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Bioscape User Manual

BIOSCAPE USER MANUAL


Version 1.2

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Bioscape User Manual

TABLE OF CONTENTS
INSTALLATION 3
LOADING BIOSCAPE 4
LOADING AND SAVING SNAPSHOTS 4
MAIN TAB 5
THE LAYERS 5
SOUND CATEGORIES 5
WAVEFORM DISPLAY 6
WAVEFORM SETTINGS 7
WAVEFORM START & END 8
DRAG & DROP YOUR OWN SAMPLES 8
FILTERS AND ENVELOPES 9
MUTATE DNA 10
RECORDING MOTION 11
XY PAD 12
QUICK MODS + QUICK FX 12
MODULATION TAB 14
EFFECTS TAB 15
PREFERENCES “?” + GUI COLOR 16
NKS & CPU 18
END NOTES AND EULA 19

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INSTALLATION
Bioscape is an official Native Instruments third party Kontakt library, made for and licensed to
the free Kontakt Player so the full version of Kontakt is not required. Bioscape is fully NKS
compatible and supports Native Instruments Komplete Kontrol series.

The Bioscape serial number is to be entered into Native Access as the first step of installation.
Download ​Native Access on NI’s website​ if you haven’t installed it already.

Bioscape requires the free Kontakt Player ​or​ the full version of Kontakt 6.2 or later to load. You
can download the ​free Kontakt Player on NI’s website​.

Bioscape is downloaded and installed directly in Native Access. Here is how to install:

1. Open​ ​Native Access​


2. Click​ ​Add a serial​ ​in top left corner
3. Enter the serial number received at purchase (copy & paste)
4. Click ​Install​ and Bioscape will now be downloaded and installed
5. You are done!

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LOADING BIOSCAPE

Open ​Kontakt​ or the Kontakt Player either as a standalone version or in your DAW, in the left
site menu choose the tab named ​Libraries​ and click ​Instruments​ ​to reveal the Bioscape.nki,
double click this to insert Bioscape. ​TIP:​ You can also view the PDF manual directly from this
menu, by clicking the dropdown arrow next to ​Instruments​.

LOADING AND SAVING SNAPSHOTS

Presets in Kontakt format are called snapshots.

To ​Load​ a snapshot click the little dropdown arrow ① to the left of the snapshot name. If you
cannot see this arrow, then click the little camera icon next to the info icon. When you have
selected a category, you can use the < > arrows to browse through the snapshots from that
category. Depending on your computer specs, each snapshot can take up to 4-6 seconds to
load.

Bioscape ships with ​446 ​snapshots in different categories. The snapshots are created by world
class sound designers such as Arksun, Simon Stockhausen, Claus Gahrn, Adam Pietruszko,
Empty Vessel, Luftrum, Sonic Underworld, Echo Season and Triple Spiral Audio.

To ​Save​ a snapshot you have created, click the disc / save icon ② to the right of the preset
name. Your snapshots are saved and located directly below the category folders. To find the
folder location of your saved snapshots, click the wrench icon (upper left corner) then click the
tab named ​Instrument Options​ then click ​Snapshot​ and then click ​Show.

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MAIN TAB
The Layers
Bioscape is designed in a dual mode layout with layers ​AB ​and layers ​CD​ for a total of four
active layers that work in pair. Clicking the AB and CD below the Bioscape logo, will switch
between the dual layer parts.

The Sound Categories ​①


Click the sound category to select a category of field recordings and found sounds. There are 15
main categories to choose from, plus a user category. Use the drag & drop feature to import
your own waveforms, these will be located in the ​User​ category. The main categories are:

● Bowed - ​Recordings created by the use of a bow, here are bowed cactus needles from
popping, sliding and grinding needles to soft and distorted diddley bows.
● Cityscapes ​- From Tokyo to New York, from London to Munich. Morning buzz, rainy
streets, evening atmospheres, quiet traffic ambiences and busy daybreaks.
● Creatures ​- The fluttery wings of a hummingbird to the squeaks of a batcave, organisms
beneath, swamp toads, icelandic birds, nightingale, quiet ponds and night lakes.
● Deserts - ​From quiet desert atmospheres to hydrophones buried beneath the sand,
campfire ambiences, distant coyotes and recordings from the african bush.
● Drones - ​Chernobyl reactor drones, desolated factory recordings, Icelandic geysir
drones, bunkers from World War II, transformers and turbines.
● Electric -​ Electromagnetic noise, ionosphere radio dropouts, glass bowl energy, tape
machines, radio static, electro storm mountain and tesla coils.
● Forests -​ Recordings of rainy oak woods to forest fauna, peaceful mornings, stormy
forests, dawn chorus and fantasy woods.
● Harps - ​Wind resonating strings from aeolian wind harps to vibrating strings in the wind

