Professional Documents
Culture Documents
总结 summary of foundation reading
总结 summary of foundation reading
Games Literacy for Teacher Education: Towards the Si Chen, Sujing Zhang, Grace Yue Qi and Junfeng Yang
Implementation of Game-based Learning
Bridging the Gap Between the Derivatives And Graph Syah Runniza Ahmad Bakri*, Chin Ying Liew2, Chee Khium Chen3, Moi
Sketching in Calculus: An Innovative Game-Based Learning
Approach Hua Tuh4, Siew Ching Ling5
Games in Schools: Teachers’ Perceptions of Barriers to William R. Watson, Sha Yang, Dana Ruggerio
Game-based Learning
“Access to technology is the major challenge”: Teacher Cristyne Hebert, Jennifer Jenson, Tatyana Terzopoulos
perspectives on barriers to DGBL in K-12 classrooms
Technical and Implementation Barriers to Adapt Digital Hemanathan Harikrishnan, Noor Dayana Abd Halim, Jamalludin Harun,
Game-Based Learning in Remedial Education: A Needs Gopal R. Mahalingam, Shalini Arjunan
Analysis
1
Title Author (in reading order)
Supporting Students’ Computer Science Learning with a Danielle C. Boulden, Arif Rachmatullah, Madeline Hinckle, Dolly
Game-based Learning Environment that Integrates a Use- Bounajim, Bradford Mott, Kristy E Boyer, James Lester, Eric Wiebe
Modify-Create Scaffolding Framework
Effects of multi-genre digital game-based instruction on CHEN-YU CHEN1, HUI-JU HUANG2, CHI-JUI LIEN3, AND YU-LING
students’ conceptual understanding, argumentation skills, and LU
learning experiences
The transportability of a game-based learning approach to David J. Shernoff 1,*, Ji-Chul Ryu 2, Erik Ruzek 3, Brianno Coller 2 and
undergraduate mechanical engineering education: Effects on
student conceptual understanding, engagement, and Vincent Prantil 4
experience.
Teacher perceptions of game based learning in Trinidad and Patrice Juliet Pinder
Tobago’s primary schools
2
‐
Title Author (in reading order)
A mobile game-based learning system with personalised Narisra Komalawardhana and Patcharin Panjaburee*, Niwat Srisawasdi
conceptual level and mastery learning approach to promoting
students’ learning perceptions and achievements
Factors That Enable or Hinder the Implementation of Game Kevser Hava, Tolga Guyer, Hasan Cakir
Development Activity in Learning Environments
How to Implement Game-Based Learning in a Smart Liuxia Pan1, Ahmed Tlili2, Jiaping Li1, Feng Jiang1, Gaojun Shi1, Huiju Yu3*
Classroom? A Model Based on a Systematic Literature and Junfeng Yang1*
Review and Delphi Method
Potential Barriers to the Implementation of Digital Game Polyxeni Kaimara1 · Emmanuel Fokides2 · Andreas Oikonomou3 · Ioannis
Based Learning in the Classroom: Pre service Teachers’
Views Deliyannis1
Game-based learning: latest evidence and future directions Carlo Perrotta, Gill Featherstone, Helen Aston, Emily Houghton
Improving rational number knowledge using the Tomi Kärki1 · Jake McMullen1 · Erno Lehtinen1,2
nanorobomath digital game
Student perceptions in the design of a computer card game for Maria Kordaki & Marina Papastergiou & Panagiotis Psomos
Learning Computer Literacy Issues: A case study
3
‐
‐
Title Author (in reading order)
Effects of digital game-based STEM education on students’ Liang Hui Wang1* , Bing Chen1, Gwo Jen Hwang2, Jue Qi Guan1 and
learning achievement: a meta-analysis
Yun Qing Wang1
A Game-Based Approach to Examining Students’ Conceptual Manuel Ninaus1,2(&), Kristian Kiili3, Jake McMullen4, and Korbinian
Knowledge of Fractions
Moeller1,2,5
Game-Based Learning in Economics Education at Upper Liane Platz, Michael Jüttler, and Stephan Schumann
Secondary Level: The Impact of Game Mechanics
and Re ection on Students’ Financial Literacy
The Role of Learning Styles in Game-Based Learning Pieter Wouters, Esmee S. van der Meulen
Using Game-Based Learning to Support Learning Science: A Meiqian Wang1 • Xudong Zheng2
Study with Middle School Students
4
‐
‐
fl
‐
‐
Title Author (in reading order)
Prensky, M. (2001). Digital game-based learning. Allsop, Y., & Jessel, J. (2015). Teachers' Experience and
McGraw-Hill. Re ections on Game-Based Learning in the Primary Classroom.
