human (Khadoran) gang Adventure Hook
assassin) are consummate professionals, and they clean Kayazy agents are not above spreading rumors about the
up after themselves well. When Llaelese freedom fighters, possible return of the Orgoth, and some of the locals have
Protectorate mercenary brokers, or Cygnaran merchants banded together to hire individuals to actually sort out
with eyes too wide for their own good go missing in or those rumors that came from beyond the Horgenhold
from those that have nefarious origins within its very
around the Horgenhold, any bodies found are discovered
walls. However, those who get too close to the kayazy
miles downriver with their identifying features removed—if rumormongers may find themselves in a direct and
they are found at all. possibly bloody conflict with the kayazy agents who prefer
The kayazy policy of respecting their hosts is in danger of to remain anonymous…
changing. The latest bodyguard rotation brought a disguised

THE IRON KINGDOMS – HORGENHOLD


10
®

Wesselbaum's Wild Guide


their skorne counterparts in a sudden series of attacks. Iosan
-skorne to pass through the
Since its creation, the only non uals, soldiers drove east across the Bloodstone Desert, driving
aside from a rare few individ
gates of the Abyssal Fortress, was at back the Army of the Western Reaches in a punishing,
ersal of the skorne army, I
did so in chains. After the rev h my fighting retreat.
see this unique complex wit
last given the opportunity to The last days of this conflict took place in the heart of the
—Lynus Wesselbaum
restraint on my per son .
own eyes—and with nary a Abyss, on territory that was once the elven empire of Lyoss.
While there were significant losses on both sides, when the
battle ended, it was the Iosan forces that prevailed. The Army
of the Western Reaches had been pushed back across the

T
Abyss, and the Iosans held the Abyssal Fortress.
he Abyssal Fortress is a massive complex of
dark stone built on the precipice of the Abyss in
the heart of the Stormlands. The fortress links to HISTORY OF
bridges that span the Abyss, the great chasm that
splits Immoren into west and east. This fortress was once
THE FORTRESS
the staging point for a seemingly endless tide of would- Two short years after crowning himself as the Conqueror and
be conquerors and warbeasts from the Skorne Empire. Supreme Archdominar of the skorne people and founding the
Construction began on the fort in 600 AR, shortly following Skorne Empire, Vinter Raelthorne turned his attention west.
the completion of Conqueror’s Bridge on the eastern side of He had no desire to live out his days among the skorne; he
the chasm. wished to reclaim his throne in Cygnar. The first hurdle he
The fortress was intended to be the residence of the faced was the chasm that spanned the continent.
Conqueror, Supreme Archdominar Vinter IV. He directed Commanding the construction of bridges to span the
an ever-growing Army of the Western Reaches from within Abyss, Vinter sent many thousands of enslaved people
its walls, choosing its targets in the west. Vinter might have
remained in the fortress as well, were it not for his skorne
underlings turning on him and eventually driving him back
out into the wastes of the Stormlands.
The fortress remained far from the front lines of battle
for most of its existence. Many skorne thought it to be
impervious and untouchable, but those assumptions were
shattered with the sudden betrayal of a temporary ally.
In the final days of the Claiming, the Iosans turned on