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● Ice - ​Cracking icy rivers, snowfall on leaves, ambiences below ice, melting glaciers,
frozen lakes, ice sweeps, frost blaster hybrids and ice melting in a bottle.
● Industrial - ​Antique lighthouse mechanics, old machine rooms, steampunk gearwork,
abandoned industrials, mineshafts, windmill turbines and transformer stations.
● Metal - ​Resonant wires, perimeter wire impacts, ride cymbal friction and contact
microphone on fences.
● Misc - ​Human voices, toys, old piano impacts, effect processed
● Mountains - ​Ringing rocks, Aspen lake fauna, thunderstorm and stillness nights
● Water - ​From small rivers to roaring oceans, beaches of iceland to hydrophones in the
canals of Edinburgh, rainy streets, riverbeds, rainfall, waterfalls and gentle umbrella
rain.
● Wind - ​From wind harps to treetop breezes, from natural whistle wind to the Mojave
desert, interstellar-ish storms, ghost towns, chimes, desert wind and bottle songs.

Waveform Display ​②
Click directly in the waveform display​ ​to load up sounds from the selected category. There are
345​ different waveforms to choose from and with few exceptions, they are all field recordings
and found sounds only - with no synthesized elements. Recordings are seamlessly looped and
mapped to pitch so they can be played in harmony regardless of category, this creates a unique
and harmonic synergy between all sound sources.

When you load a waveform it will be displayed as mono, but all sound sources are in stereo.
The dimmed box inside the display shows the original loop points of each source. Per default,
all waveforms will loop within this range.

The field recordings are contributed and licensed by professional field recordists such as George
Vlad, Thomas Rex Beverly, Nathan Moody, Magnus Bergsson, Marcel Gnauk, Alexander Hardt,
Andrew Martin, Claus Gahrn, Jez Riley French, Felix Blume, Hendrik Walcher, Kostas Loukovikas,
Michael Northam, Michael Peters and Stephan Marche.

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Waveform Playback Mode and Settings​ ③


There are several playback modes in Bioscape:

● FWD LOOP - ​plays the waveform in a forward loop, from start marker to end.
● REV LOOP - ​plays the waveform in a reverse loop, from end marker to start.
● FWD STOP​ - plays the waveform from start point and then stops at the end point.
● REV STOP ​- plays the waveform from the end marker and then stops at the start marker.
● PING PONG ​- plays the waveform from start to end and then ping-pongs back and forth
between the start and end marker.

When ​KEYTRK​ ​is set to on, the waveform will follow pitch when you play up and down the
keyboard. Set to​ ​off, and the pitch will be constant and not change when you play across
keyrange, pitch will stay the same on all notes played.

When ​NATIVE​ ​is turned on, playback is using the original loop illustrated by the dimmed box
inside the display, which is the native and original loop. Per default, all sounds will loop within
this range. When turned on, one end of the waveform slider (see below)​ ​will be locked.

When​ ​RETRIG ​is turned on, envelopes retrigger with each key press (in other words, the
playback of the waveform starts over) and all new notes will start at the beginning of the loop.
​ ode per layer and all subsequent notes will
When​ ​set to off, all notes are in ​polyphonic legato m
continue playback from the current position in the waveform timeline, without retriggering the
envelopes, this will ensure smooth transition when playing textures as no envelopes are
restarting its cycle at key trigger.

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Waveform Start / End Position ​④


You can adjust the start and end of the waveform with the slider under the waveform display,
drag the ends of the slider to adjust. When ​NATIVE​ is turned on, then one end of the slider will
be locked and you can adjust either the waveform start or the waveform end position, all
depending on the playback mode. In forward mode, the end position is locked. In reverse
mode, the start position is locked.

When ​NATIVE​ is turned off, then you have full control over the waveform start and end markers
and you can freely position them in any position. Playback will be between the newly set
markers, unless a native loop start/end position is encountered during playback, then it will
trigger the loop instead.

DRAG & DROP YOUR OWN SAMPLES


Bioscape supports​ drag & drop​ so you can
import your own recordings and samples
and play them together with the factory
content or create your own distinctive
library, using your own sounds.

To import, just drag & drop a waveform to


the waveform display. User samples will
automatically be mapped to root note C3
and located in the ​User ​category.

