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Dwarven Inventors:

a game of preposterous prototypes and implausible explanations


Designed by Josh Feldblyum/Mindermast Game Lab

Playtest rules, updated 8/30/23

Tried it out? Send feedback to mindermastgames@gmail.com


What is this game? Game setup
In Dwarven Inventors, each player is an Shuffle all decks of cards. Deal out 3 Base
inventor competing for lucrative contracts cards and 3 Modifier cards to each player.
with dwarf aristocrats. Each round begins You may look at your own cards, but not
with one of these aristocrats (the “Patron”) anyone else’s.
making a request. Players then use their cards
to create something that will fulfill the Assign each player a number from 1 to 8.
Patron’s request. Whichever player had the This will be used for voting, and does not
best invention wins that contract, and whoever affect anything else in the game. Give each
has won the most contracts at the end wins the player one voting dial.
game.

Gameplay
When does the game end? Each round of play follows these steps:
Decide on an endpoint with your group - 1. One player (it doesn’t matter who) draws a
maybe after a certain number of rounds, or Patron card and puts it where everyone can
when someone has collected a certain number see it.
of contracts, or just when you all decide 2. All players choose 1 Base card and 1 Mod
you’re ready to be done for now. 6-8 rounds card from their hands and place them on
is probably a good amount but there’s no the table, face down. Once the cards are
reason you can’t go past that if you want to. on the table they cannot be changed.
3. When all players have played their cards,
turn them face up.
The cards 4. Going around the table, each player
There are three different decks of cards in the announces and explains their invention in
game: as much detail as desired. In the first
Patron (50 cards) - things the dwarf round it doesn’t matter who starts; in
aristocrats might request subsequent rounds, we recommend starting
Base (153 cards) - the object you are using with whoever won the previous round.
as the core of your invention 5. Everyone votes for the invention that best
Modifier (or just Mod) (123 cards) - how fits the Patron’s request. Turn your dial to
you are improving the base object the number of the player you are voting
for, then place it face down in the middle
of the table. You may not vote for your
Materials - how well your invention works own invention, no matter how amazing
depends, at least in part, on what you made it you think it was.
out of. This is represented abstractly by 6. Any invention in which the Base and Mod
Material icons which are printed on each Base have the same Material icon earns 1 extra
and Modifier card, and on the faces of the vote (increase this bonus to 2 extra votes if
Material Die. These icons don’t represent you have six or more players).
anything specific. If your Base and Mod card 7. The player with the most votes takes the
have matching Material icons, it means that Patron card to mark their victory. Used
you built your invention especially well, Base and Mod cards are then discarded.
which will give you an advantage when it 8. Draw Base and Mod cards as needed until
comes time to vote. The materials may have each player has 3 of each type, give each
other uses during the game as well (see player a voting dial (it doesn’t matter if it’s
below). the same one they had before), then
proceed to the next round.
During step 4 you are not required to describe still tied after that then discard that Patron,
your invention, but doing so might make it along with all inventions, and move on to the
easier for the other players to recognize your next round.
brilliance and vote in your favor. Players are
encouraged to get creative with this, and to
make up any relevant “facts” about the world Duplicates
as long as they sound plausible. If you have two of the same Base or Mod
cards in your hand, you may shuffle one or
Some cards may have different ways that you both of them back into the respective deck.
could interpret them - for example, “pipe” You must do this before the Patron card is
could refer to plumbing or to smoking, drawn for the current round.
depending on your specific invention. You
can use these cards with whichever meaning
you prefer; just make sure to clarify it when Wild cards
describing your invention. The Base and Modifier decks both contain
wild cards. You can use one of these cards as
any item of the appropriate type - either a
Breaking ties duplicate of an existing one, or something new
If two or more players are tied for the most that you make up. You may not play a wild
votes, this can be resolved in two different Base and a wild Mod in the same invention.
ways: Wild cards do not count as any Material for
Roll the Material die. If one of the tied purposes of matching or other relevant rules.
players used a card with the indicated
Material and other tied players did not,
then that player wins. This method is not Discarding your whole hand
recommended if some, but not all, of the If you are thoroughly dissatisfied with the
tied players used matching Materials in cards in your hand, there is a way to swap
their inventions. them out. Before playing an invention, you
Each player in the tie plays an additional may discard all of your Base and Mod
Mod card on their opponent’s invention (if cards. Draw the first Base and Mod cards from
there are three or more tied players, go in a their respective decks and automatically play
circle such that each player gives and that as your invention (you may look at them
receives one new Mod). Each of the first and have a little time to think through
players in the tie tries to explain how this your explanation - you don’t have to go in
addition further improves their own completely blind). In the unlikely event that
invention. Players then vote again to you draw a wild card from both decks, shuffle
resolve the tie. There is no bonus for them back into their respective decks and
matching Materials in the tiebreaker. draw again. At the end of the round, draw
three of each so that you have a full hand like
You can use either one of these methods to normal.
break a tie, and if the votes are still tied after
the first one then try the other. If the votes are
Optional rule: Get on with it Optional rule: Dwarves of wealth and taste
You may choose to set a time limit for Some patrons are more discerning, and don’t
explaining inventions. 45 seconds is a good just care about what you made but also how
default, but you can change it for more (or it’s made. To represent this, roll the Material
less) of a challenge. And for players who die after drawing the Patron card for this
already have difficulty expressing themselves, round. Any invention which uses at least one
we encourage giving a more generous time card with the material icon that was rolled will
limit, or waiving the limit altogether. earn one bonus vote, separate from the bonus
for matching Base and Mod materials.

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