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//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

// Natural Colors
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

// Chromatic adaptation: (makes all tones more neutral)


#define EADAPTATION

// The target white point (0-10, higher = more blue)


// If default is too blue, try 4, if it's too red, try 6
#define WHITEPOINT 5

// Saturation controls: (Uncomment the #define to enable them)


// 0 is grayscale, 1 is normal, higher values = more saturated
#define SATURATION 1.25

// Load the effect


#include "Data/shaders/naturalcolors.fxh"

//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// Sharpen
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

// Ultra high quality (sharper) preset


#define ESHARPENING
#define ESHARPENINGCOLOR
#define ENOISE
#define SamplingRange 0.5
#define SharpeningAmount 4.5
#define ScanLineRepeat 0.5

#include "Data/shaders/sharpen.fxh"

// Enable just AA
#define USE_ANTI_ALIASING 1
#define FXAA_QUALITY__PRESET 6
float fxaaQualitySubpix = 0.3885;
float fxaaQualityEdgeThreshold = 0.1315;
float fxaaQualityEdgeThresholdMin = 0.0545;

#include "Data\shaders\fxaa2.fxh"

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