THE IRON KINGDOMS – ABYSSAL FORTRESS


2
to their deaths. The perilous Stormlands and its strange
inhabitants claimed many lives, but just as many builders died LIFE IN THE FORTRESS
under their taskmasters’ whips. Vinter demanded nonstop It is not easy living in the Abyssal Fortress. It was not built
work and rapid progress, no matter how many lives he took for self-sustenance and relied heavily on supplies from the
in the effort. By 603 AR, three years after construction began, eastern interior. Lacking regular provisioning from outside
the Conqueror’s Bridge and Abyssal Fortress foundations its walls, the Iosans have had to get creative with how to
were complete. Vinter immediately led a vanguard across sustain themselves.
the Abyss and to western Immoren but commanded his Water is no issue, fortunately. Constant rains lash the
archdominars to see that the construction was completed. fortress due to the strange weather phenomena of the
That construction was ultimately finished after the Second Stormlands, and the skorne constructed the fort with
Unification, a period when Vinter put down the Betrayers, extensive water capture and filtration systems in place. The
rebellious skorne lords who acted against him in his absence. discovery of ponds on the lower levels, stocked with fishes
Once the building was complete, Vinter chose to occupy from Mirketh Lake, was a fantastic boon to the elves. So,
the Abyssal Fortress and would stay there for the remainder too, were the slave pens, which the skorne had filled with
of his tenure as the leader of the skorne, which came to its western captives. Once freed, many prisoners— Iosan and
end in 608 AR. Nyss—chose to remain and aid the defense of the Abyssal
Before and after Vinter’s reign, the Abyssal Fortress was a Fortress. Having suffered firsthand the indignity of slavery by
critical point in the skorne supply chain to the Army of the the skorne, the formerly enslaved people help guard against
Western Reaches. Whole cohorts would gather and train the east to protect others from the same fate.
there before marching on the west. Warbeast paddocks were For other sources of provisions, the fortress’ occupants
filled with creatures ranging from the small reptile hounds to turned to a somewhat reliable though unpleasant food
gigantic mammoths. Chymists toiled to produce munitions source. The warbeasts kept in the fort are now treated as
for the venators and artillery crews that would pass through livestock, providing tough—but not inedible—meat. Lys
the fortress. From its completion in 604 AR until just healers who traveled with the army have taken on a new role
recently, a tide of skorne also passed through its walls. as beast tenders. They strive to maintain the delicate balance
of livestock in the beast paddocks, providing meat that is
UNDER NEW MANAGEMENT rationed carefully among all of the fortress’ inhabitants.
That changed in late 615 AR when the Iosans took hold of This food supply is supplemented by tribes of efaarit, the
the fortress. A significant force of Dawnguard, supported by nomadic inhabitants of the Blasted Desert who trade with
elements of House Ellowuyr swords and many Houseguard the fortress, bringing in food for the warbeasts, occasional
soldiers, marched on the Abyssal Fortress. bushels of cactus fruits, and other local goods in return
After weeks of a fierce siege in which myrmidons battered for the bones and hides of slaughtered beasts. Due to a
the walls of the fortress and Vyre electromancers struggled lack of a common language, the efaarit and Iosans have a
to keep the worst of the storms at bay, the Iosans drove the nebulous understanding, communicated through simple
last of the skorne from the Abyssal Fortress and claimed it signs, pictographs sketched into the dirt, and other wordless
as their own. Having endured the skorne attack on their negotiations in the fortress’ inner courtyard.
homeland, the Iosan occupiers resolved never to let the For the most part, life proceeds in the fortress as it
invaders return to it. The Iosans quickly set about repairing would in any of the Aeryths of Ios, if a bit more focused.
the damaged defenses and tightening their hold of the Abyssal Soldiers patrol the ramparts of the fortress to keep watch for
Fortress, thus cutting the skorne off from invading the west. approaching enemies. They rest in the fort’s barracks or train
This decision was further cemented with the death of the in one of its large training yards. But in the Abyssal Fortress,
gods Scyrah and Nyssor and the transformation of the Iosan every soldier must also work as a civilian: cooking and
homeland: with nowhere to return to, these Iosans looked at cleaning, slaughtering and butchering, repairing damaged
the fortress as their new home. myrmidons or gear, turning open squares into farmable land,
and on and on it goes.
Senior-most Dawnguard Meryll Syvas (female Iosan
Infinite Power!
When the skorne first built the Abyssal Fortress and its
dawnguard sentinel) has implemented a rotating service
connecting bridges, they installed numerous lightning- schedule to keep from overtaxing the soldiers. Units are
grounding rods along the structures to redirect the fury of moved in a cycle of patrol, reserve, and civilian life, changing
the Stormlands. Not only do the rods shield the fortress from roles at the start of each month. While they are on reserve,
electrical storms, but they also conduct that energy through soldiers are encouraged to practice new skills like carpentry,
runes carved into the bedrock on which the fortress sits.
stone working, farming, and similar crafts. The formerly
A handful of electromancers from House Vyre who live in the enslaved people are vital to this practice, as many were
Abyssal Fortress see this network of channeled lightning as a civilians in their former lives and bring with them a varied
potential asset. They have petitioned Dawnguard Captain Syvas
for the resources to convert the network into a defensive
set of backgrounds and talents.
weapon that they can control. While intrigued by such a
weapon’s possibility, Syvas has been reluctant to give over
many resources for such an untested project.