International Journal Of Game-Based Learning, 5(1), 1-17.
https://doi.org/10.4018/ijgbl.2015010101
Coffey, H. (2017). Digital Game Based Falloon, G. (2017). Mobile Devices and Apps as Scaffolds to
Learning. https://www.medicina.univr.it/ Science Learning in the Primary Classroom. Journal Of Science
Education And Technology, 26(6), 613-628. https://doi.org/
documenti/Avviso/ all/all036209.pdf.
10.1007/s10956-017-9702-4
5
fl
Title Evidence from
Research/Students/
Teaching practice
Successful implementation of user-centred game based student/teaching practice
learning in higher education: An example from civil
engineering
6
Title Evidence from
Research/Students/
Teaching practice
Supporting Students’ Computer Science Learning with a Student/research
Game-based Learning Environment that Integrates a Use-
Modify-Create Scaffolding Framework
7
Title Evidence from
Research/Students/
Teaching practice
A mobile game-based learning system with personalised Student
conceptual level and mastery learning approach to promoting
students’ learning perceptions and achievements
8
‐
‐
Title Evidence from
Research/Students/
Teaching practice
Effects of digital game-based STEM education on students’ student
learning achievement: a meta-analysis
student
9
fl
Title Evidence from
Research/Students/
Teaching practice
Prensky, M. (2001). Digital game-based learning. Easterling, A. (2021). Digital Game-Based
McGraw-Hill. Learning: Teacher Training, Perceptions,
Bene ts, and Barriers. St. Cloud State
University.
Coffey, H. (2017). Digital Game Based Kim, M., & Hanna n, M. (2011). Scaffolding
Learning. https://www.medicina.univr.it/ problem solving in technology-enhanced
learning environments (TELEs): Bridging
documenti/Avviso/ all/all036209.pdf.
research and theory with practice.
Computers &Amp; Education, 56(2),
403-417. https://doi.org/10.1016/
j.compedu.2010.08.024
10
fi
fi
fi
Title In-text
citation
Successful implementation of user-centred game based (Ebner & Holzinger, 2007)
learning in higher education: An example from civil
engineering
Teachers’ experiences of using game-based learning methods (Jääskä & Aaltonen, 2022)
in project management higher education
Games Literacy for Teacher Education: Towards the (Chen et al., 2020)
Implementation of Game-based Learning
Bridging the Gap Between the Derivatives And Graph (Ahmad Bakri et al., 2021)
Sketching in Calculus: An Innovative Game-Based Learning
Approach
11
Title In-text
citation
Supporting Students’ Computer Science Learning with a (Boulden et al., 2021)
Game-based Learning Environment that Integrates a Use-
Modify-Create Scaffolding Framework
12
Title In-text
citation
A mobile game-based learning system with personalised (Komalawardhana et al., 2021)
conceptual level and mastery learning approach to promoting
students’ learning perceptions and achievements
Factors That Enable or Hinder the Implementation of Game (Hava et al., 2020)
Development Activity in Learning Environments
Game-based learning: latest evidence and future directions (Perrotta et al., 2013)
Student perceptions in the design of a computer card game for (Kordaki et al., 2014)
Learning Computer Literacy Issues: A case study
13
‐
‐
Title In-text
citation
Effects of digital game-based STEM education on students’ (Wang et al., 2022)
learning achievement: a meta-analysis
The Role of Learning Styles in Game-Based Learning (Wouters & van der Meulen, 2020)
The effect of game-based learning toward conceptual (Putra & Setyaningrum, 2019)
understanding
Using Game-Based Learning to Support Learning Science: A (Wang & Zheng, 2020)
Study with Middle School Students
14
fl
Title In-text
citation
Prensky, M. (2001). Digital game-based learning. Brom, C., Šisler, V., & Slavík,
McGraw-Hill. R. (2009). Implementing
digital game-based learning
in schools: augmented
learning environment of
‘Europe 2045’. Multimedia
Systems, 16(1), 23-41.
https://doi.org/10.1007/
s00530-009-0174-0
15
Title Reference
Successful implementation of user-centred game based Ebner, M., & Holzinger, A. (2007). Successful implementation of
learning in higher education: An example from civil user-centered game based learning in higher education: An
engineering example from civil engineering. Computers & Education,
49(3), 873–890. https://doi.org/10.1016/
j.compedu.2005.11.026
Teachers’ experiences of using game-based learning methods Jääskä, E., & Aaltonen, K. (2022). Teachers’ experiences of using
in project management higher education game-based learning methods in project management higher
education. Project Leadership and Society, 3, 100041. https://
doi.org/10.1016/j.plas.2022.100041
New Media Resistance: Barriers to Implementation of Rice, J. W. (2007). New Media Resistance: Barriers to Implementation
Computer Video Games in the Classroom of Computer Video Games in the Classroom. Journal of
Educational Multimedia and Hypermedia, 16(3). Retrieved
August 13, 2022, from https://www.proquest.com/openview/
7ac08c0f669fe331f93ee9bd918ada6e/1?pq-
origsite=gscholar&cbl=34242.
