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Let's formalise the villain rules from the core game slightly.
Minions!
Your villain has a Success Track similar to the Doom Counter the
Player Characters have. It's like their health score. You set the target
of the Success Track at the start of the game, it should be at least as
high as the number of Player Characters. Mark the Track every time a
Vicious, Voluptuous Villains! (Or Extras)
Detective gets a Success in a direct confrontation with the Villain.
5. Red-Handed _ 6. Black Cat. 7. _ Who Raves in Darkness. 8. Whispering _ 3. A gaggle of Victorian servants, undernourished and
He Sees You When You're Sleeping.
afraid.
The Villain can enter the dreams of other people and attack or manipulate them there.
9. Smiling _ 10. Tomb Dancer. 11. The Clawed Chaos. 12. Death's Right Hand/Lover/Biggest Fan.
If doing this to a Detective, have the Villain weaponise the Detective's fears or 4. The rats. They lurk just out of sight, but you can hear
whatever haunts them. Defeating such a phantasm should take at least 1 Success and them skittering and scuttling. They know too much!
More Suspects!
a personal revelation of some kind.
5. Ghosts, each haunting a very specific area or object.
I Am the Drama!
Everything is more dramatic when this Murderer is around! Fires become raging 6. Ghoulish lawyers.
Roll on or pick from this table to find new Murderers, infernos! Chases happen on motorbikes! Clear skies become raging storms! Everyone is
7. Shadows. Creeping, crawling, mocking, hateful.
Victims and Suspects for your game! shouting!!! MORE EXCLAMATION MARKS!!!!
1. Lucifer! 11. Cheekbones like scalpels, an artfully 8. A band of scientists. Smiling, polite, too polite,
This Will Hurt You Precisely As Much As It Hurts Me. solicitous, inquisitive, eager. What do they want???
disarranged lab-coat and a thousand-watt stare;
The Villain can voluntarily reduce their success track by 1 to increase all Detectives'
2. The decrepit or voluptuous, but definitely the perfect Byronic Science-Hero. Are you
Doom by 1. This could be a dark ritual to draw Death closer, carving eldritch runes into 9. Animal-human hybrids. Dogs, walruses, birds, fish. A
supercilious, butler or maid who has at least one brooding? He’s more brooding. ludicrous and tragic circus-full of unfortunate
their own flesh to infuse it with murderous power or activating a series of death traps.
mechanical or cybernetic limb/organ. creatures.
12. An elegantly besuited and coiffured author,
3. A walking corpse with her mouth sewn shut. who may have misunderstood the phrase ‘Murder She Moves Like Sunlight On Razorblades. 10. Lost souls and shades. Weeping and begging. For
Carries a chainsaw for aesthetic reasons. Dutiful to your darlings’. Wants to cast you in their next The Villain is incredibly mobile. They may have superspeed or teleportation or the help? For release? Forgiveness? A last kiss?
the end but carrying many secrets. novel. power to step out of mirrors or the ability to travel as mist or a cloud of bats. They can
attack any Detective in the area and prefer to switch targets regularly. Increase the 11. Ruthless, jump-suited future-people. Their clothes
4. A stern, very tall, large, magical governess who 13. A startlingly attractive highwayman or Difficulty of all attempts to slow, capture or grapple them by 3. are painfully tight and the gadgets they carry are
delightfully strange.
can fly. Outdated fashion sense but makes it work. highwaywoman, riding a supernatural steed and
looking for love, with disastrous results. Dark Sacrifice.
12. A decaying aristocratic family, riddled with secrets
5. A god. Roll on/pick from both lists to determine The Villain can sacrifice themself in order to bring in an even more dangerous killer,
and petty resentments.
the two things they're the god of. A 1. Knives. 2. Air. 14. A mournful android. His face is a work of (with at least one more Success on their Track). This could be a literal sacrifice, using
3. Snakes 4. Murder. 5. Pain 6. Spiders B 1. Roses. transcendent art. He weeps lasers. OR a their own lifeblood to summon a demon. Or it could be as prosaic as admitting to the 13. Nuns or monks. Pious and self-righteous. But oh! The
2. Smiling. 3. Darkness. 4. Grace 5. Bats 6. Desire. majestically malevolent gynoid who will watch the head of their crime family that the Detectives are too much for them - the original things that happen when the moon is full!
world burn. Villain is punished, while a ruthless hit-person is sent to dispatch the Detectives.