THE IRON KINGDOMS – ABYSSAL FORTRESS


3
NEW FRIENDS Edrea inform
The efaarit have been a vital resource for the Abyssal ed me that th
was notewor e relationship
Fortress. The nomads don’t interest themselves in the affairs thy, to say th
e least. She a
between the
Iosans and ef
insular and dmitted to h aarit
of Iosan or skorne but are keen to keep trading with the isolationist n er people’s re
willing to br atures. That gularly
fortress. The Halshu tribe, in particular, has ingratiated eak bread w the defender
for a steady ith the nom s of the fort
itself with the fort’s inhabitants, going as far as to help repel intake of su ads demonst were so
for them sin p plies but als ra te s not only th
o how much ei
attackers who attempt to cross the bridge from the Defiant ce the death
of the gods. the world ha r need
Plateau to the east. The Halshu regularly ride out into the s changed
desert to gather resources and make contact on behalf of the
—Lynus We
Abyssal Fortress, and Meryll Syvas regards them as a key sselbaum
asset for the continued survival of her people. The efaarit,
in turn, look at the Abyssal Fortress as a kind of oasis in the CONFLICT
Stormlands, a place where they can shelter against the worst The skorne are not content to let the Iosans hold their
of the storms and live in relative comfort, even if just for a fortress. Instead, they regularly launch attacks across the
few weeks out of the year. Conqueror’s Bridge and the Defiant Plateau to the east,
putting a steady strain on the defenders. Early attacks
were large and aggressive, but the Iosans used the narrow
Citizen Soldiers Conqueror’s Bridge and their superior ranged firepower
While the Dawnguard are the undisputed masters of combat
at the Abyssal Fortress, the Houseguard and the formerly
to drive the attackers back. Since then, the strikes have
enslaved people are its most influential citizens. become less frequent and smaller as the skorne attempt
different tactics.
Like the liberated inhabitants of the fortress, the Houseguard
are drawn from diverse backgrounds and possess knowledge
of life beyond just warfare. As the Abyssal Fortress has grown THE NIGHT OF BLOOD
into its own somewhat self-sufficient community, the value of
these diverse experiences has proven invaluable. Houseguard SHADOWS
soldiers who were, in their past lives, masons, farmers, tailors, In 617 AR, the fortress almost fell to an infiltrating force of
and otherwise have leveraged these skills for the good of the bloodrunner assassins. Under cover of an intense storm, the
community, consulting with the freed citizens to compare and
bloodrunners made the crossing from the Defiant Plateau
expand their skillsets.
unseen and scaled the curtain wall of the fortress. These
Together, these groups work to teach the Dawnguard assassins sought to destroy the gate mechanisms of the
soldiers their various trades. Classes are held regularly in the
fortress’ eastern defenses and had almost achieved their goal
workshops of the fortress, with Houseguard struggling to
teach career soldiers the crafts of civilian life. before they were discovered. During the conflict, sixty of the
defenders died before the last bloodrunner was slain.

THE IRON KINGDOMS – ABYSSAL FORTRESS


4
This event has come to be known as “the Night of Blood the easterners. Sillith Graccys (female Iosan priest) holds
Shadows” and is referenced to remind the defenders that their memorial services here, giving an unembellished account of
foes will employ any weapon in their arsenal to reclaim the the lives and deaths of those who have passed in the years
Abyssal Fortress. Those who died defending the eastern gate since the Claiming.
are memorialized on its walls, their names carved into the
rock as a reminder of the cost of insufficient diligence.
Adventure Hook
FEATURES OF Sillith Graccys wishes to honor a recently deceased
Houseguard rifleman who singlehandedly killed an