There are 4 x User Slots per snapshot. You can drag & drop single waveforms but not
multi-samples. If there are loop points set in the wave file, it will load the set loop point too.
When you save a snapshot with user samples, it will remember the location of your dragged
waveforms next time you load the snapshot. It will not create an extra copy of your waveform
and will not load, if the sample / waveform is moved outside the folder it was dragged from.

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ENVELOPES AND FILTERS

There are two tabs for the envelopes, a​ ​MAIN​ ​tab and a ​FILTER ​tab and each side of the interface
is controlling the layer and waveform directly above them. That means, the left side envelopes
and filters apply to layer A or C and the right side to layer B or D.​ (For instance, to adjust the
envelopes and filter of Layer A, make sure dual layer AB is selected on top of the interface).

In the ​MAIN​ ​tab you will find the amp ADSR envelope, the panning and the tuning of the layer
(+/- 36 semitones) as well as the velocity control and the keyfollow of the amplitude. You can
also directly select the filter type via the filter dropdown arrow.

In the ​FILTER ​tab, you will find the filter envelope, the cutoff frequency, the resonance as well as
the filter envelope amount for the cutoff and the keyfollow for the filter. When this tab is
active, you will also notice the velocity control, as a small fader beneath the filter type. The
filter envelope works as a standard filter envelope with one limitation: The filter ​Release​ time,
will only have effect in N​ ATIVE​ mode and only if R​ ETRIG ​is turned on and it will not have any
effect if playback is set to P​ ING PONG​ mode. This is due to how sounds are looped and scripted.

There are ​24 different filter types per layer ​to choose from. From Lowpass (LP) filters to
Highpass (HP) and Bandpass (BP) filters, plus formant and notch filters. The filters types range
from 2-pole to 4-pole filters with State Variable (SV), Ladder and Adaptive Resonance (AR)
filters, per filter category (LP, HP and BP).

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MUTATE DNA FUNCTION


The Mutate DNA function, in the center of the
interface, is a tool to create special DNA breeds of
existing snapshots. There are two different DNA
types to mutate and transform from, an upper and
a lower breed. Each genetic type changes random
settings of the snapshot and this can create hybrids that are deeper or more ambient, it can
make it all in reverse or add (or subtract) different effects. It can make sounds plucked or
longer, transform into darker or brighter variations or even activate different modulation
patterns. The mutate function is a clever tool to transform or even destabilize the sounds,
creating new unique breeds of existing snapshots and sounds.

When both DNA genetic types are selected, they form a phrase in the upper and lower field
such as ​Frozen Cells,​ ​Dark Microcosm, Bowed Carbon, Reversed Space​ etc. and doing
experimentations are the best way to explore the many different breeds. Not all mutations are
suitable for all snapshots and sounds.

For a detailed overview of all the genetic types and the settings they each change, then look at
page 21-24 to get a deeper “look behind the scenes”.

NOTE:​ For ​saved​ snapshots, mutations are non-destructive, if the snapshot has been saved first.
To revert back to the original snapshot, just select the two empty mutation fields. When you
use mutate with snapshots that are not saved first, then you will alter the settings permanently.
The non-destructive feature requires for the snapshot to be saved first.

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MOTION RECORDING

One of the key features in Bioscape is the ​recording automation​ - a powerful tool that uses
recorded motion to change various parameters of the sound, over time. This can create organic
and dynamic movement to the cutoff, volume, pitch, panning and the effects while morphing
between the layers - all happening at the same time, from slow subtle ambient movements to
fast and drastic effects. There are seven recording parameters in total: 3 x modulation, 3 x
effects and 1 x XY pad. These can all be recorded with individual duration and length and be
active and played back at the same time.

To record:​ Click a recording button next to the part you want to record, it now turns red, press
a key on your midi keyboard and move the fader, let go of the key and click the record button
again to stop recording. Note: While the recording button is active and red, nothing will be
recorded, until you press a key on your midi keyboard.

To playback: ​Make sure the play button is active, then press a key on your midi keyboard to
play back the recorded motion data. Your recording is not played back, unless a key is pressed.

It sort of acts like a tape machine, where recording and playback is triggered by your key press.
You can reset any recording back to default. Use ctrl+click (PC) or cmd+click (Mac) on a
recording button to initialize and reset the recording for that specific control.

Recordings are saved together with the snapshot but you can also save your recorded motion
data separately, by using the import / export feature (see next chapter).

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THE XY PAD BREAKDOWN


Moving the XY pad will crossfade between the layers. This
motion can also be recorded (see page 12). From the import /
export menu ① you can load motion data or save your own
motion data, separately from the snapshots. When saved, the
motion data for all seven recording controls are being saved.

