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Game on!
From the right, multisided dice, the Dungeon Master's Rule Book, the
Players Manual and the Boxed Set. The Basic rules are OK for characters
up to Level 3.
DM: Eh, so far, you have one magic user and two
fighters. The remaining three should be chosen to
round out the party, for example the party needs a
cleric (monk).
Player A: Well, I'm an elf. I’m not the strongest
fighter, but I can use magic. So, how about E-kun as a
thief and D-kun as a cleric? (All members nod)
DM: Alright, it's decided. Then, according to the rules
and based on your abilities, write down your hit
points and adjustments you start with, respectively.
Polyhedral Dice
"D & D" uses 6 types of dice
ranging from 4 to 20 sides.
When exploring
a labyrinth, the
players should
draw a map as
they go. This
time, Deedlit is
performing the
task.
DM: You descend into the depths of the cavern. It is
dark inside, but the faint light of the lantern
illuminates all four directions. The walls, floors, and
ceilings of the cave are all made of stone, and they
are solid. The sound of your party echoes in the cave.
Parn: I'm wearing plate armor, so yeah, we’re loud.
DM: As you proceed, the cave levels out. A little up
ahead there is a way to the left and the right.
Parn: Let's go there. Then look at the passages on the
left and right.
DM: On the left is a continuation of the natural
cavern. On the right, human hands have clearly
worked the rock. Looking a little further, you see
there is a door.
Deedlit: I prefer the right.
Wood Chuck: I'm going to scout up the passage on
the left --- maybe there's money. I say, “I'll take a look
to the left side.”
Slayn: Good, good. But it's dangerous, so tread
carefully.
DM: (Yeah, that's right. The whole area is very
dangerous.) The thief steps into the dark left passage.
However, when he’s walked about 10 meters, it
widens out into a cavern.
Wood Chuck: I try to see what it’s like.
DM: From somewhere deep within, you can hear the
sound of water flowing through the crevices.
However, since Wood Chuck has neither a lantern nor
a torch, he can’t see much, because it is dark.
Wood Chuck: I’m suddenly scared.
DM: You should be. In the depths of the darkness, you
see something move!
Wood Chuck: I knew it! What's coming?
DM: You don't know because it's so dark, but it has a
black body and many legs and is 2 to 3 meters long.
Slayn & Parn: A Giant Ant!?
Wood Chuck: What is that?
DM: Hmmm. It’s an enemy that is very strong. Its
armor class is good, and it also has a lot of hit points.
In addition, the damage it can inflict with each attack
is huge!
Slayn: We’ll always remember you!
Wood Chuck: That’s heartless! I try to escape before
it sees me.
DM: You're a thief, so you’ll usually try to run away
from things anyway. Is the speed of the thief the
same as the giant ant? If it is, then you run away
without any problems. (Now I have to check the
reaction of the giant ant. Wood’s charisma is only 5 so
the ant’s reaction modifier to him is -1. I secretly roll 2
6-sided dice. The first is a 6. I subtract 1 from this to
get 5. Then roll the second die. If the combined result
is 8 or less, the ant will attack. Hmm. It attacks). The
giant Ant stopped for a moment, but started to chase
after the escaping thief. Once it decides to attack, a
giant Ant will fight through fire, through water, and to
the death. It will never back down and retreat.
Wood Chuck: Can I reach the junction and escape?!?
DM: Wood Chuck runs into the middle of the party
with the weaker members. After that, a moment
later, the giant ant rushes forward. Let’s see, who’s at
the back of the line? It attacks the elf and the
magician because it can’t get to the thief.
Parn:
・ Two Handed Sword +2
・ Plate Mail Armor +2
Ghim:
・ Plate mail +1 (for dwarf)
Deedlit:
・ Sword +1 "flame-on-command" (a sword that
emits flames from its blade on spoken command)
・ Shield + 2
Etoh:
・ Mace +1
・ Shield +1
Wood Chuck:
・ Sword + 1 (the one that Parn had)
・ Elven Boots
・ Bag of Holding
Slayn:
・ Magical Staff of Power (Powerful Magic Wand)
・ Crystal Ball / ESP
Illustrations by
Yutaka Izubuchi