Games Literacy for Teacher Education: Towards the Chen, S., Zhang, S., Qi, G. Y., & Yang, J. (2020). Games Literacy for
Implementation of Game-based Learning Teacher Education: Towards the Implementation of Game-based
Learning. Educational Technology & Society, 23(2), 77–92. https://
www.jstor.org/stable/26921135
Bridging the Gap Between the Derivatives And Graph Ahmad Bakri, S., Chin Ying, L., Chee Khium, C., Moi Hua, T., &
Sketching in Calculus: An Innovative Game-Based Learning Siew Ching, L. (2021). Bridging the Gap Between the Derivatives
Approach And Graph Sketching in Calculus. Asian Journal Of University
Education, 16(4), 121. https://doi.org/10.24191/ajue.v16i4.11962
Games in Schools: Teachers’ Perceptions of Barriers to Watson, W. R., Yang, S., & Ruggiero, D. (2016). Games in
Game-based Learning Schools: Teachers’ Perceptions of Barriers to Game-based Learning.
Journal of Interactive Learning Research, 27(2), 229–238. Retrieved
August 15, 2022, from https://www.learntechlib.org/primary/p/
151749/.
“Access to technology is the major challenge”: Teacher Hébert, C., Jenson, J., & Terzopoulos, T. (2021). “access to technology
perspectives on barriers to DGBL in K-12 classrooms is the major challenge”: Teacher perspectives on barriers to
DGBL in K-12 classrooms. E-Learning and Digital Media,
18(3), 307–324. https://doi.org/10.1177/2042753021995315
Technical and Implementation Barriers to Adapt Digital Harikrishnan, H., Abd Halim, N. D., Harun, J., Mahalingam, G. R., &
Game-Based Learning in Remedial Education: A Needs Arjunan, S. (2019). Potential Barriers to the Implementation of
Analysis Digital Game-Based Learning in the Classroom: Pre-service
Teachers’ Views. International Journal of Recent Technology
and Engineering (IJRTE), 8(1C2). Retrieved August 15, 2022,
from https://www.researchgate.net/publication/
334729170_Technical_and_Implementation_Barriers_to_Ada
pt_Digital_Game-
Based_Learning_in_Remedial_Education_A_Needs_Analysis.
16
Title Reference
Supporting Students’ Computer Science Learning with a Boulden, D. C., Rachmatullah, A., Hinckle, M., Bounajim, D., Mott,
Game-based Learning Environment that Integrates a Use- B., Boyer, K. E., Lester, J., & Wiebe, E. (2021). Supporting
Modify-Create Scaffolding Framework students' computer science learning with a game-based
learning environment that integrates a use-modify-create
scaffolding framework. Proceedings of the 26th ACM
Conference on Innovation and Technology in Computer
Science Education V. 1. https://doi.org/
10.1145/3430665.3456349
Effects of multi-genre digital game-based instruction on Chen, C.-Y., Huang, H.-J., Lien, C.-J., & Lu, Y.-L. (2020). Effects of
students’ conceptual understanding, argumentation skills, and multi-genre digital game-based instruction on students’
learning experiences conceptual understanding, argumentation skills, and learning
experiences. IEEE Access, 8, 110643–110655. https://doi.org/
10.1109/access.2020.3000659
The impacts of peer competition-based science gameplay on Chen, C.-H. (2018). The impacts of peer competition-based science
conceptual knowledge, intrinsic motivation, and learning gameplay on conceptual knowledge, intrinsic motivation, and learning
behavioral patterns. behavioral patterns. Educational Technology Research and
Development, 67(1), 179–198. https://doi.org/10.1007/
s11423-018-9635-5
The transportability of a game-based learning approach to Shernoff, D. J., Ryu, J.-C., Ruzek, E., Coller, B., & Prantil, V.
undergraduate mechanical engineering education: Effects on (2020). The transportability of a game-based learning approach to
student conceptual understanding, engagement, and undergraduate mechanical engineering education: Effects on student
experience. conceptual understanding, engagement, and experience. Sustainability,
12(17), 1–18. https://doi.org/10.3390/su12176986
Teacher perceptions of game based learning in Trinidad and Pinder, P. J. (2021). Teacher perceptions of game based learning in
Tobago’s primary schools Trinidad and Tobago’s primary schools. International Journal of
TESOL and Learning, 10(3-4), 91–104. Retrieved August 15, 2022,
from https://www.researchgate.net/publication/
341701756_Exploring_the_Effects_of_Game_Based_Learning_in_Tri
nidad_and_Tobago%27s_Primary_Schools_An_Examination_of_In-
Service_Teachers%27_Perspectives.