The recording motion can be quantised ② and you can choose


the playback mode ③ of your recorded motion data, from
forward loop/stop modes to reverse loop/stop modes to a
ping-pong loop mode too.

You can set the speed ④ of your recorded motion data from original speed to half speed or
double speed and you can sync ⑤ the motion to host tempo, or make playback retrigger ⑥
with each key press.

All these settings apply to motion in the Quick Mod and the Quick FX controls too, and not only
the XY pad alone. From the playback modes to the sync, speed, quantize and retrigger options.

Note: ​The Q feature ② is based on note value and will only take effect when the sync button is
activated and it only works with user recorded motion data. The Q option keeps a block or
repeating pattern of a recording duration in sync, while discarding (clipping, trimming) the rest
of the recording. This process is non-destructive, so setting Q back to off will not erase any data
from the original recording.​ (For example, select the 1/1 option and it will cut everything else
from the playback and only play a repeating pattern of motion with exactly one whole note of
duration).

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QUICK MOD CONTROLS


There are three ​Quick Mod​ controls, these are bi-polar
controls where you can select various modulation sources
and destinations.

Choose a mod source and a target and move the fader to


set up modulation or record the motion using the record /
play buttons (see page 12). This can create organic and
dynamic motion to the filter cutoff, the resonance, volume,
pitch or the panning of each layer - from ultra slow subtle
movement to fast and drastic changes.

The mod sources to select from, are the amp and filter envelopes, the LFOs and the sequencers,
but also the modwheel and aftertouch can be selected.

When an envelope is chosen as the mod source, it will always be the envelope of the target it is
going to modulate​ (for instance, selecting F​ ILT ENV​ to modulate ​PAN A​ then it’s the filter
envelope of Layer A which is the source of modulation). M ​ ultiple sources can be used
simultaneously but only destination can be chosen as the target and once chosen, it will no
longer be available from the other quick mod controls.

QUICK FX CONTROLS
There are three ​Quick FX​ controls. These are uni-polar
controls to adjust the ​MIX​ of individual effects. You choose
the effects below the faders. The faders can be recorded
using the record / play buttons (see page 12).

Using recording motion for the Quick FX can create organic


and dynamic movement using the effects, for example you
can slowly dial in a reverb or a Replika delay effect (or
both, at different duration speed) or add time stretching,
distortion or phaser effect to a layer part.

For the effects to have any effect (heh!) they need to be turned on, in the effects tab. The
faders are adjusting the ​MIX ​settings of the effects, while ​Distortion ​will adjust the ​DRIVE
instead.

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MODULATION

Bioscape contains four ​Step Sequencers​. The modulation targets are set up from the Quick
Mod in the main tab. The steps can be set from 2 to 64 steps and with creative settings, it can
act as an extra LFO. The rate knob will always work in sync mode from 1/1 up to 1/32t and
​ ETRIG​ to on will retrigger the sequencer with each key press.
setting the R

Bioscape contains three ​LFOs​. The modulation targets are selected from the Quick Mod in the
main tab. The LFO waveforms are Sine, Triangle, Square and Saw. The ​Rate​ value can be set
from 0.01 Hz to 21 kHz and can be synced with the S​ YNC​ button, with values from 12/1 to
1/256. The ​Fade In​ defines how long it takes for the LFO to be at full effect (up to 10 seconds)
when a key is pressed. LFOs are free running but can be set to retrigger using the ​RETRIG
button.

Modulation and Aftertouch​ can be set to different targets, in the bottom part of the interface,
targets range from cutoff frequency to different effect mix and Quick Mod values too. The
RANDOMIZE ​button in the top, randomizes everything from sequencer values to steps and rates
including all LFO types, rates and fade in values, plus the sync and retrigger options too. The
only parts left unaffected, are modwheel and aftertouch settings.

Bioscape is not optimized for use with sustain pedal.

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EFFECTS

Each dual layer part ​AB ​and ​CD ​has its own effect chain with Chorus, Phaser, Distortion, EQ,
Timestop and Replika Delay effects. The Reverb​ i​ s a global effect. This user guide will cover the
Reverb​ and the ​Replika Delay​ and for in-depth documentation regarding the other effects,
please refer to the Application Reference manual of Kontakt.

The Reverb​ is a highly realistic convolution reverb, replicating acoustical behavior of classic
hardware units mixed with special IRs from Bioscape sound sources. There are 38 reverb types:

● 11 hardware reverbs​ ranging from short 2 second ambiences up to 37 second infinity


reverbs, emulating classic hardware units such as the L300, L224 and the BRT7
● 27 special reverbs​ from the sound sources in Bioscape, ranging from short 1 second
reverse effects to icy depths, forsaken factories and long geysir reverb drones.