6. A shape-shifting assassin-witch who must always 14. Dancing zombies.
be the most beautiful person in the room. 15. Just a Pre-Raphaelite lookin’ Southern ghoul Enforced Personality Recalibration.
who wishes he/she/they/it knew how to quit you. 15. Cuddly therapy bats.
The Villain can target any Detective and swap around two of their Stats e.g. making
7. The only person who ever beat Death at chess. their Best Stat their Worst Stat. This could be a curse, a psychic attack, a cybernetic
16. A full horror film complement of American
Now immortal, rich, and thoroughly jaded. They 16. The bride of a ghost, or a ghostly bride. Curious brain-hack, or something else. Defeating the Villain will end this effect, as will a teenagers. How are you going to keep them all alive?
wear lilac the way most people wear black. and headstrong. Not averse to bursting into song. suitable treatment of the Players' devising, requiring at least one Success.
17. Overdramatic Renaissance-style assassins, complete
8. A hulking, shambling, hatchet-wielding 17. A monster. That’s what the locals call this Death Becomes Me. with domino masks, daggers and long swishy cloaks.
muscleman with a horribly scarred face and the sensitive survivor of a pre-human, semi-aquatic A single Success is all it takes to kill the Villain, even if the Detective wasn't really
soul of a poet, which he keeps in a glass jar. species. Weirdly alluring. Superhuman. trying to kill them. (Have fun with this.) 18. Grim cultists, in search of sacrificial material.
Hidden tattoos, secret handshakes, eldritch curses.
They will soon rise from the grave however, and they won't die the same way twice.
9. A doll, brought to life by a cruel 18. The local mayor. At night, her head pulls free of Don't follow them into the basement!
This is due to vampirism, a magical artefact, cloning, body-hopping or something else.
master/curse/twist of fate. Destined to destroy all her body, taking the spine and entrails with it, and The Detectives will need to find a way to contain them or kill them permanently. 19. Alien clones that scream at socially inappropriate
she/he/they/it loves. flies off in search of prey.
moments.
Paradigm Shift.
10. A friendly computer/AI with a menacing voice 19. A telepathic, telekinetic hacker who can make 20. Cannibals! Either a friendly suburban family or a
The Villain has a way of changing the setting of the Case. They may have a time
and odd gaps in its memory. Its programming has heads explode by thinking about it. Hasn't decidedly unfriendly clan of subterranean human-
machine which lets them escape to the past or future. They might be able to alter
probability curves in all the right places. recovered from the 90s. descended dwellers.
reality or hop dimensions. They could have access to a portal to another realm. The
Underworld or some kind of Hell are classic choices. Think of the Labyrinth in
20. A pure green absinthe dream. Made real and
Hellraiser or Hell in the Sandman series.
experimenting with becoming a nightmare.
Gender, ethnicity, sexuality, age, disabilities and other matters of identity are up to you. Be inclusive, be kind.
!!GNINTHGIL EROM
6. Delicate/Deceitful/Dearly Departed 7. Weirdly human-looking alien 8. Puts on sunglasses even when it's dark.
7. Torturer
7. Romantic/Dashing/Purehearted 8. Cat person or literal panther 9. Waxes lyrical. Or, has more limbs than you'd expect.
8. Crime Scene Investigator/Mortician
9. Giant spider
8. Lethal/Highly Trained 10. Possesses power over nightmares.
10. Hellhound or painfully thin urban legend 9. Agent/Spy
9. Spikey/Pierced/Tattooed/Modified 11. Can step into any mirror and step out of any other.
11. Goblin royal or Dark Lord/Lady/Master 10. Assassin/Hit-person
10. Sarcastic/Sardonic/Seductive 12. Always appears if you say their name three times.
12. Living nightmare 11. Sorcerer/Necromancer/Spiritualist/Medium
11. Croaky/Smoky/Throaty/Booming 13. Has lived for centuries. And/or wears skulls.
13. Some sort of vampire - Impundulu, Yara-Ma- 12. Cultist/Priest/Monk/Nun/Hermit
12. Flirty/Vampy, but in a scary way Yha-Who, Langsuir, Upir, Lamia, Penangallan, 14. Dances with The Devil.
Vyrkolak, Skademagutc, Bukwus.
13. Pirate/Corsair/Buccaneer
(Go on, look them up, have fun.)
13. Bloodthirsty/Beautiful/Bitey 15. Has a truly monstrous family.
!doolb ,doolb ,doolb hO
It lives!