Game-based learning approach on students’ motivation and Byusa, E., Kampire, E., & Mwesigye, A. R. (2022). Game-based
understanding of Chemistry Concepts: A systematic review of learning approach on students’ motivation and understanding
literature of Chemistry Concepts: A systematic review of literature.
Heliyon, 8(5), 1–10. https://doi.org/10.1016/
j.heliyon.2022.e09541
Effects of game-based teaching on students’ conceptual Dalidig, S. M.-N. (2020). Effects of game-based teaching on students’
understanding conceptual understanding. 2020 6th International Conference
on Education and Technology (ICET), 177–181. https://
doi.org/10.1109/icet51153.2020.9276603
17
Title Reference
A mobile game-based learning system with personalised Komalawardhana, N., Panjaburee, P., & Srisawasdi, N. (2021). A
conceptual level and mastery learning approach to promoting mobile game-based learning system with personalised
students’ learning perceptions and achievements conceptual level and mastery learning approach to promoting
students' learning perceptions and achievements. International
Journal of Mobile Learning and Organisation, 15(1), 29–49.
https://doi.org/10.1504/ijmlo.2021.111596
Factors That Enable or Hinder the Implementation of Game Hava, K., Guyer, T., & Cakir, H. (2020). Factors that enable or hinder
Development Activity in Learning Environments the implementation of game development activity in Learning
Environments. Research Anthology on Developments in
Gami cation and Game-Based Learning, 344–364. https://
doi.org/10.4018/978-1-6684-3710-0.ch016
How to Implement Game-Based Learning in a Smart Pan, L., Tlili, A., Li, J., Jiang, F., Shi, G., Yu, H., & Yang, J. (2021,
Classroom? A Model Based on a Systematic Literature December 2). How to implement game-based learning in a
Review and Delphi Method smart classroom? A model based on a systematic literature
review and Delphi Method. Frontiers. Retrieved August 15,
2022, from https://www.frontiersin.org/articles/10.3389/
fpsyg.2021.749837/full
Potential Barriers to the Implementation of Digital Game Kaimara, P., Fokides, E., Oikonomou, A., & Deliyannis, I. (2021).
Based Learning in the Classroom: Pre service Teachers’ Potential barriers to the implementation of digital game-based
Views learning in the classroom: Pre-service teachers’ views.
Technology, Knowledge and Learning, 26(4), 825–844. https://
doi.org/10.1007/s10758-021-09512-7
Game-based learning: latest evidence and future directions Perrotta, C., Featherstone, G., Aston, H., & Houghton, E. (2013).
Game-Based Learning: Latest evidence and Future
Directions. NFER. Retrieved August 15, 2022, from https://
www.nfer.ac.uk/game-based-learning-latest-evidence-and-
future-directions
Improving rational number knowledge using the Kärki, T., McMullen, J., & Lehtinen, E. (2021). Improving rational
nanorobomath digital game number knowledge using the nanorobomath digital game.
Educational Studies in Mathematics, 110(1), 101–123. https://
doi.org/10.1007/s10649-021-10120-6
Student perceptions in the design of a computer card game for Kordaki, M., Papastergiou, M., & Psomos, P. (2014). Student
Learning Computer Literacy Issues: A case study perceptions in the design of a computer card game for
Learning Computer Literacy Issues: A case study. Education
and Information Technologies, 21(4), 837–862. https://doi.org/
10.1007/s10639-014-9356-2
18
fi
‐
‐
Title Reference
Effects of digital game-based STEM education on students’ Wang, L.-H., Chen, B., Hwang, G.-J., Guan, J.-Q., & Wang, Y.-Q.
learning achievement: a meta-analysis (2022). Effects of digital game-based STEM education on
students’ learning achievement: A meta-analysis. International
Journal of STEM Education, 9(1). https://doi.org/10.1186/
s40594-022-00344-0
A Game-Based Approach to Examining Students’ Conceptual Ninaus, M., Kiili, K., McMullen, J., & Moeller, K. (2016). A
Knowledge of Fractions Game-Based Approach to Examining Students’ Conceptual
Knowledge of Fractions. International Conference on Games and
Learning Alliance, 37–49. Retrieved August 15, 2022, from https://
link.springer.com/chapter/10.1007/978-3-319-50182-6_4.