The Replika Delay​ effect is based on the dedicated Replika XT delay plugin, containing five high
fidelity delay algorithms. Each algorithm has its own characteristic:

● Modern ​is a clean delay, with saturation and filter controls that allow you to add
warmth and colour to your sound
● Analogue ​offers four Bucket Brigade delay models that replicate the character sound of
BBD chips, from subtle distortion and warmth, to clean and smooth sounds
● Tape​ reproduces the sound of tape delay, modelled on the physical mechanisms that
make up early tape machines, with controls for Tape Age, Flutter and Saturation
● Vintage​ emulates the sound of early digital delay units. Select between four quality
levels that model the behaviour of vintage delays with a limited sample memory size
● Diffusion​ can produce a standard delay effect, but it is best used for its huge,
diffusion-based reverb sound. This mode is ideal for ambient music and sound design.

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PREFERENCES “?” BUTTON

The ​?​ button in the lower right part of the interface contains global settings that can be
changed depending on personal preferences. These settings need only to be changed once.
When saving the project in your DAW, the settings are saved and recalled next time you load up
Bioscape and will remain when you browse and load snapshots too.

GUI Size - ​you can switch between two different interface sizes: Standard and Large. You will be
prompted to click the ​“!”​ button in the upper right corner of Kontakt, for the size change to
take effect. On many laptops, the Standard size might be preferred. On desktop screens, the
Large interface is often favored.

Category Mode​ - when you browse from one sound category to the other, this will per default
auto-select and load the first waveform from the next category. With the Browse mode active,
this will not auto-select the first sound from the next category but will leave the waveform in
place and not change when switching category. In Browse mode, whatever waveform loaded
will stay but be displayed as the last name in the next category, until you load a new waveform.

(For example: You have Quiet Desert from the Deserts category loaded, now you change
category to Water, the last waveform in the Water category will now display Quiet Desert, until
you select a waveform from the new category. Unfortunately, it is not possible to not display the
waveform from the previous category when in Browse mode, it’s a scripting thing).

Tune Knob Step - ​when changing the tune of individual layers, this is per default snap in
semitone steps, but if you prefer to have the knobs move freely in cents instead, this is the
setting to change.

Pitchwheel Range​ - per default, the pitchwheel moves in 2 semitone steps, but you can change
this to a value you prefer, up to 24 semitones (two full octaves).

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GUI COLOR CHANGE


You can change the color by clicking directly on the Bioscape logo on the interface, doing this
will switch between the default blue version and a green tinted version.

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NKS AND KOMPLETE KONTROL


Bioscape is NKS ready and fully
designed for use with Komplete
Kontrol keyboards. All presets are
tagged with type, mode and
properties to easily browse and find
sounds in Machine and the Komplete
Kontrol Browser.

Essential parameters and values are


loaded into the display and grouped
in intuitive pages, making the
controls of Bioscape editable directly
on the hardware.

CPU CONSUMPTION
While snapshots in Bioscape are designed with CPU preservation in mind, some can be CPU
demanding in certain situations, in particular if multiple layers are in use simultaneously with
the Timestop feature active plus the use of long release times and multiple effects. To preserve
and minimize CPU usage, here are some useful tips in prioritized order:

● Reduce layers using the Timestop feature and turn Timestop OFF
● Turn OFF the Replika Delay effect for AB or CD
● Turn OFF the Reverb effect for AB or CD
● Reduce release times of the Amp Envelopes of active layers
● Reduce the amount of active layers.

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END NOTES / LEGAL


In-depth documentation regarding Kontakt instruments in general, from common synth
controls, envelopes and filters, effects and modulation and any other Kontakt related
information can be found in the Application Reference manual of Kontakt. Refer to the website
of Native Instruments for details.

Refer to the Bioscape page on luftrum.com for updates and information.

All sound sources and found sounds in Bioscape are legally licensed from field recordists by
Luftrum and / or used from within the Public Domain.

END USER LICENSE AGREEMENT


By purchasing and downloading Bioscape, you agree that this End User License Agreement (EULA) is a legally
binding and valid contract and agree to be bound by it. You agree to abide by the intellectual property laws and all
of the terms and conditions of this Agreement:

1. License
Subject to the terms of this Agreement, Luftrum grants to you a limited, non-exclusive, non-transferable license,
without right to sub-license, to use Bioscape in accordance with this Agreement and any other written agreement
with Luftrum. Luftrum does not transfer the title of Bioscape to you; the license granted to you is not a sale.