THE FORTRESS attacking skorne tyrant before his death. However, the
rifleman died when an archidon swooped out of the sky
to fling his body from the battlements and into the Abyss
The Abyssal Fortress has transformed during its time in
below. Graccys wants to lay the heroic Iosan to rest with
the Iosans’ hands. If the skorne were ever to reclaim it, they the other heroes of the fortress and pleads for anyone to
might find it almost unrecognizable, as the elves slowly be willing to delve into the chasm to recover his remains.
convert its interior spaces for their ends.
The fortress is roughly divided between facilities for the
military garrison and those required to support it, but this ARMORY
is not a clean division. The military facilities often butt up The Dawnguard used up many of their resources in the initial
against those intended for more civilian use. siege of the Abyssal Fortress and a significant portion of
their reserves in the time since. However, the defenders of
THE FANE OF THE HEROES the Abyssal Fortress are adapting to their circumstances in
The death of Nyssor and Scyrah was not easy for the surprising ways.
defenders to bear. Word reached the Abyssal Fortress about When the skorne abandoned the fortress, they left behind
the death of the gods one year after the initial occupation, as a vast wealth of weapons and ammunition in its armory.
Iosan refugees sought out their own kind across the land. Reivers and shot, hokar explosives, and dangerous chymical
The Iosans had converted one of the interior halls of the shells in great numbers were left for the Iosans to claim.
fortress into a temporary fane of the goddess Scyrah, but in To ensure that the limited supply of ammunition is
the months since, its purpose has become quite different. not depleted, Dawnguard Captain Syvas has ordered the
In this modest chamber, the defenders pay their respects defenders to familiarize themselves with these foreign
to the fallen soldiers who have perished in clashes with weapons. Iosans who show skill with the reivers and flayer

THE IRON KINGDOMS – ABYSSAL FORTRESS


5
cannons train their fellow soldiers on the unusual devices.
Meanwhile, Arms Master Tylth Waelyn (male Iosan guard)
has set out to convert as many Dawnguard sword-cannons
and Houseguard rifles as he can be powered by the explosive
gas hokar. Similarly, he has toiled nonstop to retrofit the
praetorian and venator armor left behind into something
closer in form and function to traditional Iosan armor.

MYRMIDON WORKSHOP
Shas Luynmyr (male Iosan arcane mechanik) is the senior
mechanik at the Abyssal Fortress. He struggles to keep the
myrmidon force, currently standing at ten light and four
heavy myrmidons, in working order. Luynmyr is a skilled
craftsman, but even he has been forced to cut corners and
make do with limited spare parts. He has struggled to train
several dozen assistants from the Houseguard soldiers in the
fortress, which help him in his seemingly endless work, but
he is still forced to work with insufficient supplies. Several
of the myrmidons are earmarked for disassembly so the
mechanik can have a set of spare components to work with,
but he is reluctant to make such a sacrifice.

Adventure Hook
Luynmyr needs spare parts, tools, and raw materials. He
has a standing bounty for any myrmidon—functioning
or not. The mechanik does not concern himself with
how someone acquires these supplies, observing a strict
“no questions asked” policy. Dawnguard Captain Syvas
supports the mechanik in this and is ready to trade for the
full value of any chassis, cortex, or weapon system using
the fortress’ limited supplies.