Game-Based Learning in Economics Education at Upper Platz, L., Jüttler, M., & Schumann, S. (2021). Game-based learning in
Secondary Level: The Impact of Game Mechanics economics education at upper secondary level: The impact of
and Re ection on Students’ Financial Literacy Game Mechanics and re ection on students’ nancial literacy.
Game-Based Learning Across the Disciplines, 25–42. https://
doi.org/10.1007/978-3-030-75142-5_2
Teacher perceptions of the value of game-based learning in Huizenga, J. C., ten Dam, G. T. M., Voogt, J. M., & Admiraal, W. F.
secondary education (2017). Teacher perceptions of the value of game-based
learning in secondary education. Computers & Education,
110, 105–115. https://doi.org/10.1016/j.compedu.2017.03.008
The Role of Learning Styles in Game-Based Learning Wouters, P., & van der Meulen, E. S. (2020). The role of learning
styles in game-based learning. International Journal of Game-Based
Learning, 10(1), 54–69. https://doi.org/10.4018/ijgbl.2020010104
The effect of game-based learning toward conceptual Putra, W., & Setyaningrum, W. (2019). The effect of game-based
understanding learning toward conceptual understanding. Journal Of Physics:
Conference Series, 1157(4), 1-5. https://doi.org/
10.1088/1742-6596/1157/4/042117
Using Game-Based Learning to Support Learning Science: A Wang, M., & Zheng, X. (2020). Using Game-Based Learning to
Study with Middle School Students Support Learning Science: A Study with Middle School Students. The
Asia-Paci c Education Researcher, 30(2), 167-176. https://doi.org/
10.1007/s40299-020-00523-z
Pre-service Teachers’ Perceptions on Game Based Learning Karadag, R. (2015). PrePre-service Teachers’ Perceptions on Game
Scenarios in Primary Reading and Writing Instruction Based Learning Scenarios in Primary Reading and Writing Instruction
Courses Courses. Educational Sciences: Theory &Amp; Practice, 15(1),
185-200. https://doi.org/10.12738/estp.2015.1.2634
Hung, C., Huang, I., & Hwang, G. (2014). Effects of digital game-based
learning on students’ self-ef cacy, motivation, anxiety, and achievements in
learning mathematics. Journal Of Computers In Education, 1(2-3), 151-166.
https://doi.org/10.1007/s40692-014-0008-8
19
fl
fi
fl
fi
fi
Title Reference
Prensky, M. (2001). Digital game-based learning. Gallud, J., Carreño, M., Tesoriero, R., Sandoval, A.,
McGraw-Hill. Lozano, M., & Durán, I. et al. (2021). Technology-
enhanced and game based learning for children with
special needs: a systematic mapping study. Universal
Access In The Information Society. https://doi.org/10.1007/
s10209-021-00824-0
Coffey, H. (2017). Digital Game Based Squire, K. (2003). Video games in education. International
Learning. https://www.medicina.univr.it/ Journal Of Intelligent Games & Simulation, 2(1). Retrieved
19 August 2022, from.
documenti/Avviso/ all/all036209.pdf.
20
Title Alphabet
order
reference
order
Successful implementation of user-centred game based
learning in higher education: An example from civil 8
engineering
21
Title Alphabet
order
reference
order
Supporting Students’ Computer Science Learning with a
Game-based Learning Environment that Integrates a Use- 2
Modify-Create Scaffolding Framework
22
Title Alphabet
order
reference
order
A mobile game-based learning system with personalised
conceptual level and mastery learning approach to promoting 16
students’ learning perceptions and achievements
23
‐
‐
Title Alphabet
order
reference
order
Effects of digital game-based STEM education on students’
learning achievement: a meta-analysis 27
24
fl
Title Alphabet
order
reference
order
Prensky, M. (2001). Digital game-based learning. Tlili, A.,
McGraw-Hill. Denden, M.,
Duan, A.,
Padilla-Zea, N.,
Huang, R.,
Sun, T., &
Burgos, D.
(2022). Game-
Based
Learning for
Learners With
Disabilities—
What Is Next?
A Systematic
Literature
Review From
the Activity
Theory
Perspective.
Frontiers In
Psychology,
12. https://
doi.org/
10.3389/
fpsyg.2021.814
691
25