This agreement is a binding legal agreement between Luftrum and the users of Bioscape. The license is granted to
a single individual Customer only. No unlicensed use is permitted. All sounds, samples, graphics, programming,
scripting and design are copyright of Luftrum. This software is licensed, but not sold, to you the Customer by
Luftrum, for commercial and non-commercial use in the production of music or other audio related productions,
game music, live performance, motion pictures, advertisement, television or streaming without paying any
additional license fees or providing source attribution. This license forbids the use of Bioscape in the production of
any commercial sample library, sound effect library, sample based hardware, software or virtual instrument
without a special license arranged with Luftrum in advance. Resampling, reverse engineering, remixing, processing,
isolating, or embedding into software or hardware of any kind, except where included as part of a music
production, musical recording, performance or finished work, is not allowed.

You shall use Bioscape in compliance with all applicable laws and not for any unlawful purpose. Without limiting
the foregoing, use, display or distribution of Bioscape together with material that is pornographic, racist, vulgar,
obscene, defamatory, libelous, abusive, promoting hatred, discriminating or displaying prejudice based on religion,
ethnic heritage, race, sexual orientation or age is strictly prohibited.

2. Transfer
Bioscape and the license herein granted shall not be copied, shared, distributed, re-sold or sub-licensed in whole or
in part. Unauthorized transfer, resale or any form of re-distribution is prohibited. For information about
redistribution of Bioscape contact Luftrum. Your license to use Bioscape is limited to the number of licenses

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purchased by you. You shall not allow others to use, copy or evaluate copies of Bioscape. Licenses cannot be
transferred or traded or sold, without the prior written permission by Luftrum.

3. Rights
Luftrum retains copyright ownership of all recorded sounds, instrument programming, documentation and musical
performances included within this product. All past and future versions of any Luftrum product, including any
versions previously published or sold through any other entity are fully bound and covered by this agreement. The
licensed User shall own the copyright to any music, sound design or other audio/video content they create through
the authorized use of Bioscape.

4. Refunds
All sales are final. Luftrum does not offer refunds, returns or exchanges of Bioscape. Once Bioscape has been
downloaded from the server or accessed by any other means, the order cannot be cancelled, returned, exchanged
or refunded.

5. Responsibility
You will indemnify, hold harmless, and defend Luftrum, its employees, agents and distributors against any and all
claims, proceedings, demand and costs resulting from or in any way connected with your use of Bioscape.

In no event (including, without limitation, in the event of negligence) will Luftrum, its employees, agents or
distributors be liable for any consequential, incidental, indirect, special or punitive damages whatsoever (including,
without limitation, damages for loss of profits, loss of use, business interruption, loss of information or data, or
pecuniary loss), in connection with or arising out of or related to this Agreement, Bioscape or the use or inability to
use Bioscape or the furnishing, performance or use of any other matters hereunder whether based upon contract,
tort or any other theory including negligence.

Luftrum's entire liability, without exception, is limited to the customers' reimbursement of the purchase price of
Bioscape (maximum being the lesser of the amount paid by you and the suggested retail price as listed by Luftrum)
in exchange for the return of the product, all copies, registration papers and manuals, and all materials that
constitute a transfer of license from the customer back to Luftrum.

Use of Bioscape and any supplied or associated software or data is at the Customer’s own risk. By installing
Bioscape, the Customer accepts sole liability and full responsibility for any direct or indirect loss or damages arising
from the purchase, installation or any use of this product.

6. Terms
This license agreement is effective from the moment the Bioscape license is purchased or acquired by any means.
The license will remain in full effect until termination by Luftrum. Any failure to comply with the terms and
conditions of this Agreement will result in automatic and immediate termination of this license. Upon termination,
the licensee agrees to destroy any and all copies of the product and any of its contents at their own expense.
Luftrum reserves the right to change this license agreement without notice.

7. Violation and Governing Law


This Agreement shall be governed by the law of the Denmark applicable therein. You hereby irrevocably attorn and
submit to the non-exclusive jurisdiction of the courts of Denmark therefrom. If any provision shall be considered
unlawful, void or otherwise unenforceable, then that provision shall be deemed severable from this License and
not affect the validity and enforceability of any other provisions.

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Luftrum reserves the right to prosecute piracy and defend this copyrighted work to the fullest extent of Danish and
International civil and criminal law. Any person who shares, uploads, distributes or otherwise provides any Luftrum
product to any person or entity without permission shall be in direct violation of the terms of this agreement and
shall have all licenses terminated and all right to use any Luftrum product immediately revoked.