CIVILIAN QUARTERS
ARCHIVE OF LYOSS The majority of civilian space in the Abyssal Fortress has
Occupation of the fortress has given the Iosans a rare been carved out of the vast slave pens in the bowels of the
opportunity. The Stormlands encompass what was once the fortress. The bars, manacles, and torturer’s tools that once
heart of the old Lyossan Empire. Ruins of the ancient elven filled this space were pulled out and smelted down to produce
homeland dot the landscape, and a devout group of Seekers weapons, armor, and tools for the defense and continued
set out on regular expeditions to uncover their people’s past. sustenance of the defenders. The occupants have taken great
Two of the nearest cities, Geryloss and Anifaryl, remain pains to transform these formerly inhospitable places into
tantalizingly just out of reach. The former is isolated on a dormitories and homes.
plateau in the center of the Abyss with no known means It may have seemed an odd choice to take the liberated
of reaching it, while the latter is deep within skorne-held slaves of the Abyssal Fortress and return them to the area
territory in the east on the Plains of Sortaan. However, this where they had previously been imprisoned, but the choice
will not stop the renegade Seeker Cyvross Ferryll (male was a practical one. As some of the deepest levels of the
Iosan raider captain) from attempting to reach them. The fortress, they are also the best protected in the event of an
Seeker, who has become something more of a wastelands assault. Even the mighty cannons of the heaviest mammoths
bandit than a searcher for truth, makes frequent journeys cannot penetrate so deeply into the fortress. When one of the
into the Stormlands, looking for ways to reach the ancient many attacks from the east occurs, those who cannot fight
cities of Lyoss. move to these lower levels, waiting out the assault until a
He has had some minor successes. Scouring the western signal is sounded to indicate safety.
side of the Abyss, Ferryll has uncovered dozens of smaller
Lyossan ruins buried in the sand. With fellow explorers and
efaarit guides, the renegade Seeker has pulled millennia-old
FARMS
Shortly after capturing the Abyssal Fortress and evaluating
artifacts of the Lyossan people out of the dunes and brought
its stores, the Iosans began the work of self-sustenance.
them back to the Abyssal Fortress for study.
Stones from many of the vast mustering fields were pulled
out to repair damage to the walls, exposing the soil beneath.
Laborers were freed from the slave pens, and Houseguard

THE IRON KINGDOMS – ABYSSAL FORTRESS


6
soldiers toiled to turn up the soil, mixing fertilizer from
what limited supplies they had at hand—reptile hound guano
BEAST PENS
Two massive pens on the northeast and southeast side of
proving to be one of the most effective—and transformed
the fortress hold a diversity of eastern creatures, including
the open fields into farmable soil. In these, they planted
reptile hounds, titans, and razor worms. When the Iosans
crops from the fort’s supplies and developed one somewhat
first arrived, there were other creatures present, such as
unanticipated plant.
the insect-like aradus and the basilisks of the east, but these
The Mazak vine is unique to eastern Immoren. This tough
were quickly determined to be too dangerous to keep and
plant can thrive in arid soil and produces a sweet citrus-like
were put down.
fruit that can be eaten raw or brewed into a surprisingly
The pain-conditioned creatures proved initially difficult
pleasant wine. Unfortunately, the Mazak fruit has a
to control, but talented Lys healers have worked since the
dangerous side effect. Mazak vines have distinct differences
occupation to undo the skorne’s cruel conditioning. Pain
between male and female plants. The female vines produce
hooks have been removed, injuries salved, and the Lys healers
fruit, while the male vines are a dangerous, thorny plant. The
have worked to establish a less hostile bond with the beasts.
seeds of Mazak fruit cause living creatures to produce a subtle
That is not to say the creatures are treated like pets.
pheromone in their sweat that then draws the male plants
Instead, they serve a vital link in the continued existence of
closer in order to strangle the creature and draw nutrition
the Iosans, providing much-needed meat and trade goods.
from its blood.
Master Healer Aesha Breir (female Iosan commoner) urges
The Iosans have taken great pains to cull male plants that
her people not to attach too much to any of the creatures and
grow in the gardens, keeping only a few male vines in a
exercise caution when handling these wild beasts.
distant part of the fortress so the female vines can be hand-
Of course, these creatures are not just used for meat. While
pollinated. Those with horticultural experience have been
there are no Iosans able to bond with the creatures in the
tasked to produce a seedless variety of the plant through a
same way as skorne warlocks, there are some who see the
careful selective breeding process.
value of using them as trained attack animals, and even a
small—considered by some insane—cohort of Dawnguard
Adventure Hook destors who have begun to explore using titans in particular
There has been an unusual death among the gardeners as a new type of mount.
of the Abyssal Fortress. Ystith Larisar, one of the senior
growers, was found dead near the male Mazak vines.
Further examination revealed that she had recently Adventure Hook
consumed several Mazak seeds, prompting her death by Master Healer Breir has discovered an infection running
the vine. However, Ystith was known to be exceedingly rampant through the beast pens. This disease seems to
cautious when dealing with the Mazak vines, and some afflict the young titans, causing them to suffer respiratory
have begun to murmur that foul play was involved. Ystith’s failure after a prolonged illness. She believes that the
wife Tanyr suspects a fellow gardener is to blame and is infection was caused by some tainted grain brought in
willing to pay anyone who can bring her proof. by an efaarit caravan recently, and she needs someone
to track down the elusive desert-dwellers to discover
where they harvested it. Breir believes she can produce a
remedy for the infected calves if she has a sample of the
tainted grain.