8. Consent of use of date


You agree that Luftrum may collect and use information gathered in any manner as part of the product support
services provided to you, if any, related to Bioscape. Luftrum may also use this information to provide notices to
you which may be of use or interest to you.

 
 
Subscribe to the ​mailing list​ to receive product updates 
 

www.luftrum.com 
 
By using the sounds in this release you agree to be fully and legally bound to the 
Terms & Conditions​ and to also accept the​ ​Privacy Policy​. 
 
 
 
 
 
 
 
 
 

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Bioscape User Manual

MUTATE, UPPER PART


Ambient ​All Layers​ ​Amp A 2.8, D 6.0, S -4.3, R 4.7, RTG to ON
Bowed​ Layer AB filter SVBP2 at 2.0k Hz. + Layer CD filter to LDR HP4 at 660 hz. res at 40%
Colored ​Layer A filter SVLP2 600hz, Layer B filter SVHP4 1.2k Hz Layer C filter Ldr BP4 1.0, Layer
D filter SV Notch 3.0k Hz
Dark ​All Layers tune -24st, Amp Key -10, filter Ldr L4 500 hz.
Droned ​Layer AB Amp A 3.0, S 0.0, R 4.0, tune -12st, Quick Mod LFO1 Cutoff A +10, LFO2 Cutoff
B +10, Layer CD tune -36st
Dynamic ​All Layers Filter Env +30, Quick Mod LFO1 Cutoff A +20, LFO2 Pan B +80, Layer CD
Reverse Loop
Eternal ​All Layers, Amp A 0.0, Amp S 0.0, Amp R 14.0, RTG OFF
Frozen​ All Layers, Filter Env Amount +60, Filter Vel 30%. Filter Env A 7.0, D 0.0, S 0.0, R 3.6
Harmonic ​Layer A tune -12st Layer B tune -5st Layer C tune +7st, Layer D tune +12
Hybrid ​Layer A = filter SVLP2 900 Hz, Playback Reverse Loop. Tune -12st. Layer B = Amp A 1.4,
Amp Key Follow 30%. Layer C = Tune -12st, Amp Key Follow -30%, Layer D = filter Ldr BP2 2.0k
Hz. Res 25%
Light ​All Layers​ ​filter SVH2 2.0kHz Res +20
Looped ​All Layers, Playback Ping Pong, DEF OFF, RTG OFF, Sample Start 30%, End 60%
Low ​All Layers, filter Ldr L4 300Hz, Amp Release 3.5
Modulated​ ​Quick Mod LFO1 Cutoff A +60, SEQ1 Cutoff B -60, SEQ2 PanC +80, LFO2 PitchD +20
Noisy ​Layer A = Filter Fmt1, Talk 25%. Layer B = filter SVH2 1.0, Amp Key Follow +35 Layer C =
Filter SVBP4, 4.3k Hz. Layer D = filter SVB2 300ms, Amp Key Follow -35
Organic ​All Layers Amp D 2.3, S -35, RTG ON
Panned ​Layer A pan 100L, Layer B pan 100R, Quick Mod SEQ1 Pan C+100, SEQ2 Pan D-100
Plucked ​All Layers, Amp A 0.0, D 200ms, S -inf, R 100ms, RTG ON
Resonant ​All Layers, Filter Resonance +50
Reversed​ All Layers, Playback Mode Reverse Loop
Sequenced ​Quick Mod SEQ1 Cutoff A -40, SEQ2 PanB +50, SEQ3 Cutoff C +75
Slow ​All Layers, Amp A 6.0, Amp R 7.0, RTG ON
Stretched​ All Layers, Amp S 0.0, Filter Env +60, Playback Mode Ping Pong
Tuned ​Layer A -12 st, Layer B +7 st, Layer C -24 st, Layer D -0 st
Wide ​Layer A Pan 100L, Layer B Pan 100R, Quick Mod LFO1, PanC 100, SEQ1 PanD -100
 
 

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Bioscape User Manual

MUTATE, LOWER PART


Air
Mod: ​Set all LFOs to rate 0.15 Hz
Effects: ​AB+CD Set EQ to ON, LF -20 LMF -10, set Reverb to ON mix 25%

Atmosphere
Mod: ​-
Effects: ​AB+CD Reverb​ ​ON, Predelay 20 ms, Mix to 70%, Replika Delay ON, Mix 20%

Biomass
Mod: ​All SEQ steps = 4. And rates = SEQ1 1/4, SEQ3 1/8T, SEQ2 1/16 and SEQ4 1/4
Effects: ​AB+CD Reverb OFF, Replika ON

Breeze
Mod: ​Set LFO1 and LFO2 to SYNC, Rate to 1/1
Effects: CD​ Replika Delay ON, Set type to TAPE, Mix 60%. ​AB​ Distortion OFF

Carbon
Mod: ​Set all SEQ to Rate 1/4
Effects: AB​ Timestop to ON, Speed 5%

Cells
Mod: ​Set LFO1+2+3 to type RECT
Effects: AB​ Turn Reverb​ ​ON, set mix to 50%

City
Mod: ​Set LFO1 rate 1/8 , Set SEQ1 Steps to 8
Effects: ​AB+CD Phaser ON, Set Speed to 0.10, Mix to 80%, Reverb OFF

Clouds
Mod: ​-
Effects: ​AB+CD Set​ ​Reverb ​t​o ON, Mix 100%, Set Replika Delay & Distortion to OFF

Desert
Mod: ​Set LFO1 type to TRI, Set SEQ2 to 1/16
Effects: CD​ Distortion ON, Drive 80% Output -2.0, ​AB​ Set Reverb ON Mix 60%

Dust
Mod: ​Set SEQ1 to 1/4 steps 4, Set SEQ3 to 1/16 Steps 8
Effects: ​AB+CD Set Distortion ON Output -4.0, Drive +65, Damping +100

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Bioscape User Manual

Earth
Mod: ​SET SEQ2 to 1/8, Set LFO1 to 0.10Hz, LFO2 to 0.15Hz turn sync OFF
Effects: AB ​Replika Delay ON type Diffusion, ​CD​ Replika Delay On, Type Tape

Fauna
Mod: ​SEQ1+2 Steps 8, SEQ3+4 Steps 4, LFO1+2 Sync ON Rate 1/2
Effects: ​-

Forest
Mod: ​LFO1 rate 2/1, LFO2 Rate 4/1
Effects: AB​ Phaser ON, Chorus OFF, ​BC​ Timestop ON speed 20%, ​CD​ Reverb ON

Geosphere
Mod: ​LFO1+2 Type Sine, SEQ1+2 Rate 1/4
Effects: AB+CD Chorus ON
Ice
Mod: -
Effects: ​AB+CD EQ ON LF -20, LMF -12, HMF +8, HF, +8, ​CD​ Reverb OFF

Lifeform
Mod: ​-
Effects: ​AB+CD Repl. Delay ON Mix 50%, Reverb ON Mix 20%, Phaser & Chorus OFF

Machine
Mod: ​LFO1+2 type SAW, LFO3 1/16T, SEQ1+2 Steps 2, SEQ 3+4 steps 3
Effects: CD​ Distortion ON, Drive 50 Damping 30, Output -5

Metropolis
Mod: ​LFO1+2 set to Sync OFF
Effects: AB​ Reverb ON, Chorus and Phaser OFF, ​CD​ Replika Delay OFF, Phaser ON

Microcosm
Mod: ​LFO3 rate 1/4, SEQ3+4 Rate 1/8
Effects: ​AB+CD Timestop ON ​AB​ Speed 20% ​CD​ Speed 2%, Chorus OFF

Molecules
Mod: -
Effects: AB​ Reverb OFF, Replika ON, ​CD​ Replika OFF, Reverb ON
Ocean
Mod: ​-

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Bioscape User Manual

Effects: ​AB+CD Reverb ON, Predelay to 30, Mix 40%, Replika Delay OFF, ​CD
Distortion ON, Output -4, Phaser OFF

Rain
Mod: ​LFO 1+2+3 turn sync ON
Effects: AB​ Phaser ON, Replika Delay ON. ​CD​ Reverb OFF

Space
Mod: -
Effects: AB+CD​ EQ ON LF +6, LMF +3, HMF -20, HF, -20, ​CD​ Reverb ON

Species
Mod: ​LFO1+2+3 Rate 0.10 turn SYNC OFF
Effects:​ AB+CD​ ​Set all effects to OFF, unless EQ. ​AB​ Replika Delay ON, Type
Analogue, Time 0.500, Mix 60%, Depth 5%, Rate 3.0Hz. ​CD ​Replika Delay ON, Type Diffusion,
Time 0.300, Mix 80%, Size 6.0%, Pingpong ON

Wind
Mod: -
Effects: AB+CD ​Phaser ON Speed 0.07, Feedback 80%, Mix 90%, Replika Delay OFF,
EQ ON, LF-15dB
 

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