THE IRON KINGDOMS – ABYSSAL FORTRESS


7
s
rdinary zoolog y, the beast pen
As I am a student of extrao opp ort uni ty to
ed me the rare
of the Abyssal Fortress afford
eas ter n Immoren when not driven hope. They claim, perhaps rightly, that it would be better to
observe the creatures of ips.
abuse of a beast master’s wh think of those captives as dead and fully cut off the skorne
mad with pain hooks and the of a tita n cow
ost gentle nature once and for all. Pointing to the attacks that come across the
I was taken aback by the alm n
I can onl y imagine what other easter bridges and their limited supplies, such doubters think Syvas
tending to her young. diti oni ng
en freed of the con is only putting them into greater, unnecessary peril.
beasts must truly be like wh
—Lynus Wesselbaum
Yet she remains resolute. Whether skorne war parties
of the skorne.
muster on the Defiant Plateau, and regardless of however
often minor skirmishes occur between the easterners and
her defenders, Syvas leaves the way open. Her decision has
THE DEFIANT PLATEAU proven the right one, at least for a few individuals. Since the
Iosan occupation of the fortress, escaped slaves from the east
AND CONQUEROR’S BRIDGE have made their way across the Blasted Desert and to the
The bridge of the Abyssal Fortress stretches across the Abyss fortress on a half-dozen occasions. These former slaves are
and onto the Defiant Plateau, which is linked to eastern taken in, regardless of their origin. While many are human,
Immoren by the vast Conqueror’s Bridge. These two stone trollkin, and even some gatormen, there have been a few
spans are the only pathway between east and west that an Iosans and Nyss among them. All have spoken of the cruel
army could use to cross the otherwise impassible chasm. taskmasters of the skorne and shared stories of elves who still
In the early days of the occupation, Dawnguard Captain suffer under the yoke of slavery to the east.
Syvas considered using the cache of hokar explosives in
the fortress to destroy one or both of these bridges. After
extended deliberation, however, she chose to leave them Adventure Hook
intact for one significant reason. One of the escaped slaves to reach the fortress, a
During the skorne attack on Ios, the Army of the Western gatorman named Har Scartail, shared a story of a nearby
labor camp in the Blasted Desert. The slaves are being
Reaches took many soldiers and innocent civilians as spoils
forced to mine out obsidian, and Har described many
of war. No matter how unlikely it might seem, Syvas hopes
elves among them. Syvas is preparing for a sortie to
that the Abyssal Fortress will receive reinforcements and liberate these slaves, but she needs a group to provide a
can launch an offensive into the east to liberate those distraction so she can get her forces past the fortress on
who were taken. the other side of the Conqueror’s Bridge.
Many of her fellow Dawnguard believe this is a foolish

THE IRON KINGDOMS – ABYSSAL FORTRESS


8
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System Reference Document 5.1 Copyright 2016, Wizards of the Coast, Inc.; Authors Mike Mearls, Jeremy Crawford, Chris Perkins, Rodney Thompson, Peter Lee, James Wyatt,
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© 2022 Privateer Press, Inc. The following terms are © 2001–2022 Privateer Press, Inc.: archon, argus, athanc, blackclads, bog trog, boneswarm, bratya, burrow-mawg, cephalyx, The
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THE IRON KINGDOMS – WESSELBAUM'S WILD GUIDE: VOLUME 1

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